Q8D3vil said:i didn't say its not good, i said its hard to execute and hit that timing.
i had a very good success with it but then protoss start doing immortal flanks which made is very very weak.
but i guess koreans plays a different game lol.
edit : also, it works because protoss fe.
i remember not being able to kill 2 gate expand if their micro is good and did a flank.
hamchan said:111 is why TheBest is back in Code A. I'm trying to learn it quickly before Blizzard ends up patching it, though I don't really know how they can.
if they did 1 gate expand and i waited for 3 banshee and 4 tanks then i will get destroyed.Hugoboss21 said:LOL you're in diamond, you just don't know the timing right lolololol
hard to executre and hit that timing LOL. Just move out when you got 3 banshee 4 tank + marine.
You can't stop a 2gate expand? Welp, i guess i can't help you there ;(
i doubt they will ever patch it, its been up since beta.
Q8D3vil said:tried many hellions builds on na and of all them failed
i guess protoss and zerg discovered how to stop it.
The funny thing is despite being mostly successful in televised matches (one of the most consistent builds IMO) its popularity goes up and down. I think some terrans just don't like the stigma of doing an all-in like that.Hugoboss21 said:i doubt they will ever patch it, its been up since beta.
Striek said:The funny thing is despite being mostly successful in televised matches (one of the most consistent builds IMO) its popularity goes up and down. I think some terrans just don't like the stigma of doing an all-in like that.
ahem...timing attack.MrKnives said:Terrans weary of doing an all-in?
Pandaman said:give hallucinate detection? lol.
because toss doesn't have the best cheap mobile detection already.
thats almost as stupid as giving terran dark swarm, 'cept it comes out quicker, has more range, recharges and lasts 5minutes.
MKP just destroyed sase in game one lol
hellions are funDooraven said:lol, I'm sorry but how would this change anything then helping protoss not die to this push? Protoss is always going to prefer to get observers because Hallucination costs sentry energy, and sentry energy = very important for protoss.
With the 1/1/1 push no less lol.
Dooraven said:lol, I'm sorry but how would this change anything then helping protoss not die to this push? Protoss is always going to prefer to get observers because Hallucination costs sentry energy, and sentry energy = very important for protoss.
With the 1/1/1 push no less lol.
Corran Horn said:7,000 $? Holy shit Sase v Marineking lol.
More money than mlg lulz
Still...this is what production of a 5k final prize tourny lolMrKnives said:1st: $5000
2nd: $1600
3rd: $800
I know that doesn't add up 7k but I just took it from the TL thread. "Known distrubution"
Correct. Thats why Toss is the race that loses the most games to having insufficient detection (source: pulled out of my ass, but feels very true ).Pandaman said:give hallucinate detection? lol.
because toss doesn't have the best cheap mobile detection already.
Are you trying to taunt me in this post...Striek said:Correct. Thats why Toss is the race that loses the most games to having insufficient detection (source: pulled out of my ass, but feels very true ).
For one it would kill cloack banshee play. 2nd it would make 6gate a lot harder to defend, looking the fact most zergs like to defend that doing roach burrow. Also would kill any roach burrow attacks
jasonng said:Corran, DTs are bullshit. Fuck cloaked units.
MrKnives said:Terrans weary of doing an all-in?
you cant be serious...Dooraven said:lol, I'm sorry but how would this change anything then helping protoss not die to this push?
tell that to naniwa and ret.6 gate isn't held off by burrow
Its hard early game unless you go robo build.fanboi said:How in hell can P complain about detection!?
You have an INVISIBLE detector... fuck just get 3 of em and you are good.
Dooraven said:Annnd the 1/1/1 wins again lol. Well at least you can't 111 on Taldarim.
Do Scans kill DT play? No. Also, 6 gate isn't held off by burrow, it's held off by getting a macro hatch and researching +2 missile attacks ASAP. 6 gate hasn't worked in a long long time in Korea due to that.
Corran Horn said:Its hard early game unless you go robo build.
fanboi said:I can agree on that, but it isn't easier for Z... T get a free pass with scans.
MrKnives said:Z does have kinda easy detection. Only thing Z can complain is the delicate balance of rushing to lair and droning.
Most of the time you need to go straight for lair to get them in time. Other than that I wouldn't complain that much. But T has it the safest.
If anyone is interested, EU Regional VOD's and Replays are out from Day 1
http://eu.battle.net/blizzcon/en/tournaments/eu-regionals/matches/sc2/video-archive
MrKnives said:Z does have kinda easy detection. Only thing Z can complain is the delicate balance of rushing to lair and droning.
Most of the time you need to go straight for lair to get them in time. Other than that I wouldn't complain that much. But T has it the safest.
If anyone is interested, EU Regional VOD's and Replays are out from Day 1
http://eu.battle.net/blizzcon/en/tournaments/eu-regionals/matches/sc2/video-archive
Pandaman said:you cant be serious...
hallucinated observers would completely imbalance 5-7gate timings by removing burrow as a viable counter, it would also utterly devalue the actual observer. why build observers at all if you can do long distance scouting with hallucinated phoenix and short term detection with hallucinated observers? how does zerg or terran deny your detection when you can spawn more observers above your army at any time?
tell that to naniwa and ret.
how does zerg or terran deny your detection when you can spawn more observers above your army at any time
Not sure if serious with the 6gate thing. You see that shit working all the time. Last time I saw it was in the EU Blizz invitational.
Dooraven said:When was the last time it worked in Korea? KR Metagame > EU metagame The last Time I remember was Puzzle v Sheth, and Sheth would have won if he didn't mess up his overlord rally.
Potatoheaded said:Few questions
1. I have been playing this using mouse only, is it important to use the keyboard for setting up shortcuts or do people mainly play mouse only?
2. Should i be going back to the campaign on a harder difficulty (once i have completed it on casual) BEFORE I go into MP?
3. Are there any good resources out there for noobs such as myself to introduce me to the multiplayer side of things? I am slightly confused as to how the whole ranking thing works and how good i need to be to win in the lower leagues (?) guaged off the AI difficulty, if that makes sense
Anyway thanks in advance for any help!
Potatoheaded said:Few questions
1. I have been playing this using mouse only, is it important to use the keyboard for setting up shortcuts or do people mainly play mouse only?
2. Should i be going back to the campaign on a harder difficulty (once i have completed it on casual) BEFORE I go into MP?
3. Are there any good resources out there for noobs such as myself to introduce me to the multiplayer side of things? I am slightly confused as to how the whole ranking thing works and how good i need to be to win in the lower leagues (?) guaged off the AI difficulty, if that makes sense
Anyway thanks in advance for any help!
MrKnives said:Can you say games from last season I should look for to see that your way to defend the 6gate? Without burrow
Q8D3vil said:if they did 1 gate expand and i waited for 3 banshee and 4 tanks then i will get destroyed.
2 gate robo.
zealots with chrono boosted immortals are the best counter to this build (beside void ray all in).
but i guess i'm a diamond and i don't know what i'm talking about.
i guess i will t ry it more now
Dooraven said:You need burrow because you need Tunneling claws so you can get out of FFs. Having an obs/hallucinated obs wouldn't make a difference.
San v Sheth games 2 and 3.
Creator v Luvsic games 2 and 3.
Scouting is the hardest part of the 5-8 gate because it's trying to get a timing where you're droning.
MrKnives said:You give me an example how the obs doesn't matter in 6gate because they always build robo with 6gate attack.
Then you give me 4 games which I watched now.
San vs Sheth game 2 and 3 were voidrays.
Creattor vs Luvsic game 2 was blink attack that didn't come particularly fast and game 3 was voidrays.
Not sure if those are the best games to support anything you said.
yea, korean protoss are pretty bad.Dooraven said:lol you do realise that Koreans pretty much always get a robo with the 5-7 gate push right?
not nearly that important.Naniwa not getting detection was his own fault. I've already adressed why Protoss would want real observers over hallucinated observers. Sentry energy is really really important for protoss.
when you kill an actual observer, protoss has to retreat.How is this any different from an actual observer floating over the protoss army?
who cares if it works in korea? if korean protoss are dumb enough to wait on a robo with their 6gate, that explains why their win percentage is trash. that time spent waiting gives zerg enough time to make holding 6gate trivial in classical engagements.When was the last time it worked in Korea? KR Metagame > EU metagame The last Time I remember was Puzzle v Sheth, and Sheth would have won if he didn't mess up his overlord rally.
V_Arnold said:Panda, it is about time to step down from that fucking high horse of yours
Korean P's are dumb now, yeaaaah...says the US player
MrKnives said:To be fair korean protoss is trash