Did you read the last 2 pages about the UI update? Video is from an old build.bjb said:I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.
From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.
It's disheartening that MMO developers and studios alike aren't even trying to be original.
I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.
Just sucks that such a wonderful franchise is being ruined as a WoW clone.
bjaelke said:
Hahaha.bjaelke said:Go back to your Tera threadand keep posting those gorgeous pictures!
Like others have said, it is an old video.bjb said:I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.
From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.
It's disheartening that MMO developers and studios alike aren't even trying to be original.
I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.
Just sucks that such a wonderful franchise is being ruined as a WoW clone.
bjb said:I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.
From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.
It's disheartening that MMO developers and studios alike aren't even trying to be original.
I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.
Just sucks that such a wonderful franchise is being ruined as a WoW clone.
bjb said:I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.
From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.
It's disheartening that MMO developers and studios alike aren't even trying to be original.
I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.
Just sucks that such a wonderful franchise is being ruined as a WoW clone.
antonz said:Game comes across more as Star Wars Galaxies 2011 than WoW but I can see how people would think WoW is the center of the universe.
SWG2011 is fine with me. Its already going a long ways to correct the flaws in SWG
We could just call it an MMORPG. It implies all the same things without the same negative connotation.Qwomo said:It takes a strange person to be unable to recognize that Bioware is attempting to make their game WoW 2.0.
That has never been in question; EA/Bioware is going for what works, they definitely want to tap into the core base of WoW players, and they're doing that by playing it safe and making the underlying mechanics of SWTOR recognizable to all. They're not going to take vast risks on this massive project.
People who don't think SWTOR is what others call a "WoW clone" are deluding themselves.
At the end of the day, it's whether or not that's a bad thing which is in question.
Blackface said:World of Warcraft was the first MMO ever.
antonz said:Game comes across more as Star Wars Galaxies 2011 than WoW but I can see how people would think WoW is the center of the universe.
SWG2011 is fine with me. Its already going a long ways to correct the flaws in SWG
Just because MMO after MMO is trying to build on the success of WoW does not necessarily make WoW the standard for the genre. I mean, practically speaking, it does. But in a perfect world...Trouble said:We could just call it an MMORPG. It implies all the same things without any negative connotation.
It doesn't. Not anymore, at least. There are MMORPGs breaking that mold, finally.Trouble said:We could just call it an MMORPG. It implies all the same things without the same negative connotation.
Izayoi said:It doesn't. Not anymore, at least. There are MMORPGs breaking that mold, finally.
It's a matter of defintion I'd say. I played the shit out of WoW when it came out and I can definitely see the similarities in the newly leaked game play and what I've seen before. However, it seems BioWare is bringing enough new content, ideas, innovation and what have you, to create a new and original IP. Space combat, companions, WAR PvP and story questing are just some of the elements that separates it from WoW. With some hands-on time, I could probably point out more differencesQwomo said:It takes a strange person to be unable to recognize that Bioware is attempting to make their game WoW 2.0.
That has never been in question; EA/Bioware is going for what works, they definitely want to tap into the core base of WoW players, and they're doing that by playing it safe and making the underlying mechanics of SWTOR recognizable to all. They're not going to take vast risks on this massive project.
People who don't think SWTOR is what others call a "WoW clone" are deluding themselves.
At the end of the day, it's whether or not that's a bad thing which is in question.
Qwomo said:It takes a strange person to be unable to recognize that Bioware is attempting to make their game WoW 2.0.
That has never been in question; EA/Bioware is going for what works, they definitely want to tap into the core base of WoW players, and they're doing that by playing it safe and making the underlying mechanics of SWTOR recognizable to all.
People who don't think SWTOR is what others call a "WoW clone" are deluding themselves.
At the end of the day, it's whether or not that's a bad thing which is in question.
Izayoi said:It doesn't. Not anymore, at least. There are MMORPGs breaking that mold, finally.
Izayoi said:It doesn't. Not anymore, at least. There are MMORPGs breaking that mold, finally.
That new one by the ex-Blizzard guys looks pretty neat.Raide said:Personally I am waiting for someone to make the MMOFPS that breaks the usual MMO mold.
Hello.Darklord said:Most MMO's are garbage. Who is breaking the mold?
That's true. What's your point? Are you saying all of the newer MMOs using different combat systems are bad? Because then you'd be wrong.Blackface said:Just because it breaks the mold doesn't make it good.
Planetside was pretty fun, even it was a lag-fest.Raide said:Personally I am waiting for someone to make the MMOFPS that breaks the usual MMO mold.
Izayoi said:That new one by the ex-Blizzard guys looks pretty neat.
That's true. What's your point? Are you saying all of the newer MMOs using different combat systems are bad? Because then you'd be wrong.
Trouble said:Planetside was pretty fun, even it was a lag-fest.
That is simply not true.Blackface said:I would say 99 percent of the new MMO's using new combat systems are terrible. Espcially action-based combat systems. It simply does not work in an environment that completely depends on latency, server location, and client response time.
WoW clone minus target lock-on.Izayoi said:
Tongue-in-cheek?Trouble said:WoW clone minus target lock-on.
It's about as much of a difference as TOR's lack of auto-attack.Izayoi said:Tongue-in-cheek?
I'm not sure what to say to that.Trouble said:It's about as much of a difference as TOR's lack of auto-attack.
Haha, touched a nerve, I see. I watched some videos and it looks like standard MMO fare outside of the targeting system. Not trying to bag on the game, since I haven't played it, just saying it has a lot more in common with WoW than it has different.Izayoi said:I'm not sure what to say to that.
I usually hesitate to throw around the word "ignorant" because of its strong connotations, but if you actually believe what you're saying then you are an ignorant person.
That part was tongue-in-cheek. I couldn't resist.Trouble said:It's about as much of a difference as TOR's lack of auto-attack.
Izayoi said:That is simply not true.
Unless you're on a 56k connection or something.
Using TERA as an example, where the servers are based in Korea I can play just fine, even with a ping of close to 500. It's up to the developers to make a combat system and netcode that works.
If you're thinking about Vindictus, it used a P2P server model, and as a result was fucking terrible. A game with real servers can easily avoid that pitfall.
Izayoi said:I'm not sure what to say to that.
I usually hesitate to throw around the word "ignorant" because of its strong connotations, but if you actually believe what you're saying then you are an ignorant person.
Well, it's the best MMO I've ever played (and I've been playing MMOs for 15 years now). It plays like Monster Hunter, except an MMO. It's nothing like your traditional MMO fare. It's more like an open-world action game than anything. Hard to describe, really, but I have more fun fighting solo mobs in TERA than I did raiding in any of the MMOs I played prior. Trying to go back is impossible.Trouble said:Haha, touched a nerve, I see. I watched some videos and it looks like standard MMO fare outside of the targeting system. Not trying to bag on the game, since I haven't played it, just saying it has a lot more in common with WoW than it has different.
That part was tongue-in-cheek. I couldn't resist.
Right, which is why it's up to developers to build around such limitations and keep those pitfalls in mind when making their games. Just because Blizzard is too lazy to do it doesn't mean it's okay for everyone to follow their example.Blackface said:It is true, even with broadban. A huge part of latency has to do with the server you are connecting to. Which is why if you play on Cenarius in wow you will have 200 ping, but if you play on any server NOT in the Seattle data center your ping will be around 50.
It makes a massive difference. In a boss fight, it can be thousands of DPS in difference. They even create mods to try and counter-act the latency with your reaction time like Quartz.
World of Warcraft does not even use an action-based system and it makes a massive difference. It's documented and there are many different ways to combat it. Although you don't notice it since it's not something like framelag, it greatly effects everything you do.
In a game like Terra it would be the difference between life and death. there are various videos on youtube showing how latency and client response time effects all genre's of gaming.
The game is story driven. There are tons of cutscenes, voice acting, and story events, more than any MMO I've played prior. It doesn't come quite to TOR's level in that respect, but it's certainly head and shoulders above everything else out right now in that regard. The story-driven narrative and the combat set it apart from anything else currently on the market or to be released on the market this year. If TOR copied TERA's combat system it would arguably be the best MMO ever made, it's just a shame that in the end it's going to be held back by its ancient, done-to-death combat.Darklord said:What is different then? The videos I've seen are groups fightings monsters, then a boss shows up and worrier looking players tank and mage looking players sit back and do DPS until it dies.
What core gameplay changes does it make that are on the same level as TOR's storylines, companions, space battles, ect? It has a different battle system, but what else?
Izayoi said:I do, because I wanted this to be better than WoW.
Why are we trying to emulate a game that's almost a decade old now?
Fuck's sake, people. It's time to do something new.
You forgot this http://www.youtube.com/watch?v=IbRuXAnYingIzayoi said:That is simply not true.
Unless you're on a 56k connection or something.
Using TERA as an example, where the servers are based in Korea I can play just fine, even with a ping of close to 500. It's up to the developers to make a combat system and netcode that works.
If you're thinking about Vindictus, it used a P2P server model, and as a result was fucking terrible. A game with real servers can easily avoid that pitfall.
Izayoi said:It plays like Monster Hunter, except an MMO.
That is fantastic to hear.Iadien said:The game didn't feel like WoW to me when I got to test it a few months ago.
That video is actually very, very misleading.Xabora said:You forgot this http://www.youtube.com/watch?v=IbRuXAnYing
What do you mean by attack speed buffs, though? They both use the same spell to speed up their attack in this video.Izayoi said:That is fantastic to hear.
The less like WoW it feels the better.
That video is actually very, very misleading.
The Korean sorc was stacking attack speed buffs, compared to the European with no attack speed buffs. Ping does not effect your attack speed at all. The only thing ping effects in TERA is your ability to dodge and block monsters, and that can be compensated for with enough practice.
Taking videos out of context is very cool, having played korean tera, attack speed being affected by latency is simply not true.Xabora said:You forgot this http://www.youtube.com/watch?v=IbRuXAnYing
Awkward interaction with a female avatared player at 1:48:45, lol!bjaelke said:
Naughty Jedi Having sex before they even reach level 10 and they say the Sith are badTrouble said:Let's take the Tera stuff to the Tera thread, guys.
Awkward interaction with a female avatared player at 1:48:45, lol!
Both sorcs in the Video had attack speed buffs. (And the same buffs at that)Izayoi said:That video is actually very, very misleading.
The Korean sorc was stacking attack speed buffs, compared to the European with no attack speed buffs. Ping does not effect your attack speed at all. The only thing ping effects in TERA is your ability to dodge and block monsters, and that can be compensated for with enough practice.
Valru said:Taking videos out of context is very cool, having played korean tera, attack speed being affected by latency is simply not true.
That being said, while Tera plays excellent, it simply lacks the polish of WoW. Visually oversized invisible barriers are everywhere, they really break the immersion of the visuals for me.
Every five pages like clockwork.BattleMonkey said:This thread went to shit, and over what again? WoW comparisons. Yay MMO threads!