But you do realize swimming mechanics are not a whole new revolutionary feature. This is a standard since, well since the earliest MMO I've ever played EQ. Maybe even earlier.
Generally though weapons shouldn't be utilized in the water. Enemy & Companion Characters should also follow the same animation/conditions your character suffers when swimming in water. Its not like they have to work on completely different programming steps when involving CC's & Enemies. Since when does armor need to be addressed, is that really an important detail that someone would notice? Even so, you could make swimming slower for heavier armored characters rather than have them sink to address the issue of weight in water.
Just saying, swimming mechanics aren't exactly new. If much older, lower budget, primitive games could do it, its kind of sad for something like ToR to have such a huge problem with it.
I don't know, I mean they pull of creating a space shooter which to me seems like the more difficult feature to implement and then swimming is a no-go.
Bah, seriously though, no one is going to swim much anyways. Reiterating my earlier feelings, I don't care about these fluff features much. It would be interesting to have but at the end of the day, not something I'd cry over.
edit:
Well from Daniel Erickson's words, he pretty much answered my question. Its not that they are saying it would be hard to implement the feature but their core features come first.
Thats what I was trying to figure out. I mean, it shouldn't be too difficult to approach but it should be put to last if they ever want to have it in-game. And I totally agree with that.