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Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

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Kintaro

Worships the porcelain goddess
Gvaz said:
It's exactly like WoW crafting, what's worthless about it?

Its worse. You make nothing worthwhile and even if you could, you can never acquire the plaques used as currency in order to buy the recipes.

They've said that players will be able to make the best gear in the game. Plus you don't have to sit there and watch it craft; it's passive.

That's what I like to hear.
 
Also nice thing about crafting is that like SWG, items can be made several different ways with unique appearance and stats depending on the rarity of items used. Previous update showed how you can have three different appearances for a blaster depending on it's quality.
 
Nice to know Inquisitors can be tanks now. Hope this sticks as I had no desire to play as a Sith Warrior. May still go with healing, but it's nice to know there is still an interesting alternative. Bounty Hunter medic is also extremely interesting.
 

bjaelke

Member
Jibber Hack said:
Nice to know Inquisitors can be tanks now. Hope this sticks as I had no desire to play as a Sith Warrior. May still go with healing, but it's nice to know there is still an interesting alternative. Bounty Hunter medic is also extremely interesting.
Yeah, it looks like they're breaking away from the mmo trinity by giving each class more choices.
Dresden said:
PVP is going to be a mess in this game, but then, you shouldn't play MMOs for actual competitive pvp.
How so? We know very little of PvP asides from warzones. If you're thinking of class balance, then that's still an issue they're working on.
 

Derwind

Member
BattleMonkey said:
No shadows are not tanks if you don't want them to be. They have said they want the classes to be flexible as the AC charts show, you have lot of role possibilities, the AC's are not locked down 100% to specific roles and how you invest your points and build your character will dictate how it ends up. A character who chooses specific advanced class does not become all those roles, those are just possibilities.

=_=

I know they are not locked down, its a skill tree. I didn't need you to recite that for me.

I was just saying Shadows are tanks now. I did not misspeak here. They are tanks, you just have to make sure to spend points on the right skills to optimize that feature of theirs.

Still doesn't change the fact that the Shadow AC is now synonymous with Tanks.

Nor did I say this was a bad thing, just rather unexpected. So long as it doesn't affect my idea of a Close Quarters Crowd Control/Stealth Melee build for my Consular Shadow. I'm fine.
 

Ferrio

Banned
bjaelke said:
Yeah, it looks like they're breaking away from the mmo trinity by giving each class more choices..

That's still the trinity, just class doesn't determine what role you play in the trinity.
 

bjaelke

Member
Ferrio said:
That's still the trinity, just class doesn't determine what role you play in the trinity.
That was more or less what I was saying. No class is restricted to play one of the roles and can switch between them depending on specialization. For instance, as a Vanguard you can switch between the damage role and the tanking role without having to respec.
 

Dr. Chaos

Banned
So, each advanced class gets a different set of available attire than the other choice, correct (or wrong)?

I'm kind of hoping the sorcercers get some of the more colorful artistic outfits we've seen so far and the assassins get more of a traditional robe and hood thing going on like Maul.

The inquisitor costumes we've seen have been some of the more interesting looking ones so far but I don't want to run around as a giant dark side peacock as my melee assassin.
 
Derwind said:
=_=

I know they are not locked down, its a skill tree. I didn't need you to recite that for me.

I was just saying Shadows are tanks now. I did not misspeak here. They are tanks, you just have to make sure to spend points on the right skills to optimize that feature of theirs.

Still doesn't change the fact that the Shadow AC is now synonymous with Tanks.

Nor did I say this was a bad thing, just rather unexpected. So long as it doesn't affect my idea of a Close Quarters Crowd Control/Stealth Melee build for my Consular Shadow. I'm fine.

Look at every AC, most of the common MMO roles are spread throughout them. 6 of the 8 classes have tank option, as well as healing, etc. People are not going to be labeling the class for anything specific as class builds are going to be all over the place. The set up is sounding much like RIFT with it's base classes but with many specializations and customization, so that players are not locked down to a specific role.

Dresden said:
PVP is going to be a mess in this game, but then, you shouldn't play MMOs for actual competitive pvp.

How informative

Proposed Law said:
besides jedi knight, what's a good republic dps? Which one will be best?

Game is not out yet, no way to know what the best is going to be dps wise.
 

bjaelke

Member
Gaston said:
So now Troopers can tank/heal/DPS... my vision for an all trooper guild might just be possible?
I foresee a lot of X class only guilds. My friend and I were talking of doing it with BHs as both ACs have damage and then tanking and healing are for Powertech and Mercenary respectively. The only problem with this kind of guild will be loot distribution!
 

Gaston

Member
bjaelke said:
I foresee a lot of X class only guilds. My friend and I were talking of doing it with BHs as both ACs have damage and then tanking and healing are for Powertech and Mercenary respectively. The only problem with this kind of guild will be loot distribution!

True, but I think I recall seeing from some video that it won't be specific class type loot that drops but rather pieces that can be traded in for loot for any class. Would definitely make it easier. Don't quote me on that though >.>

But yes, all trooper guild to raid cities of the Empire.
 

bjaelke

Member
The reveal of the Cyborg race has really been blown out of proportions on the forums.
Leave it be, Erickson is a liar & marketing's *****. Besides, he's just backing up what forum posters that happen to know more about Star Wars than he does have pointed out to him. He's just a writer for video games who didn't even work on KOTOR. Until he writes & gets published a real Star Wars book like Drew K or even writes a comic that's published like Alexander Freed, he'll be nothing but a lame video game writer to me. Yeah, yes I did go there. What?
(Daniel) Erickson is the lead writer on The Old Republic...
 

kitzkozan

Member
bjaelke said:
First of all, I never said it would be hard or difficult to implement. Just that many things would have to be changed in order for it to work properly = time consuming. I listed some of those which I think would come up as issues if swimming were to be implemented. And yes the whole armor thing would become a big debate. I guess slowing them down by x % would be a solution, but don't tell me it wouldn't look stupid if this guy was to swim around with that gun.

The argument "because X had it then SWTOR can have it" doesn't really work. In my opinion they need to justify having swimming in the game with more than just a few stupid underwater (gather) quests. WoW somewhat adressed this issue by having the druid's quest line lead through the water - quite ironically that was to obtain the water form, which never became useful afterwards. And that brings me back to SWTOR. What do we gain from added swimming? If it's just a few gather quests and some holocrons then I'd rather they focus on the other things and ship the game.

With all that said, I'm certain we'll see swimming implemented in an expansion that also includes Naboo. Not that I'm looking forward to it, but it's almost a certainty.

Swimming in WoW was for immersion first and foremost. Not essential from a gameplay purpose until Cataclysm where you go through an underwater zone ( in preparation for the expansion where you have to kill Queen Azshara ).

Given the lack of info on swimming until now, I expected to hear that you couldn't do it in the game. It doesn't fit TOR like most fantasy mmorpg, especially since there's planets where you won't be able to swim period ( frozen planet, rocky planet with lava, sable planet, Coru being a gigantic planetary city, etc).

An expansion featuring Naboo would require swimming, so it could possibly happen in the future.
 

bjaelke

Member
kitzkozan said:
Swimming in WoW was for immersion first and foremost. Not essential from a gameplay purpose until Cataclysm where you go through an underwater zone ( in preparation for the expansion where you have to kill Queen Azshara ).
I didn't feel much of that in Vanilla WoW. Never tried the expansions so can't say if they got it right afterwards!
 

kitzkozan

Member
BattleMonkey said:
Swimming doesn't really fit into a fantasy setting either. Armor + water = instant death.

I'm mostly talking about fantasy world being an over the top earth like planet. Our planet is covered with plenty of liquid water as you know. :p Perhaps most planet in the Old republic won't even have liquid water. It does fit with the Star wars universe and movies where you had these planets with low variation in climate (rock, ice, lava, sable planets, another one being a worldwide forest?).
 
kitzkozan said:
I'm mostly talking about fantasy world being an over the top earth like planet. Our planet is covered with plenty of liquid water as you know. :p Perhaps most planet in the Old republic won't even have liquid water. It does fit with the Star wars universe and movies where you had these planets with low variation in climate (rock, ice, lava, sable planets, another one being a worldwide forest?).

Well unlike Galaxies yea, planets are no doubt in this going to be much more closed in zones and not actually one big world like WoW tries to recreate. They don't want bodies of water you can swim in, they just won't put any of those areas into the game. Several of the planets they have revealed so far also obviously would not have any like Tatooine, Hoth, Coruscant, Korriban....
 

kitzkozan

Member
bjaelke said:
I didn't feel much of that in Vanilla WoW. Never tried the expansions so can't say if they got it right afterwards!

Well, you had a dungeon which was partially submerged by a lake ( Temple of Atal'Hakkar ). You had docks and boats so it was just logical that you could swim if you decided to jump into the oceans. There was a small % of quests which asked you to do some swimming to go kill underwater beasts or get some plants/ quest items. Wasn't necessary, but it really added a nice degree of immersion for me compared to FFXI which was the mmorpg I was subscribed to while trying out the WoW beta. FFXI = plenty of beach, shore and lakes and yet you can't swim or jump...
 

bjaelke

Member
There are apparently certain planets with open/deep water:
Which is why you will not be able to walk on the bottom of the sea. You can wade through waist deep water slowly getting deeper and at some point you start freezing/drown/etc.

Additionally, since this is a design decision made a long time ago, there is no reason for you to endlessly walk into the water as well. There's just no content out there that would require you to do that. We don't want you to run around in the deep water, it exists as a soft planet boundary - not as adventuring space.
 

Plissken

Member
Well, at least they didn't do what RDR did and kill you outright when your toe dipped in water. I don't mind not being able to swim, I was mostly concerned that you would just hit an invisible wall when you got to any body of water. Wading out until you die/turn around seems perfectly fine to me.
 
zmoney said:



It makes sense, the entire race is ridiculously force sensitive.

They also are fostered from young to use the force to see, because without the force they would not be able to see as they are blind. It makes sense for them to be only allowed those two classes
 

antonz

Member
BattleMonkey said:
They also are fostered from young to use the force to see, because without the force they would not be able to see as they are blind. It makes sense for them to be only allowed those two classes
I could see Sith Inquisitor as a potential race though it is clear they want them to stay a Light Side Race.

Overall seems like a decent list. Pureblood going Inquisitor is a new reveal as originally was gonna be Warrior only.
 
antonz said:
I could see Sith Inquisitor as a potential race though it is clear they want them to stay a Light Side Race.

Overall seems like a decent list. Pureblood going Inquisitor is a new reveal as originally was gonna be Warrior only.

After what the Sith did to their planet in KOTOR II, I could see the remnants not being to friendly with that side.
 

antonz

Member
BattleMonkey said:
After what the Sith did to their planet in KOTOR II, I could see the remnants not being to friendly with that side.
See thats where the Dark Side comes in.

Good, I can feel your anger. I am defenseless. Take your weapon. Strike me down with all of your hatred and your journey towards the dark side will be complete!

All that hate ;)
 

Qwomo

Junior Member
Just because they're force sensitive doesn't mean they necessarily have to be jedi!

Jedi are just the worst.

Also no Twi'lek bounty hunters is also laughable.
 
Course, but there are few of the race left, obviously it makes more sense that they would be locked to only the Jedi side. One could make exceptions for almost every race for class combination if you wanted to. They at least have a good fluff reason why they would likely not be Sith
 

antonz

Member
BattleMonkey said:
Course, but there are few of the race left, obviously it makes more sense that they would be locked to only the Jedi side. One could make exceptions for almost every race for class combination if you wanted to. They at least have a good fluff reason why they would likely not be Sith
Yeah for sure. My intentions is a Human Sith Inquisitor as my main anyways. Interesting to see that Zabrak are basically the other generic everyone species.
 

Pollux

Member
antonz said:
Yeah for sure. My intentions is a Human Sith Inquisitor as my main anyways. Interesting to see that Zabrak are basically the other generic everyone species.


Chiss Imperial Agent...but Human Sith Inquisitor as my alt.
 

Derwind

Member
I'm going to hold out till the end for Feeorin or Nautolan to become a playable race.

If not, my Miralukan Consular Shadow is going to own!!! =D

Trouble said:
My healing/tanking/stealthing Miraluka Consular is going to pwn yer face off!

*fistbump*
 

Dr. Chaos

Banned
Definitely had my eye on a Zabrak bounty hunter. Good to see it's available.

Sadly my dream of a Selkath Sith Warrior will go wanting. :(
 

volturnus

Banned
I thought most Mirialans looked like Luminara and Barriss Offee, but this Fortris Gall character in the webcomic looks quite different.
I guess I'll consider a Mirialan Jedi Knight..
 

bjaelke

Member
Looks like the 3d map posted earlier in the developer blog contains more information than just dead smugglers and troopers. It could very well be that the vulcano is this place: http://www.swtor.com/media/concepts/separatist-stronghold

GeorgZoeller teasing on the forum:
Oh believe me, that Volcano is not wasted ;)
Trouble said:
 

Darklord

Banned
Cyborg is a weird race for TOR. I know Vader was one but I never heard the word Cyborg in Star Wars and it seems weird. And it's not really a race...
 

Qwomo

Junior Member
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