Orangepeel
Member
Wow all those maps look awesome! I can't wait to try some with gaffers.
Some avid mapmaker should do a new take on blood bath from sc1
Some avid mapmaker should do a new take on blood bath from sc1

Fuck it Ill wait until there is a strategy guide on map mackingMrMister said:Man, you should be glad I'm on GAF late tonight making maps! :lol
When you go to add water, there should be a bunch of buttons that selects the kind of water/lava/acid you want, under that should be a button that says "Edit Water", click that and there will be an option to set the height.
valenti said:Need some gaffers for 2on2s
It's not quick. You only have the standard 8 nodes 2 gas. Risk for the rich is too high because it's too hard to defend when it's halfway to the other's base.MrMister said:I made the map with "quick" in mind. In fact the rush distance is so short it takes a group of Mards and Marines to reach the opponents main in around 12 seconds. And I'm glad you mentioned air units because I also designed the map for those too, especially transports. Let's say you end up in a position where you have turtled up and your opponent won't let you out of your own ramp, a possible solution would to be to tech and get units that can transport your army/workers over to the expansions, letting you effectively flank his army out front and then proceeding to push into his base.
Trust me, the map is much deeper than you see in that preview image.![]()
I suppose you could call SS Sation a rush map then. Too bad the computer doesn't do much, I can't really test it as if it was a true match. Either way we'll find out once BNet Publishing is available.JWong said:It's not quick. You only have the standard 8 nodes 2 gas. Risk for the rich is too high because it's too hard to defend when it's halfway to the other's base.
I think you're going to get other results when you actually get to test it. The design hinders strategy because of the lack of resource placements.
Ashhong said:what is a good time to have banshees and cloak out? i had banshee and cloak done at about 6 minutes...is that as pathetic as it sounds?
i felt like i was teching nonstop and dont know how much faster i could be unless i built rax earlier than 11
MisterAnderson said:Pretty sure that 6-7 minutes is a standard time to either make a timing push or expect your opponent to make a push, so it's probably a good time to have it out by then. And sorry I didn't get on earlier, was having fun screwing around with the editor working on this map.
Ashhong said:well i only had 1 and like 4 marines lol. was building 2 to harass. noticed the zerg had no lair so i went for it. first time success with scouting lol
no worries, did u make anything new?
HI PILLOW.PillowKnight said:Just got in a bit ago, if any newbies want to play add me ; pillow.pillow.
'Mengy said:Well, Im definitely an amateur at SC2. Ive been watching youtube videos nonstop since the beta launched and I thought I had a good grasp on the game, but now that Im playing my record is 4-9 in the Copper League, and 3 of those 4 wins were hard fought. Of course most of my losses were to bronze players, but after watching some of my replays I can see that my macro is my biggest weakness. In almost every one of my games my economy is way below my opponents, in a few games I had almost half of the harvesters that my opponent had. Im frankly amazed that so many of my games were as close as they were considering how much they out resourced me. I simply have to build more peons. Its like once I go into the army macro / base building mode I totally forget to build harvesters.
I also need to push earlier. In a few of my replays I noticed that if I had just pushed around the 8 minute mark I would have rolled my opponent. But I hold back and then their huge econ advantage just overtakes me. I also need more Zerg practice. Ive done random for every game so far and Ive only gotten Zerg twice, lol. Although, I really like the way the Zerg are in this game. They may be my favorite so far. But Im staying random for now, I need practice with all 3 races.
This game is freaking addicting though, Im having a blast even when losing. One of my best games so far was a 40 minute TvsT victory for me on Metalopolis. I had an MMM ball with tanks versus his MMM ball with Vikings. We ended up trading bases when our armies missed each other, but both of us sneaked SCVs out and setup new expos. The game then became an expo hunt race as we both scrambled to rebuild. I found his first but his Vikings scouted me enroute and both of our last remaining armies clashed right in front of his last CC. In the end my tanks won it for me, I won with one tank and one marauder left, which then proceeded to kill his last SCVs and slowly take down his CC. He was a nice player too, we had nothing but accolades and praise for each other as I finished him off. This game rocks, it feels much improved over SC1 already to me. I might as well uninstall SC1, heh.
I need to get more practice and claw my way out of Copper though
GregLombardi said:
Calantus said:![]()
If Obama proposed this (or endorsed it), holy shit would there be outrage.
mbmonk said:Just got moved down from Silver to Bronze. Always said that is where I belonged; it just took time for me to prove that to Blizzard![]()
If you are in game and a friend messages you how do you respond to your friend instead of your in game opponent?
I will be on tonight so all yun's new players add me: mbmonk.FunkyTown
Calantus said:I believe you type /r and lets you reply
MrCompletely said:'
also as a noob (someone who hasn't played original SC in maybe 7 years), I found it advantageous to just continually pump out harvesters. Bind your command center to a number key, and whenever you have minerals that you're not using for other structures/units/upgrades, build a harvester. It's 3 harvesters to every mineral node/geyser... that's about 30 harvesters max for any one base. Also, if you're terran, use the mule!
My biggest recommendation would to not go random, I would take a race and stick with it until you can viably counter and pose a challenge for each race. I've been playing for 2 weeks, I just now feel comfortable countering protoss as terran. As a side note, it's essential to know what's going on in he enemy base and to be able to react to what they're building. An early robotics facility is basically an invitation for an early mmm ball. If i see a trio of warpgates, I'll rush out banshees and go for the workers.
Milabrega said:Watch replays. In the top left is a drop box tab to pull down options. The bottom option iirc is APM. Keep these maps coming they all look great guys.
mcrae said:so i know that the pros shoot for 300 apm in SC1, does anyone know what they do in sc2?
YES!! I love that map. Someone should do that.Orangepeel said:Wow all those maps look awesome! I can't wait to try some with gaffers.
Some avid mapmaker should do a new take on blood bath from sc1![]()
MrCompletely said:how do you see your apm ?
Mudkips said:If I make a map, is there any way for me and my friends to play on it right now?
Mudkips said:Can I only make ramps up "cliff" objects (and not terrain)?
Is all terrain passable unless there's a "cliff" object? I was messing around and my duders had no problem scaling giant mountains in the terrain.
How do you control whether or not a cliff is accessible to a reaper?
How can you constrain where air units can travel? I've heard you can do this, and I think there is a UI option to show/not show passable airspace.