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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Member
BattleMonkey said:
It's funny people complaining about Sept weekend betas when there never was a gaurantee that you were gonna get in anyways.
If they'd actually done Beta WeekendS as advertised, there would have been at least a greater likelihood of getting in.
 

Giolon

Member
border said:
If they'd actually done Beta WeekendS as advertised, there would have been at least a greater likelihood of getting in.

So much entitlement. It's not like they canceled them forever. Sheesh.
 

LAUGHTREY

Modesty becomes a woman
Giolon said:
So much entitlement. It's not like they canceled them forever. Sheesh.

It's not really entitlement as it's representation of their final product. If they can't deliver on promises, then why buy the game?
 

Giolon

Member
LAUGHTREY said:
It's not really entitlement as it's representation of their final product. If they can't deliver on promises, then why buy the game?

ROFLMAO. Have you ever followed the development of any game ever? Heck, Diablo 3 was just delayed by a quarter.
 

Meicyn

Gold Member
LAUGHTREY said:
It's not really entitlement as it's representation of their final product. If they can't deliver on promises, then why buy the game?
You're absolutely right. Don't buy the game and go away.
 

LAUGHTREY

Modesty becomes a woman
Giolon said:
ROFLMAO. Have you ever followed the development of any game ever? Heck, Diablo 3 was just delayed by a quarter.
Yes, Star Wars Galaxies was rushed and didn't have enough time to get everything they wanted in at launch and it greatly suffered for it.

WoW was bad for the first year it was out, if you could connect to the servers, there was little to do but grind and hope for the best.

Diablo 3 has been delayed, that's a good thing. Swtor is coming out on 12.20 and they can't even get their beta weekends going when they say so. How does that bode well for launch?


Sure is fanboy in here.
 
LAUGHTREY said:
It's not really entitlement as it's representation of their final product. If they can't deliver on promises, then why buy the game?

Stuff gets delayed, happens all the time.

Also it's silly to say "representation of final product" when this has nothing to do with the actual final product which is several months away now. I would be worried if the game was coming out in a few weeks, but it's not. New build was just implemented with tons of changes and updates and another round of tests to come. Closer to release will be a much better bar or judgement than declaring the representation of a final product based off a beta issue months before release.

It would be more worrisome if these problems persist through the next phase of tests right before release.
 

CzarTim

Member
LAUGHTREY said:
Diablo 3 has been delayed, that's a good thing. Swtor is coming out on 12.20 and they can't even get their beta weekends going when they say so. How does that bode well for launch?
They delayed it due to the fact that the new build was ready to go live, and the build currently in testing was months old. We're still three months away from launch, this kind of stuff happens.
 

Mastamind

Member
CzarTim said:
They delayed it due to the fact that the new build was ready to go live, and the build currently in testing was months old. We're still three months away from launch, this kind of stuff happens.

I can see both sides of the arguments. They could have started the weekend betas after they changed builds... but they could have also needed the time after the first one to make changes to support the load.

But there was no reason to not stop the hype train and let people know it would be infrequent.
 

LAUGHTREY

Modesty becomes a woman
BattleMonkey said:
Stuff gets delayed, happens all the time.

Also it's silly to say "representation of final product" when this has nothing to do with the actual final product which is several months away now. I would be worried if the game was coming out in a few weeks, but it's not. New build was just implemented with tons of changes and updates and another round of tests to come. Closer to release will be a much better bar or judgement than declaring the representation of a final product based off a beta issue months before release.

It would be more worrisome if these problems persist through the next phase of tests right before release.

This game has been in development since at least 2008. 3 months is not a lot of time to get their shit together.
 
LAUGHTREY said:
This game has been in development since at least 2008. 3 months is not a lot of time to get their shit together.

We will see wont we? Better than the Oct release date that many were expecting. This is the crunch time to get things implemented and polished up for launch, and 3 months is pretty good amount of time. Seen far worse states of betas in MMOs who were 1 to 2 weeks away from launch. Quite a few things being complained about are being addressed already in the latest build even. People seem to be going overboard over a couple days of testing that got pushed back.
 

Giolon

Member
LAUGHTREY said:
This game has been in development since at least 2008. 3 months is not a lot of time to get their shit together.
Well, hell, they mght as well just ship it today then. By your logic, it won't make a difference! 6_6

Whether Bioware ships the game in 3 months or delays it another 6 after that, they don't owe you or anyone a beta weekend. Developments crop up. Plans change. They don't necessarily spell the end of the world.

It's not as if they shut down the entire beta program over some catastrophic disaster. Sitting here speculating doom and gloom over a couple weeks' delay on some short duration beta invites is pretty pointless when you have almost no information to go off of. It's like you've never actually participated in large scale software development before.

If you're personally worried about the state of the game at release, the best thing you can do is just not buy it. Wait to see what reviews and word of mouth say. If it sounds good, then pick it up and hop in. If it sounds like it's garbage, skip it, move on, and maybe check back in 6 months later if it seemed like it was fixable to you. To appropriate a Jonathan Mann lyric, if you don't want SWTOR (b/c it looks bad to you), don't buy it.

(Why I am trying to converse seriously with an obvious troll I have no idea.)
 

LAUGHTREY

Modesty becomes a woman
It sounds more like...reacting. We're not out for blood. It's just not going as smooth as most of us would like.
 

Oozer3993

Member
I preordered the Collector's Edition a couple days ago before coming to my senses and realizing that my computer probably can't run the game and immediately canceled. Or at least I thought I did. It's still listed as processing on Walmart.com, but the Cancel button has disappeared. And oddest of all, my Collecter's Edition Early Access Code has already shipped. I thought that was just supposed to be for the week or two before release? Or is it a beta key?
 
People are hungry to play this game prior to its release because so many of its pundits have been saying it will be shit and they've been burned by the last 12 or so MMOs that they've played. They don't want to be blindsided by another knockoff piece of shit MMO because they refused to do any sort of meaningful prerelease beta testing or demos.
 

CzarTim

Member
krameriffic said:
People are hungry to play this game prior to its release because so many of its pundits have been saying it will be shit and they've been burned by the last 12 or so MMOs that they've played. They don't want to be blindsided by another knockoff piece of shit MMO because they refused to do any sort of meaningful prerelease beta testing or demos.
They've already announced that there will be no open beta. If people are concerned, they can wait a few months after release and to the free trial. That's what I did with Rift, and I'm glad I waited.
 

Ferny

Member
CzarTim said:
They've already announced that there will be no open beta. If people are concerned, they can wait a few months after release and to the free trial. That's what I did with Rift, and I'm glad I waited.
Hey now Rift isn't a bad MMO at all. It just is a new IP and had a great launch but the population has died down a good amount. It has some great gameplay ideas though.
 

CzarTim

Member
Ferny said:
Hey now Rift isn't a bad MMO at all. It just is a new IP and had a great launch but the population has died down a good amount. It has some great gameplay ideas though.
I didn't say it was bad, just wasn't my cup of tea. Lacked good PVP (same reason I've never gotten into WoW.)
 

Gvaz

Banned
Trouble said:
These two things do not go hand in hand with MMO playing.
I had lab, but I had plans to do my starting weight lifting today (110 squats hooo) and im not gonna stew in my own sweat after working out then walking uphill 15 minutes to my apartment and sitting down while I acquire swampass.

Then I got distracted by my ps3 and worked on finishing FF13 instead :D
 
CzarTim said:
I didn't say it was bad, just wasn't my cup of tea. Lacked good PVP (same reason I've never gotten into WoW.)

The PVP was some of the worst in a while but they did implement many changes to it and largely fixing the use of CC abilities in PVP. I never got to try it after the updates to PVP so don't know if it really got much better, I had gotten bored with the game before then, though kind of feel like jumping back in for a fantasy MMO itch to scratch and I just can't go back to WoW anymore..... and LOTRO I just find ugly (pretty world, awful character animation, combat visuals)
 

Blackface

Banned
I wish everyone complaining about beta weekends and getting in the beta would get banned. The game is close to launch, time to cry like you are entitled to get in is over.

Anyway, thoughts on the new build so far. There are a lot of individual "pro's" I can put, but it would take a long time. This is also just from the latest build. It may look like there are more con's, but there are not. The overall game I now have in the "pro" category easily, when before it was not.

Pro's
- New hubs are amazing, and perfect for the game. Traveling from the station, to the fleet, and everywhere in-between is really awesome. One of my complaints from a few months ago was that the cities were NOT set up to be hubs. I complained on these forums about it. So it made complete sense for them to implement these.

- Performance is SIGNIFICANTLY improved. Graphic options all work now except for AA. Everyone is getting better frames, the worlds all load properly now, and sub $150 cards can run the game on high (no AA in yet thought so...)

- Nameplates are working correctly, including enemy name plates. However there is an issue upon the enemy dying, where their name will stay red.

- The classes seem significantly more balanced around lower levels now. Skills are spread out evenly, and low level playing now feels much smoother then before.

- XP on the starter planets seems to be fine now. You will be almost level 10 by the time you are off the starter planets. A few months ago you were barely level 7. It makes a big difference.

- Sound issues fixed with a lot of classes. No more shotgun sounding blasters, or powers with no sounds.

- bonus quests seem to be adjusted and easily able to be finished while doing your other quests. Meaning no standing around for 10 minutes grinding just to finish the 'bonus" quest.

- Various problems in voice acting are fixed. In fact, the Jedi Counselor seems to have an entire new voice actor from two builds ago. Which is a big deal, considering it was awful before.

- Rewards are now easily obtainable off each planet. However the vendors seem to have less to offer then before. Overall you get a sense of accomplishment once you finish a planet. Getting both rewards in loot and finishing a mini story arc.

- Camera scrolling now works fairly well, although one spin of the mouse wheel moves it way to far in or out atm. But being abvle to scroll WAY WAY WAY out is a necessity for raiding and PVP (at competitive level) and it final works correctly.

- Lots of various bugs and issues with the game fixed. To many to list

--------------------------------
I will have two categories for con's. Bug's and gameplay. Bugs are things that need to be fixed, are still broken, but not intended. Gameplay are problems with the core gameplay of the game, that are intended but don't work.

Con's

bugs:

- Animations are now clipping when they didn't before

- Some enemies are now standing up upon death

- multiplayer conversations sometimes will not allow the other person to speak

- The ATI cards are STILL not performing as well as Nvidia cards. 10.7,8 drives still don't work, the new beta drivers work and 10.6

- Camera is buggy as hell. Sometimes when you hold buttons down it won't let you pan sideways. You still can't unlock it so you can move it around without it snapping back while moving. When you unlock it from your toon upon hitting the ground, sometimes it will clip terrain and pan to the sky while you are running.

- Mobs run backwards when you agro like tanks in L4D. Agro on mobs is still very buggy, and holding agro as a tank is broken right now.

- Looting now has a big delay. Click on use quests (like clicking a com unit, or computer, anything with a cast timer) is broken. You have to stand next to it and often do it twice. It gives the option and allows you to click on it even though you are far away, does the animation and gives the cast bar, but then does nothing.

- Getting stunned by an enemy has no animation and you just stand there like you are frozen. Your team has no idea wtf is going on, and neither do you until you realize the reason you can't move is b/c you are stunned.

- Various other bugs and issues you expect from a beta. To many to list, but all seem to be fairly easy to fix.

- One of my biggest problems is they have broken things that were working fine for the last two builds.


gameplay:

- The cover system is a broken mess that needs to be removed from the game. Simple as that. It doesn't work properly, it's worthless, and it adds nothing to game-play. Lets look at it from a competitive stand point.

PVP: Deploying personal cover, and using "behind cover only" damage ability, takes a total of almost 3 seconds. In PVP 3 seconds is a LONG time, and is the difference between 100 percent health, and 75 percent health. The damage you then do while in cover, does NOT make up for the 3 seconds you wasted getting into cover and using an ability. Once you are in cover, you can then be knocked, stunned or blinded out of it. Meaning you then have to either find new cover, or deploy your personal cover AGAIN. At a competitive level, using cover is NOT feasible in PVP. As people get better at the game, they will learn where the terrain cover is and avoid it, and learn to CC'd the smuggler out of his or her cover. It is a joke.

PVE: Mainly operations. Anyone who has raided knows, competitive raiding is all about reaction time, perfect positioning, and movement. This is what keeps you from dying. Think of all the times in World of Warcraft where you could only get a few attacks of, or a couple spells off before you had to start running again. Think of all the times you were targeted, or something spawned under/near you, forcing you to run out of your position. Now explain to me how cover is possibly suppose to work in operations unless operations are ONLY tank and spank? Environmental cover is no longer an option unless Bioware purposely creates bosses so they do NOT target people using cover. Making them trivial for smugglers and agents. Having to continuously deploy your cover, then using your cast time ability means you are going to wastes TONS AND TONS of time during a boss fight. There will be times when you can't even deploy cover because you are forced to move. So a majority of the damage you will end up doing, will be from non cover abilities. So why even have cover in the first place?

If cover does not work for PVE and does not work for PVP then why even have it in this game? Buff the smugglers non cover abilities, nerf their cover abilities and get rid of cover all together. Who would actually miss it if it were gone?

- The game needs less channeled abilities and more abilities with cast time. There are not enough hard hitting, cast time abilities. Most of the abilities that fit this mold are channeled and do damage over time. Each hit has the damage reduction roll's of armor etc. applied to it. Makin the class do substantially less overall damage then if there was actual cast time abilities.

- Although the GCD is the game as WoW, the pace of the combat for ranged feels very slow. This is because 80 percent of their attacks are instant. So you are always waiting on your GCD. You don't feel like you are "always" in the action. Think of it like playing a Mage in WoW, and almost all your abilities were fireblast.

- The game needs more flash points.

- Bioware had a system, where you could upgrade weapons if they had slots. Once that item had all the slots it needed to be upgraded, you could use it forever. So lets say I had a level 10 light-saber that I loved the look of. It had all the mod slots in the game. I am now level 50, with epic mods and really want to use my old level 10 LS since I love the look of it. All I had to do before was take those mods and apply them to the LS. That LS would now be the equivalent of a level 50 epic, and on-par with the same tier of gear where I got the mods. This was a system that allowed you to look however you wanted, while still adding a gameplay value to the system, since you had to acquire the mods. This is a better system then World of Warcraft is now planning, a significantly better one.

So what did Bioware do? Well, they reduced the pool of items that have mods slots by about 95 percent. For no reason, and adjusted item quality to reflect this. They broke one of the best systems in their game for no reason at all.

----------------


I will add more as I continue playing and repost it each time.
 
I always thought cover was supposed to be a situational feature, lot of players keep acting like it's the main focus of these classes. The classes are unplayable without using cover? I can see it being pointless in a big boss fight, but that is only a small portion of the game really and it's pretty common that every class has lots of abilities and features that serve no purpose in boss fights so I wouldn't think it's much of an issue for PvE. Balance in PVP is going to be the most important feature.
 

Blackface

Banned
BattleMonkey said:
I always thought cover was supposed to be a situational feature, lot of players keep acting like it's the main focus of these classes. The classes are unplayable without using cover? I can see it being pointless in a big boss fight, but that is only a small portion of the game really and it's pretty common that every class has lots of abilities and features that serve no purpose in boss fights so I wouldn't think it's much of an issue for PvE. Balance in PVP is going to be the most important feature.

For an entire Advance Class for both Smuggler and IA, Cover is essential for doing the best damage you can possibly do. If you do not want to use it, then you go the opposite route, and get stealth.
 
Blackface said:
For an entire Advance Class for both Smuggler and IA, Cover is essential for doing the best damage you can possibly do. If you do not want to use it, then you go the opposite route, and get stealth.

For a PVE encounter against a boss, wouldn't it just be a matter of giving extra protection to these classes, as it sounds like for most part it would fall onto tanks to keep the aggro simply off of them to be safely in cover. Some tweaking sounds like it would be easy. For those encounters requiring constant movement, that just seems like a penalty that everyone has to deal with as you can't normally use many of your abilities when fighting some raids. It would be up to raid design really, perhps there being moments where going into cover is ideal to deal maximum damage, while other times having to switch off to more mobile role instead of just max damage dealing.

Cover is supposed to ignore certain affects or abilities of other classes, to increase these protections also would seem like the ideal thing such as preventing most knock downs while in cover.

I don't see why its something that would require being tossed out when it probably should just be something that needs tweaking to get right.
 

RBK

Banned
If the person at GameStop is correct on the story being basically KOTOR 3, I'll be willing to pay 15 a month to play.
 

syko de4d

Member
ChiefEdiri said:
If the person at GameStop is correct on the story being basically KOTOR 3, I'll be willing to pay 15 a month to play.
it´s kotor 3 but 20 times longer than kotor 1 and with a great "multiplayer" part :D
 
Blackface said:
gameplay:

- The cover system is a broken mess that needs to be removed from the game. Simple as that. It doesn't work properly, it's worthless, and it adds nothing to game-play. Lets look at it from a competitive stand point.

PVP: Deploying personal cover, and using "behind cover only" damage ability, takes a total of almost 3 seconds. In PVP 3 seconds is a LONG time, and is the difference between 100 percent health, and 75 percent health. The damage you then do while in cover, does NOT make up for the 3 seconds you wasted getting into cover and using an ability. Once you are in cover, you can then be knocked, stunned or blinded out of it. Meaning you then have to either find new cover, or deploy your personal cover AGAIN. At a competitive level, using cover is NOT feasible in PVP. As people get better at the game, they will learn where the terrain cover is and avoid it, and learn to CC'd the smuggler out of his or her cover. It is a joke.

PVE: Mainly operations. Anyone who has raided knows, competitive raiding is all about reaction time, perfect positioning, and movement. This is what keeps you from dying. Think of all the times in World of Warcraft where you could only get a few attacks of, or a couple spells off before you had to start running again. Think of all the times you were targeted, or something spawned under/near you, forcing you to run out of your position. Now explain to me how cover is possibly suppose to work in operations unless operations are ONLY tank and spank? Environmental cover is no longer an option unless Bioware purposely creates bosses so they do NOT target people using cover. Making them trivial for smugglers and agents. Having to continuously deploy your cover, then using your cast time ability means you are going to wastes TONS AND TONS of time during a boss fight. There will be times when you can't even deploy cover because you are forced to move. So a majority of the damage you will end up doing, will be from non cover abilities. So why even have cover in the first place?

If cover does not work for PVE and does not work for PVP then why even have it in this game? Buff the smugglers non cover abilities, nerf their cover abilities and get rid of cover all together. Who would actually miss it if it were gone?

- The game needs less channeled abilities and more abilities with cast time. There are not enough hard hitting, cast time abilities. Most of the abilities that fit this mold are channeled and do damage over time. Each hit has the damage reduction roll's of armor etc. applied to it. Makin the class do substantially less overall damage then if there was actual cast time abilities.

- Although the GCD is the game as WoW, the pace of the combat for ranged feels very slow. This is because 80 percent of their attacks are instant. So you are always waiting on your GCD. You don't feel like you are "always" in the action. Think of it like playing a Mage in WoW, and almost all your abilities were fireblast.

- The game needs more flash points.

- Bioware had a system, where you could upgrade weapons if they had slots. Once that item had all the slots it needed to be upgraded, you could use it forever. So lets say I had a level 10 light-saber that I loved the look of. It had all the mod slots in the game. I am now level 50, with epic mods and really want to use my old level 10 LS since I love the look of it. All I had to do before was take those mods and apply them to the LS. That LS would now be the equivalent of a level 50 epic, and on-par with the same tier of gear where I got the mods. This was a system that allowed you to look however you wanted, while still adding a gameplay value to the system, since you had to acquire the mods. This is a better system then World of Warcraft is now planning, a significantly better one.

So what did Bioware do? Well, they reduced the pool of items that have mods slots by about 95 percent. For no reason, and adjusted item quality to reflect this. They broke one of the best systems in their game for no reason at all.

----------------


I will add more as I continue playing and repost it each time.

-Cover needs more improvement. I think the best thing they could do since they want to keep the system is have a few skills that will "auto-deploy" cover. Example: Hit "laz target" or "snipe" and cover is auto deployed if you are not already behind it. Have the animation independent of other skills. This way it can increase the mobility of the class even more while maintaining cover.

Other options are to improve cover buffs even more but let some other skills (i.e. snipe) be used out of cover. Make cover obviously make your stronger but not required.

Cover is playable atm though but could be streamlined.

- They added two new flashpoints this round which of course need a few updates but from what I've heard from other testers is a great step in the right direction.

My concern is still end game of course. 1-50 looks to be shaping up great.

- Item system. Yeah, I'm confused a little here too. We need some more clarity from the developers with the vision and direction they are going. I can see how polishing and tuning this system more could work (i.e. say in crafting you can RE everything now up to orange level to get slots added or even add more slots later on). It has endgame potential but is very confusing atm. The old system was not THAT bad but I honestly rarely found good mods up through lvl 50 last build. I will say it appears obvious this system is not finalized and in flux (from legacy items being found and no public acknowledgement of the new system yet).
 
ChiefEdiri said:
If the person at GameStop is correct on the story being basically KOTOR 3, I'll be willing to pay 15 a month to play.

It 100% factors in the story of KOTOR 1 (not much of 2 I've read but some). Won't go into details though for spoiler issues:)
 

Gvaz

Banned
The
exile
shows up later in the story or so I hear. Good enough for me.



BattleMonkey said:
Possibly spoiler that?

Course not sure how being set
300 years after and she was a human. She is supposed to be in the upcoming Revan novel though.
I have no idea, I wasn't told. I'm glad they didn't retcon kotor2 though because imo that was the better game.

Also
HK-47
!!!!!!
 

Blackface

Banned
BattleMonkey said:
For a PVE encounter against a boss, wouldn't it just be a matter of giving extra protection to these classes, as it sounds like for most part it would fall onto tanks to keep the aggro simply off of them to be safely in cover. Some tweaking sounds like it would be easy. For those encounters requiring constant movement, that just seems like a penalty that everyone has to deal with as you can't normally use many of your abilities when fighting some raids. It would be up to raid design really, perhps there being moments where going into cover is ideal to deal maximum damage, while other times having to switch off to more mobile role instead of just max damage dealing.

Cover is supposed to ignore certain affects or abilities of other classes, to increase these protections also would seem like the ideal thing such as preventing most knock downs while in cover.

I don't see why its something that would require being tossed out when it probably should just be something that needs tweaking to get right.

Raid fights and the damage the raid takes has nothing to do with the tank keeping agro. Raid bosses are always going to have abilities that do damage to groups of people. It is the only thing that makes bosses challenging anymore. This damage can come in dozens upon dozens of ways. Something like 90 percent of bosses in World of Warcraft have abilities that do damage to the raid at any given point in time.

Often these abilities require to to have proper positioning, and VERY fast reaction time. It can come in many shapes and forms, pools on the ground, spirling waves of damage, areas that need to be dodged shooting from the boss, rockets raining down from above, buffs and debuff stacking etc..

These are the types of things that make encounters challenging. Without this, every single boss fight would be tank and spank DPS race. Bioware obviously won't do this, as if they do, then that aspects of the game will die and be irrelevant. Even Rift is doing raids properly now

Forcing a Gunslinger to move constantly, deploying his cover every time, or trying to hand craft an encounter around cover, is awful. Gunslingers need to be in cover to do a bulk of their damage. If they can't, then they are out done by every other DPS class in the game, easily.

The problem is this. If a Gunslinger is able to sit inside cover all day and do damage, then that automatically means the Boss encounter is trivial and a joke. Since it will be a tank and spank fight. If you design a complex raid encounter like in World of Warcraft, then a Gunslinger will NOT be able to sit still and thus destroys his DPS.

The Cover system is broken and will not work at competitive levels of play. When they designed the system they wanted something unique. But unlike Blizzard, Bioware refuses to learn from their mistakes and change something that is broken. In fact, from all the testing that has been done, and everything said on the beta forums, I have yet to see Bioware change ANYTHING based on feedback. They only fix the systems that are in place and are extremely stubborn about it.

With some of the decisions being made, you can tell that there must be quite a few people who have never played MMO's at high levels, or came straight from making console games working on this project.
 
Blackface said:
The Cover system is broken and will not work at competitive levels of play

This is the crux of the problem. I just find it a bit difficult for their to be calls of completely removing something from the game just because of raid boss encounters. Again tweaking how it works seems ideal of course, more balance changes required, but also if they go ahead with multi specs anyways its not going to make a huge difference anyways. Constantly changing or removing things because of how they work in a raid boss or in PVP has constantly been a problem with MMO design. Screw the rest of the game!

I can imagine cover will be something constantly getting tweaked in this game by seeing buffs and nerfs back and forth. PVP players calling foul, cover being too weak, dps going out of control, defensive buffs being upped and lowered..... Happens with all classes but I have no doubt it's going to be a constant balance act.

I'm sure new functionality will have to be figured out, as most stealth classes often lose their benefits in boss encounters so often they had to add more instant use dps abilities to make up for it.
 

Woorloog

Banned
Blackface said:
- Bioware had a system, where you could upgrade weapons if they had slots. Once that item had all the slots it needed to be upgraded, you could use it forever. So lets say I had a level 10 light-saber that I loved the look of. It had all the mod slots in the game. I am now level 50, with epic mods and really want to use my old level 10 LS since I love the look of it. All I had to do before was take those mods and apply them to the LS. That LS would now be the equivalent of a level 50 epic, and on-par with the same tier of gear where I got the mods. This was a system that allowed you to look however you wanted, while still adding a gameplay value to the system, since you had to acquire the mods. This is a better system then World of Warcraft is now planning, a significantly better one.

So what did Bioware do? Well, they reduced the pool of items that have mods slots by about 95 percent. For no reason, and adjusted item quality to reflect this. They broke one of the best systems in their game for no reason at all.
Beta testers are repeatedly complaining about this in the beta forums, are they not?
I really hope people are pushing to get this back.
I mean, ability to make (sort of) your own items is awesome and should stay. (If it's about crafting suffering: How about making most of the mods crafter made?)
 

LowParry

Member
There were two new Flashpoints added, just fyi. So there is more. More to come perhaps? Because from now till launch, they could add a few more I'm sure for testing purposes.
 

guldakot

Member
I loved Galaxies before NGE (imp 4 life!) but after getting burned by multiple mmo's recently (Conan, DCUO, Rift) Im just not touching an mmo anymore till they release a demo of the game, or I at least get into a beta for it.

I really want this game to be good, and I do have faith, but with all the games coming this holiday season, I don't see myself buying this game until I get a chance to play it first.
 
CcrooK said:
There were two new Flashpoints added, just fyi. So there is more. More to come perhaps? Because from now till launch, they could add a few more I'm sure for testing purposes.

They said many more to come, question is how many are going to make it into the game for launch. Adding 2 more and three months to go gives some hope that we might see another 2 or more get added at least depending on how far along they are with the ones under construction.
 

LowParry

Member
guldakot said:
I loved Galaxies before NGE (imp 4 life!) but after getting burned by multiple mmo's recently (Conan, DCUO, Rift) Im just not touching an mmo anymore till they release a demo of the game, or I at least get into a beta for it.

I really want this game to be good, and I do have faith, but with all the games coming this holiday season, I don't see myself buying this game until I get a chance to play it first.


I don't blame ya. There is a lot of good quality games coming out before December. It might be to your benefit and others that want to wait, to wait it out. By then us monkeys should have most of the bugs ironed out and have a good fleshed out game for ya to play by then :)
 

guldakot

Member
CcrooK said:
I don't blame ya. There is a lot of good quality games coming out before December. It might be to your benefit and others that want to wait, to wait it out. By then us monkeys should have most of the bugs ironed out and have a good fleshed out game for ya to play by then :)

Lol I played wow at launch, and planetside, 2 of the buggiest mofos ever at launch. Its not the bugs that kill me, but the feel of the game over all. mmo's really have just become try before buy for me. The most annoying things can be the smallest things, and they are the least likely to be fixed. Case in point was happy feet from DCUO. When a developer cannot match movement speed to walking animation it makes me die a bit inside. There were a myriad of problems including the worst chat interface in the history of gaming, but that is one of the small details that makes me never want another one of their products again.
 

Blackface

Banned
BattleMonkey said:
This is the crux of the problem. I just find it a bit difficult for their to be calls of completely removing something from the game just because of raid boss encounters. Again tweaking how it works seems ideal of course, more balance changes required, but also if they go ahead with multi specs anyways its not going to make a huge difference anyways. Constantly changing or removing things because of how they work in a raid boss or in PVP has constantly been a problem with MMO design. Screw the rest of the game!

I can imagine cover will be something constantly getting tweaked in this game by seeing buffs and nerfs back and forth. PVP players calling foul, cover being too weak, dps going out of control, defensive buffs being upped and lowered..... Happens with all classes but I have no doubt it's going to be a constant balance act.

I'm sure new functionality will have to be figured out, as most stealth classes often lose their benefits in boss encounters so often they had to add more instant use dps abilities to make up for it.

End-game MMO's are PVP and PVE. If it doesn't work in PVE and doesn't work in PVP then why bother keeping it? It doesn't even work well in leveling with other players. A soldier can run in, and destroy three mobs before you can kill one after getting into cover and using your channeled ability.

Cover is just a bad idea. It's a single player console game mechanic they are trying to use in an MMO. It just doesn't work.
 
Blackface said:
End-game MMO's are PVP and PVE. If it doesn't work in PVE and doesn't work in PVP then why bother keeping it?

Because it can be fixed potentially with tweaking and it's also not even really a cover system? From what I've seen of it it seems highly exaggerated with how slow and bad you are making it out to be, and I plan on checking it out soon... once this download finishes up.
 

Blackface

Banned
BattleMonkey said:
Because it can be fixed potentially with tweaking and it's also not even really a cover system? From what I've seen of it it seems highly exaggerated with how slow and bad you are making it out to be, and I plan on checking it out soon... once this download finishes up.

The biggest thread on the beta forums if you notice is about how shit the cover system is. I have been playing MMO's for a decade. At high levels, low levels and competitive PVP. I know what works and what doesn't work.

Any system that forces you to be stationary, in the middle of combat to do high damage, with no protecting and the ability to be taken out of this state by every class in the game multiple times in a 10 second span, is broken.

The last boss in the first Repbulic Flashpoint does the following. It puts a random spot on the ground you must move or be struck be lightning. It tosses it's sabre at you, it force chokes and it does an area knock back. All of these things force you to ditch your cover. Remember, this is the first instance in the entire game, the first instance is a face roll. So have fun sitting in cover in operations at 50.

In PVP smugglers and IA who spec in their dps cover tree are the easiest classes in the game to kill, by FAR.
 

MaddenNFL64

Member
Why don't they just move entrench & cover pulse to base abilities, or available once you spec into sniper/gunslinger?

On top of that, just make most stuff autocast on use. Use snipe, you're automatically put into portable cover and fire off the ability.
 
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