The boost thing is kinda weird, making it mandatory if you take the ailerons
seems like something that will require a lot of planning but will be deadly in the hands of really good players.
edit - I wonder what happens if those Ailerons are all blocked? Can you still take the maneuver and just collide (and then execute your regular maneuver? Must you pick a maneuver that will work?)
Yep, and the new TIE-only modification might be useful for TIE Advanced Prototypes, too.
I'm not sure I follow. In what instance will this work on a TIE Adv. Prototype? They can't equip this as their agility is 3?
Oh Heaver, what a wonderful troll you are.
Where'd this come from? How do you know Paul Heaver designed it? (Not doubting you, just wondering.)
Quarterly tourney kits now all have the new embossed symbol on them.
Quarterly tourney kits now all have the new embossed symbol on them
Although not too sure why swarm tactics was chosen. It doesnt see much table time.
I'm working on a new Scum list and am finally giving in to the Shadow Caster, namely Asajj Ventress. I've already settled on the following:
Shadow Caster
Gyroscopic Targeting
Tactician
Black Market Slicer Tools
Rigged Cargo Chute
What I can decide on is Outmaneuver or Predator for the EPT. Outmaneaver is awfully tempting thanks to the ship's mobile arc but Predator is guaranteed to take effect. A chance at reduced agility or a guaranteed reroll?
Re-roll. At least with Predator, it will be always available with every shot.
I would put PTL forward as a good option as well. You're going to be doing a lot of 3+ speed maneuvers for Gyroscopic Targeting, and most of those are green. Being able to move your mobile firing arc and still focus or TL, or to BMST and focus or TL, or hell even just Focus/TL are all great.I'm working on a new Scum list and am finally giving in to the Shadow Caster, namely Asajj Ventress. I've already settled on the following:
Shadow Caster
Gyroscopic Targeting
Tactician
Black Market Slicer Tools
Rigged Cargo Chute
What I can decide on is Outmaneuver or Predator for the EPT. Outmaneaver is awfully tempting thanks to the ship's mobile arc but Predator is guaranteed to take effect. A chance at reduced agility or a guaranteed reroll?
What I can decide on is Outmaneuver or Predator for the EPT. Outmaneaver is awfully tempting thanks to the ship's mobile arc but Predator is guaranteed to take effect. A chance at reduced agility or a guaranteed reroll?
So for Christmas, I got my dad and my friend custom printed pilot cards for some of their favourite pilots.
Those are really cool. I especially like Asajj, as it's a character I usually despise on her representations but that art is great.
I actually made an Emon for myself (and to gift to my regionals/national/open... opponents), as I'm one of the few crazy guys that play him in serious events and I will never see an official promo card of it . Received the deck a couple weeks ago and I'm really happy with the result.
(someday I will learn how to take decent pics with this phone)
I don't think there ever will be - it's simply too hard to future proof a title at this point. They could just say "Not for use on T-70 X-wing or T-85 X-wing" now, but what happens when there are more X-wing models in future movies?It's been a long time now and there still isn't a t65 title.
I don't think there ever will be - it's simply too hard to future proof a title at this point. They could just say "Not for use on T-70 X-wing or T-85 X-wing" now, but what happens when there are more X-wing models in future movies?
It would have been nice if they'd included model numbers on everything from the start, but that ship sailed.
If it says it's a title for "X-wing only", then it can be used on the T-70 X-wing. If it says it's for "X-wing only, except T-70 X-wing and T-85 X-wing", there's likely going to be future new X-wings that the title would be applicable for when it shouldn't be.They can easily slip in a title card in the next rebel ship.
The possibility that it would work on all future X-Wings does make it a tad bit harder to balance future X-Wing ships, but that didn't stop them from releasing another "TIE-only" mod for Imperials. And there are a lot more ships that they have to account for with the TIE type than there are (or will be) with the X-Wing classification. They could easily put a limitation in there similar to other titles or mods that says "Cannot be used on a ship that has a native boost action" which then excludes the T-70. The new TIE mod cannot be equipped on all TIE's because it cannot be equipped on a ship with three or greater agility.If it says it's a title for "X-wing only", then it can be used on the T-70 X-wing. If it says it's for "X-wing only, except T-70 X-wing and T-85 X-wing", there's likely going to be future new X-wings that the title would be applicable for when it shouldn't be.
There's no good way to word a title so that it only works on the "base" X-wing and not any other version.
If it says it's a title for "X-wing only", then it can be used on the T-70 X-wing. If it says it's for "X-wing only, except T-70 X-wing and T-85 X-wing", there's likely going to be future new X-wings that the title would be applicable for when it shouldn't be.
There's no good way to word a title so that it only works on the "base" X-wing and not any other version.
Edit: Or say something like cannot equip if you have a tech slot.
If it's T-65 only, then they either need to errata all of the existing X-wing pilots (doable but very confusing to players), or you'll have a card that you can't use on any ship.Just put t65 only. This is not hard.
Too restricting to future ships (mandating that any future X-wings have tech slots or assume that the title is being taken).Or say something like cannot equip if you have a tech slot.
All it takes is a mention is a new FAQ entry saying "X-Wing ships that do not have a model designator in the title (such as T-70) automatically have the T-65 model designator." Lots of things are probably confusing to new players who don't know about the FAQ and try to fly older ships with experienced players or fly in an event setting for the first time. Doesn't mean FFG shouldn't attempt to fix things.If it's T-65 only, then they either need to errata all of the existing X-wing pilots (doable but very confusing to players), or you'll have a card that you can't use on any ship.
Which still isn't a big deal.Too restricting to future ships (mandating that any future X-wings have tech slots or assume that the title is being taken).
If it's T-65 only, then they either need to errata all of the existing X-wing pilots (doable but very confusing to players), or you'll have a card that you can't use on any ship.
Too restricting to future ships (mandating that any future X-wings have tech slots or assume that the title is being taken).
This wednesday I must send the list for my first Regional of the season (Valencia, 120 players), and I'm having tons of problems deciding what to exactly use. The one thing I have clear is I will go with an Emon-Boba list. But that's it
Latelly I've been using this list with an overall positive record, although some sloppy flying by my part fucked me in a few stores.
Boba Fett (Scum) Firespray-31 39
Fearlessness 1
Autoblaster 5
Dengar 3
Engine Upgrade 4
Andrasta 0
Ship Total: 52
Emon Azzameen Firespray-31 36
Cluster Mines 4
4-LOM 1
Homing Missiles 5
Extra Munitions 2
Long-Range Scanners 0
Slave I 0
Ship Total: 48
The main problem I see on it is Emon and his not-so-much reliable attacks. As all the Firesprays not named Boba, he needs Dengar (or K4 if the other isn't avaiable) if he wants to be relevant outside the bombing. I could move Dengar to him (losing 4LOM banning Focus tokens on the missiles can hurt, but it's not dramatic), but with that config there's no decent crew for Boba for 1 point. Zuckuss could be useful in range 2 shots, but it would also criple my movility. I could always go without EU and use those 4 points in double Glitterstim or Glitter+Seisimc in Boba, but I'm not sure if it would be worth... the Autoblaster really likes the boost action.
So messing with the builder, I've ended with this:
Boba Fett (Scum) Firespray-31 39
Adaptability 0
4-LOM 1
Homing Missiles 5
Extra Munitions 2
Guidance Chips 0
Slave I 0
Ship Total: 47
Emon Azzameen Firespray-31 36
Cluster Mines 4
Dengar 3
Conner Net 4 (could be a second set of Cluster Mines)
Seismic Charges 2
Andrasta 0
Ship Total: 49
Boba becomes an all-ranges threat and Emon the bomb specialist he always should be, although with an overpriced loadout due no Extra Munitions (fuck you Wave 10. I want my Scavenger Crane). I still have 4 points unused, and it's driving me nuts. Engine Upgrade although it's not as needed and it would lose the lovely Chips? Glitterstim+Seisimc for Boba? Glitter for everybody? A decent Elite for Boba like Lone Wolf and maybe Seismic or Glitter? I have no effing idea
I'll be interested to see how your new Boba/Emon list does, Nete. When I see dual Firesprays, it is always Boba/Kath. The recent increase in K-Wing popularity has shown that bombs can catch people off guard though, so the bombs on Emon could work really well.
Last night I tested the list with Lone Wolf and Glitter... and although it was an hilariously terrible game for both parts, I think Glitter+Seismic for Boba is the way to go. Lone Wolf is nice, but is just not reliable between distances, the goddamn eye results and, well, using dice (fuck you double blank results).
The question now is going with Adaptability for his Elite, or mess with people mind and get Trickshot
Emon has always worked. He is just not an optimal pilot as it gets really expensive, the Firespray is just an all-around okish ship, and all the bombs are not a reliable thing. K-Wings solve that with easy access to Extra Munitions and a gazillion different bombs (so they can spam them to make sure some will work), and because they have fucking Sabine for free extra damage each turn. Add the 360, small base and Advanced SLAM, and it becomes a *very* good bombing ship. Scavenger Crane should solve part of this, as Andrasta will have more value.
Still, I've been using him since Most Wanted was released, mostly paired with Kath, and although suboptimal I've usually managed to compete with him at a nice level. Even when the only (damage) bombs available were Proximity Mines, Seismic Charges and Proton Bombs . Is just so fun to use.
Someday I will buy a Shadowcaster and use him along Asajj. Those two are an hilarious pair and, if my Vassal tests have any value, work really well together. Their main problem is it's not a double Firespray so it loses sexy points.
Firespray-31: · Boba Fett (39)
Expert Handling (2)
Adv. Homing Missiles (3)
Seismic Charges (2)
Long-Range Scanners (0)
Tail Gunner (2)
· Slave I (0)
Glitterstim (2)
Firespray-31: · Emon Azzameen (36)
Conner Net (4)
Intelligence Agent (1)
· Andrasta (0)
Scavenger Crane (2)
Cluster Mines (4)
Seismic Charges (2)
I can't remember the last time I used Intelligence Agent with Emon, it was probably 2014. Once I got used to his ability, IA became redundant with little to no use (mostly for dial bombs against higher PS, and even then many times it wasn't needed). Bombs efficiency problems come mostly of the goddamn dice and the low damage output in the non-dicey ones, not of me screwing up their drops (although it happens from time to time ).
The list you've posted looks nice, although I'm not a fan of Advanced Homing Missiles outside Rhymer and Maarek. Expert Handling on Firesprays is something I've always loved, really fun to use. Shame Wave 10 hasn't been launched here yet so it's not legal, I *really* want that Scavenger Crane for Emon. I was actually tempted to go with my Norra-Thane-Biggs list until I could equip the Crane, but my body is asking for some Emon action.
I'm pretty mad at FFG, the OG rebel(and imperial) are all but useless cept for Biggs. Like you spend all this money and the OG ship's get worse and worse because the new ships keep getting better and better. It's been a long time now and there still isn't a t65 title. I understand that newer ships are supposed to be better so folks have a reason to keep coughing up money but this is starting to feel more like a money making scheme as time goes on.
This is really coming from a competitive point of view, if your casually playing this is less of an issue.
Happens in most mini games where you keep adding new content and have only so much gameplay variety. Also the small range of numbers they have to work with really limits what they can do with the game. It's a great game system, but it's not exactly best design for a game that is going to constantly have new product pushed on it. So we keep getting new stuff which is instantly tossed in the trash by players even without it hitting the table, or units that are chosen to replace the old meta.
Really game has kinda hit a struggling point on adding new content, they really are stretching what they can do and seems to be getting worse on making new ships compelling without killing off older releases
What faction is best to focus on?