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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Rift is probably the most solid MMO launch I've ever seen for the most part. Every other MMO that has come out has had tons of issues at launch and the product often felt like a beta test at launch. I was of the opinion that it was almost impossible to launch a MMO that worked so well, but they proved me wrong. I'm hoping that TOR comes out in a similar manner.

antonz said:
I have to imagine it will have a degree of polish better than most at launch. They did do what wasnt allowed to happen with Galaxies. Delayed it. I still have alot of faith in the team as many of the guys I know put their all into it.

Should have stayed in touch better so I could have gotten into beta lol. How i miss beta testing :(

I doubt a delay would have helped Galaxies much. They had so much stuff in the game that was flat out broke and despite numerous patch attempts, they could not get working along with all the stuff that had to be cut at launch. The engine also felt like it was also always trying to play catch up or was too advanced for the hardware at the time.
 

Morn

Banned
BattleMonkey said:
Rift is probably the most solid MMO launch I've ever seen for the most part. Every other MMO that has come out has had tons of issues at launch and the product often felt like a beta test at launch. I was of the opinion that it was almost impossible to launch a MMO that worked so well, but they proved me wrong. I'm hoping that TOR comes out in a similar manner.



I doubt a delay would have helped Galaxies much. They had so much stuff in the game that was flat out broke and despite numerous patch attempts, they could not get working along with all the stuff that had to be cut at launch. The engine also felt like it was also always trying to play catch up or was too advanced for the hardware at the time.


The engine was fine. The problem was their database and both Ralph Koster and Rich Vogel (and Vogel is in charge of SWTOR...there you go).
 
I don't really blame Vogal for the countless technical problems that plagued Galaxies. So many things just never worked, and would just get changed greatly and cut altogether from the game because it was a broken game. Database problems were a recurring thing also but not all of it was the fault of the Database. The engines terrain generation had lot of LOS issues that really never got ironed out and so many abilities that just didn't work and took months to get working was so sad.

The whole game was full of grand ideas of such large scale that just didn't work well. It's common that when trying to fix things in MMO's that other things break, but it was never worse than it was with Galaxies.
 

Morn

Banned
BattleMonkey said:
I don't really blame Vogal for the countless technical problems that plagued Galaxies. So many things just never worked, and would just get changed greatly and cut altogether from the game because it was a broken game. Database problems were a recurring thing also but not all of it was the fault of the Database. The engines terrain generation had lot of LOS issues that really never got ironed out and so many abilities that just didn't work and took months to get working was so sad.

The whole game was full of grand ideas of such large scale that just didn't work well. It's common that when trying to fix things in MMO's that other things break, but it was never worse than it was with Galaxies.

Every single problem that the game faced from launch forward rests solely on the shoulders of the launch dev team, which Vogel oversaw. They didn't document ANY of their code. None of it. So when future development teams were hired, they were lost and didn't know how anything worked or interacted because of sloppy leadership who didn't crack the whip on the programmers to do their job correctly. It's hard to fix something when you have ZERO documentation or notes in the code.
 

Salz01

Member
Galaxies was awesome at the start. Or shortly after launch problems. I remember running around with my AT-ST pet and Stormtrooper henchmen followed by an attack Droid, fighting bases and other players. And then they nerfed it and nerfed it.. and nerfed it some more and listened to all the whiners about not being able to unlock Jedi. Once they went down that road I stopped playing because it was no longer fun. Other than that it was the most fun I had in an MMO. (Till they went down the nerf path)
 
Morn said:
Every single problem that the game faced from launch forward rests solely on the shoulders of the launch dev team, which Vogel oversaw. They didn't document ANY of their code. None of it. So when future development teams were hired, they were lost and didn't know how anything worked or interacted because of sloppy leadership who didn't crack the whip on the programmers to do their job correctly. It's hard to fix something when you have ZERO documentation or notes in the code.

Was it Vogal who told them not to do it? The dev team was not a handful of guys and every programmer knows they are supposed to document code. Hes obviously to blame for many issues, but not everything was his whole fault. There was a ton of things wrong with Galaxies and they way it was handled, so much blame to pass around.

I would hope that the folks at Bioware and others putting so much into this project have more sense than to do something so stupid again.
 

Morn

Banned
BattleMonkey said:
Was it Vogal who told them not to do it? The dev team was not a handful of guys and every programmer knows they are supposed to document code. Hes obviously to blame for many issues, but not everything was his whole fault. There was a ton of things wrong with Galaxies and they way it was handled, so much blame to pass around.

I would hope that the folks at Bioware and others putting so much into this project have more sense than to do something so stupid again.

Nah, it's just the old sloppy EA UO way of doing things.
 

Derwind

Member
I've been following this game since its announcement. Was kind of bummed out we wouldn't be seeing a Kotor 3 but this is still pretty good. :)

I'm kind of worried about the Space portion of the game. I hope that it becomes more than just a tunnel shooter minigame for when you want to move from planet to planet. I hope they get add a little bit more depth to it. :p

The guild I joined kind of self-destructed. If anyone's looking for one more Jedi Consular. I'm your guy. :D

Anyways, I can't wait for the release of this game. :)
 
Derwind said:
I'm kind of worried about the Space portion of the game. I hope that it becomes more than just a tunnel shooter minigame for when you want to move from planet to planet. I hope they get add a little bit more depth to it.

Don't think it's going to be used for travel, but is meant to be tied into actual missions or unique missions on their own.
 
Derwind said:
I've been following this game since its announcement. Was kind of bummed out we wouldn't be seeing a Kotor 3 but this is still pretty good. :)

I'm kind of worried about the Space portion of the game. I hope that it becomes more than just a tunnel shooter minigame for when you want to move from planet to planet. I hope they get add a little bit more depth to it. :p

The guild I joined kind of self-destructed. If anyone's looking for one more Jedi Consular. I'm your guy. :D

Anyways, I can't wait for the release of this game. :)
They've said it will be epic scenes like the asteroid scene with the millennium falcon not open world and not 'shoot the orbiting planes' like KOTOR
 

Morn

Banned
ElectricBlue187 said:
They've said it will be epic scenes like the asteroid scene with the millennium falcon not open world and not 'shoot the orbiting planes' like KOTOR

It's still a rail shooter. It's just Starfox but with better graphics.

It's nothing like Jump to Lightspeed, EVE, or STO.
 

Darklord

Banned
When are they going to show actual gameplay? Apart from walking around and a little shooting. They want to release it this year, and apparently Q2. By this time in WoW's cycle I'm pretty sure we had full walkthroughs of areas, beta videos everywhere. They better be releasing a lot of info at E3 or PAX.

Morn said:
It's still a rail shooter. It's just Starfox but with better graphics.

It's nothing like Jump to Lightspeed, EVE, or STO.
I dunno, that sounds pretty cool when you put it like that.
 

Morn

Banned
Darklord said:
I dunno, that sounds pretty cool when you put it like that.

Except that every single other scifi MMO, including the only other real Star Wars MMO, includes real space combat. SWG, EVE, STO all give you full control of your ship.
 

Derwind

Member
BattleMonkey said:
Don't think it's going to be used for travel, but is meant to be tied into actual missions or unique missions on their own.

Ahh well thats good, I remember there was a huge uproar of anger over the BioWare team calling it a tube shooter. TBH, I don't mind the design, I just thought that it should have more depth to it.

I know I''m behind on some of the interviews and some of the updates that were released but I now that you've mentioned it'll have missions involving it that are tied to your character. I think thats pretty awesome. It makes it more than just a minigame. :D
 

Morn

Banned
BattleMonkey said:
Keep beating that dead horse

How the hell is it a dead horse? It's a valid point and it just shows laziness in the development side of things to NOT try to at least meet the bar set by other games.

It's like making a MMO in the post-WoW world with no mount/vehicle system at all.
 

markatisu

Member
Morn said:
Except that every single other scifi MMO, including the only other real Star Wars MMO, includes real space combat. SWG, EVE, STO all give you full control of your ship.

After playing for almost a year with STO that is not necessarily a good thing lol
 
Morn said:
How the hell is it a dead horse? It's a valid point and it just shows laziness in the development side of things to NOT try to at least meet the bar set by other games.

It's like making a MMO in the post-WoW world with no mount/vehicle system at all.

It's been talked about to death here and on other boards.

Also that bar is pretty laughable considering Galaxies didn't ship with space combat portion, and then made you buy it seperately. EVE Online is a space game with no ground component, and STO shipped with virtually no content and an awful ground combat portion with so many cut features.
 

Morn

Banned
BattleMonkey said:
It's been talked about to death here and on other boards.

Also that bar is pretty laughable considering Galaxies didn't ship with space combat portion, and then made you buy it seperately. EVE Online is a space game with no ground component, and STO shipped with virtually no content and an awful ground combat portion with so many cut features.

SWG released JTL as an expansion, but soon after it was included for everyone. And the JTL space part was developed by the same people who did Privateer.

EVE's been showing off their walking in stations tech for a couple years now. And as with EVERY EVE expansion, everyone is getting it for free.

Either way, past mistakes by other games are no excuse for laziness. People should learn from past mistakes and make the game good from beta on. That's what Trion did with RIFT and they're reaping the rewards now.
 

Darklord

Banned
Morn said:
How the hell is it a dead horse? It's a valid point and it just shows laziness in the development side of things to NOT try to at least meet the bar set by other games.

It's like making a MMO in the post-WoW world with no mount/vehicle system at all.

SWG was very average at best. It planned to have space combat at launch but delayed it, then released over a year later in an expansion. STO was cool when you flew a ship, for about an hour then got boring. The ground missions are horrendous. And EVE has no ground stuff at all and you never even get out of your ship, oh except on space stations. So obviously you can't compare those two. Is that lazy because EVE didn't incorporate full worlds that you can run around on?
 

Derwind

Member
Well the way I see it, TOR has expansion time to refine there space content but the bulk of there $$$ returns will be in large part due to how well they design the Ground Game. Raids, PvP, Arena's, Balancing Classes, Crafting, Landscape ect...

What I'm really worried about is the size of the zones. I for one am a sucker for huge expansive zones and exploring caves instances and what not...

I know they currently have like 17 planets. So by total traversable area, that has to be large but whats critical IMO, is the size of the planets. I mean they shouldn't be enormous but they should at least have a seamless environment that mimics a small content in other MMOs.

I mean if its only the size of a city, thats kind of.... a let down, almost anti-climactic... :/

Though I hear great things from older interviews. And I know some planets will be smaller than others and some will be much much larger than others.

Edit: Btw, can someone tell me how to create my avatar, is there a post count limit before I'm allowed to have one?
 
Morn said:
SWG released JTL as an expansion, but soon after it was included for everyone. And the JTL space part was developed by the same people who did Privateer.

EVE's been showing off their walking in stations tech for a couple years now. And as with EVERY EVE expansion, everyone is getting it for free.

Either way, past mistakes by other games are no excuse for laziness. People should learn from past mistakes and make the game good from beta on. That's what Trion did with RIFT and they're reaping the rewards now.

And the walking around stations in EVE is just that, walking the fuck around. They are not providing a ground game, and it's a content update like they have done for years.

JTL became free with SWG when it was already too late for the game and shit was spiraling down the toilet. It was also barely supported after release.

What does RIFT have to do with anything? It's not offering anything major of note that other MMO's don't offer? It's an excellent and solid game, but should I start calling the devs lazy for not having Naval ships and full combat at launch like some other MMO's that have both ground and sea?

STO is the only MMO that attempted at launch to have a full ground and space system that completely differed from each other and were unique. They succeeded in creating an engine, but they completely dropped the ball on everything else important to a MMO and virtually zero content.

Seeing the stance they are taking on space and telling us what it is, and them having never have promised or stated anything else was coming, I would hope that we are going to see most their efforts go into what matters to most and since this is a KOTOR MMO, I think we know what that is going to be seeing how space was never an issue in those games nor in Mass Effect.

Darklord said:
SWG was very average at best. It planned to have space combat at launch but delayed it, then released over a year later in an expansion. STO was cool when you flew a ship, for about an hour then got boring. The ground missions are horrendous. And EVE has no ground stuff at all and you never even get out of your ship, oh except on space stations. So obviously you can't compare those two. Is that lazy because EVE didn't incorporate full worlds that you can run around on?

SWG also had no mounts or vehicles in the game for a long time. It took almost 4 months for them to put in the first animal mounts, and vehicles took lot longer. JTL took almost a year and a half to be added and was a paid component for years of the whole package. They should have given JTL for free after all the crap players had to put up with... of course they still charge a person to buy SWG to this day and you can't even get it for free with a sub like most MMO's nowadays
 

Derwind

Member
^That would be awesome, the last guild I was in pretty much imploded as all the leaders decided to disband. And GAF posters are awesome. :D
 

Door2Dawn

Banned
guildingame.png


Pic of a in game guild window
 

CzarTim

Member
If no one wants to start one, I will. Ideas for names?

We should probably have sister guilds for Empire and Republic too. I know I and quite a few others plan on rolling both.
 
czartim said:
If no one wants to start one, I will. Ideas for names?

We should probably have sister guilds for Empire and Republic too. I know I and quite a few others plan on rolling both.
I already have an empire guild but I'd roll republic for a GAF guild as long as it's not the same server
 

DrBo42

Member
czartim said:
If no one wants to start one, I will. Ideas for names?

We should probably have sister guilds for Empire and Republic too. I know I and quite a few others plan on rolling both.

Go for it. Naming it is the real trick. I'd think a tongue-in-cheek RP sort of thing would be appropriate. Galactic A___ F___
 

Derwind

Member
Well I've already decided when I'm rolling Republic I'm doing a Consular Shadow, no doubt it'll be picked mostly due to its cool name but I really like the story drawn from C-canon material. The Shadows pretty much were galactic spy's. And are pretty gray in terms of moral alignment.

And for my Empire, it has to be a Bounty Hunter, powertech most likely(I'm all about gadgets)....all I got to say is Empire Strikes Back.....no more needs to be said...

Yeah, so if anyone's looking for a Consular or Bounty Hunter, I'm your man....just putting that out there...:p

I can't wait what we'll see during Pax East this weekend. I hope they go into detail with the PvP system. :D
 
Morn said:
SWG released JTL as an expansion, but soon after it was included for everyone. And the JTL space part was developed by the same people who did Privateer.

EVE's been showing off their walking in stations tech for a couple years now. And as with EVERY EVE expansion, everyone is getting it for free.

Either way, past mistakes by other games are no excuse for laziness. People should learn from past mistakes and make the game good from beta on. That's what Trion did with RIFT and they're reaping the rewards now.

Are you seriously trying to argue that's lazy by comparing it to a game that didn't have space combat for more than a year after launch, and a game that's built entirely around space combat that's getting a "walk around" mode 8 years after launch? I'll give you STO but from most accounts neither the ground nor space combat is that fleshed out.

It's wise to focus on one side to flesh it out and get it down before trying to tackle a completely mechanically different mode. Especially in a game like this where you can incorporate it easily later. Otherwise both sides will suffer.
 
Derwind said:
I wonder what Pax East has in store. Must be something big considering how many sweet updates we've just seen. :D

Well not sure how much else they will show of the rest of the game, but they are supposed to be demoing one of the games flashpoints (dungeons) on the show floor.
 

Effect

Member
Salz01 said:
Galaxies was awesome at the start. Or shortly after launch problems. I remember running around with my AT-ST pet and Stormtrooper henchmen followed by an attack Droid, fighting bases and other players. And then they nerfed it and nerfed it.. and nerfed it some more and listened to all the whiners about not being able to unlock Jedi. Once they went down that road I stopped playing because it was no longer fun. Other than that it was the most fun I had in an MMO. (Till they went down the nerf path)

I still feel they never should have added Jedi to SWG. It was fun when I finally unlocked it after the Combat Upgrade but it never should have been apart of the game. Luke and maybe some hidden NPCs okay but not players. It didn't make any sense at that point in the Star Wars timeline. With TOR sure it makes perfect sense.
 
I was dead set forever on playing as a Jedi when one day I realized that Han is by far my favorite Star Wars character and that I should be a smuggler. So if anyone starts a republic GAF guild I'd be down.
 
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