• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

Status
Not open for further replies.
I entered my preorder code yesterday and got that lightsaber crystal bonus attached to my account. Today, while playing during my weekend beta, I noticed that I got mail in game giving me the item. If I take this item from the mailbox now, will I still be able to get it when the game launches? I'm guessing the characters we made during this beta won't carry over right?

Yes!
 

Meicyn

Gold Member
Man, I look pimp. At level 16, too!

swtor2011-11-2719-33-49-29.jpg
 

Door2Dawn

Banned
DAMMIT! I wanted to pick the Powertech advance class instead of merch, but I accidentally hit select instead of inspect. :(

There isn't any way to chance your advance class is there?
 

Emitan

Member
DAMMIT! I wanted to pick the Powertech advance class instead of merch, but I accidentally hit select instead of inspect. :(

There isn't any way to chance your advance class is there?

Nope. There really should be for earlier levels. Once you hit 15 or so they could remove it.
 
lol. I didn't want to play any of the stories any further, because I want to save plenty of early content for launch week. So instead, I've been playing with the character creator to design my main and alt.

Main:
390181_2721485079300_1322274467_32962115_1244532485_n.jpg

"Hokey religions and ancient weapons are no match for a good blaster at your side, kid."

Alt:
388426_2721530760442_1322274467_32962118_1584084075_n.jpg

"Can we be friends? I lekku a lot."
 

border

Member
How were the questions shitty, again? It's your own fault for picking the dumb ones that could be variable. I'll admit that some of them are stupid ("If you were a car, what make and model would you be?"), but that's why you pick the ones that will be static and easy to remember. Use the questions that have factual answers, not answers based on opinion.

What was the name of your first girlfriend or boyfriend?
What is the name of your best friend?
In what city did you parents meet?
What is your favorite cousin's name?
What street did you live on as a teenager?
What is your favorite pet's name?
What is the name of the first school you attended?
In what city or town was your first job?
 

LowParry

Member
I think I'm done playing through the beta. I really enjoyed my play time with the game and playing around with the mechanics. The game can use some minor fixes but it doesn't ruin the game as a whole for me. The game looks great for an MMO. People need to understand that. This is an MMO game. Not Crysis. Yes, we see now of other future MMOs that look to break that mold but hey, we play what we love and have fun with.

Come release, I will main a Bounty Hunter as a tank, and Sith Inquisitor as the assassin for my alt. The game's come a long way and I'm looking forward to putting in time to fully enjoy it. I hope my guild gets on the same server as the GAF guild. Would love to play with some fellow Gaffers.
 

Einbroch

Banned
So what role do you think will be the most in demand? Tanks are traditionally the hardest to come by, but the tanks in this game as pretty cool.
 

Boken

Banned
I think I'm done playing through the beta. I really enjoyed my play time with the game and playing around with the mechanics. The game can use some minor fixes but it doesn't ruin the game as a whole for me. The game looks great for an MMO. People need to understand that. This is an MMO game. Not Crysis. Yes, we see now of other future MMOs that look to break that mold but hey, we play what we love and have fun with.

Come release, I will main a Bounty Hunter as a tank, and Sith Inquisitor as the assassin for my alt. The game's come a long way and I'm looking forward to putting in time to fully enjoy it. I hope my guild gets on the same server as the GAF guild. Would love to play with some fellow Gaffers.

Rift looks better than this.
 

bill0527

Member
I had fun with it. Does the beta test end tonight? Had limited time to play this weekend. I was only able to get my JK to lvl 9. I'd certainly recommend it if you want similar gameplay to WoW, but want a new universe with better lore, to play around in.

I could feel the pull of that MMO addiction hitting me again, and it's the last thing I need right now. I quit Cataclysm at the end of the summer, and swore off MMOs. I started supplanting that 2-3 hours a day I was playing WoW with exercise and I've shed 22lbs and feeling good. I don't need to go back to those long sedentary requirements for a game like this. But winter is coming so I won't be able to get out as much..so damn. I just need to quit thinking about it.
 

Won

Member
So what role do you think will be the most in demand? Tanks are traditionally the hardest to come by, but the tanks in this game as pretty cool.

From what I have seen it will be tanks, at least on the Republic side. But the game so far wasn't exactly filled with heal capable classes either.
DPS of course will be once again the big losers.
 

mxgt

Banned
Rift looks better than this.

Rift runs like ass on lower range computers though.

Besides, with some ini tweaks TOR doesn't look that bad. Some places look quite nice but others are really rough.

In the end I doubt anyone really plays mmos for top of the line graphics
 

medze

Member
Anyone else notice that all the classes are eerily similar. Very similar abilities (the same abilities?) with different names and skins. I understand the reasoning behind homogenizing all the classes for balancing issues but it sure does make things boring.
 

Giolon

Member
Anyone else notice that all the classes are eerily similar. Very similar abilities (the same abilities?) with different names and skins. I understand the reasoning behind homogenizing all the classes for balancing issues but it sure does make things boring.

They really aren't. However, all of them do have some standard skills - a 1min CD stun, a 2min CD CC breaker, 45sec CD high damage instant against incapacitated targets, a 20min CD health regen buff for you and your companion, and an OOC self-heal. Those are really the only skills that cross all classes.
 
Having a really hard time creating a Bounty Hunter I like (all I've done this Beta is create characters). Going to end up settling for Grizzly Adams I guess.

I swear to god if they add Wookiee as a playable race later I'll riot.
 

Won

Member
Anyone else notice that all the classes are eerily similar. Very similar abilities (the same abilities?) with different names and skins. I understand the reasoning behind homogenizing all the classes for balancing issues but it sure does make things boring.

Unique class mechanics don't really seem to be fleshed out properly, so you don't really feel a noticable difference early on. I guess talents will mix things up properly later on.
 

Thoraxes

Member
Anyone else notice that all the classes are eerily similar. Very similar abilities (the same abilities?) with different names and skins. I understand the reasoning behind homogenizing all the classes for balancing issues but it sure does make things boring.

I hit level 20 on my Jedi Shadow, and I had a friend who made a Jedi Sage. I cannnot disagree with you more on that sentiment. In MMOs most of the early levels are homogenous to some extent, but man, once you start fleshing out talents and your advanced class is chosen, boy do they become really different.

Also my guy (jpeg compression, in-game screenshot tool):

fGSDF.jpg
 

Cipherr

Member
I think that does it for me and this title. Its just not for me. I gave it a good 5 hours, and I haven't had the desire to even log in again since. Like zero desire, and Ive had a slow weekend following the holiday. Still, never even crossed my mind to play it.
 
Having a really hard time creating a Bounty Hunter I like (all I've done this Beta is create characters). Going to end up settling for Grizzly Adams I guess.

I swear to god if they add Wookiee as a playable race later I'll riot.

The way I crafted my Bounty Hunter is "how would Mako sculpt her ideal lover?"

I wonder if that makes me creepy.

JqWzZ.jpg
 

Renmei

Banned
i thought rift had horrible animations.
Pretty much, I hated playing my melee cleric in RIFT because he only had two animations for swinging his hammer/staff that was the same for every damn skill. Even the super hard-hitting ones like Massive Blow which looked the same as the filler skills..
 

Giolon

Member
Well, I just ran into my 2nd game-breaking bug of my entire beta experience.

My Crew Skills window no longer works, because apparently some of my companions missions got stuck. There's a suggested fix that works for some folks (jamming on the N key for a couple minutes), but it hasn't worked for me. Seems like I'll be stuck with Nadia for the rest of this build since switching companions is done through that window. She's not the worst companion to be stuck with. Thank god I didn't have Tharan active at the time...
 

Zhaanie

Banned
Question!

As Jedi Sage, is the spell 'Disturbance' something I should cast a lot? It seems quite decent for some quick damage, and I don't think it has a CD.

Currently I mainly use Project, Telekinetic Throw, Disturbance and lightsaber for close combat.
 

Giolon

Member
Question!

As Jedi Sage, is the spell 'Disturbance' something I should cast a lot? It seems quite decent for some quick damage, and i don't think it has a CD.

Currently I mainly use Project, Telekinetic Throw and Disturbance and lightsaber for close combat.

It depends on your spec. Telekinetic yes, Balance not as much. Though if you're using your Lightsaber, you're doing it wrong. It's a stat-stick. Sage rhymes with Mage for a reason.
 

Zhaanie

Banned
It depends on your spec. Telekinetic yes, Balance not as much. Though if you're using your Lightsaber, you're doing it wrong. It's a stat-stick. Sage rhymes with Mage for a reason.

Understood, but I'm only level 11 so my lightsaber is still useful in close combat. =p

I'm probably going to heal in the retail version anyway
 
I think that does it for me and this title. Its just not for me. I gave it a good 5 hours, and I haven't had the desire to even log in again since. Like zero desire, and Ive had a slow weekend following the holiday. Still, never even crossed my mind to play it.

Ditto. It's too similar to experiences I've already had. I'm going to continue playing tomorrow... just cause but I'm glad I was able to play it, saving me the opportunity (and cash monies) of even considering buying this product. Don't get me wrong. The games is really solid. Far from a game changer but good at what it does. Hope everyone else continues to enjoy it come launch and such.
 

Trouble

Banned
Broke down and created a Consular when the server I played last time had a crazy queue. Just hit 20 as a Shadow. Really torn, might go Sage, because I think I liked the playstyle of Sorcerer more. Stealth is nifty, but doesn't have the utility of long range nukes and heals, especially in groups.

I justified it to myself that I can powerlevel the early stuff since I know the story already. I hate myself so much for that.
 

markot

Banned
Hmm.

I wish there was more racial diversity, its all basically 'human' but with some extra head stuff >.<

JAWAS!

Or something else at least... Like those Ackbar fish dudes? Those tiny Greedo dudes? Also why not a droid?! Who wouldnt want to play a droid?!

Also the 'pick at 10 and thats it' sucks cause it takes quite awhile to get to lvl 10....
 

dimb

Bjergsen is the greatest midlane in the world
But RIFT isn't better than this.
Rift excels its MMORPG contemporaries in numerous ways. Since most of TOR seems based off of TBC-era MMO mechanics Rift pulls very far ahead of TOR in these aspects. Rift has one of the best user interfaces in the business, meanwhile, TOR's UI shifts between obtuse and perfunctory (the inability to turn off smart cam is just...yeah). This judgement may be premature because of my inexperience with TOR's flashpoints, but they certainly don't seem to be on a track that speaks to any sort of craft or quality. It is also rather absurd for any MMO in 2011 to not have a dungeon finding system that assembles groups, so TOR gets docked even further in that area.

In terms of content Rifts also made for a much more interesting overworld that promoted the right kind of group play, and only showed up when there were the people around capable of doing it. The zone design in Rift was also very far ahead of TOR. TOR zones have rather abysmal back and forth flow, needlessly sending players through dangers zones, places they've been before, and creating needlessly long routes to and from quest hubs. TOR buildings are massive, cavernous, mazelike monstrosities that require map navigation, and zones lock players out from exploration, and present barriers and road blocks that repeatedly send players down paths they've already traveled time and time again.

Then there's the combat, which generally feels more responsive in Rift, and going hand in hand with that the class design is leagues ahead of TOR. The eight-spec system where players can swap between radically different roles is loads of fun, and it makes the locked in, copy and paste class system in TOR look prehistoric. And of course the actual talent trees in TOR are abysmal. Many of the available upgrades are demeaningly incremental and meaningless. They are quite frankly some of the most boring talent trees I've ever seen. Rift has very strong talent trees with loads of variety in specs to support much more engaging and well designed classes.

Rift feels rushed from an art, story, and technical perspective, and there's no hiding that the game was pushed out rather quickly. Still, it's well constructed and thought out on a mechanical level, which is the most important thing to me. TOR seems to be running on a system of, "Is it not completely broken? Alright leave it and keep working on other stuff to get this out as fast as possible." It is mechanically unsound in every respect. Entire classes seemed to be based around mechanics that are impractical and poorly implemented (like cover) that make play overly complicated, and others sit on the opposite end of the spectrum and let players faceroll their way to victory. There is just so much TOR could learn from Rift to become a better game.
 
Status
Not open for further replies.
Top Bottom