I wish everyone complaining about beta weekends and getting in the beta would get banned. The game is close to launch, time to cry like you are entitled to get in is over.
Anyway, thoughts on the new build so far. There are a lot of individual "pro's" I can put, but it would take a long time. This is also just from the latest build. It may look like there are more con's, but there are not. The overall game I now have in the "pro" category easily, when before it was not.
Pro's
- New hubs are amazing, and perfect for the game. Traveling from the station, to the fleet, and everywhere in-between is really awesome. One of my complaints from a few months ago was that the cities were NOT set up to be hubs. I complained on these forums about it. So it made complete sense for them to implement these.
- Performance is SIGNIFICANTLY improved. Graphic options all work now except for AA. Everyone is getting better frames, the worlds all load properly now, and sub $150 cards can run the game on high (no AA in yet thought so...)
- Nameplates are working correctly, including enemy name plates. However there is an issue upon the enemy dying, where their name will stay red.
- The classes seem significantly more balanced around lower levels now. Skills are spread out evenly, and low level playing now feels much smoother then before.
- XP on the starter planets seems to be fine now. You will be almost level 10 by the time you are off the starter planets. A few months ago you were barely level 7. It makes a big difference.
- Sound issues fixed with a lot of classes. No more shotgun sounding blasters, or powers with no sounds.
- bonus quests seem to be adjusted and easily able to be finished while doing your other quests. Meaning no standing around for 10 minutes grinding just to finish the 'bonus" quest.
- Various problems in voice acting are fixed. In fact, the Jedi Counselor seems to have an entire new voice actor from two builds ago. Which is a big deal, considering it was awful before.
- Rewards are now easily obtainable off each planet. However the vendors seem to have less to offer then before. Overall you get a sense of accomplishment once you finish a planet. Getting both rewards in loot and finishing a mini story arc.
- Camera scrolling now works fairly well, although one spin of the mouse wheel moves it way to far in or out atm. But being abvle to scroll WAY WAY WAY out is a necessity for raiding and PVP (at competitive level) and it final works correctly.
- Lots of various bugs and issues with the game fixed. To many to list
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I will have two categories for con's. Bug's and gameplay. Bugs are things that need to be fixed, are still broken, but not intended. Gameplay are problems with the core gameplay of the game, that are intended but don't work.
Con's
bugs:
- Animations are now clipping when they didn't before
- Some enemies are now standing up upon death
- multiplayer conversations sometimes will not allow the other person to speak
- The ATI cards are STILL not performing as well as Nvidia cards. 10.7,8 drives still don't work, the new beta drivers work and 10.6
- Camera is buggy as hell. Sometimes when you hold buttons down it won't let you pan sideways. You still can't unlock it so you can move it around without it snapping back while moving. When you unlock it from your toon upon hitting the ground, sometimes it will clip terrain and pan to the sky while you are running.
- Mobs run backwards when you agro like tanks in L4D. Agro on mobs is still very buggy, and holding agro as a tank is broken right now.
- Looting now has a big delay. Click on use quests (like clicking a com unit, or computer, anything with a cast timer) is broken. You have to stand next to it and often do it twice. It gives the option and allows you to click on it even though you are far away, does the animation and gives the cast bar, but then does nothing.
- Getting stunned by an enemy has no animation and you just stand there like you are frozen. Your team has no idea wtf is going on, and neither do you until you realize the reason you can't move is b/c you are stunned.
- Various other bugs and issues you expect from a beta. To many to list, but all seem to be fairly easy to fix.
- One of my biggest problems is they have broken things that were working fine for the last two builds.
gameplay:
- The cover system is a broken mess that needs to be removed from the game. Simple as that. It doesn't work properly, it's worthless, and it adds nothing to game-play. Lets look at it from a competitive stand point.
PVP: Deploying personal cover, and using "behind cover only" damage ability, takes a total of almost 3 seconds. In PVP 3 seconds is a LONG time, and is the difference between 100 percent health, and 75 percent health. The damage you then do while in cover, does NOT make up for the 3 seconds you wasted getting into cover and using an ability. Once you are in cover, you can then be knocked, stunned or blinded out of it. Meaning you then have to either find new cover, or deploy your personal cover AGAIN. At a competitive level, using cover is NOT feasible in PVP. As people get better at the game, they will learn where the terrain cover is and avoid it, and learn to CC'd the smuggler out of his or her cover. It is a joke.
PVE: Mainly operations. Anyone who has raided knows, competitive raiding is all about reaction time, perfect positioning, and movement. This is what keeps you from dying. Think of all the times in World of Warcraft where you could only get a few attacks of, or a couple spells off before you had to start running again. Think of all the times you were targeted, or something spawned under/near you, forcing you to run out of your position. Now explain to me how cover is possibly suppose to work in operations unless operations are ONLY tank and spank? Environmental cover is no longer an option unless Bioware purposely creates bosses so they do NOT target people using cover. Making them trivial for smugglers and agents. Having to continuously deploy your cover, then using your cast time ability means you are going to wastes TONS AND TONS of time during a boss fight. There will be times when you can't even deploy cover because you are forced to move. So a majority of the damage you will end up doing, will be from non cover abilities. So why even have cover in the first place?
If cover does not work for PVE and does not work for PVP then why even have it in this game? Buff the smugglers non cover abilities, nerf their cover abilities and get rid of cover all together. Who would actually miss it if it were gone?
- The game needs less channeled abilities and more abilities with cast time. There are not enough hard hitting, cast time abilities. Most of the abilities that fit this mold are channeled and do damage over time. Each hit has the damage reduction roll's of armor etc. applied to it. Makin the class do substantially less overall damage then if there was actual cast time abilities.
- Although the GCD is the game as WoW, the pace of the combat for ranged feels very slow. This is because 80 percent of their attacks are instant. So you are always waiting on your GCD. You don't feel like you are "always" in the action. Think of it like playing a Mage in WoW, and almost all your abilities were fireblast.
- The game needs more flash points.
- Bioware had a system, where you could upgrade weapons if they had slots. Once that item had all the slots it needed to be upgraded, you could use it forever. So lets say I had a level 10 light-saber that I loved the look of. It had all the mod slots in the game. I am now level 50, with epic mods and really want to use my old level 10 LS since I love the look of it. All I had to do before was take those mods and apply them to the LS. That LS would now be the equivalent of a level 50 epic, and on-par with the same tier of gear where I got the mods. This was a system that allowed you to look however you wanted, while still adding a gameplay value to the system, since you had to acquire the mods. This is a better system then World of Warcraft is now planning, a significantly better one.
So what did Bioware do? Well, they reduced the pool of items that have mods slots by about 95 percent. For no reason, and adjusted item quality to reflect this. They broke one of the best systems in their game for no reason at all.
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I will add more as I continue playing and repost it each time.