ROFL. I did that once and I won. 3-3 Vikings landed maul hydra. Admittedly it was in a 4v4, but the fun was still had.MrKnives said:Are we seriously worrying about countering HYDRAS as terran? I mean come on, what doesn't counter hydras? Don't make mass vikings and you're fine.
Karl2177 said:ROFL. I did that once and I won. 3-3 Vikings landed maul hydra. Admittedly it was in a 4v4, but the fun was still had.
MrKnives said:Are we seriously worrying about countering HYDRAS as terran? I mean come on, what doesn't counter hydras? Don't make mass vikings and you're fine.
cdyhybrid said:Hydra needs damage buffed to double confirmed.
15 hatch has never been super easy, I have practice partners in the top 500 in na who swear up in down I'm crazy as balls for not gas/pooling.Jeff-DSA said:Needing a 15 hatch doesn't mean it should be super easy. Same argument...
Yeah, hydras are seriously lame, but that's a battle best reserved for another patch.cdyhybrid said:Hydra needs damage buffed to double confirmed.
PROTOSS
Immortal
Attack range increased from 5 to 6.
wtf blizzard, imba buff.
i kid i kid, its a good buff and will help pvz alot since immortals will be effective now against roaches.
Mothership
Acceleration increased from 0.3 to 1.375.
The Motherships Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate Mothership Lag issue when a Mothership comes online.
strange
Stalker
Blink research time increased from 110 to 140.
idra must be laughing right now.
Warp Prism
Shields increased from 40 to 100.
agree but they should add gas cost to it like 150/50
TERRAN
Barracks
Build time increased from 60 to 65.
the fuck?
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
fair, since i can still 2 shot lings
Raven
Seeker missile movement speed increased from 2.5 to 2.953.
decent
ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
not enough
Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.
good buff
Ultralisk
Build time decreased from 70 to 55.
fuck no
idra must be laughing right now.
yea, the zerg has 0.26 seconds less time to react and then fly away. i dont think it'll be a big deal.Dooraven said:Just realised that the HSM buff makes it faster than Vikings now. :O TvT is going to change a huge amount. Also HSM is going be much more effective v muta flocks now.
I find that even if they forcefield the bottom of the ramp you can still warp onto the ramp itself with the first zealot and then the next 3 on top of the ramp into the base.ultron87 said:I hope that ramp vision thing makes PvP better. It always really angers me when you hit a forcefield on a ramp slightly wrong and allow a zealot to squeeze in just high enough to warp all his friends in.
They got a nerf to armored as well as non-armored. They do 47dmg to armored currently. Which is waaaaaaaaay too much.MrKnives said:Blizzard really wants to make Infestors to kill armored units Now they are less useful vs T but even better vs P. Not sure if good or bad really.
tier 3 unuits paired up with infestors are imbalance as fuck.MrKnives said:Why Q8D3vil doesn't like the Ultralisk change? Are you afraid they actually might be somewhat usefell (probably still not)
It took fucking ages to make ultras before. I'm just happy if this means I might see then in a pro game.
Blizzard really wants to make Infestors to kill armored units Now they are less useful vs T but even better vs P. Not sure if good or bad really.
Pandaman said:yea, the zerg has 0.26 seconds less time to react and then fly away. i dont think it'll be a big deal.
wtf, i just realized that the infestor was buffed too.
fucking blizzard.
Q8D3vil said:tier 3 unuits paired up with infestors are imbalance as fuck.
ultra + lings+ infestors = the mobile deathball
Everything must be balanced against Terran players who only know how to build marines marauders medivacs and tanks.MrKnives said:Ultras paired with something good is just less sad, not imbalance as fuck. Can I assume that if the Zerg manages to make Ultras and Infestors you have something more than just marine tank?
Gas cost-wise that would be like Terrans equivelant of Thor Ghost? Actually Ultra Infestor is even more gas than that.
if i have an eco lead i may be able to stop it.MrKnives said:Ultras paired with something good is just less sad, not imbalance as fuck. Can I assume that if the Zerg manages to make Ultras and Infestors you have something more than just marine tank?
Gas cost-wise that would be like Terrans equivelant of Thor Ghost? Actually Ultra Infestor is even more gas than that.
Dooraven said:Some stuff about Fungal:
Right now fungal
2 shot rins without shilds
2 shot rins with shields
3 shot maruaders
3 shot Vikings
5 shot zelots
4 shot stalkers
5 shot voids
Post patch if it changed like in the op
New fungal
2 shot rins without shields
2 shot rins with shields
4 shot maruaders
4 shot Vikings
5 shot zelots
4 shot stalkers
7 shot voids
The Void/Viking buff is actually pretty big IMO to counter the BL infestor combo.
...Q8D3vil said:wtf, i just realized that the infestor was buffed too.
fucking blizzard.
MrKnives said:Arent Vikings and Void rays armored? And Stalker. And marauders?
Q8D3vil said:if i have an eco lead i may be able to stop it.
most zergs suicide ultra into your base when they get them then bitch about how bad the units is.
it doesnt work this way, because ultra are mobile unit and you can use to deny expansion and containing the terran (ultra are really really good against pfs too).
infestors + ultra are really good if you can caught an army out of position.
Pandaman said:...
no it wasnt.
Dooraven said:Yeah they nerfed the damaged from 47 v Armored to 40.
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
mass infestors are straight OPMrKnives said:Oh I just quickly read that. Sneaky blizzard
Thought they actually buffed the vs Armored.
What the hell is Devil whining about then? Do we have to make that unit completely useless before it's ok?
i guess if i lose all my overlords i can now neural all his overlords to supply block him and allow me to build at the same time!Dooraven said:Well aspects of the Neural Parasite was buffed but yeah, not really something to write home about.
-COOLIO- said:ultras really didnt need that buff, i could have a shitload of bcs and banshees and still get all of my production wiped out by a zerg just pumping ultras
my terran bro understand me-COOLIO- said:ultras really didnt need that buff, i could have a shitload of bcs and banshees and still get all of my production wiped out by a zerg just pumping ultras
Pandaman said:i guess if i lose all my overlords i can now neural all his overlords to supply block him and allow me to build at the same time!
genius!
a change so significant nobody even noticed the upgrades were gone. >_>Dooraven said:Think outside of ZvZ lol. Neuralling a Colossus for instant will give you whatever upgrades the protoss has instead of 0-0. It's a slight buff but I think Infestors overall got nerfed pretty decently.
Pandaman said:a change so significant nobody even noticed the upgrades were gone. >_>
what exactly is the problem?MrKnives said:Maybe that was the problem in the first place?
-COOLIO- said:what exactly is the problem?
air to ground doesn't counter ground to ground.-COOLIO- said:what exactly is the problem?
in my experience it does with everything except ultras.Q8D3vil said:air to ground doesn't counter ground to ground.
-COOLIO- said:in my experience it does with everything except ultras
true, and oh so disgusting. it's even worse with bcs. blehDooraven said:That's basically cause banshees have a high rate of fire and a low base attack - so +5 armour is going to dent them heavily.
Honestly, just go Marauders.
-COOLIO- said:what exactly is the problem?
-COOLIO- said:in my experience it does with everything except ultras.
if a banshee doesnt counter ground to ground, then what does it counter exactly? not ground to air, and definitely not air.
MrKnives said:Battlecruisers and banshees as your main army is not good. Post a replay, let us see how the games went.
No way you got overrunned by ultras against bc banshee unless you didnt harass at all the whole game and were actually doing only bc's and banshees.
Come on.. "I lost to ultras doing bc banshee". Who does that?
Ever tried to harass with it? I heard it's good
-COOLIO- said:no unit in this game has exactly one purpose
and the game i remember this happening in was lt, i think we both had half the map and then he just kept running ults in. it was a whiiiiiiile ago.
"Come on.. "I lost to ultras doing bc banshee". Who does that?"
we're discussing it. saying "i lost to x doing y. who does that?" is pointless
youll lose the gameDooraven said:What units did he have, was it just Ultras and lings? Because if so, you can lift your buildings ><
-COOLIO- said:youll lose the game