Deadly said:Excited for the game. However, the full VO is not entirely a good thing. We're going to have to hear those alien languages over and over again. It was tireing enough in KOTOR already, I can't imagine in an MMO...
Freyjadour said:This looks so scripted. It looks nice as a single player experience, but I just can't see it panning out as an MMORPG. Diablo is more what the online portion feels like.
Smuggler better have more tricks up it's sleeves than what was shown. A cover system is fine, but how much use would that be in an end game raid?
Bioware is going to have to blow my mind with reimagining how an MMO works if this is going to work, be balanced, and make me pay a subscription fee for more than the time it takes to reach max level and end game.
BattleMonkey said:I see people bitching are all expecting Star Wars WoW edition.
You want WoW, go play WoW. I rather not play a reskinned MMO
Dark FaZe said:This is fair. But like you already said these guys are in the business of trying to make some money. They are going to need to have something to keep people paying for as long as is possible.
BattleMonkey said:I see people bitching are all expecting Star Wars WoW edition.
You want WoW, go play WoW. I rather not play a reskinned MMO
Trax416 said:You were looking at a lowbie Smuggler. Go play a low level toon from any other MMORPG and they are just as limited. Imagine making a video of a level 7 Warrior and trying to tell people to buy World of Warcraft. :lol :lol :lol
Also, it wasn't very scripted. This is the same demo they let the press play and do whatever they want in. A lot of it is cut out of course, but it's the same demo most of the hands on came from. Except they obviously goto play an entire full mission and go/do as they please in it.
randomlyrossy said:Judging by what's being said about the story I have to imagine that at some point we'll get an all out war between the two sides, which should be pretty epic.
I'm rewatching these videos just now and man it really does look awesome, I just wish I could play it right now
Azih said:I think anyone expecting another WoW or the second coming of SWG is going to be pretty disappointed. It seems like they're going more for a KOTOR III Online! approach.
Oh yeah, I'm just saying that from what I can see the game is going to feel a lot more like KOTOR than WoW or SWG, they have said that you can solo through most of the game which is completely not the case with the comparision MMOs. Heck it's why I'm interested as a primarily SP gamer.Darklord said:If you notice the loot, the lightsaber has strength and endurance stats on it. Don't be fooled, this game is still going to be a lot like an MMO. I just hope it's not too similar to games like WoW.
Azih said:I think anyone expecting another WoW or the second coming of SWG is going to be pretty disappointed. It seems like they're going more for a KOTOR III Online! approach.
Azih said:Oh yeah, I'm just saying that from what I can see the game is going to feel a lot more like KOTOR than WoW or SWG, they have said that you can solo through most of the game which is completely not the case with the comparision MMOs. Heck it's why I'm interested as a primarily SP gamer.
Raide said:The dialogue seems to be the main marker for a KOTOR game. Anyone that plays an MMO for any length of time will be skipping all of that wonderful dialogue after the first time they hear it.:lol I really cannot see the point of touting "Full speech" for an MMO, unless they are looking at it from a Guild Wars type angle where you take smaller teams through missions and experience the story that way.
Everyone knows that MMO's take shape once you hit the level cap and I am sure KOTOR MMO will be no different, my only concern is the combat. Even the Sith looks pretty boring and the epic Jedi duel was typical toe-to-toe combat, seen in pretty much every MMO out there.
This is a complaint I have about nearly all MMO's, including WoW. Combat just feels so weak and disconnected. Where is the feeling of power? Why is there no force behind these heroic blows?
Sorry, MMO rant off. :lol
I really hope they have a Beta for KOTOR MMO because it will be good to see first hand how they have integrated KOTOR into a believable and workable MMO world.
Asmodai said:Because of competition, or the lack thereof. WoW's combat is boring and feels weak, so there's no reason for the competition to make their combat any different. Same reason the game is sub-par in the visual and audio sense.
Darklord said:While it sounds good, Blizzard said something very similar too.
Mike G.E.D. said:World of Warcraft is like the most solo-friendly MMO out there..
Darklord said:It wasn't solo friendly at all when I played it. Sure you can do lv20 barrens quests by yourself but the higher you get, the more and more elite quests there were. By lv50 in you weren't running instances then you were fucked and had such pathetic gear you'd be useless in raids and PvP.
Malfunky said:You must have had bad luck then. WoW is amazingly soloable, and has been increasingly so. You've always been able to get to the level cap without any help. And by the time you get to raids and pvp, you aren't in the solo game anymore. If you want to be geared for group content, do group content. You can't complain about that.
I'm sure TOR will be even more suited for solo play, considering each class gets it's own KOTOR-style storyline. I'm positive this game will be completely soloable outside of end-game and any "dungeon" content.
Raide said:I have played so many MMO's over the years and combat is always the weakest part of it for me. It really does frustrate me. Maybe I am on my own, but I would kill for an MMO than had the combat feedback that Soul Calibur has. Give me the blocking, the parries, the skilful dodges and bonecrunching attacks. Give me an MMO that is more about skill and less about stats/gear/time.
Maybe in a few years...:lol
*Edit* Sorry for going OT.
Asmodai said:Because of competition, or the lack thereof. WoW's combat is boring and feels weak, so there's no reason for the competition to make their combat any different. Same reason the game is sub-par in the visual and audio sense.
ntb825 said:I really hope this game doesn't have stiff PC requirements.
They've said from the beginning that their goal is to make it run on a very, very large amount of computers.ntb825 said:I really hope this game doesn't have stiff PC requirements.
No they won't, Bioware said it would have low enought requirements to work on a large range of computers.DaPHanTomMeNace said:Thats the game in its ALPHA stage. The PC reqs are gonna be ridiculous
Freyjadour said:Ah, the influx of the TOR Defense Force begins. Quick, make sure you disregard every logical discussion and turn into a firey inferno of rage everytime someone mentions WoW in a positive light. And be sure to eventually turn this thread into discussions about why WoW is bad as opposed to why TOR is good, because you know...that's a really good reason to play a game.
Asmodai said:Because of competition, or the lack thereof. WoW's combat is boring and feels weak, so there's no reason for the competition to make their combat any different. Same reason the game is sub-par in the visual and audio sense.
BattleMonkey said:Quick, put words in my mouth that were never said!
Yes I'm on the defense force of a game I've never played, lets ignore the fact that we have two WoW accounts in our household and been playing for over 3 years now.
Guess what buddy, what I said was absolutely true. I look forward to TOR, and I hope it's nothing like WoW, as I already play it. Too many MMOs come out and I've tried which try to just be WoW hidden underneath a different skin. If TOR is nothing more than a copy of WoW with lightsabers, then why the fuck would I even bother to stop playing WoW?
BattleMonkey said:The scriptedness makes me wonder if most quest/story material will be like that while other aspects of the game will be open ended? Lot of unknowns about the game, but also kind of like the idea of more scripted aspects instead of wondering around to camps of mobs that you randomly kill.
Freyjadour said:Unfortunately, the idea of an MMO is that of an open world experience. This is one of the things that was so impressive about WoW at launch.
Malfunky said:Some of you people are unreasonably cynical.
Do you think Blizzard and other developers sit around saying, "Let's not bother make the game more fun?" Combat in WoW, for one, has evolved drastically since launch. I had more fun leveling my Warrior to 80 than I ever have playing that game because, aside from all the great new content, what they did to the combat system made the game more fun. And honestly, what sort of competitor to WoW would not want to, you know, surpass WoW? That just doesn't make any sense.
I don't know where you're getting your "sub-par audio" idea from. You do know how large this is as a voice over project, don't you? But this "sup-par visual" thing is one of the best things WoW has done for PC gaming. The market is more than just the hardest of hardcore. This is an open platform. People don't have the same specs across the board like on consoles, so developers cannot afford to market such massive projects niche audiences anymore. They have to make their games not as technical showcases, but as impressive demonstrations of art. That's why games like WoW, Wind Waker, and many many 2D games still look very appealing. You can argue how bad you think it looks all you want, but the fact that people still commend WoW after all these years is proof not only of a good business decision, but of artistic talent.
What I would offer is that, there are some very important distinctions to be made between a game like Soul Calibur and an MMO. I'll point out one that I think is the biggest.
One game is based entirely on combat, the game's single gameplay system. Progression is defined by an increase in skill and pure dedication to that single system. An RPG, by definition, has multiple systems. There is so much more to be updated and to keep your playerbase interested, and to keep them wanting to progress. The world, the story and characters, itemization, combat, and all of its other systems have to be balanced and developed almost equally based on character progression. It's much more feasible to disperse and quantify such content with statistics and dice rolls and leveling mechanics as opposed to pure skill. How do you balance a game when the only difference between a newbie and Elwynn Forest versus a veteran player fighting the Lich King when there is literally no difference between their characters? Why even develop newbie content when everybody would have the chance at any time to do the latest and greatest content for the best reward?
It's a matter of balance, progression, content and focus. It's not as easy as it sounds. But progress towards deeper combat has been made, there's no doubt about that.
ACE 1991 said:Regardless of all of this, WoW is still a ridiculously easy game that is getting easier and easier.
I still think a Mass Effect console MMO is a logical choice for them after Mass Effect 3 as they'll have the experience from both the ME trilogy and the TOR MMO to make an even better experience on the consoles, one that doesn't have to sacrifice graphics either.PseudoKirby said:Replaying KOTOR right now, and with seeing these screenshots are making me melt...
although I am still on the "this should have been KOTOR3" bandwagon..
KOTOR3 with a Mass Effect MMO would have been better
infinityBCRT said:I still think a Mass Effect console MMO is a logical choice for them after Mass Effect 3 as they'll have the experience from both the ME trilogy and the TOR MMO to make an even better experience on the consoles, one that doesn't have to sacrifice graphics either.
ACE 1991 said:Regardless of all of this, WoW is still a ridiculously easy game that is getting easier and easier.
Metalic Sand said:Im hoping for some good community type stuff which is what made OG SWG good.
Good crafting classes, Good ways to sell stuff, Housing system. Non combat stuff would be nice besides crafting but i could live without.
If they dont add a housing system i will be VERY disappointed
ntb825 said:I really hope this game doesn't have stiff PC requirements.
laserbeam said:Though I do see a potential Mass Effect MMO depending on what happens with 3.
infinityBCRT said:My thoughts on the gameplay walkthrough:
- This game does give me a very KOTOR 1/2 vibe, but maybe a bit too much
- Some of the fighting animations look like they are straight from KOTOR (especially the lightsabre attacks)
- Environments look okay
- People look butt ugly. Even the humanoid robot looks ugly. I don't understand this "stylized realism" they are going for. Even the old models from KOTOR hold up better than these.
- Why did they show multiplayer with 2 characters who look and sounded the same? That was kinda dumb. I didn't even notice the switch over to the other character.
- Multiplayer conversations on the other hand are really cool
- The GUI makes the game look very cluttered/unattractive. The original KOTOR UI is much nicer. If they could figure a way to make it look a little sleeker like KOTOR it would be much better.
- How do you decide who you are fighting in combat? I think instead of having numbers you have to press it should allow you to do it KOTOR style by clicking icons on screen beside the NPCs to queue up attacks.
- Overall the game does look like what a KOTOR 3 would have been if they made it right after KOTOR 2 but this game omits some of the great strides they made with Mass Effect with the real time combat and stunning photo realistic visuals. I don't want to touch MMOs with a 10 foot pole but I think I'll probably play this game because it does a lot of things that I'd want form a KOTOR 3 but I'd still much rather prefer to see a real KOTOR 3 with visuals like Mass Effect.
Malfunky said:
And they should?Malfunky said:I recently played through KOTOR1+2 and as much as I love those games, I gotta say.. those characters really don't hold up. :lol