Milabrega said:Don't forget a few sentries to split forces/cut off retreat/shield/illusion.
The probe has two 'eyes' or sensors laid out on the left and right sides of its 'face'. In this one, they are on top of each other, and instead of electricity for mining (which I liked because it is a primary source of energy), it is now a light beam/laser. The laser upgrade, maybe, but transferring its main design source (circles) to something completely different (what looks like the shape of a Gundam head) is completely alienating to me from a continuity perspective.MeshuggahMan said:I never thought I'd see someone complain about a probe "redesign". Maybe I'm not very observant of art, but all the units look and feel like I'd expect them to from the graphic overhaul.
:lol Probably because it's driving me insane. It looks like half of the mechs went through a trash compactor and were reduced to a skewed perspective, like Super Deformed gundams:zoukka said:Here you seem to slip into insanity. SC2 is pretty damn faithful to the original designs. The whole Terran army is more realistic looking than in SC.
Major Williams said:To be 'fair', almost all of the 'Toss units look pretty decent, except the ground troops (Zealot, Templar out of proportion), and some of the Humans do look similar to the line art, though the large boots is something I haven't been a fan of since the beginning.
The Battlecruiser is inexcusable though. No matter how far you zoom out, you cannot excuse the large neck and the weird proportions of an in-atmosphere and space-bound capital ship. It's huge, and you need to make it small enough to look big, but not overpower the entire viewpoint. But still, don't make it look like it's a 1,000 foot ship that went through the trash compactor to become a 36 foot ship. This is the kind of crappy art I'm talking about that slips through the cracks.
They just borrowed art direction from something that shouldn't be borrowed from.
Major Williams said:Looks like the same graphic artist penned it, and that's not a good thing when you're entirely switching universes.
Its in the editor but not in game because it would totally unbalance it considering gas is a much needed item for certain buildsMisterAnderson said:Always get warpgates. It should be the first thing you research as soon as the cyber core is done. And build lots of them as you get more minerals so that you can warp in a lot of troops at once.
Quick question: At high yield expansions, are the vespene geysers also high yield? I thought the answer to this was "no", but in the map editor there's a "high yield geyser" and I'm making a 2v2 map and want to know if I'm supposed to use that or the regular geyser at a gold mineral location.
http://forums.battle.net/thread.html?topicId=24401796184&sid=3000The Mac client is not released for the beta yet, so you can only download a PC version for now. As soon as the Mac beta starts (which should be in a couple of weeks), you will be able to play the Mac version with the same beta key.
You mocked me when I said that they shouldn't borrow across universes. Not from within the universe - Brood War is within the Universe, but whatever, that is neither here nor there.. The neck is much wider on the SC2 verson, and is more bulky for such a far out view of the unit.MisterAnderson said:Dude...the Battle Cruiser looks great and I'd argue is the best looking Terran unit. WTF are you complaining about? It looks better than the original and maintains the exact same silhouette from StarCraft 1. They shouldn't borrow art direction from StarCraft: Brood War? :lol
And also:
They did...they use the same concept artists for all of their games (lead artists at least). Samwise and Metzen are awesome. They both were artists for the original StarCraft as well.
Storm yes, but FEEDBACK the medivacs, they can't heal with no energy, effectively making storm more usefull at the same time.ZealousD said:High Templars tear MMM to toasty bits. Back em up with zealots and stalkers.
Mengy said:Heh, finally finished my placement matches, won my first 2 handily, but lost my last 3 pretty horrifically. Copper League, WOOT!
It's so different than SC1, still learning what the buildings do and such. Really fun though, they could ship this now and sell millions.
April fools joke. Not regarded as canon. Was awesome though.The Lamonster said:One could argue that Warcraft and StarCraft are the same universe. Read the unit page for the Tauren Marine :lol
Not to mention they're sturdier, more mobile, better for breaking a turtle and won't be completely shut down by ghosts. Also, I love me some observers so I really dislike going down templar path because it feels like I spent 200/100 JUST for the ability to make observers.Milabrega said:Yeah that's why Haly and I both prefer Colossi to deal with MMM balls. Attack/Move is easier than micro, especially if your opponent is good at micro and moves out of the storm area quick enough. Colossi can still attack, but bad placement on storms leaves you with useless HT's.Colossi are also quicker to get out.Give Archons back their AoE plz
Major Williams said:You mocked me when I said that they shouldn't borrow across universes. Not from within the universe - Brood War is within the Universe, but whatever, that is neither here nor there.. The neck is much wider on the SC2 verson, and is more bulky for such a far out view of the unit.
I am HUGE fans of both Samwise and Metzen (more Samwise, but whatev). Look at the guy's avatar in this thread:
It looks awesome!
However, their sketches for WoW are great as well. But I don't want to see that VERY specific Universe-centric art-style in another Universe that has literally nothing to do with it. What I was implying was - who cares if it's the same artist, I don't want to be able to tell that in a game, where multiple people have touched and penned one given character.
And besides, it seems to me that their art DOES vary between Universes, so it should look just as different when creating it in 3D.
IMO, there is NOTHING quick about getting Colossi lol. They take so damn long. >_<Exhumed said:Awesome advice so far. I'm leaning towards colossi early game as they are quicker to get out. Mid game I think I'd tech towards storm.
Do love me some colossi. Did a PvZ match where I had 2 colossi with my main force and a colossi/warp prism for some expansion harass. That was probably my best game so far.
What I'm saying is its design was a nod to the Starcraft Zergling. Not the Starcraft 2 Zergling. That game wasn't out then...Dance In My Blood said:Even though they have a similar design, that Felhunter from WoW doesn't look anything like a zergling in SC2. The art styles are completely different.
MeshuggahMan said:So my friend got his beta key via amazon.. in which it states it is only good until May 17th. Is the beta rumored to end then?
Was more talking to the people before and making use of you quoting the picture for comparison.Trasher said:What I'm saying is its design was a nod to the Starcraft Zergling. Not the Starcraft 2 Zergling. That game wasn't out then...
MeshuggahMan said:So my friend got his beta key via amazon.. in which it states it is only good until May 17th. Is the beta rumored to end then?
A reason why I think this was the art direction they chose was because it is not as graphic heavy as more realistic games. Blizzard was always known to cater to the crap computers and SC2 does a good job with that.Major Williams said:I appreciate the lengthy reply Anderson, and I understand what you are saying completely.
Gameplay is king. However, art direction, to me, is very important and I'm definitely not in the minority in my entire circle of gaming friends when I say that the art direction looks like everything is deformed and put on a whacked out smaller scale.
Sure the Battlecruiser model looks cool, but its not to scale with itself, and doesn't look like it did on the CG cutscenes in the first game. That's what I'm talking about. I love the painting and actual art that is produced by the studio. The in-game 3D models just throw me way off, and make me feel like I'm playing Warcraft in the Starcraft Universe.
If they don't make serious updates to this, I honestly doubt I'll purchase it - and in doing so will result in at least all 7 of my mutual close gaming friends not purchasing as well (group mentality for game purchases haha). It means that much to me, which might be high-nose of me, but I don't want to waste my time on a game I don't enjoy looking at.
Major Williams said:Sure the Battlecruiser model looks cool, but its not to scale with itself, and doesn't look like it did on the CG cutscenes in the first game. That's what I'm talking about. I love the painting and actual art that is produced by the studio. The in-game 3D models just throw me way off, and make me feel like I'm playing Warcraft in the Starcraft Universe.
thecouncil said:it might be a timed thing. mine expires 5/31. i bought the preorder on 4/22
I was talking about how long they take to build.Halycon said:Dude trash, you train up charge lots. A colossi is like, nothing XD
Halycon said:Not to mention they're sturdier, more mobile, better for breaking a turtle and won't be completely shut down by ghosts. Also, I love me some observers so I really dislike going down templar path because it feels like I spent 200/100 JUST for the ability to make observers.
Orangepeel said:Is anyone out there a good zerg player? So ZvP game, zerglings get eaten up by colosi in nothing flat, do roaches, being armored right, last more like 2 or 3 waves? I realized after the fact that I should've made an infestor once I knew he was going to have them, but hey I'm no pro
Mid-game push with about 4 immortals, 8ish stalkers, 8ish zealots, and about 4 sentries does the trick almost every time.Corran Horn said:I cannot beat zerg as protoss unless I push really early :/
When they got mass units Im always fucked, even with Immortals/colossus :/
Ferrio said:Okay what is the advantage of a warpgate? ... Does it have any other benefits other than having the build time charge AFTER a unit has been built?
Halycon said:Why you hating on SC2 Joe
http://gnews.com/entertainment/Star...-from-Zerg-Rush-of-Criticism-63104527240.html
Corran Horn said:I cannot beat zerg as protoss unless I push really early :/
When they got mass units Im always fucked, even with Immortals/colossus :/
GhostRidah said:how do you guys counter stalkers with terran? im getting raped by guys who rush mass stalkers.
Marauders, and some turrets at the outskirts of your base to prevent blink-ins.GhostRidah said:how do you guys counter stalkers with terran? im getting raped by guys who rush mass stalkers.
FleckSplat said:Just started downloading the beta (gmail thought the invite was spam :lol ). I haven't played starcraft in about 10 years and the last RTS I played was War3! Is protoss good for a beginner?