1. That guy is flat out wrong about the kotor. The theme and visual flair along with conversations is like KOTOR, yes. The combat is nothing like kotor. The only thing similar is the reactive animations based on your attacks vs the npc or player (though harder to see with all the action going on) but mechanically it's just an mmo.
The Flashpoints he's also wrong about as well, it's just a dungeon with a couple cutscenes. Theres a first boss, a second boss, etc and you complete it in a very linear fashion. It reminds me more of Aion, actually. Only a handful of WoW dungeons are not like that (though arguably they're better because they're not linear). Raids however are another story in wow for obvious reasons (doing them multiple times, clearing certain wings at different times of the week keeps things fresh, etc) but I haven't gotten to the raids in TOR so I can't comment. Well, WoW's dungeons are a little more open in general than the flashpoints, and bonus quests inside are okay but they're not very interesting bonus quests when all they say is "kill 30 dudes!" Okay...I was going to do that anyways??
2. Like I said I can understand why people might like it, though I don't know what his reasons are.
3. Yes it's different in the theme/setting, but that's about it. There are features that wow does not have, but that does not mean that because of that it's a different game. I suppose I should say it's not that it's wow, but it's a typical mmo with most of the polish of WoW rather than being a direct copy, which isn't what I was trying to say. However, what I will say is that WoW obviously did not invent the mmo genre, lots of these things were in mmos way before it. WoW however popularized the genre as well as polished it up to the point of, in my opinion, being the standard. There are contentions I have with wow in practice and design, but that's neither here nor there because I don't consider it a "gold" standard of mmo design, rather a base minimum.
4. different standards. I feel it's mostly polished other than performance/animations/progression/VA/cutscenes/features that could be improved upon (that most likely will not be fixed until after release I'd wager) For me, I generally get bored around level 20-30 in mmos. That's why earlier I mentioned my "level 20 test". I also got sick of wow first time playing it around level 20, I came back in a different light and went on to make an 85, 83, 69, 80, and smattering of other alts.
For me, I'm bored of the "wow model" or I suppose for everyone else "the mmo model" and would love the game more if they totally overhauled the combat. Make it an action rpg like TERA where the combat actually looks and feels dynamic, and I'd never stop playing. So I suppose it's not so much the mmo model I'm bored of, but the combat itself, and how unchanging some aspects of the genre is.
As for "trolling" last I checked posting comments based on empirical data and personal experience with various mmos wasn't trolling.