Can I mix and match factions? The thing is there are ships of both the rebel and imperial side I like. Dash Renders ship looks cool but so does Dark Vader's ship. Or is more optimal to focus on a single one?
Also, I really wanted to let "Dark Vader" slide but I can't.
i blame auto-correct.
I am so fucking IN. Now just to convinCE my friends to play epic...
I'm really surprised we didn't get some kind of StarViper title/fix.
StarViper and Kihraxz together makes sense as both were used heavily by Black Sun.I'm surprised FFG is printing an errataed version of the Heavy Scyk title. I believe that's the first time FFG's ever released a card with errataed text in X-Wing (usually they just keep reprinting the original version of a card).
I also think they're crazy (or amnesic? or pathological liars?) for saying they'll have this thing out by late Q1 2017. That's in 11 weeks. Good luck to them.
Maybe we'll get the StarViper and the Kihraxz in a Scum Aces box.
I also think they're crazy (or amnesic? or pathological liars?) for saying they'll have this thing out by late Q1 2017. That's in 11 weeks. Good luck to them.
If they're going off fiscal calendar, which I kinda doubt because it's not widely known, then we'd be looking at April. Which would match up with Wave X being Q4 2016, which people have predicted as March.
Cool to see an X-Wing following here! I'm pretty excited for this epic expansion! I have 4 Scyks already, and the new one will bring me up to 5. I'm tempted to pick up 3 more and piecemeal 2 more "Light" titles to make a swarm of 8.
Swarm Leader on an Ace with 2 Light Scyks and 2 Heavy Scyks is really something I want to try - and if I'd like to come up with a way to use Vizago's illicit swap, too! Can't wait for the rest of Wave X to release, either!
Anyone here also interested in Armada? Corellian Conflict and Wave 4/5 have turned Armada into my current favorite at my FLGS!
TIE Advanced: · Darth Vader (29)
· Squad Leader (2)
Concussion Missiles (4)
Guidance Chips (0)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Advanced: · Juno Eclipse (28)
Predator (3)
Concussion Missiles (4)
Guidance Chips (0)
TIE/x1 (0)
Advanced Targeting Computer (1)
TIE Advanced: · Lieutenant Colzet (23)
Concussion Missiles (4)
Guidance Chips (0)
TIE/x1 (0)
Fire Control System (0)
-- TOTAL ------- 99/100p. --
Welcome!
Never got into Armada, heard it's has super long games.
New build that I think I will possibly have some success with. Thoughts?
Code:TIE Advanced: · Darth Vader (29) · Squad Leader (2) Concussion Missiles (4) Guidance Chips (0) TIE/x1 (0) Advanced Targeting Computer (1) TIE Advanced: · Juno Eclipse (28) Predator (3) Concussion Missiles (4) Guidance Chips (0) TIE/x1 (0) Advanced Targeting Computer (1) TIE Advanced: · Lieutenant Colzet (23) Concussion Missiles (4) Guidance Chips (0) TIE/x1 (0) Fire Control System (0) -- TOTAL ------- 99/100p. --
I guess I've been interested in Armada for a while; I bought the core set shortly after it came out (got an amazing deal on it) and then went on to buy another range/maneuver template, all of wave 1, and all of wave 2. I've never gotten around to learning how to play it though. I've read the rules but some of it didn't make sense to me. I imagine that if I got it out and just tried to play a solo game against myself, that I could learn it quickly. But another issue is that I have no storage solution for it like I do for X-Wing; so I just left it all in its packaging since I didn't know what to do with it.Anyone here also interested in Armada? Corellian Conflict and Wave 4/5 have turned Armada into my current favorite at my FLGS!
I like the action economy with the Target locks and ATC and the Missiles I kinda want to swap out one of the Tie Advances for Vessary. I gotta look up what Juno and Colzet do as far as ability to see how they synergize
Edit Colzet - Spend target lock to flip dmg face up and Juno is change any maneuver 1 speed up or down. I feel like Colzet is nice you can spend your target lock and get it back with FCS after the attack. Juno I would easily replace with Vessary or Ryad keep in mind I haven't calculated cost etc. I'm gonna throw this into the Squad builder and see if I can swap that third ship but I like this list though.
Juno is great for blocking, I had good success with the one game I played with it. As long you fly as a group and take advantage of asteroids this list will do work. Missiles also have almost 100% chance of hitting all 4 shots. Colzent is hilarious, started a critical chain reaction because of that ability. Pretty ridiculous ability if you keep him alive.
Edit: colzent is really good because there is no way to strip the FCS target lock since the round usually ends after he shoots due to low PS.
Thats Dope never thought about it like that. I'm not 100% good at blocking just yet so it never occurred to me for that.
FCS Trollzet is an amazing way to spend 23 points (the missile there is a nice extra tho). Put him in a list with two big threats, and will stay relatively safe freely blocking and turning cards all around the map.
Actually, my best tournament until now (5-0) was using a Soontir-Whisper-Trollzet list, and he was goddamn clutch in several games. I really need to get back flying Imps and put him in a list.
Welcome!
Never got into Armada, heard it's has super long games.
New build that I think I will possibly have some success with. Thoughts?
Code:TIE Advanced: · Darth Vader (29) · Squad Leader (2) Concussion Missiles (4) Guidance Chips (0) TIE/x1 (0) Advanced Targeting Computer (1) TIE Advanced: · Juno Eclipse (28) Predator (3) Concussion Missiles (4) Guidance Chips (0) TIE/x1 (0) Advanced Targeting Computer (1) TIE Advanced: · Lieutenant Colzet (23) Concussion Missiles (4) Guidance Chips (0) TIE/x1 (0) Fire Control System (0) -- TOTAL ------- 99/100p. --
I guess I've been interested in Armada for a while; I bought the core set shortly after it came out (got an amazing deal on it) and then went on to buy another range/maneuver template, all of wave 1, and all of wave 2. I've never gotten around to learning how to play it though. I've read the rules but some of it didn't make sense to me. I imagine that if I got it out and just tried to play a solo game against myself, that I could learn it quickly. But another issue is that I have no storage solution for it like I do for X-Wing; so I just left it all in its packaging since I didn't know what to do with it.
A guy I play X-Wing with infrequently does own some Armada product but a couple other people have expressed interest in it. The store in Columbia that I drive to for OP events hosted an Armada event recently too but I don't know what the turnout was like. The people that got it going had been posting on the area X-Wing FB group asking if anyone was interested in Armada or Imperial Assault events and it didn't seem like they got many replies. I was like "Yeah, and I own both, but I don't know how to play either game and cannot make frequant trips into the city to learn it when you guys get together on week nights. I think a lot of X-Wing players in the area are shifting any of their slight interest in Armada or Imperial Assault to Star Wars Destiny though, which I don't plan to get into (I'm done with blind buys and the CCG business model, I tried it with Dice Masters and can't bring myself to do it again).
A guy that just moved to town who wants to host board game nights once he closes on his house said he thought he might want to try Armada though, so maybe he and I could try to learn it together.
Really nice build! Just spitballing some ideas that I'd try to make it my own, I would drop Predator from Juno... the new Expertise card that is a permanent offensive focus would be dirty, there. Free crit from ATC and focus->hits!. It would bump you up to 100 pts. Also, if you could drop Vader's missile and swap Squad Leader for Swarm Leader, you could steal their evades and add two dice to Vader's attack and you'd be left with a few points bid for initiative. That seems so fun that I think I'm going to do that in my next game of X-Wing!
As for Armada, it's really not that bad! My very first game was 3 hours, and that was against an opponent who had only played once before. Once you understand the rules, which are really straight forward, the game can go very fast. All you need to know are the 4 command functions, their respective token functions, and the 5 defensive tokens.
Play a game or two without any upgrades, and you'll be fine with all the mechanics!
I'm not into Destiny due to the random CCG design, but I'm really in love with Armada.
For storage, I'd recommend dedicated faction, cheap, pluck foam cases from Harbor Freight ($20 after coupon) for ships, and SirWillibald paper boxes for squadrons.
Here's my storage solution: http://imgur.com/a/GkMXs
The rules may seem daunting, but they're so straight forward, and there are only 6 rounds max. Set all your ships commands first, player 1 picks a ship and reveals its command and performs it, shoots, then moves - then it's player 2's turn. That goes back and forth until you're out of ships. Then player 1 chooses 2 squadrons to move or attack with, and that goes back and forth. That's the whole turn! Repeat five times and the game is over.
I want to try that list but I only have 2 Tie Advances so I'm trying to think of a good third ship.
Lambda-Class Shuttle: · Colonel Jendon (26)
Collision Detector (0)
Tactical Jammer (1)
Systems officer (2)
· Darth Vader (3)
· ST-321 (3)
-- TOTAL ------- 35p. --
Thanks. Those cases look pretty good. Does Harbor Freight sell just pluck foam or do you have to buy a cases that contain it? I ask because I have a couple old transit cases and pelican cases that I could throw the foam into, if it was pretty cheap to just buy the pluck foam. Or I could order some foam online, but I never new that was something Harbor Freight would carry; I've got one near me that I've never been in.For storage, I'd recommend dedicated faction, cheap, pluck foam cases from Harbor Freight ($20 after coupon) for ships, and SirWillibald paper boxes for squadrons.
Here's my storage solution: http://imgur.com/a/GkMXs
The rules may seem daunting, but they're so straight forward, and there are only 6 rounds max. Set all your ships commands first, player 1 picks a ship and reveals its command and performs it, shoots, then moves - then it's player 2's turn. That goes back and forth until you're out of ships. Then player 1 chooses 2 squadrons to move or attack with, and that goes back and forth. That's the whole turn! Repeat five times and the game is over.
Striker builds!
Apart from the 5 striker swarm, I have no idea what named pilot builds work. So anybody got some?
Yea I love Duchess and Sabacc. Sabacc is still decent without his extra dice so he's worth it. With Countdown I'm not sold in damaging myself sel, I barely want to do it with Vader CrewI didn't have a chance to use them yet, but I faced the Duchess a few times and is *a big* pain in the ass. Usually as part of an ace list (Whisper, Inquisitor and various Defenders as wingmen), with Predator, title and Lightweight Frame.
For the other named pilots, I see Sabac as a 4-dice attack 26-27 points filler, with some juicy wingmen so it won't become *the* target. Countdown... meh. Against 2 ship lists can be useful, but I don't really like it.
Yea I love Duchess and Sabacc. Sabacc is still decent without his extra dice so he's worth it. I'm not sold in damaging mysel, I barely want to do it with Vader Crew
Fixed lol I was referring to Countdown you cancel all dice at the cost of damaging yourself. Sabacc and Duchess are awesome. I think I'm going to buy another Striker I figure ill at least get another light weight frame for other shipsBut you don't need to with Sabacc. It says "1 or fewer Damage cards", so if he is undamaged will roll the extra attack. A 4 attack dice ship for that price is fantastic, and once has received two hits is still a 3-dice ship that may have served to distract attacks from other more valuable ships.
Thanks for the report, Nete. Where was this regional? I'm guessing not in the USA, since you mentioned kilometers. I can't say that I've flown against any of those exact lists, a couple similar though. I know that you lost round one but congrats on taking out Whisper before the Decimator at least; pinning her down early can be really tough. Is there anything you are maybe thinking about changing in your list, or are you satisfied with the list and just dissatisfied with the way the matches turned out? I love those ARCs you flew against too, especially the one in front.
Anyone have advice for a good fix for breaking off the connecting peg or female joint on a ship? I snapped one off of one of my K-Wings when trying to insert a peg into it and need to do something about it soon. Should I just go ahead and magnetize it? I was looking and could have sworn I had seen magnet mod tutorials specific to the K-Wing before but I can't find any.
That's a bit of distance to go, I guess. Nice that there is a regional near home in a couple weeks though, closest one to me was ~200 miles (so a little over 300km) and I wound up not going.In Valencia, Spain, ~350km from my home near Barcelona. Along the regional in Barcelona itself on Fabruary 4th-5th, I also plan to travel to Madrid on February 13th-14th, which would be another ~600km.
Overall I'm happy with the list. I mean, if I didn't fuck up those two games (3rd and 5th) I would have had a chance of reaching the Top, which is crazy with the player level around here and because I'm not just using a double Firespray, but one is fucking Emon.
Changes, the plan was always to switch Emon's Glitterstim for an Scavenger Crane (and a Cluster for a Conner to have more flexibility), but I won't be able to do it on the next couple regionals... as the Quadjumper will be released here on February 3rd and the deadline for the lists will be one week earlier. Yeah, here in Spain we can't decide what to use the same day the tournament starts, we have the tradition of sending them a couple weeks earlier so the organization can check them with calm and to avoid list-scouting.
And those ARCs are mine . I'm a sucker and I never remember to take pictures, but somehow I managed to get those two. One from the round 6 of the Regional, the other from the first Hangar Bay game.
Magnetize. Magnetize all the things. Is great and really handy. This thread on FFG's should help you with anything you need.
https://community.fantasyflightgames.com/topic/131037-magnets-how-they-work-for-x-wing-miniatures/
Actually, there's some K-wing info in the last page right now.
I decided I will go the Open and the European with Asajj as Emon's wingman (or wingwoman), so there is something I had to do.
Actually, I also need to repaint the Lancer. But that can wait.
*beautiful custom cards*
Guys what would make a good competive Rebel list? How how it should be flown?
Here are the expansions I have
All Imperial (hehe)
Ghost
Falcon
Heroes of the Rebellion
Both Cores
K Wing (maybe exclude this I only have one and my son uses it But I can take his cards hehe)
M3A
Star Viper
Mist Hunter
I was thinking of buying the YT-2400 or U Wing next not sure though.
But with that above can you guys help?
I have a Sabine Tie on preorder. I know that the dials for both Rebel and Scum Z95s are interchangeable.
Does anyone know if the Imperial and Sabine TIE dials are interchangeable? I'm mainly wondering if I'd be able to use some of my Imperial models/dials with the extra pilots that come with Sabine's TIE to fly 2 or 3 TIEs in a Rebel squad.