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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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water_wendi

Water is not wet!
Arnie said:
It depends on how they make us pay. If it only costs a small fee to have mutliple characters then I could imagine people having many different characters to experience completely fresh gameplay experiences.
i doubt that having multiple characters will require a fee. This would be a mistake when classes supposedly have entire story segments dedicated just to that class. Bioware has even said this isnt KoTOR 3, but 3/4/5/6/etc because of how each class has a different story to tell.
 

Lucius86

Banned
Arnie said:
It depends on how they make us pay. If it only costs a small fee to have mutliple characters then I could imagine people having many different characters to experience completely fresh gameplay experiences.

Eh? We have to pay a bigger subscription for to play more characters? That would be something Activision do......
 

Arnie

Member
Lucius86 said:
Eh? We have to pay a bigger subscription for to play more characters? That would be something Activision do......
I have never played an MMO before and simply assumed that's what they make you do, pay per accounts. It would be stingy but then again EA may know that they could make a fortune from having people pay a small fee per individual character. It would be shit though. I want a sith and a bounty hunter.
 
Arnie said:
I have never played an MMO before and simply assumed that's what they make you do, pay per accounts. It would be stingy but then again EA may know that they could make a fortune from having people pay a small fee per individual character. It would be shit though. I want a sith and a bounty hunter.

Nah you usually get a fair amount of character slots per account, I think with WoW it's 8 or 10. All you should need to pay is a montly subscription.
 

water_wendi

Water is not wet!
Arnie said:
I have never played an MMO before and simply assumed that's what they make you do, pay per accounts. It would be stingy but then again EA may know that they could make a fortune from having people pay a small fee per individual character. It would be shit though. I want a sith and a bounty hunter.
Most mainstream MMOs dont charge you extra for additional characters. Most have a set amount of characters you can create per server.
 
Most MMOs have 8 to 10 slots per server, though a few only give you 8 total(and I avoid those). Square is the worst, only giving you 1 for FFXI then charging you for more.

I'd expect this one to go the 8-10 per server route.
 

acanaday

Dev - Bioware Austin
Glad most people seem to enjoy the environments so far. It's nice to read though what people's first impressions are.
 

Snaku

Banned
I had my reservations when Bioware announced that the next KotOR was to be an MMO, but I tried to keep an open mind. After watching that walkthrough on IGN, I'm completely sold on this game. It almost looks exactly like how I expected KotOR 3 to look like. I'm completely satisfied with the story driven gameplay on display here, and I think it's pretty cool how if you have more than one real person in your party that everybody gets a say in the dialog/story. Really cool stuff.

WoW only managed to hold my attention for a few months, and SWTOR makes it look simply archaic. The game makes me want to play each class to completion just for the different experiences and story. EA & Bioware will have my money once again.
 

vertopci

Member
On the topic of a GAF guild, it would never work because half of us would want to PvP and the rest PvE. Prolly work out better if we had both a PvP guild and a PvE guild.
 

Arnie

Member
acanaday said:
Glad most people seem to enjoy the environments so far. It's nice to read though what people's first impressions are.
Do you work for Bioware?

Thanks guys for the MMO info, I had no idea you usually get multiple character slots. Can't wait now. I hope there is an epic quest to get your first sith robe.
 
gketter said:
What concerns me though is all aspects directly tied to an MMO. The fact that some other player can be deciding my story actions like in that flashpoint bugs me. What if i wanted to save the captain but i didn't get the luck of being in control of the dialog at that time and some random guy i grouped up with to do the instance like flashpoint did. Now whole quest lines have been changed (by their claim) and it was a choice, but not mine.

I'll probably try to play this as a solo character as much as possible, which will then make it as close to KOTOR1 as possible


You know I hadn't really thought of that. I would have to think there's more to it than one player getting to make one choice and the other getting to make the next choice later on. Maybe some kind of vetoing system? Or you only get paired with people of a certain Lightside/darkside alignment?

Or maybe they just expect you to do this stuff with friends or solo? Guess we just need to wait and find out, you make a good point though.
 

laserbeam

Banned
The enviroments are great. The game has a hint of Modern SWG to it as far as style goes. Just more info on the MMO aspects would be great
 

Lucius86

Banned
acanaday said:
Glad most people seem to enjoy the environments so far. It's nice to read though what people's first impressions are.

I have not said anything yet about the environments, but I must agree that they are looking rather tasty. I think they are the most visually appealing aspect of the game so far!

Keep up the good work!!!
 

squinters

astigmatic
Snaku said:
I had my reservations when Bioware announced that the next KotOR was to be an MMO, but I tried to keep an open mind. After watching that walkthrough on IGN, I'm completely sold on this game. It almost looks exactly like how I expected KotOR 3 to look like. I'm completely satisfied with the story driven gameplay on display here, and I think it's pretty cool how if you have more than one real person in your party that everybody gets a say in the dialog/story. Really cool stuff.

WoW only managed to hold my attention for a few months, and SWTOR makes it look simply archaic. The game makes me want to play each class to completion just for the different experiences and story. EA & Bioware will have my money once again.


But why is it that all the aspects you're excited for could have been done in a KOTOR 3 with co-op, but now you're paying monthly fees to do it. In fact, everyone here is saying how this is the best mmorpg, when they haven't shown anything about that part.

Not saying it's bad to be excited, what's shown really does look good, I just want to see massively multiplayer part.
 

Snaku

Banned
Lucius86 said:
I have not said anything yet about the environments, but I must agree that they are looking rather tasty. I think they are the most visually appealing aspect of the game so far!

Agreed, Korriban and Nal Hutta are gorgeous.
 

Lucius86

Banned
squinters said:
But why is it that all the aspects you're excited for could have been done in a KOTOR 3 with co-op, but now you're paying monthly fees to do it. In fact, everyone here is saying how this is the best mmorpg, when they haven't shown anything about that part.

Not saying it's bad to be excited, what's shown really does look good, I just want to see massively multiplayer part.

What has been showcased so far is what makes TOR different from other MMOs - no point highlighting what makes the game the same as the competition!!!
 

laserbeam

Banned
Lucius86 said:
What has been showcased so far is what makes TOR different from other MMOs - no point highlighting what makes the game the same as the competition!!!

Thats really not true. Galaxies for instance did things most MMOs even now still havent done and many of those features alot of people are expecting to see in TOR. I know quite a few people who migrated from SWG to WoW and are eager to migrate to TOR if they can get the features in it that SWG had.

SWG made being a crafter interesting and fun for instance. The whole community run cities etc remain a staple of SWG only basically. I applaud the emphasis on heres what we are bringing to the genre but at the same time they have not even hinted at the staples of the genre and gameplay shown so far seems to be KOTOR Co-Op
 

Lucius86

Banned
laserbeam said:
Thats really not true. Galaxies for instance did things most MMOs even now still havent done and many of those features alot of people are expecting to see in TOR. I know quite a few people who migrated from SWG to WoW and are eager to migrat to TOR if they can get the features in it that SWG had.

SWG made being a crafter interesting and fun for instance. The whole community run cities etc remain a staple of SWG only basically.

For me, what they have highlighted is the voice acting and the story being a central element of the experience - I never played SWG, but from what I know this was not present for that game.

Officially, not too much else has been confirmed....
 

squinters

astigmatic
Lucius86 said:
What has been showcased so far is what makes TOR different from other MMOs - no point highlighting what makes the game the same as the competition!!!


The point I was trying to get across was asking why the RPG aspect warranted the MMO part. As of now, they seem like two different games.
 

BrettWeir

Member
With Mythic on board, I am praying they learned from the disaster that Warhammer was in the PvP department, and follow the DAoC model.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
acanaday said:
Glad most people seem to enjoy the environments so far. It's nice to read though what people's first impressions are.

Yea, the environments, ever since the first screenshots, were awesome. There's no MMO that matches the environments aesthetically.

I still am growing on the character models, but I understand that the game isn't complete so I'm not making complete judgments on that area yet.

What really matters is that the game looks like a KOTOR game, not an MMO inspired by KOTOR. That fact alone is what will make me get the game (the first KOTOR is in my top 5 games of all time). Keep up the awesome work!
 

Minamu

Member
This will probably be my very first MMO I have to pay for. But I hope there are other versions of the Sith besides the Warriorthough. Any word on that yet? I hope that there won't be an overabundance of jedis & sith in this. Sure, that's what I wanna play but still, it's no fun if 99% are those two classes.
 

Arnie

Member
Minamu said:
This will probably be my very first MMO I have to pay for. But I hope there are other versions of the Sith besides the Warriorthough. Any word on that yet? I hope that there won't be an overabundance of jedis & sith in this. Sure, that's what I wanna play but still, it's no fun if 99% are those two classes.
It seems to me like they have done a pretty good job of making the other classes seem cool. The Bounty Hunter for instance is really big and muscly compared to the weedy sith and carries a flamethrower which seems deadly. But like you I will probably start as a Sith.

It makes sense for them to include different types of jedi as that is what they did for Kotor.
 

Azih

Member
As a primarily single player gamer this has me interested which is what they might be going for. Soloing through the story of all the classes will take me a good few months of subscription fees which is a pretty good deal for both EA and me.
 

Minamu

Member
Arnie said:
It seems to me like they have done a pretty good job of making the other classes seem cool. The Bounty Hunter for instance is really big and muscly compared to the weedy sith and carries a flamethrower which seems deadly. But like you I will probably start as a Sith.

It makes sense for them to include different types of jedi as that is what they did for Kotor.
True. And the bounty babe in the intro was hot so... :D
 

Vinci

Danish
This looks fantastic to me, particularly since it's apparently a bit early. Thinking of going bounty hunter or smuggler, but we'll see.
 

Arnie

Member
Windu said:
WoW looks much more exciting when watching it than this.
What really? When I have watched Wow it looks like a bunch of flashy light explosions and numbers without the people fighting ever properly interacting.

From ToR's gameplay demonstration you had lightsabers deflecting blaster fire and colliding with other enemies and objects. There was force powers where the player lifted the enemy off the ground and choked him in mid air. Bounty hunters were able to use a flamethrower to set enemies alight and also fire rockets which appeared to ragdoll the enemy and send them hurtling to the ground. Finally smugglers had access to a cover system which made the blaster combat look rather lively and gave the illusion the game took place in realtime.

To me Bioware should be touting their combat system alongside their full voice over dialogue and rich story as a great advancement for the MMO genre.
 

Kinitari

Black Canada Mafia
I really want to know how they are going to... encourage players to diversify their class choices. I mean, as far as I know, pretty much everyone wants to be a Jedi/Dark Jedi - what are they going to do to entice people to choose Smuggler, or bounty hunter, or healing droid or whatever else they're going to have?
 

Blackface

Banned
Kinitari said:
I really want to know how they are going to... encourage players to diversify their class choices. I mean, as far as I know, pretty much everyone wants to be a Jedi/Dark Jedi - what are they going to do to entice people to choose Smuggler, or bounty hunter, or healing droid or whatever else they're going to have?

Most people I know don't want to be a Jedi, and they will most likely have multiple Jedi classes. Honestly, in this time frame, it's far more likely that there are more Jedi Heroes, then Smuggler or Bounty Hunter heroes. Remember, like they said, what you play is an example of the best of the best of that class. All Jedi are heros pretty much, where as most troopers, Smugglers and Bounter Hunters are not.

That being said, lots of people will play Jedi, but lots of people will play other classes that appeal to them. It may start out heavily Jedi populated, but it will balance out when people actually begin to play classes they enjoy.

RP servers may be another story, where so many RP'ers have the fantasy of being a Jedi, where as on normal servers people will play the class that is either A) OP, B) to their play style or C) what their guild going into the game needs.
 

1138

Member
I like what i've seen of this game so far. I just hope they will include some of the features that made SWG great. Player cities, the crafting system, and especially player bounties was exeptional. Stalking a jedi and waiting for the right time to attack was awesome. I actually followed a few players around for over an hour, and wrote down every piece of information i found about them, and shared it with the rest of my bounty hunter friends. I mapped out their houses, grinding spots, and even found out which starport they were likely to use on each planet. I ended up dead in most cases, but nothing could beat the feeling of sucess after defeating a jedi in a well planned assualt.
 

Blackface

Banned
Windu said:
WoW looks much more exciting when watching it than this.

I have played WoW since launch. Done everything the game has to offer. I am really looking forward to the expansion and think it looks mind blowing. Shit, I was the guy who started the Blizzcon thread to get people talking.

However, World of Warcraft looks like dogshit when you watch videos of it. Especially PVP, which looks bad, and is extremely confusing to people who don't understand the game.

Watching it becomes much better when you understand what is happening, and changes your perspective on the entire video.

For Pre-alpha, SWTOR is pretty amazing looking, probably the best and most polished pre-alpha MMORPG ever. But, there are so many questions unanswered that the video is nice and all, but generally meaningless.
 
This looks so scripted. It looks nice as a single player experience, but I just can't see it panning out as an MMORPG. Diablo is more what the online portion feels like.

Smuggler better have more tricks up it's sleeves than what was shown. A cover system is fine, but how much use would that be in an end game raid?

Bioware is going to have to blow my mind with reimagining how an MMO works if this is going to work, be balanced, and make me pay a subscription fee for more than the time it takes to reach max level and end game.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
itxaka said:
looks not so hot in the graphics department so that means my crappy laptop could maybe play it :D

That was the idea with the whole stylized realism. :)

Anyway, I saw that there was some speculation about races - I'm not sure where I saw it, but I think it was a preview from Gamescom at the official forums where apparently some races will be limited to select classes (Sith probably won't allow Wookies for instance, as the Empire doesn't like the Wookie - however, there is a Wookie BH in the comic so that's a possibility).
 
Freyjadour said:
Bioware is going to have to blow my mind with reimagining how an MMO works if this is going to work, be balanced, and make me pay a subscription fee for more than the time it takes to reach max level and end game.

Co-op KOTOR is still better than most games on the market. With that said I doubt I'll be around after I see the story through...but is that even possible? Can't wait for more updates.
 
Dark FaZe said:
Co-op KOTOR is still better than most games on the market. With that said I doubt I'll be around after I see the story through...but is that even possible? Can't wait for more updates.

I don't disagree, but it is a bit off-setting to be told I'm getting one thing and delivered another, no matter how good the other thing is.

If this is the case, I'll buy and play it for sure, but what reason would I have to keep sending them money every month? Like everything about TOR to date, I'm extremely wary and critical of what I see. I'm going to have to see a lot more on how all of this is supposed to span into a real sprawling MMO world before I can be sold on the idea.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Dark FaZe said:
Co-op KOTOR is still better than most games on the market. With that said I doubt I'll be around after I see the story through...but is that even possible? Can't wait for more updates.

I believe you can complete your personal story but the overall story is ongoing (Republic vs. Empire).

In summary, there are two stories that you play through - one you complete, one that continues like other MMOs.
 
Shrinnan said:
I believe you can complete your personal story but the overall story is ongoing (Republic vs. Empire).

In summary, there are two stories that you play through - one you complete, one that continues like other MMOs.

Judging by what's being said about the story I have to imagine that at some point we'll get an all out war between the two sides, which should be pretty epic.

I'm rewatching these videos just now and man it really does look awesome, I just wish I could play it right now :(


I don't know if anyone picked up on it, but during the Bounty Hunter/Sith Warrior part they seem to have a droid with them, I assume this is one of the 'companion' characters that they've been talking about. That's one aspect of the game I'm also pretty intrigued and excited about, the idea of having an NPC buddy character with you at times is pretty cool. Especially when they could potentially impact decisions you make and the impact they have.
 
Freyjadour said:
I don't disagree, but it is a bit off-setting to be told I'm getting one thing and delivered another, no matter how good the other thing is.

If this is the case, I'll buy and play it for sure, but what reason would I have to keep sending them money every month? Like everything about TOR to date, I'm extremely wary and critical of what I see. I'm going to have to see a lot more on how all of this is supposed to span into a real sprawling MMO world before I can be sold on the idea.

This is fair. But like you already said these guys are in the business of trying to make some money. They are going to need to have something to keep people paying for as long as is possible.
 
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