Vigilant Walrus said:
1) What's your history with MMOs?
2) What's your political standing on sandbox versus themepark MMOs?
3) Are you looking for WoW in Space or an alternative to current MMORPGs,
or are you sick and fed up with current MMORPG conventions(quest, grinding, looking for groups like a bitch and son on...)?
The reason I ask, is that there has been quite some negativity coming out of e3.
Snippits from the pcgamer.com preview from e3.
Massively;
http://massively.joystiq.com/2011/06/13/e3-2011-hands-on-impressions-of-star-wars-the-old-republic/
and from gameindustry.biz;
http://furiousfanboys.com/2011/06/analyst-firm-unimpressed-with-the-old-republic/
PvP, Balance, animations and combat is still what looks iffy to me. I really have my doubts about the quality of this product
I know you weren't talking to me, but fuck it.
I have been playing MMO's for probably a decade now. Been in everything from PVP guilds to some of the top raiding guilds (in WoW) in the world. I love Sandbox games, Pre-CU SWG being one of my favorites, but I also enjoy Themeparks, since I have been playing WoW since beta. MMO's are my genre, and PC gaming is what I do. Since I have been playing them for so long, I can spot the problems, from a mathmatical DPS standpoint, to problems with pacing and environmental geometry (that can fuck up PVP). What am I looking for? A next-gen MMO. An mmo that does things previous never have. I do want some sandbox elements, but I also want some themepark ones. I love open worlds, hate to much instancing, enjoy dynamic aspects to crafting end-game, and don't always want my hand-held.
I am just going to list off some stuff, because I feel those articles misrepresent the game, and they are basing a huge portion of their feelings off such a small aspect/part of the game.
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- The leveling/story is single player
This isn't the case at all, and actually pretty stupid if you sit down and think about it. For 80 percent of quests you do, you can group up and play with whoever you want. Only on major parts of your story, will you be alone(and only in certain areas). Once you play the game, this makes complete sense. The story is your own, the choices you make influence it. The narrative is very concise, and although it leaves room for teaming up with others, the main plot is yours, and yours alone. Fortunately, the main plot is only part of what you do, and playing with others is something you not only can do, but at this point in the beta, NEED to do to finish everything the planet has to offer.
I can't think of another MMO that handles the leveling up experience like this. It is very much like a much better version of Mass Effect, however you never feel like you are NOT in an MMO. There are people around, you can group and play with friends, que for Warzones, go and do flashpoints/4+ content. What can't you do in SWTOR that you can do in other MMO's while "leveling"? They never bothered asking or answering that question.
What more do people want? Is 100 people standing around the same quest giver, who all look the same, taking the same quest, from the same NPC, while 70 percent of them skip the dialogue superior? No.
It's nice to point out certain faults of a game, but it's easy not to look at what the alternative is in the MMO space. No game, no MMO does leveling as well as SWTOR. I can't express to you how superior it is. I have not heard one person complain in game or on the forums, and the general consensus is, you can't go back to other MMO's after playing it.
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- The graphics are average/World
Currently, there are no options to adjust graphics. So when you first start playing, your initial impression is very good, you still see jaggies, and some textures seem a bit muddy but the overall feel and look is still impressive. The art direction on the other hand, is as good as a Blizzard game if not better.
However, since graphical options are not in-game, you can go into your videocard's control panel and force them. Which I did.
This takes SWTOR from, awesome art-direction/average graphical fidelity, to IMO, the best looking MMO made to date. Once you have AA and AF enabled, the textures become so crisp and clear, the models smooth out and it starts to look absolutely beautiful. The art-style lends it self so well, because it just looks how it should. I don't know how else to describe it.
Even when you max out games like Age of Connan or Aion, they still look a bit weird. They look good, but also looks like they are trying to accomplish something they just couldn't. A certain realistic feel that fell short.
SWTOR isn't like this. It just looks fucking good. The amount of detail in all the environments, the amount of unique textures and hand placed lighting is absolutely, phenomenal.
The worlds (that I have been on) look hand-crafted, are huge, and have an overall theme that fits their description perfectly. I think I have seen one object/building that was repeated so far, and it wasn't in my story. It was at the beginning of another classes, on a different starter planet. This is COMPLETELY different from other MMO's where a mass majority of the world is copy-pasted.
The World is also wide up. You can go where you want, when you want, for whatever reason you want. Only very specific rooms have instancing (if you can even call it that) for story purposes. It's seamless, and doesn't feel like instancing at all.
I will say this. If some of the guys from Bioware can give me permission to post a single screenshot, then anyone else can post their favorite screenshot, from their favorite MMO, on the highest-settings. I guarantee SWTOR looks better, and the only criticism you can have, is if you PERSONALLY, do not like the art-style.
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-Combat is not good
Whoever said this, doesn't play MMO's and clearly wants a god-of war type experience.
The combat in SWTOR is like an evolution of the combat in World of Warcraft. It takes out all the stuff that makes traditional combat in MMO's garbage, and replaces it with skill based choices. Auto-attack is gone, huge long cast bars are gone, mana is gone, accidental engage is gone, to much personal healing is gone, being able to get one hit, is gone.
Combat in SWTOR feels good. Every action you make, is decided by you. Not a canned animation, not auto-attacking for 30-40 percent of your overall damage. When you press an ability, you pull the trigger on your gun or swing your light saber.
It's tactical, what you do against another Jedi (who wields a melee weapon), may not work as well against what you do against a trooper(who uses a gun). For example, against another Jedi who uses melee weapons, and can thus get into a parry/dodge battle with me, I will use my force-powers first. If I am trying to kill a Smuggler, I am going to use all my melee abilities first, and save my force-powers until he is trying to run.
Ranged classes control different then other ranged classes. I can only describe it as playing a "melee" class, at range.
The animations are the best I have seen in an MMO. Particularly for the Jedi. You feel, and animate, like you are in an epic battle, much like the cinematic show. For ranged, you are not going to be as varied, but the animations they do have are all great. There are only so many ways to show people shooting runs and rolling into cover.
You are also not going to be one-hit by an opposing player. Combat is fast-paced ability and action wise, but the battles take a significant amount of time (in PVP, which I will touch on later).
Overall combat is fantastic. I have had a ton of fun with it, and I am someone who is completely sick of combat in World of Warcraft. Is it similar, yes, is it better? IMO, defiantly. Is it a directly copy? No, it really isn't. If you look at it from the standpoint if, Hey, I have some buttons to press then yes. But if you step back and look at what makes World of Warcraft's combat what it is, some of the fundamental design philosophy's have been changed by the team working on SWTOR. The best way to put it is, if you took SWTOR's combat model, and put it in WoW with all their abilities and damages, wold it completely break the game? Yes it would, so how can it be a direct copy?
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-PVP
Can't speak much on PVP yet. A couple war-zones exist. You already know about the Alderan one. They are both fun, but it's still very much like BG's. You are very well rewarded for doing them, and they are defiantly beneficial for you in all aspects of the game, both leveling and end-game.
I won't go into much detail as most is under NDA.
All I can say is, the combat lends it-self very well to PVP. It seems like they had PVP in mind when designing it, not PVE. It's easier for me to imagine this game as a full-on PVP one, then it is trying to wrap my head around raiding once you reach max level.
In terms of open-world PVP. Can't speak much about it. Don't know much about it. It's my favorite form of PVP. I hope it's embraced.
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It's a WoW clone re-skinned
Never heard of the site who said this, I imagine they are just the typical justin.tv streaming idiot. It's not a WoW clone.
Here are the similartie: They both have open worlds, they both have PVP and BG's, they both allow you to track quests. They both make you press buttons. They both have PVE. What a fucking WoW clone indeed.
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I am not at end-game. I can't make judgements on it. I know what keeps people playing in the long run is end-game content. I also know what keeps a huge portion of people palying is dynamic, sandbox style features. I can't predict if this game will fail or be a hit. For what I played, it's a next-generation MMO that takes things you know and love from all the others, and adds in their own dynamic and features unique to SWTOR and Bioware in general.
When I read what PCgamer wrote, I wonder to myself if they actually play MMO's. If they were to afraid of saying to many good things about the game, and were forced to put in a couple negatives for objectivity's sake. They didn't even play past level 10, and were saying shit like this:
But if BioWare had sacrificed the story-driven aspect of their game, there wouldnt be much reason to play The Old Republic.
What a stupid position to take. Hey guys, no reason to play for the other 70 percent of the features SWTOR offers, even though we never got to try any of it. Of course, I am only talking about PC gamer. The other publications I have never heard of, or in a case like massively, laugh because I know their writers are clueless and have specific agenda's, both for swtor(their editor), and against it. They also take personal bias into their articles and will bash a game for not giving the experience THEY want from it, regardless of what the actual team was aiming for and if they accomplish it.
I have my criticisms of the game for sure. There are certain things I hope get added or expanded upon, or flat out changed From what I played, it's pretty revolutionary for the genre, but I have not played most of the game yet. Which is the remarkable part. It could be a non-end game having flop, it could turn out wildly successful. All I know is from what I played, for the level that I am, it's very, very good.