HotS will bring drastic and exciting stuff to the table. Why should patches be any different?Boken said:Not sure why you'd want a drastic change or an "exciting" nerf in an extremely competitive game. Especially where balance is already delicate, why would you want an interesting mechanic change before an attempt at changing the numbers was applied?
He said otherwise at the HSCsyllogism said:Yeah so basically MC hasn't really helped improve HuK's play at all. Pretty weird, though I think jinro practices with oGs players a lot, so maybe it's partly due to huk just preferring to grind on ladder
http://www.youtube.com/watch?v=BhwrrJ4VZ5o
Yoshichan said:HotS will bring drastic and exciting stuff to the table. Why should patches be any different?
Yoshichan said:Calm down fanboi, did you literally stop reading as soon as you saw that one bolded part?
It's common knowledge for anyone that have played D2, WoW or SCII that Blizzard's bad at changing something drastically. The infestor nerf is one of those "boring" nerfs.
Yoshichan said:HotS will bring drastic and exciting stuff to the table. Why should patches be any different?
And fungal is "minor" imbalance at its current state. The game won't drastically change because they change the fungal to a slow spell instead of cc. It'll simply put the game where it should've been from start.AdventureRacing said:Patches should be for fixing minor imbalances not drastically changing how the game is played.
Yoshichan said:And fungal is "minor" imbalance at its current state. The game won't drastically change because they change the fungal to a slow spell instead of cc. It'll simply put the game where it should've been from start.
Yoshichan said:And fungal is "minor" imbalance at its current state. The game won't drastically change because they change the fungal to a slow spell instead of cc. It'll simply put the game where it should've been from start.
Elcheris said:So looking at that Neural Parasite change, does that mean if you NP a warp prism warping dudes in, do they get cancelled because the power radius changes control to zerg? Someone go test this!
Bio needs hard counters. The sheer mass DPS of a bioball is ludicrous and with marauders and combat shield, it's not nearly as vulnerable as it was in SC1 where it took a lot of micro to use properly.Yoshichan said:It was sarcasm, hence the "". I'm a bio-terran. Fungal is not a minor imbalance issue for us, it's a fucking major one.
ksan said:I'm a hydra zerg.
lawdzoukka said:Coolio has finally lost it.
you can decipher my meaning, im sureMrKnives said:Same as me saying if you have crapload of banshees you are good to go.
Mutas not air to ground unit? Wat.
Only think I can take from that is you saying mutas are more a harassing unit than a fighting unit to what I can ask you what the hell is a banshee then?
I'm all about the mass corrupters brah.ShallNoiseUpon said:Hydra zerg is best zerg.
PhoenixDark said:Hydras need to be changed or removed from the game. In fact just remove zerg if we're not going to get a decent anti air unit
ultron87 said:I still contend that the Hydra Roach would fix everything:
http://imgur.com/uXuxh.jpg[IMG]
[url]http://www.teamliquid.net/forum/viewmessage.php?topic_id=153275[/url][/QUOTE]
I remember that thread :D
but just now I realized that it was actually THE BALLER who made it...
Makes it even greater...
Dooraven said:Yeah I would like to see the roach, the colossus and the thor removed and replaced with more interesting units. Roach doesn't really fit the design of Zerg, Colossus is a retarded unit that is too easily countered if the opponents has enough air or destorys armies if they don't. And the Thor doesn't really serve it's proper purpose in game after magic box was discovered.
ShallNoiseUpon said:I would be okay with the removal of the roach, which frankly is boring and uninspired as a unit for "good" hydras with a speed and range upgrade and not light.
PhoenixDark said:What would it be replaced by? Zerg would still need an armored ground unit for early/mid game
Hugoboss21 said:yo elcheris, stream some games =)
ShallNoiseUpon said:No idea. More infestor?
ShallNoiseUpon said:My issue with the Colossus is that it is incredibly mobile while also providing no-skill AoE damage without any drawback other than "gets hit by air." It's ridiculous compared to siege tanks that can't move at all when they do AoE or lurkers in BW or reavers in BW that required large amounts of babysitting to take care of and sometimes reavers just straight didn't work. The colossus is boring and straight anti-hype bullshit that was put in because DBrow thought it looked cool.
Thor is still pretty effective against muta in that it actually forces the zerg to recognize that they either magic box or take great care of them.
this. t3 unit are boring as fuck and not interesting at all.Dooraven said:Yeah I would like to see the roach, the colossus and the thor removed and replaced with more interesting units. Roach doesn't really fit the design of Zerg, Colossus is a retarded unit that is too easily countered if the opponents has enough air or destorys armies if they don't. And the Thor doesn't really serve it's proper purpose in game after magic box was discovered.
Dooraven said:It's not mobile.. one of the core (besides 2 port viking and fungal buffs) reasons why colossus play doesn't really work in prolevels anymore besides a late late game techswitch is because the stalker-colossus deathball was too immobile to protect expansions and therefore Toss got dropped everywhere. But yeah I agree that it's a terribly designed unit and hopefully gets replaced.
Thors are ok, but I would like them to be replaced with the Goliath or something else which Blizzard cooks up.
Q8D3vil said:this. t3 unit are boring as fuck and not interesting at all.
ShallNoiseUpon said:Colossus ignore cliffs. If there are any terrain features they're more mobile than entire ground armies.
Q8D3vil said:this. t3 unit are boring as fuck and not interesting at all.
ultron87 said:The cliff walking doesn't really help when it comes to responding to drops and whatnot because a colossus that gets to the base while everything else is running around to the ramp is just asking for the dropped marauders to run up and snipe it.