• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Star Wars: The Old Republic [Releasing Date: Dec 20 NA/EU - NDA Lifted]

Status
Not open for further replies.

bjaelke

Member
bjb said:
I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.

From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.

It's disheartening that MMO developers and studios alike aren't even trying to be original.

I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.

Just sucks that such a wonderful franchise is being ruined as a WoW clone.
Did you read the last 2 pages about the UI update? Video is from an old build.
 

antonz

Member
Game comes across more as Star Wars Galaxies 2011 than WoW but I can see how people would think WoW is the center of the universe.

SWG2011 is fine with me. Its already going a long ways to correct the flaws in SWG
 

Allard

Member
The game environments actually look like they can have some beauty to them, but the 'beta' standard of optimization and graphics glitches definitely seem to hold them down for the moment (The resolution is another thing... the video has sub par resolution so we really can't see a lot of finer details in the surrounding). The opening area looks like it would actually be pretty nice looking with better frame rate and less graphical pop in. I am optimistic at least especially since we don't have a firm date for release yet.

As for the UI... yes it is 'standard' and in some ways its disappointing but it also means its functional and they can work on other ways to make the game more its own image. Cinematic voice work.. even for the grunt/grind quests, definitely helps make the world come alive, but I imagine second time playing on other classes it will drop the pace too much. Guess we will see on that regard.

The one thing I am thoroughly disappointed about is how the characters in this game look. I know its an exaggerated art style to make it work on lower end comps, but none of the characters in game make me want to 'be' them while playing yet. I had this same problem in WoW character creator and its something I really hope gets more attention before release but I have a feeling it probably won't :(. Definitely some rough edges (judging by that video) for beta at the moment but the foundation looks solid at least. I'll stay cautiously optimistic :)
 

Izayoi

Banned
bjaelke said:
Go back to your Tera thread
and keep posting those gorgeous pictures!
Hahaha.

bjb said:
I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.

From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.

It's disheartening that MMO developers and studios alike aren't even trying to be original.

I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.

Just sucks that such a wonderful franchise is being ruined as a WoW clone.
Like others have said, it is an old video.

What bugs me isn't the UI or anything like that, it's just that it looks like it plays no different from your standard action-bar MMO. Global cooldowns, standing in one place, doing next to nothing while fighting monsters.

I love Star Wars and the universe and the lore and the voice acting/dialogue wheel is great, but if the game is going to put me to sleep while I'm playing then what's the point?

It's just a big downer for me. I'll still be giving the game a shot but I don't exactly have high hopes.
 

Blackface

Banned
bjb said:
I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.

From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.

It's disheartening that MMO developers and studios alike aren't even trying to be original.

I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.

Just sucks that such a wonderful franchise is being ruined as a WoW clone.

World of Warcraft was the first MMO ever.
 

Darklord

Banned
bjb said:
I would imagine a lot of people care. Especially fans of the original KOTOR series. Myself included.

From the UI, to the action bars, all the way down to the bags (inventory) and minimap - this game is shaping up to be a carbon copy of World of Warcraft.

It's disheartening that MMO developers and studios alike aren't even trying to be original.

I understand it's all about making money, and it's obvious Bioware's priority is their bottom line.

Just sucks that such a wonderful franchise is being ruined as a WoW clone.


Except the game isn't actually like WoW with the space battles...and full storylines...and companions...and voice acting...and dialog trees...and your own spaceship...

But oh god! The UI looks like WoW! Carbon copy! Carbon copy!
 

Qwomo

Junior Member
It takes a strange person to be unable to recognize that Bioware is attempting to make their game WoW 2.0.

That has never been in question; EA/Bioware is going for what works, they definitely want to tap into the core base of WoW players, and they're doing that by playing it safe and making the underlying mechanics of SWTOR recognizable to all. They're not going to take vast risks on this massive project. Everything down to the language they use -- both in game and without -- is standard MMO fare.

People who don't think SWTOR is what others call a "WoW clone" are deluding themselves.

At the end of the day, it's whether or not that's a bad thing which is in question.

edit: The main thing to its credit is that SWTOR looks to try to bridge the narrative gap between single-player and massively multiplayer experiences. Bioware should have always kept that as the crux of SWTOR, but I don't think that resonates well with anyone who isn't already jaded with the MMO genre.
 

Won

Member
antonz said:
Game comes across more as Star Wars Galaxies 2011 than WoW but I can see how people would think WoW is the center of the universe.

SWG2011 is fine with me. Its already going a long ways to correct the flaws in SWG

No playable Bothans, no SWG 2011.
 

Raide

Member
While not all MMO's try to copy WoW in regards to gameplay and looks, they are certainly trying to copy its popularity. I am unsure if we will see another MMO on the scale of WoW. If anyone can do it, it would be Blizzard again.
 

Trouble

Banned
Qwomo said:
It takes a strange person to be unable to recognize that Bioware is attempting to make their game WoW 2.0.

That has never been in question; EA/Bioware is going for what works, they definitely want to tap into the core base of WoW players, and they're doing that by playing it safe and making the underlying mechanics of SWTOR recognizable to all. They're not going to take vast risks on this massive project.

People who don't think SWTOR is what others call a "WoW clone" are deluding themselves.

At the end of the day, it's whether or not that's a bad thing which is in question.
We could just call it an MMORPG. It implies all the same things without the same negative connotation.
 

gillty

Banned
antonz said:
Game comes across more as Star Wars Galaxies 2011 than WoW but I can see how people would think WoW is the center of the universe.

SWG2011 is fine with me. Its already going a long ways to correct the flaws in SWG

Honestly I don't see how anyone could compare this game to SWG, this game has almost zero sandbox elements.

This game is a wow clone, always has been, always will be. The introduction of the bioware dialog system is a novel idea, but in the end this game will still play like a everquest 2.5.
 

Qwomo

Junior Member
Trouble said:
We could just call it an MMORPG. It implies all the same things without any negative connotation.
Just because MMO after MMO is trying to build on the success of WoW does not necessarily make WoW the standard for the genre. I mean, practically speaking, it does. But in a perfect world...
 

Izayoi

Banned
Trouble said:
We could just call it an MMORPG. It implies all the same things without the same negative connotation.
It doesn't. Not anymore, at least. There are MMORPGs breaking that mold, finally.
 

bjaelke

Member
Qwomo said:
It takes a strange person to be unable to recognize that Bioware is attempting to make their game WoW 2.0.

That has never been in question; EA/Bioware is going for what works, they definitely want to tap into the core base of WoW players, and they're doing that by playing it safe and making the underlying mechanics of SWTOR recognizable to all. They're not going to take vast risks on this massive project.

People who don't think SWTOR is what others call a "WoW clone" are deluding themselves.

At the end of the day, it's whether or not that's a bad thing which is in question.
It's a matter of defintion I'd say. I played the shit out of WoW when it came out and I can definitely see the similarities in the newly leaked game play and what I've seen before. However, it seems BioWare is bringing enough new content, ideas, innovation and what have you, to create a new and original IP. Space combat, companions, WAR PvP and story questing are just some of the elements that separates it from WoW. With some hands-on time, I could probably point out more differences ;)
 

Darklord

Banned
Qwomo said:
It takes a strange person to be unable to recognize that Bioware is attempting to make their game WoW 2.0.

That has never been in question; EA/Bioware is going for what works, they definitely want to tap into the core base of WoW players, and they're doing that by playing it safe and making the underlying mechanics of SWTOR recognizable to all.

People who don't think SWTOR is what others call a "WoW clone" are deluding themselves.

At the end of the day, it's whether or not that's a bad thing which is in question.

Obviously it's like WoW. It's a fucking MMO. WoW was like Everquest. It's like saying Battlefield 3 is a carbon copy of Modern Warfare. They made things like the UI and colour coding items similar to WoW because it's what 13 million MMO players know already. Kind of like how tons of games used CoD's control style.

A WoW clone is normally where a company makes a cheaper game aimed at trying to compete with WoW. This game has tons of shit that WoW doesn't have. If they want to make it WoW 2.0, then it's not a WoW clone because it's going beyond what WoW has.

The problem is WoW clone isn't like "Diablo clone". Diablo clone means a dungeon style hack n slash like Torchlight. It is seen as the genre, not a negative but WoW clone is ONLY seen as a negative because people use it meaning a cheap and uninspired attempt at getting some cash from WoW.

Izayoi said:
It doesn't. Not anymore, at least. There are MMORPGs breaking that mold, finally.

Most MMO's are garbage. Who is breaking the mold?
 

Izayoi

Banned
Raide said:
Personally I am waiting for someone to make the MMOFPS that breaks the usual MMO mold.
That new one by the ex-Blizzard guys looks pretty neat.

Darklord said:
Most MMO's are garbage. Who is breaking the mold?
Hello.

Blackface said:
Just because it breaks the mold doesn't make it good.
That's true. What's your point? Are you saying all of the newer MMOs using different combat systems are bad? Because then you'd be wrong.
 

Blackface

Banned
Izayoi said:
That new one by the ex-Blizzard guys looks pretty neat.


That's true. What's your point? Are you saying all of the newer MMOs using different combat systems are bad? Because then you'd be wrong.

I would say 99 percent of the new MMO's using new combat systems are terrible. Espcially action-based combat systems. It simply does not work in an environment that completely depends on latency, server location, and client response time.
 

Raide

Member
Trouble said:
Planetside was pretty fun, even it was a lag-fest.

I am glad the hear Planetside 2 is being worked on but I think the MMOFPS market is ripe for picking. Someone has to do it well at some point. :D
 

Izayoi

Banned
Blackface said:
I would say 99 percent of the new MMO's using new combat systems are terrible. Espcially action-based combat systems. It simply does not work in an environment that completely depends on latency, server location, and client response time.
That is simply not true.

Unless you're on a 56k connection or something.

Using TERA as an example, where the servers are based in Korea I can play just fine, even with a ping of close to 500. It's up to the developers to make a combat system and netcode that works.

If you're thinking about Vindictus, it used a P2P server model, and as a result was fucking terrible. A game with real servers can easily avoid that pitfall.
 

Izayoi

Banned
Trouble said:
It's about as much of a difference as TOR's lack of auto-attack.
I'm not sure what to say to that.

I usually hesitate to throw around the word "ignorant" because of its strong connotations, but if you actually believe what you're saying then you are an ignorant person.
 

Trouble

Banned
Izayoi said:
I'm not sure what to say to that.

I usually hesitate to throw around the word "ignorant" because of its strong connotations, but if you actually believe what you're saying then you are an ignorant person.
Haha, touched a nerve, I see. I watched some videos and it looks like standard MMO fare outside of the targeting system. Not trying to bag on the game, since I haven't played it, just saying it has a lot more in common with WoW than it has different.

Trouble said:
It's about as much of a difference as TOR's lack of auto-attack.
That part was tongue-in-cheek. I couldn't resist.
 

Blackface

Banned
Izayoi said:
That is simply not true.

Unless you're on a 56k connection or something.

Using TERA as an example, where the servers are based in Korea I can play just fine, even with a ping of close to 500. It's up to the developers to make a combat system and netcode that works.

If you're thinking about Vindictus, it used a P2P server model, and as a result was fucking terrible. A game with real servers can easily avoid that pitfall.

It is true, even with broadban. A huge part of latency has to do with the server you are connecting to. Which is why if you play on Cenarius in wow you will have 200 ping, but if you play on any server NOT in the Seattle data center your ping will be around 50.

It makes a massive difference. In a boss fight, it can be thousands of DPS in difference. They even create mods to try and counter-act the latency with your reaction time like Quartz.

World of Warcraft does not even use an action-based system and it makes a massive difference. It's documented and there are many different ways to combat it. Although you don't notice it since it's not something like framelag, it greatly effects everything you do.

In a game like Terra it would be the difference between life and death. there are various videos on youtube showing how latency and client response time effects all genre's of gaming.
 

Darklord

Banned
Izayoi said:
I'm not sure what to say to that.

I usually hesitate to throw around the word "ignorant" because of its strong connotations, but if you actually believe what you're saying then you are an ignorant person.

What is different then? The videos I've seen are groups fightings monsters, then a boss shows up and worrier looking players tank and mage looking players sit back and do DPS until it dies.

What core gameplay changes does it make that are on the same level as TOR's storylines, companions, space battles, ect? It has a different battle system, but what else?
 

Izayoi

Banned
Trouble said:
Haha, touched a nerve, I see. I watched some videos and it looks like standard MMO fare outside of the targeting system. Not trying to bag on the game, since I haven't played it, just saying it has a lot more in common with WoW than it has different.

That part was tongue-in-cheek. I couldn't resist.
Well, it's the best MMO I've ever played (and I've been playing MMOs for 15 years now). It plays like Monster Hunter, except an MMO. It's nothing like your traditional MMO fare. It's more like an open-world action game than anything. Hard to describe, really, but I have more fun fighting solo mobs in TERA than I did raiding in any of the MMOs I played prior. Trying to go back is impossible.

Blackface said:
It is true, even with broadban. A huge part of latency has to do with the server you are connecting to. Which is why if you play on Cenarius in wow you will have 200 ping, but if you play on any server NOT in the Seattle data center your ping will be around 50.

It makes a massive difference. In a boss fight, it can be thousands of DPS in difference. They even create mods to try and counter-act the latency with your reaction time like Quartz.

World of Warcraft does not even use an action-based system and it makes a massive difference. It's documented and there are many different ways to combat it. Although you don't notice it since it's not something like framelag, it greatly effects everything you do.

In a game like Terra it would be the difference between life and death. there are various videos on youtube showing how latency and client response time effects all genre's of gaming.
Right, which is why it's up to developers to build around such limitations and keep those pitfalls in mind when making their games. Just because Blizzard is too lazy to do it doesn't mean it's okay for everyone to follow their example.

Darklord said:
What is different then? The videos I've seen are groups fightings monsters, then a boss shows up and worrier looking players tank and mage looking players sit back and do DPS until it dies.

What core gameplay changes does it make that are on the same level as TOR's storylines, companions, space battles, ect? It has a different battle system, but what else?
The game is story driven. There are tons of cutscenes, voice acting, and story events, more than any MMO I've played prior. It doesn't come quite to TOR's level in that respect, but it's certainly head and shoulders above everything else out right now in that regard. The story-driven narrative and the combat set it apart from anything else currently on the market or to be released on the market this year. If TOR copied TERA's combat system it would arguably be the best MMO ever made, it's just a shame that in the end it's going to be held back by its ancient, done-to-death combat.
 

Iadien

Guarantee I'm going to screw up this post? Yeah.
Izayoi said:
I do, because I wanted this to be better than WoW.

Why are we trying to emulate a game that's almost a decade old now?

Fuck's sake, people. It's time to do something new.

The game didn't feel like WoW to me when I got to test it a few months ago.
 

Xabora

Junior Member
Izayoi said:
That is simply not true.

Unless you're on a 56k connection or something.

Using TERA as an example, where the servers are based in Korea I can play just fine, even with a ping of close to 500. It's up to the developers to make a combat system and netcode that works.

If you're thinking about Vindictus, it used a P2P server model, and as a result was fucking terrible. A game with real servers can easily avoid that pitfall.
You forgot this http://www.youtube.com/watch?v=IbRuXAnYing
 

BeEatNU

WORLDSTAAAAAAR
can't really blame a dev for "copying" something if people like it.
If they try to be original in any shape or fashion, people will hate it and not buy (in a general sense)
 

Izayoi

Banned
Iadien said:
The game didn't feel like WoW to me when I got to test it a few months ago.
That is fantastic to hear.

The less like WoW it feels the better.

Xabora said:
That video is actually very, very misleading.

The Korean sorc was stacking attack speed buffs, compared to the European with no attack speed buffs. Ping does not effect your attack speed at all. The only thing ping effects in TERA is your ability to dodge and block monsters, and that can be compensated for with enough practice.
 

kurohana

Member
Izayoi said:
That is fantastic to hear.

The less like WoW it feels the better.


That video is actually very, very misleading.

The Korean sorc was stacking attack speed buffs, compared to the European with no attack speed buffs. Ping does not effect your attack speed at all. The only thing ping effects in TERA is your ability to dodge and block monsters, and that can be compensated for with enough practice.
What do you mean by attack speed buffs, though? They both use the same spell to speed up their attack in this video.
 

antonz

Member
Trouble said:
Let's take the Tera stuff to the Tera thread, guys.


Awkward interaction with a female avatared player at 1:48:45, lol!
Naughty Jedi Having sex before they even reach level 10 and they say the Sith are bad
 

Xabora

Junior Member
Izayoi said:
That video is actually very, very misleading.

The Korean sorc was stacking attack speed buffs, compared to the European with no attack speed buffs. Ping does not effect your attack speed at all. The only thing ping effects in TERA is your ability to dodge and block monsters, and that can be compensated for with enough practice.
Both sorcs in the Video had attack speed buffs. (And the same buffs at that)
What the video is showing are the effects of latency on the time between that attacks can be made.
 

Blackface

Banned
Valru said:
Taking videos out of context is very cool, having played korean tera, attack speed being affected by latency is simply not true.

That being said, while Tera plays excellent, it simply lacks the polish of WoW. Visually oversized invisible barriers are everywhere, they really break the immersion of the visuals for me.

Every single type of action that has to go to the main server is affected by latency. Whether you realize it or not. The faster the combat, the less the global cooldown, the more it will impact gameplay.
 

Zinga

Banned
This game does borrow elements from conventional mmo design which WoW does share, but it does enough in other areas imo to differentiate itself, so hopefully it will appeal to the WoW crowd and those who are looking for something different!
 
Status
Not open for further replies.
Top Bottom