Cataclysm has an iffy talent tree system like all of WoW before it, it's just slightly less iffy because you get, on average, maybe one or two (largely useless) talents of choice as opposed to none. Personally I like the tree ideas for Pandaria best, where you have everything you need baseline and they just throw choices of oddball utility spells and quirks at you every so many levels (every 15 is too few, though, should be 10) instead.
There's too much math involved to sort out really deep, branching trees in an MMO, it'll always be cracked into basic PvE/PvP specs in the end. I think it's fine for single player though, where you can just play however you want.
Moving on, Is there a video of the cover for IA out I can see? I didn't play far in and I didn't follow the game much prior, I just like to dabble and see the basic flow and how it runs/controls but I should see how cover plays out since it's apparently so key tothe class.