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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Blackface

Banned
laserbeam said:
I think thats a situation EA cannot avoid. Blizzard could sit on cataclysm delibertly because 2 Scifi MMOs are 2010 Star Wars and Star Trek. Both will have hardcore fans who no matter what will be there day one.

Plan the expansion to try and counter people going away to try them at least temporarily for the new wow content

If Blizzard sat on their expansion for that long, most people would probably leave. Blizzards expansion will be out in 2010 regardless of what comes out at that time.

Blizzard isn't worried about other MMORPG's. They have their own new game coming out (one day).

SWTOR won't kill wow, no game ever will. However if it's good it could pull in millions of subscribers and be a legit number 2 competitor. Another big-gun in the industry so to speak.
 

laserbeam

Banned
Trax416 said:
If Blizzard sat on their expansion for that long, most people would probably leave. Blizzards expansion will be out in 2010 regardless of what comes out at that time.

Blizzard isn't worried about other MMORPG's. They have their own new game coming out (one day).

SWTOR won't kill wow, no game ever will. However if it's good it could pull in millions of subscribers and be a legit number 2 competitor. Another big-gun in the industry so to speak.

Well if we expect Icecrown to come out in December they would give at least 3-4 months of playtime with it before the next expansion. So we are moving into Summer 2010 for Cataclysm and that seems the target time for Star Trek and Star Wars.

I dont think anyone expects TOR to kill WoW but it has the best chance to inflict an actual blow to it.
 

Blackface

Banned
laserbeam said:
Well if we expect Icecrown to come out in December they would give at least 3-4 months of playtime with it before the next expansion. So we are moving into Summer 2010 for Cataclysm and that seems the target time for Star Trek and Star Wars.

I dont think anyone expects TOR to kill WoW but it has the best chance to inflict an actual blow to it.

It can for sure inflict a blow. But I still think a good majority of their community will be made up of players from various other MMORPGs and not just WoW. Most people who play WoW, barely heard of other MMORPG's let alone are going to make a switch.

I want SWTOR to be great when it comes out, but I also don't want to to suffer just because of WoW's massive expansion. It will be interesting to see what everyone does.
 
Kintaro said:
I just have a gut feeling that this game is going to be good. Like, really good.
Same here. The PvE looks like it is going to be awesome especially with the voice acting. I have never played a MMORPG before (unless if you consider Guild Wars to be one), so this will definitely be my first. Can't decide what class I want to play as though. I am hoping the Light side has Wookies though. :lol
 

Cartman86

Banned
I'm going to ramble here, but gameplay is a tricky thing in an MMO to pin down. It's hard to really tell how the game will turn out without actually playing it. After all an MMO is very large so we will need to see how moment to moment gameplay feels, how commerce works, PVP? Classes? Loot? There are quite a bit of questions to ask about The Old Republic, but there are some specifics that I like to know right away. The big one for me that I have a lukewarm feeling on is combat.

What I think really drew me away from MMO's after a while was the combat. I was sick of the dice role-point-and-click-keyboard-shortcut-repetitiveness out of every single one. This is something not everyone deals with. I feel like I inherently do not love this style of gameplay. When I started playing MMO's I looked past it, and I could enjoy the rest of the game as a whole. After about 5 years of the same stuff I stopped playing them. I occasionally came back in with LOTRO and Age of Conan, but they didn't hook me nearly as much as I would like. They had all the same problems and more importantly nothing really new.

Then came the news on The Old Republic. It was supposed to be different and revolutionary. Story, Star Wars style action etc. I was really excited. Now that I've seen more of the game I must admit that the combat is not what I expected. I was expecting something more real time, more in your face, and frankly more Force Unleashed, but It is still the same stuff we all know and tolerate. But tolerate is the key word here for me. With the story, voice acting, and choices I really think I can tolerate this style of gameplay again. Enough to where I can actually love an MMO again. I seriously can't wait for this game! Perhaps I am expecting too much right now, and perhaps I am wrong. There are going to be a large amount of people who simply like this style of game, and that is fine as long as I get my stories!

Now with that out of the way what I really wanted to talk about here is what I meditate about all the time when I think of the things I would like to see in a game like this.


Storytelling/Voice Acting/Choices

This is where Old Republic seals the deal. If Bioware didn't have such a hard on for story I wouldn't touch the game (Okay I would probably buy it then stop playing after 2 months and forget to cancel my account), but it's very existence could make this game an A+ over a C for me. Even though I have become so jaded over the gameplay of MMO's over the years story can really get me back on board. If they get the idea of playing a role down right this could be pretty fucking awesome. Imagine playing that scruffy, sarcastic Han Solo type, or the next Boba Fett. Of course the Bounty Hunter class would be even more sweet if you could get bounties on real players. But I digress. Multiplayer conversation system!! That is above and beyond what they could've done. Really though what storytelling is medicine for is the style of MMO's I'm simply going to have to accept. And that is running around from quest to quest, killing monsters, getting loot, rinse and repeat. But if you provide me with a good enough context and interesting reason to slay some Womp Rats I will do it. And who knows maybe the looting and quests will actually be quite good and subvert a little what I have come to expect.

Player Housing/Guild Halls/Cities
Star Wars Galaxies was the king of this. People could actually put towns and their own houses up around the planet. It was quite the sight to go adventuring and happen upon a house out in the sticks, walk in and see the guys trophies set up. Or go to a large town and see how the people decides to set it up with all sorts of cool shops. FFXI, dark Age of Camelot and others did this to varying degrees, but that level of freedom found in SWG has yet to be matched. This also plays into the economy of a game. Setting up a system where players can setup real in-game shops would be really cool. Letting the builders customize their pieces to create this name recognition on armor etc. is quite the way to encourage people to really treat making items as an art over a chore.

Travel
This one is soooo tough especially when it comes to something like Star Wars. A series (and genre) that for me has a large amount of interest in the vehicles and travel between locations. A New Hope was basically a ensemble piece set in a ship that flies through space all day. Actually traveling through space with a group of people is an important part of many science fiction films, and so far no game has gotten that part right, and I honestly don't expect The Old Republic to. The amount of space that would need to be created might be too much. And really I don't think it's required for the game to still be good. A guy can dream though right?

Vehicles
This sort of ties into the travel. Player vehicles and transport will probably be a part of the game as mounts are such a huge deal with WoW. Plus SWG had them eventually too. But flying or space vehicles sadly seems unlikely. Doesn't the new WoW expansion have flying mounts though? hmmm...

Class Systems
I don't think this applies to The Old Republic, but I loved the Job System in FFXI. I don't know about you, but I hate recreating characters or re-specking (sp? see how I never did it so I can't spell it!). Having one character who can learn everything (and switch out jobs) is awesome. However, this idea has sort of gone the way of the Dodo with the introduction of achievements. Now there is this (maybe irrational) comfort in knowing that you have proof of something you did with your last character. But more specifically in The Old Republic every class you choose and every character you make matters. Every choice you make will change the story. So you might as well just make a new character anyways. You might want to play as a female and hear a completely different voice. I find it interesting how I used to rail on this point all the time, but now I don't really care.

There are plenty of other design choices to talk about, but those are the ones that kept me awake at nights thinking about why I was able to enjoy SWG despite its complete and utter shit of a quest system, and yet not continue to play WoW with it's quality design choices. Or maybe I didn't make sense at all. If that's the case I'm sorry. I am a walking contradiction.

Sorry I just had to get all those thoughts out.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Number 2 said:
Bioware is the kind of studio where a year can go by without any major releases. 2008 just had the Sonic game. And there was almost 2 years between Jade Empire in 2005 and Mass Effect in 2007 with no releases at all. i might just be wrong and TOR might come out 2010 holiday season but i just dont see it happening. Hopefully release date info will be coming soon.

They were that kind of studio. Ever since the EA buyout, they've gotten a lot more talent and can release titles every year. That's why Dragon Age is releasing at the end of this year, ME2 is releasing somewhere between early and middle of next year, and apparently SWTOR is releasing in 2010.

Let's just hope that it doesn't produce a drop in quality from BioWare because of their releasing so many titles consecutively.
 

laserbeam

Banned
Well TOR team is an independant studio from the rest of Bioware. Bioware Austin is made up mostly of former SWG Developers and Producers from PRE NGE. So Biowares single player games have no quality impact due to TOR.

Bioware does have alot of very high expectations to live upto from fans though when it comes to aspects they want to see carried over from Galaxies.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
laserbeam said:
Well TOR team is an independant studio from the rest of Bioware. Bioware Austin is made up mostly of former SWG Developers and Producers from PRE NGE. So Biowares single player games have no quality impact due to TOR.

BioWare Austin still has the lead from the first KOTOR game and the writer, Drew Karpyshyn (who wrote the storyline for the first KOTOR game) is handling parts of SWTOR's story as well.

It has experienced talent as well as some new faces. I just hope they're not spreading themselves too thin between the three projects (but they do have a lot more new talent ever since that EA buyout and their acquisition of the Austin studio).
 

Vlodril

Member
Damn that game is so far away yet.. shouldnt watch all these videos they just make want to play NOW. I was sceptic about they manage to enrichen the go there do this come back thing all MMO's have but the game seems very atmospheric. The full voice thing helps alot. I just got single player with co-op out of the sith & bounty hunter mission. Brilliant.

Will be nice to see some more details on more key mmo parts though like pvp , loot, economy and housing (please be in there).
 
Just watched part 1 (slow internet connection) IGN video. The graphics, for a MMORPG game, look great in my opinion. The art, and especially when the bounty hunter character walks out of the building into the terrain of hutta, look really good, and I thought it captured the overall feeling of how the planet would be like in a star wars universe.

Anyway what really caught my eye was the animation, the combat looks brilliant I think. It's one of my biggest gripes with MMORPG's is their crappy animation and combat, which takes away from the immersiveness.

So far from what I have seen, a massive thumbs up. This could actually be a game that would tempt me back to the genre since WOW.
 
midwestern_stylings said:
Just watched part 1 (slow internet connection) IGN video. The graphics, for a MMORPG game, look great in my opinion. The art, and especially when the bounty hunter character walks out of the building into the terrain of hutta, look really good, and I thought it captured the overall feeling of how the planet would be like in a star wars universe.

Anyway what really caught my eye was the animation, the combat looks brilliant I think. It's one of my biggest gripes with MMORPG's is their crappy animation and combat, which takes away from the immersiveness.

So far from what I have seen, a massive thumbs up. This could actually be a game that would tempt me back to the genre since WOW.

I have always been interested in this game but wow, those videos have taken my anticipation to a whole new level.
 

rainer516

That crazy Japanese Moon Language
Cartman86 said:
words words words

Sorry I just had to get all those thoughts out.

I like the part when the laser swords go shprong.

I think most folks just want WoW with a Star Wars skin.
 

Lucius86

Banned
This is the only MMO I would be interested in playing - after 3 months of WoW, 1 month of LotrO and 2 of AoC, the genre for me needs to move on, and Bioware Austin SEEM to be doing this with their focus on story and intriguing quests. If they can make grinding interesting, they will have a hit.

I am glad loads of you want to be a smuggler, because I was worried everyone would want to be a Jedi/Sith warrior and the game would have an unbalanced population.

But I am a Bioware fanboy, so no matter what happens I will definitely buy it day one.
 

Neki

Member
After watching the walkthrough, I liked the dialogue options and the story was cool too. The gameplay for shooting still looks like it needs work though, doesn't look too natural. Also, the difficulty has me worried. Though I do kinda agree with the heroics of a "star wars hero", it seemed all too easy for the Sith to rip through everybody. He barely lost any HP, even when fighting against the Jedi Knight. I hope the difficulty will ramp up.
 

markot

Banned
Ultimoo said:
After watching the walkthrough, I liked the dialogue options and the story was cool too. The gameplay for shooting still looks like it needs work though, doesn't look too natural. Also, the difficulty has me worried. Though I do kinda agree with the heroics of a "star wars hero", it seemed all too easy for the Sith to rip through everybody. He barely lost any HP, even when fighting against the Jedi Knight. I hope the difficulty will ramp up.

He probably had god mode on for ze walk through vid. Didnt lose much health at all, even during the 'boss' fight.
 

Arnie

Member
I usually hate MMOs. This game looks to be the single greatest game ever made.

I am at the point, as a serious Kotor fan, that I am glad Bioware decided to make Kotor 3 an MMO. This looks just as good if not better than anything I could have imagined for Kotor 3. Can't wait.
 
Ultimoo said:
After watching the walkthrough, I liked the dialogue options and the story was cool too. The gameplay for shooting still looks like it needs work though, doesn't look too natural. Also, the difficulty has me worried. Though I do kinda agree with the heroics of a "star wars hero", it seemed all too easy for the Sith to rip through everybody. He barely lost any HP, even when fighting against the Jedi Knight. I hope the difficulty will ramp up.

As Markot said, that was probably just for the demo, they would've just wanted to show the enviroments/combat/story elements and such without having to worry about dieing.


Lucius86 said:
I am glad loads of you want to be a smuggler, because I was worried everyone would want to be a Jedi/Sith warrior and the game would have an unbalanced population.

I can't see the population of the game NOT being unbalanced, I imagine the majority of people who get this will pick Jedi/Sith especially at launch. However I'd hope BioWare anticipate this and maybe put some restrictions on it?

Personally I'm hoping I can make a sassy female Twi'lek Bounty Hunter. :D
 

Redbeard

Banned
Arnie said:
I usually hate MMOs. This game looks to be the single greatest game ever made.

I am at the point, as a serious Kotor fan, that I am glad Bioware decided to make Kotor 3 an MMO. This looks just as good if not better than anything I could have imagined for Kotor 3. Can't wait.

You must not have much of an imagination.
 

Arnie

Member
Redbeard said:
You must not have much of an imagination.
No I just have too big an imagination that now I have seen how a Kotor game with so much content and Co-operative quests can be greater than a single player RPG. It is all subjective however despite never playing a single MMO, that developer wa;lkthrough ticked every box I would have wanted for a Kotor sequel. I love the art and graphics and the comabt looks like a step up from previous Kotor entries. What's not to like?

Lucius86, awesome avatar. I am so starting as a sith in this game.
 

Dega

Eeny Meenie Penis
This is the only game I am genuinely excited for. I haven't felt this way about a game for awhile.
 

Scrow

Still Tagged Accordingly
the fully voiced cinematic stuff really doesn't do it for me. don't particularly care about it.

the smuggler gameplay was interesting though. cover mechanics in an MMO? I wonder if it's all done procedurally, or if props simply have a embedded code which flags them as cover. i can't imagine level designers would have to manually put cover scripts/triggers all over the world themselves. that would just be an insane amount of work.
 

Blackface

Banned
Redbeard said:
You must not have much of an imagination.

You can't do as much on a single player console game as you can on an MMORPG. So people who really wanted a new KOTOR to be huge, in-depth, long, complex etc.. are going to like an MMORPG version far more then a 12 hour console game.
 

Neki

Member
I'm hoping they make you do a really long quest to build your first lightsaber or something, but I doubt that as most people would want it right off the bat so they can go *whoosh whoosh*
 
This looks more like KotOR than I was expecting. It really sucks to have games like this come out when you get older and gain more responsibility. I don't know if I have enough time to focus on an mmo, but I'll see if I can make room to give this one a shot. Looks fantastic.
 

fanboi

Banned
Dark FaZe said:
This looks more like KotOR than I was expecting. It really sucks to have games like this come out when you get older and gain more responsibility. I don't know if I have enough time to focus on an mmo, but I'll see if I can make room to give this one a shot. Looks fantastic.

Get kids now, by the time the game is at its peak, your children will take care of them self and you can relax and play a bit! :)
 

Scrow

Still Tagged Accordingly
Darklord said:
The walking looks a bit weird though.
it's because the upper body remains completely rigid and straight. there needs to be swaying in the shoulders, bending of the back, movement in the neck/head, pivoting from the hips etc.
 

falastini

Member
I'm still not into the player models, mainly the heads. The environments look great though. I get the KoTOR Co-op feeling from watching this videos rather then a MMO. That's not necessarily a bad thing. They still have a lot to show.

I can't wait to see how this turns out.
 

Lucius86

Banned
randomlyrossy said:
I can't see the population of the game NOT being unbalanced, I imagine the majority of people who get this will pick Jedi/Sith especially at launch. However I'd hope BioWare anticipate this and maybe put some restrictions on it?

Personally I'm hoping I can make a sassy female Twi'lek Bounty Hunter. :D

I dont think you can put restrictions on the number of players, but you definitely can big up some of the other characters in the marketing department - which so far they have done, announcing no force-sensitive classes to date. But we shall see closer to release time. This right now is a concern for me.

Arnie said:
No I just have too big an imagination that now I have seen how a Kotor game with so much content and Co-operative quests can be greater than a single player RPG. It is all subjective however despite never playing a single MMO, that developer wa;lkthrough ticked every box I would have wanted for a Kotor sequel. I love the art and graphics and the comabt looks like a step up from previous Kotor entries. What's not to like?

Lucius86, awesome avatar. I am so starting as a sith in this game.

Thanks! I stole it from deviant art however whilst looking at some cool fanart from KotoR 1 - it is indeed a great pic. However, im a goody goody and with probably roll a Jedi :p

I do agree with you Arnie; at first I was annoyed the next KotoR was to be an MMO - but now I am realising the greater scope that is possible by doing what Bioware has done, and it could result in a classic with one of my most favourite franchises. Apart from the original dodgy art style, everything I have seen has been ranging from positive to 'FUCK YES'.
 
There's a lot in the preview that I saw that looks really good. It looks like they mashed together several different KOTOR single player stories into one game.

What concerns me though is all aspects directly tied to an MMO. The fact that some other player can be deciding my story actions like in that flashpoint bugs me. What if i wanted to save the captain but i didn't get the luck of being in control of the dialog at that time and some random guy i grouped up with to do the instance like flashpoint did. Now whole quest lines have been changed (by their claim) and it was a choice, but not mine.

I'll probably try to play this as a solo character as much as possible, which will then make it as close to KOTOR1 as possible
 

Arnie

Member
Lucius86 said:
I do agree with you Arnie; at first I was annoyed the next KotoR was to be an MMO - but now I am realising the greater scope that is possible by doing what Bioware has done, and it could result in a classic with one of my most favourite franchises. Apart from the original dodgy art style, everything I have seen has been ranging from positive to 'FUCK YES'.
I hope one of the big quests in the game will have like 30 sith versus 30 jedi, imagine all those looted lightsabers. It could look similar to the CG trailer.

I like how the different classes can help each other out ie. The Bounty Hunter can set fire to the Jedi whilst he is fighting the sith. I also hope the Exp gained in combat is shared with all the quest members. In that video it seemed the sith was dealing a lot of killing blows due to being able to engage in combat quickly. The Bounty Hunter should get equal experience.
 

Lucius86

Banned
Arnie said:
I hope one of the big quests in the game will have like 30 sith versus 30 jedi, imagine all those looted lightsabers. It could look similar to the CG trailer.

I like how the different classes can help each other out ie. The Bounty Hunter can set fire to the Jedi whilst he is fighting the sith. I also hope the Exp gained in combat is shared with all the quest members. In that video it seemed the sith was dealing a lot of killing blows due to being able to engage in combat quickly. The Bounty Hunter should get equal experience.

I would presume it will share out the XP fairly in parties depending on the buffs of various players, damage/healing done etc. like other MMOs. Even on release, if this is not implemented they will most likely update it to accomodate it when people start complaining about it.

I am sure some of the PvP quests will involve massive Republic vs. Sith battles similar to that in the trailer - everything shown in that trailer points to in-game elements (lightsabre stances, force powers, classes, weapons, armour...). And damn there better be some epic music to accompany these moments!

Which brings up a question - has any word been said about who will be composing the music???

The more I think about it, the more potential I can see with this game - damn it!! I want this game alrady!
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I remember when this game was looked down on but now there seems to be universal praise from this forum. Weird.

It might be because the people who looked down on it aren't looking at this topic, but the game certainly has come a long way from the perception it used to have.

I've always been excited for it mainly because of my experience with WoW and how the lack of story/personal narrative really made the gameplay feel dead to me. Hopefully this MMO will change things.
 

Lucius86

Banned
Shrinnan said:
I remember when this game was looked down on but now there seems to be universal praise from this forum. Weird.

It might be because the people who looked down on it aren't looking at this topic, but the game certainly has come a long way from the perception it used to have.

I've always been excited for it mainly because of my experience with WoW and how the lack of story/personal narrative really made the gameplay feel dead to me. Hopefully this MMO will change things.

People hated the art style and the graphics - and most of them were predominantly console players used to the current-gen lighting and shadow techniques. They also wanted the game to be released on their console and did not expect the game to be an MMO.

Admittedly, the early shots were poop, and the art style was too cartoonised (huge lightsabres anyone?), but since then everything unveiled HAS been positive information. Secretly, I think we all want another new and fresh WoW - this could be it.
 
Trax416 said:
You can't do as much on a single player console game as you can on an MMORPG. So people who really wanted a new KOTOR to be huge, in-depth, long, complex etc.. are going to like an MMORPG version far more then a 12 hour console game.

Not true. A console game is not limited by the MANY issues that an MMO has to contend with, not to mention the the length of an MMO does not directly correlate to the amount of playable content that it has.

Also, where did you get 12 hours from? At the least it would be a 30-40 Hour affair, and that is not counting, DLC and the like.

Lucius86 said:
People hated the art style and the graphics - and most of them were predominantly console players used to the current-gen lighting and shadow techniques. They also wanted the game to be released on their console and did not expect the game to be an MMO.

Admittedly, the early shots were poop, and the art style was too cartoonised (huge lightsabres anyone?), but since then everything unveiled HAS been positive information. Secretly, I think we all want another new and fresh WoW - this could be it.

Speak for yourself. I am bot a console and PC player and i really dislike the idea. And this is where the issue lies. The people who, like me, really wanted and STILL want KOTOR 3, would not mind this project dying instantly.

The thing is though, despite the fact that we do not want it, it is happening, and it looks good (Barring the shitty art, animations and graphics. Am not partial to the environments either, but many like them). So while we are not happy, there is no reason to continue to malign what looks to be a goddamn good game.

I would kill for an offline mode though.
 

Darklord

Banned
Trax416 said:
You can't do as much on a single player console game as you can on an MMORPG. So people who really wanted a new KOTOR to be huge, in-depth, long, complex etc.. are going to like an MMORPG version far more then a 12 hour console game.

Kotor was more like 40 hours.
 
Lucius86 said:
I dont think you can put restrictions on the number of players, but you definitely can big up some of the other characters in the marketing department - which so far they have done, announcing no force-sensitive classes to date. But we shall see closer to release time. This right now is a concern for me.

I think they they put a restriction of there only being X number of Jedi/Sith on each server it would make it less of an annoyance that everyone would be picking those classes. I mean from a story standpoint if nothing else there probably shouldn't be more Jedi running around then everyone else.

Still it's a minor thing in the long run, I still can't wait to play this. Honestly I think I'll be more likely to do "raids" and the like in this game (I never did anything like that when I played WoW and had no interest in it) if only because they will be very story focused and I love the KoToR/Star Wars story or heck any story told by BioWare.
 

qwerty2k

Member
Make the Jedi an elite class? ie, you have to complete the game/level to a certain level with another character to unlock the ability to create a jedi character?
 

Lucius86

Banned
randomlyrossy said:
Still it's a minor thing in the long run, I still can't wait to play this. Honestly I think I'll be more likely to do "raids" and the like in this game (I never did anything like that when I played WoW and had no interest in it) if only because they will be very story focused and I love the KoToR/Star Wars story or heck any story told by BioWare.

If the end game remains story focussed, and the gameplay keeps me entertained, then yes I may actually put in the effort to raid too :D
 

onken

Member
Lucius86 said:
KotoR took around 30 hours for me.

But what a 30 hours it was. Was so awesome being a super-light dude taking on that master and his apprentice at the same time on my own. Thank god one of them got stuck on some architecture while I polished the other one off, otherwise I'd have been fucking dead :lol
 

Lucius86

Banned
onken said:
But what a 30 hours it was. Was so awesome being a super-light dude taking on that master and his apprentice at the same time on my own. Thank god one of them got stuck on some architecture while I polished the other one off, otherwise I'd have been fucking dead :lol

Yep, in my top 5 games of all time. TOR has a lot to live up to!!!!
 

Arnie

Member
qwerty2k said:
Make the Jedi an elite class? ie, you have to complete the game/level to a certain level with another character to unlock the ability to create a jedi character?
In the time period of the game Jedi and Sith were rife in the galaxy. Bioware have already stated that Jedi or Stih are two of the starting classes in the game.

There will probably be massive differences in a Sith apprentice and a Sith Lord however. It won't just be whoever has a lightsaber wins. Bioware have done a great job of making the other classes seem valuable also. Just look at the bounty hunter, he was big and muscly and had a flamethrower on his arm, not to mention the armour he will be able to recieve and his jetpack.

It depends on how they make us pay. If it only costs a small fee to have mutliple characters then I could imagine people having many different characters to experience completely fresh gameplay experiences.
 
bloodforge said:
Have they said anything on what races we will be able to play as?

Not that I'm aware of, human seems to be the only confirmed one. But the cinematic trailer showed what appeared to be a Twi'lek bounty hunter aswell as a few different species Jedi.

I'd have to imagine that the main races will be covered but limited (kinda like WoW) to different classes. No Jedi Wookiees that sort of thing.
 
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