HarryDemeanor
Member
I love the main theme for the game from the Signs of War video. So good.
http://www.youtube.com/watch?v=Wgq5D1IeHcI&feature=related
http://www.youtube.com/watch?v=Wgq5D1IeHcI&feature=related
Moaradin said:Gonna be the greatest soundtrack of all time.
HP_Wuvcraft said:Better than Star Wars?
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Moaradin said:I'm referring to video game soundtracks!
odd_morsel said:Is anyone running the beta on an outdated computer? I don't plan to buy a new one until next summer but I'd rather not wait that long to try this game. On a laptop, about 4 years old...
What is outdated? I have a laptop from 2008 with a Core 2 Duo 2.4Ghz, and a GT 9600M. I'm assuming you wanted weaker specs than that.odd_morsel said:Is anyone running the beta on an outdated computer? I don't plan to buy a new one until next summer but I'd rather not wait that long to try this game. On a laptop, about 4 years old...
Fonds said:Will a quad core AMD 965black, ATI 6870 and 4gb ram run this in top specs?
I'm thinking yes, since BF3 is running on ultra no sweat. But still, for some reason WoW needs a behemoth of a rig as well.
Shadowhaxor said:Going to want to get some more ram, other than that you're fine.
Billychu said:Wish there were more people in beta right now... can't queue up for anything...
:/
My life is so horrible, i know.
I know the reason. It still sucksgoat said:The servers aren't up except for the Friends and Family testers.
I wish they wouldn't do these staggered rollouts. Knowing the servers are down is one thing. Knowing that somebody (who's not an employee of Bioware) is getting to play right now while I'm not is another. >.< It makes me antsy.Billychu said:Wish there were more people in beta right now... can't queue up for anything...
:/
My life is so horrible, i know.
odd_morsel said:Is anyone running the beta on an outdated computer? I don't plan to buy a new one until next summer but I'd rather not wait that long to try this game. On a laptop, about 4 years old...
Dual monitors. =Dsangreal said:I have an ancient Q6600 and 8800 GTX with 4GB Ram, but I play in a window so I can browse the web
I want to get a dual monitor setup whenever I get around to building a new PC.Giolon said:Dual monitors. =D
Fonds said:Will a quad core AMD 965black, ATI 6870 and 4gb ram run this in top specs?
I'm thinking yes, since BF3 is running on ultra no sweat. But still, for some reason WoW needs a behemoth of a rig as well.
Moaradin said:New build patch notes are up on a certain site. Looks pretty good.
Moaradin said:New build patch notes are up on a certain site. Looks pretty good.
Gaston said:Looks pretty bad IMO. Not all of it, just the part concerning Sith Sorcerers. Range of basically all their attacks reduced from 30 yd to 10 yd. That's terrible for a caster.
Jarmel said:Well you had to have known a nerf was coming.
Damnit that's what I wanted to main ( The fuck biowareGaston said:Looks pretty bad IMO. Not all of it, just the part concerning Sith Sorcerers. Range of basically all their attacks reduced from 30 yd to 10 yd. That's terrible for a caster.
Gaston said:Range of basically all their attacks reduced from 30 yd to 10 yd. That's terrible for a caster.
Rizzo said:Again, it's not a change in the Sorc AC. It's a change to Consulars and Inquisitors. The base classes.
Edit: for example... You make an Inq and you get those lightning, etc spells and they have a range of 15 yards (soon to be 10). You get to level 10 and then pick Sorc as your AC. Sorc comes with a passive ability that increases the range of those spells to like 30-35 yards.
Gvaz said:Item hyperlinks? Fucking finally
Rizzo said:My favourite new feature is "dick-to-tell." I thought it was just the font messing with my eyes, but nope.
I guess the notes weren't copy+pasted, but poorly transcribed. That explains the formatting.
Gvaz said:Why would you be a melee sith sorc? That's retarded, the class isn't suited for being a battle mage
Option? Is it something you toggle or is it like ME2 Renegade scarring where you need to pay to get rid of it (never did, it was cool but i do not want any corruption effects on my characters in TOR)?Fonds said:"Characters corrupted by the dark side now have the option to represent that corruption visually. Dark side corruption becomes increasingly visible as the player achieves new dark side ranks."
Oh my god fuck yes. My sentinal is going to be so fucking evil now.
Oh and thanks for all the hardware tips
Woorloog said:Option? Is it something you toggle or is it like ME2 Renegade scarring where you need to pay to get rid of it (never did, it was cool but i do not want any corruption effects on my characters in TOR)?
Smuggler
Some abilities have been moved and are now trainable at new levels.
The Cover System has been altered. Smugglers now begin play with Crouch, allowing the player to take cover at any location. Defensive bonuses are determined by the characters position, and Show Cover is now on by default. Gunslingers receive an additional passive ability, Hold Position, that increases ranged defense and provides immunity to knockbacks and activation pushback while in cover.
Overall enemy difficulty has increased through greater damage output and the addition of increasingly dangerous unique abilities.
Many enemy NPCs related to Heroic Missions are more difficult and have more interesting combat abilities.
New Sentinel Abilities
Rebuke: reduces damage taken and reflects damage back to attackers. It refreshes to its full duration when the player is attacked but cannot last more than 30 seconds in total.
Crippling Throw: inflicts Trauma, reducing all healing received by the target.
Gathering
Adjusted the number of credits obtained from Slicing nodes.
Renamed Sliced Tech Parts to Scavenged Tech Parts and made Tech Parts collectable through Scavenging rather than Slicing.
Moved Augments from Underworld Trading to Slicing.
Schematics for personal starship upgrades can now be obtained through Slicing.
Crafting
Adjusted training costs for crafting Crew Skills. Adjusted some of the item modification options for crafting skills. ♦ Cybertech earpieces and Biochem implants can now yield research variations when they are reverse engineered. Shield generator schematics are now available from the Cybertech and Artifice Crew Skill trainers.
Research schematics are now available for crafted item modifications.
It is now possible to research items learned at 400 crafting skill.
All blaster barrels are now crafted through Armstech.
Armstech can now craft a wider variety weapons, such as vibroblades and scatterguns.
Artifice can now craft all enhancements and hilts.
Color crystal schematics are now available in Artifice.
Schematics for personal starship upgrades have been added.
Itemization
Many more items now have modification slots, and more modifiable items are available from mission rewards and enemy drops.
As players progress through the game, more types of modifiable items become available.
The quality level of empty modifiable gear drops has been increased to at least Prototype.
Weapon, armor, and other type-specific base item modifications have been reintroduced. Affected Crew Skills have been adjusted to reflect this.
Companion Character gear has been substantially updated.
The distribution of stat points on equipment has been adjusted for balance across equipment types. Random gear with modification slots has been removed. Increased overall visual variety of gear available on each planet.
Items
Added space suit gear as a reward for Space Combat.
Origin World chests now provide medpacs without a level requirement.
Removed offhand-only lightsaber and blaster pistol random drops.
A new line of random shield generators has been added.
Renamed the Jungle Outfit to Survivalist Outfit for the Companion Character Corso Riggs.
Created a line of light side and dark side relics.