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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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syoaran

Member
Blackface said:
I am starting to get worried about Bioware and actually taking tester feedback.

In multiple months of beta, Bioware has almost completely ignored all tester feedback. Except for one area, which is IA/Smuggler cover. They took it upon themselves to completely break the MOD system. The ONLY system in SWTOR that has had not a single complaint about it. They recently admitted what they did was wrong (an "overcorrection") and will be changing it AGAIN next build. Outside of that, testers have been ignored.

You can see the frustration on the forums now. 50 percent of the posts are complaints about being ignored or why X system sucks. 40 percent are people defending Bioware like they will earn a medal, and 10 percent are people who are giving constructive feedback.

I have to admit, I am siding more after this last build on the side of people who think Bioware is being idiotic.

Here are a few areas players have asked for changes in.

- Robust LFG tools
- Better more meaningful Space Combat
- Less Kill X number of people quests
- Moddable / Customizable UI
- Social features
- Character Creation options improved
- More end-game content
- Choices in the story that impact the game

Some of them are not feasible at this stage, or even a few months ago. However Bioware has not even bothered to add in ONE new body type. You get four body types and thats it, they ALL suck except one. People have complained about this for MONTHS UPON MONTHS. They have not even bothered to address it, let alone add one single new body type. Yes I understand it means going intto the world and changing the body type of various NPC's so things other then players use it. However for some reason I feel this would have been much less work then completely breaking the MOD system. The only reason "sitting in chairs" isn't listed, is because I have enough faith in Bioware that something like that will be added before launch.

It's fairly clear to me Bioware doesn't care what the beta testers want, or even enough to address that they MAY have thought about their feedback. Instead they feel they know more then the community, and that they know what MMO players want and the players don't. For better or worse, I hope this changes.


I know Bioware employees read this thread, and I know they will read this post. I know they have seen me defending this game for the YEARS this thread has existed on Neogaf. I just can't do it anymore.


I've seen this type of post in every Blizzard beta forum since WoW Vannilla. You've done due dillegence in the game and you care, you offer your opinion and its in synch with the majority. This does not mean what the majority want is either doable, or even important. None of what you listed is key for a launch MMO to do well, but is good to know for post launch content. The fact that you said,"Bioware doesn't care what the beta testers want" means you miss the point about beta. Its about refining the game experience to appeal, make sense and work to the masses. Not to add additional content or features to the game, unless they really dropped the ball.

The feature set and content was pre-defined well before beta began, and was constantly refined until now. What you got in the first version of the beta was probably MORE content than what is available now (presuming ofc, that all worlds were open for testing), much in the same way any Blizzard MMO expansion evolves.
 
I'm pretty sure they pay attention to feedback, just not they kind you're thinking of. They are tracking everything the testers do in game, like every keystroke is logged. So they know what classes, what abilities people like to use, which quest people skipped, how long it took them to kill a certain boss, etc.

The forum feedback is not as important to them, because the forum is biased toward a few hardcores and does not necessarily reflect the thoughts of the user base as a whole.
 
MaddenNFL64 said:
The game will make alot of money on box sales, that is the easiest bet. I don't think even the most ardent hater of this game would dispute this game will sell over 5 million+ boxes.
5 million +? You realize not even Cataclysm sold that much? (or any MMO at launch, or any of Bioware's games, in fact none of them come close).

And you're pretending that a person would have to be nearly insane to dispute that number?
 

Deadly

Member
Agreed with the MOD system. It was very barebones compared to the last beta weekend where you were getting mods left and right and 3/4 of the items you'd get had moddable slots. I didn't get a single armor or weapon that had a slot to insert things this time.
 

MaddenNFL64

Member
FieryBalrog said:
5 million +? You realize not even Cataclysm sold that much? (or any MMO at launch, or any of Bioware's games, in fact none of them come close).

And you're pretending that a person would have to be nearly insane to dispute that number?

Just going off current preorder projections. It's going to be Biowares biggest game yet, easily.
 

Retrofluxed

Member
I don't see an issue with the body type sliders. I think all 4 are great. Body type 3 is a bit too steroid for me, but outside of that I don't see an issue. Aion had a great character creator, but it induced lag in mass scale PvP because of too many variables to render. Cutting down on that makes a ton of sense.
 

Gvaz

Banned
Billychu said:
You think adding in another body type takes priority over stuff like LFG tools?
Adding one body type is something they could have Billy Joe Johnson do in a weekend and send it off to the other guy to attach it to the skeleton and hey you're 80% done!

Also I like two of the body types, #4 for females :O

Also I think his point was that they could have done something relatively simple and they couldn't even do that.
 
Gvaz said:
Adding one body type is something they could have Billy Joe Johnson do in a weekend and send it off to the other guy to attach it to the skeleton and hey you're 80% done!

Also I like two of the body types, #4 for females :O

Also I think his point was that they could have done something relatively simple and they couldn't even do that.

Changing body types also requires them testing and properly making sure all gear scales to the body type.

Just because it might be simple (which it really might not be), doesn't mean they would do it just because some folks on a forum asked for it. The art department is still working on the game with the incomplete content, the polish updates they have been doing (like adding new debris options that pop out of the ground for the Consular abilitiy), and whatever else they are up to.

Theres also alot of items in game still missing their textures and other graphical elements that need fixing.
 
Adding a new body type at this point is not realistic. They'd have to remodel the art for every piece of body gear in the game, that's a ton of work.
 

MaddenNFL64

Member
Last Hearth said:
Adding a new body type at this point is not realistic. They'd have to remodel the art for every piece of body gear in the game, that's a ton of work.

I saw the old April beta build, and the scaling was so off on cutscenes. Tall dudes would be kissing some twilek through their forehead or some shit. You have so prop everyone correctly for that stuff, and it takes time. In the E3 build the bigger models would have their hands grabbing air instead of the bars on the mounts.

If this shit was easy, it would be done.
 

Blackface

Banned
MaddenNFL64 said:
I saw the old April beta build, and the scaling was so off on cutscenes. Tall dudes would be kissing some twilek through their forehead or some shit. You have so prop everyone correctly for that stuff, and it takes time. In the E3 build the bigger models would have their hands grabbing air instead of the bars on the mounts.

If this shit was easy, it would be done.

This couldn't be more wrong. It really couldn't be.

* Nobody is asking for different height, but different body types. In other words, the thickness of the character. It was Bioware awful decision to tie the two together.

* Almost all the cut scenes are shot in a way where character height in relation to other players makes no fucking difference.

* Cut-scenes are still broken, still don't scale right. This isn't do to body models. When my character is stuck half way into the ground, the NPC still tilts it's head in the proper direction. These are AUTOMATED SYSTEMS.

* Gear does NOT need to be modeled for the body type. They use a similar system as World of Warcraft. Where the gear SCALES it self, to the body type. It forms itself to the body like spandex and automatically scales the 3d parts. This is NOT done by hand by the developers. All MMORPG's work this way. Every single one. Which is why you can have sliders like in Aion. Guild Wars 2 does this and Guild Wars 2 is in fucking ALPHA.

* They have not done a huge amount of things the community has asked for. I will say it again. NOTHING. Going back HALF A YEAR. They designed and implemented ENTIRE SYSTEMS in that time. Systems NOBODY ASKED FOR. Yet they still do not have proper LFG tools, proper UI customization and dozens of other basic aspects of an MMO.

* Why is it that a game like Rift, can launch with MORE features, cost 1/10th the amount to develop, with a team that is 1/10th the size? You can use the cut-scene excuse, but the team working on cut-scenes is NOT the same as the team working on gameplay systems. Bioware has already talked about their teams in-depth over the years.

Why did Bioware have their gameplay systems team spend two months DESTROYING the mod system. The only good system in this entire game. When they could have been developing more robust LFG tools?

fermat-cant-explain-360x250.jpg
 

Blackface

Banned
BattleMonkey said:
Looks like Morn has taken posession of a new body.

I made this thread over two years ago. Long before many of the people posting today were posting in it at all. Before some of the people posting in here had GAF accounts.

I have defended many of the decisions Bioware has made. We have all seen this.

However the game comes out in December and lacks basic features all new MMO's launch with. Staples of the genre now. There is another build or two before launch. I can only hope some of the basic shit is added. However considering Bioware has barely said a word about any of it, and deletes posts from their beta forum asking questions. Since they had months upon months to even say "hey, we hear your concerns, we are working on it/looking into it" and have not. It's not looking good.

Bioware promised many things that won't be in the game. The systems that are, are NOT how they described. In fact, I would go as far as to say they lied about how many of the story aspects of the game work and play out. I don't want this to be another game that launches missing end-game content or basic MMO features and "promises" to patch them in later. WoW got away with that in 2004, but it's 2011 and that stuff doesn't fly anymore.
 

LAUGHTREY

Modesty becomes a woman
Blackface said:
I made this thread over two years ago. Long before many of the people posting today were posting in it at all. Before some of the people posting in here had GAF accounts.

I have defended many of the decisions Bioware has made. We have all seen this.

However the game comes out in December and lacks basic features all new MMO's launch with. Staples of the genre now. There is another build or two before launch. I can only hope some of the basic shit is added. However considering Bioware has barely said a word about any of it, and deletes posts from their beta forum asking questions. Since they had months upon months to even say "hey, we hear your concerns, we are working on it/looking into it" and have not. It's not looking good.

Bioware promised many things that won't be in the game. The systems that are, are NOT how they described. In fact, I would go as far as to say they lied about how many of the story aspects of the game work and play out. I don't want this to be another game that launches missing end-game content or basic MMO features and "promises" to patch them in later. WoW got away with that in 2004, but it's 2011 and that stuff doesn't fly anymore.

Rational thought has no place in this thread. Didn't you know there's a whole TWO MONTHS before the game goes live? and they can totally day 1 patch any problems magically out of the game.
 
Blackface said:
* They have not done a huge amount of things the community has asked for. I will say it again. NOTHING. Going back HALF A YEAR. They designed and implemented ENTIRE SYSTEMS in that time. Systems NOBODY ASKED FOR. Yet they still do not have proper LFG tools, proper UI customization and dozens of other basic aspects of an MMO.
What systems are you talking about?
 

MaddenNFL64

Member
Seems like most of the problem is people feel like testing should be less about testing iterations on the game, and just about customer service. Giving feedback doesn't mean they will respond to it, or change priority because people are yelling. Seem like you guys do your job, leave feedback, and even though georg didn't have a 15 page debate back & forth with all of you, shit still got changed, and is still changing.

They have everything riding on this game, so I assume they give a shit the most about making this game great. Just test whats there, keep saying what you want added, but damn, stop acting all entitled like they need to "add it into the testing phase immediately or imma cancel dat preorder!"
 

Thoraxes

Member
MaddenNFL64 said:
Seems like most of the problem is people feel like testing should be less about testing iterations on the game, and just about customer service. Giving feedback doesn't mean they will respond to it, or change priority because people are yelling.
This is what I really liked about the WoW CMs, up until Cataclysm anyways. They just can not handle the trolling anymore.
 
LAUGHTREY said:
Rational thought has no place in this thread. Didn't you know there's a whole TWO MONTHS before the game goes live? and they can totally day 1 patch any problems magically out of the game.

Guess it's time to abandon all hope
 

MaddenNFL64

Member
However considering Bioware has barely said a word about any of it, and deletes posts from their beta forum asking questions. Since they had months upon months to even say "hey, we hear your concerns, we are working on it/looking into it" and have not. It's not looking good.
I think this is the biggest issue in testing. It's getting mucked up in hurt feelings, and people feeling like their words aren't reaching anyone.

Maybe Bioware should have people on their actively posting, keeping everyone informed?

Or maybe they feel like they should keep you guys unfiltered with no expectations of whats in the final build, like a control? Sounds a little nutty, but if you placate fears, tell people "we'll go back to the old system you liked, don't worry" & "oh we have that ready to go, don't you worry", their metrics may be skewed.
 

sangreal

Member
The public testing going on is more like focus testing than beta testing, so yeah it doesn't seem as if Bioware wants players to have much more information than what they see.
 

Blackface

Banned
sangreal said:
The public testing going on is more like focus testing than beta testing, so yeah it doesn't seem as if Bioware wants players to have much more information than what they see.

I am talking closed beta testing. Not public testing. Bioware has asked in closed beta test for Feedback on how YOU would change things. They made posts encouraging people to stress their concerns with the game. They even have a fucking feedback forum on the beta boards. They have weekly feedback, and weekly tests.

Although they want you to test the game, which you should. They also want you to tell them what YOU want to see in the game or what YOU want to see changed.

Bioware is quick to point out at a panel that "Hey, beta testers didn't like the UI, so we overhauled it". But they do not talk about the literally dozens upon dozens of things they ignore and delete off their boards. Or the fact that an "overhaul" is just a new skin.

Once again. I am not talking about crazy shit like changing the art style or fundamental aspects of the game. I am talking basic things all MMO's should launch with. Systems that can added ontop of what is there that work with everything else in the game. The entire point of the Hero Engine is the fact it allows multiple teams to work at one time on one build and implement new systems independent of others.

When you finish 90 percent of the content in the game by level 40, including killing HK-47 and defeating Revan, it's a fucking problem.

I hope they get their stuff together. I really do. Been hyped for this game since Garnett was hitting at it YEARS ago. But to have every system that is in the game, not functioning properly, ands to still be missing such key components of a modern mmo. I am worried. So I came here to express that. Considering I have been playing MMO's for a decade, and been in almost every MMO beta that has ever come out in NA at some point. I am not basing this on nothing.
 

MaddenNFL64

Member
Blackface said:

They just added in voidstar, and 2 flashpoints to the closed beta. Is it safe to say you don't have a full grasp on their iterative capabilities, or you do? Asking sincerely because, I fully believe they have more going on that you just are not seeing in the test.
 

Blackface

Banned
MaddenNFL64 said:
They just added in voidstar, and 2 flashpoints to the closed beta. Is it safe to say you don't have a full grasp on their iterative capabilities, or you do? Asking sincerely because, I fully believe they have more going on that you just are not seeing in the test.

Void Star isn't new. It was a broken pile of crap that they immediately took out and tried to fix. Recently putting it back in the game. The two flashpoints were "in game" just not able to be used by players. All content that has been added, outside of the stations (which made sense), had some type of presence in the game, even if you could not use it.
 

Xabora

Junior Member
Blackface said:
* They have not done a huge amount of things the community has asked for. I will say it again. NOTHING. Going back HALF A YEAR. They designed and implemented ENTIRE SYSTEMS in that time. Systems NOBODY ASKED FOR. Yet they still do not have proper LFG tools, proper UI customization and dozens of other basic aspects of an MMO.

* Why is it that a game like Rift, can launch with MORE features, cost 1/10th the amount to develop, with a team that is 1/10th the size? You can use the cut-scene excuse, but the team working on cut-scenes is NOT the same as the team working on gameplay systems. Bioware has already talked about their teams in-depth over the years.

Why did Bioware have their gameplay systems team spend two months DESTROYING the mod system. The only good system in this entire game. When they could have been developing more robust LFG tools?
Stop acting like a manchild.

LFG tools have been stated to be post-launch, UI customization dunno when thats coming but if you've seen HeroScript, what you're asking for is not that easy.
Rift didn't spend alot on VOs like SWTOR has done, and developing 8 different questlines with cutscenes for each quest.
The mod system in the Sept Build is not 100% done, they've already stated its being revamped.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
I really like TOR's UI... simple, elegant, consistent. I have a feeling making it customizable would make it too janky or something. I think it's fine as-is.
 
I can see where Blackface's thoughts are coming from. It's incredible that for so many years, that developers can't get it through their f**king heads that they need decent communication tools, like LFG, and chat channels. It's such an important oversight.


With that being said, if you're a developer you can't listen to your playerbase, when one mans cancer is another mans gold. Look at their fanbase. Looking all those people. Look at those mangling idiots who praise JarJar Binks, and have such unhealthy relationships to Star Wars, that they will compromise any sort of gameplay to relive their childhood fantasies to escape their blasted realities.

Let's face it - A lot of people who ask for stuff and features have no idea about the consequences. A developer needs to put his foot down and listen to his own gut. If said developer is truly playing the game at a level of gamers, they will know how to make the right call. Not focus groups, or jaded beta testers.



If their pre-planning was off, one perhaps would change to priority, but it shouldn't. Bioware is regarded as top level studio, even though their Austin branch(SWG SOE-Austin scavangers) are a newly formed studio - They should have a fundamental design branch.



Their approach to do cut scenes, make sense. Asking for stuff like height sliders and crazy non-humanoid races, is something that has no merit, due to cut scene technology. I think a lot of people guessed the consequences of this years ago.

Lack of day/night cycle is another. companions with different skins is another. shared voice actors between classes is another. Lots of limitations. Lots of restrictions from the IP.




And then there is Lucas Arts, which is the biggest problem of all. And EA as well. EA has only had disasters with their online subscription games thus far(From WAR to Hellgate, to Sims Online).
 

gatti-man

Member
Blackface said:
Void Star isn't new. It was a broken pile of crap that they immediately took out and tried to fix. Recently putting it back in the game. The two flashpoints were "in game" just not able to be used by players. All content that has been added, outside of the stations (which made sense), had some type of presence in the game, even if you could not use it.
so they added void star and two flashpoints. Thanks.


Vigilant Walrus said:
I can see where Blackface's thoughts are coming from. It's incredible that for so many years, that developers can't get it through their f**king heads that they need decent communication tools, like LFG, and chat channels. It's such an important oversight.
With that being said, if you're a developer you can't listen to your playerbase, when one mans cancer is another mans gold. Look at their fanbase. Looking all those people. Look at those mangling idiots who praise JarJar Binks, and have such unhealthy relationships to Star Wars, that they will compromise any sort of gameplay to relive their childhood fantasies to escape their blasted realities.
Let's face it - A lot of people who ask for stuff and features have no idea about the consequences. A developer needs to put his foot down and listen to his own gut. If said developer is truly playing the game at a level of gamers, they will know how to make the right call. Not focus groups, or jaded beta testers.
If their pre-planning was off, one perhaps would change to priority, but it shouldn't. Bioware is regarded as top level studio, even though their Austin branch(SWG SOE-Austin scavangers) are a newly formed studio - They should have a fundamental design branch.
Their approach to do cut scenes, make sense. Asking for stuff like height sliders and crazy non-humanoid races, is something that has no merit, due to cut scene technology. I think a lot of people guessed the consequences of this years ago.
Lack of day/night cycle is another. companions with different skins is another. shared voice actors between classes is another. Lots of limitations. Lots of restrictions from the IP.
And then there is Lucas Arts, which is the biggest problem of all. And EA as well. EA has only had disasters with their online subscription games thus far(From WAR to Hellgate, to Sims Online).

Day night cycles are such an over rated non issue. So are LFG and and chat channels on a launch MMO. They are still missing basic textures in game. They obviously have bigger fish to fry at this moment. How many MMOs have LFG tools no one uses? Back before those tools were around did no one group? It was pretty damn easy in wow and it will be in swtor.

You guys are making mountains out of molehills. And I swear if I had a dollar for every time someone said it isnt 2004 anymore I would be a rich man. Like saying that makes launching an MMO any easier or cheaper. What will you say if Titan releases without all your vaunted features? Maybe a launch mmo cant be all things to all people and that it isnt because Bioware doesnt give a fuck but because they are trying to get this behemoth ready for launch, not add new systems that cause new bugs.

The fact that blackface is "worried" about swtor is interesting not because his worries have merit but because they are over such obviously secondary concerns. Nothing he has spelled out spells doom for a good mmo. Not even close. More falls under the "gee it would be nice if we had x" category. Overstated and over dramatized imo.
 

border

Member
gatti-man said:
How many MMOs have LFG tools no one uses? Back before those tools were around did no one group? It was pretty damn easy in wow and it will be in swtor.

Finding groups in vanilla WoW was really not THAT fun or easy.

But for that matter, why should vanilla WoW be the standard that SWTOR is held to? Academically it's fair, but that's not how most people will judge the game.

I was pretty overjoyed to see them match or exceed WoW when they did. I like having the translucent map overlay that shows me to position of all the questgivers in the area (not to mention all the trainers, bindpoints, flightpoints, etc). If it were like vanilla WoW and I had to go find all that shit, I would have given up pretty quickly.
 

Emitan

Member
lfg tools are great so chat isn't being spammed with requests and people who want to group don't have to search through chatlogs to find a party. I hope it's there on release because it's my only real non technical complaint so far.
 
They already said that LFG tools and help is in the works, though possibly for post launch. As long as they do something and hopefully come up with a dungeon finder thingie, things should be good. RIFT launched without one and they got forced into putting it in with all the complaints.

Most of the other issues being brought up are minor things though that aren't going to really affect the success of the game and are more "it would be nice" type of things.

Content is a major thing they have to focus on, and we are supposed to be getting more flashpoints as well so that is good. End game raids are a concern.
 

Gvaz

Banned
Andrex said:
I really like TOR's UI... simple, elegant, consistent. I have a feeling making it customizable would make it too janky or something. I think it's fine as-is.
I want to add a third bar on bottom, but it won't let me :( Just bars on the side, but I don't want that. I don't want portraits either. Basically all extraneous info/designs I want to mod out.
 

Deadly

Member
Blackface said:
When you finish 90 percent of the content in the game by level 40, including killing HK-47 and defeating Revan, it's a fucking problem.
story spoilers don't highlight if you want to remain unspoiled
HOLY FUCKING SHIT WHAAAAAAAAAAAAAAT. NO NO NO NO NO. I am dissapoint wow.
 

Gvaz

Banned
Deadly said:
HOLY FUCKING SHIT WHAAAAAAAAAAAAAAT. NO NO NO NO NO. I am dissapoint wow.
If that's even true,
HK-47
at least isn't dead because he's in galaxies as a raid boss thousands of years later soooooo
 

Carm

Member
I really don't want to stir the hornets nest so I'll keep it brief.

I currently have the CE preordered, after playing over the entire weekend, there is 90% chance that preorder will be cancelled, 90% of the reason is performance related. Nothing, I repeat, nothing is wrong with my computer, performance issues are not caused by some debug tool. Performance issues are hitting quite a few people from reading the testing forums.

For how the game looks I should'nt be running in the teens or low 20's in a lot of places, even on low settings. Yes I checked different drivers, no change.

This game can be downright ugly in some place, environment wise and npcs. I was shocked to see how low res a lot of the textures are on the highest settings.

Voice acting got old fast for me, I'm sure quite a few people will dig it, I didn't care for it.

Light side/Dark side system is useless if it's only there to determine what equipment you can wear. Being able to switch sides at the end of your personal story is how that should have been handled.

No major complaints about UI besides some listed in this thread. I wish I could create waypoints on the map.

Maybe you can move to cancel it, I don't remember. There was a channeled melee strike as a Sith Warrior/Jedi Knight that seemed you couldn't cancel out of and npcs could get out of the way of? If so, that needs to go.

It was hard to take a fat ass Darth Baras seriously.

Best moment playing: Bitch slapping a Twi'lek as a Jedi Knight after she betrayed my master.

If you don't run into performance issues and you wanted WoW, but in space with a dash of Mass Effect and smidge of Kotor, you'll enjoy the game, otherwise you most likely won't. I knew going in it was just gonna be WoW in space, I don't have an issue with that.
 

jackdoe

Member
Deadly said:
It's probably a Flashpoint. Aren't they similar for both sides?
I'm pretty sure it is a Flashpoint (if you've been following The Old Republic, you know which one). I did a google search on it and found a TOV video with some comments explaining what had been taken down. And I think Flashpoints are different for both sides.
 
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