syllogism said:It's a thor in name only obviously
ShallNoiseUpon said:
Carrier RIP
a176 said:blizzard?
dont tell me you took out the carrier
dont you fucking tell me you took out the carrier
Dooraven said:well obviously, but they said that they didn't like hero units so they removed the mothership but then added a Hero thor? WTF Blizzard
Dooraven said:DEEEEEEEERRRRRRRRRRRRRRPPPPPPPPPPPPPP
seriously.. what the hell is blizzard doing
Hugoboss21 said:might as well recall it starcraft 3
a176 said:blizzard?
dont tell me you took out the carrier
dont you fucking tell me you took out the carrier
AppleMIX said:I love how people bitch about taking out the carrier when nobody used it when it was in the game.
a176 said:or, you can take out the dumb fuck units that cause people to not build carriers
Corran Horn said:I hope some are single player only.
Corran Horn said:I hope some are single player only.
http://www.reddit.com/r/starcraft/comments/lka02/lots_of_more_hots_changes_from_the_korean_press/Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures
Oracle can see research or production of enemy structures
Replicant can transform into non massive units
Mass recall now available on Nexus
Recalled units are unable to move for a few seconds
Warhound is good at killing siege tanks, but has a short range
You can only have ONE THOR ON THE FIELD AT A TIME, but it becomes BIG AGAIN LIKE IN ALPHA/BETA
Thor attack and health increased
Thor gets a massive bombardment skill
Bombardment skill hits ground (probably means air attack is gone)
Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory
Battle Hellion has higher health and hsorter range
Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time
Ghost cloak is no longer an on/off skill
Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed
Reaper loses d8 charge attack
Reaper gains a HP recovery skill
Viper inserts parasite into friendly units to make them detectors
Corruptor loses corrupt and gets a new skill called "absorb"(?) that damages enemy structures and turns them into resources
Banelings can move burrowed
Hydralisks gain a speed upgrade
No more overseers
Beta! CHANGES WILL BE MADE!MrKnives said:All these showed ones are MP
Corran Horn said:Beta! CHANGES WILL BE MADE!
MrKnives said:For sure. I'm pretty sure they will make it work somehow. Also I'm liking the Viper, a lot.
Rubashov said:I'm not digging the overseer removal. This is actually making Zerg scouting problems worse, isn't it? I liked Changelings...
Dooraven said:the oracle warping away buildings look awesome. Base trades no longer means protoss is screwed lol
Being contained hard. Send oracle to base on other side of map.
Warp nexus and whatever other buildings you can.
Recall army.
Later brohan.
Corran Horn said:Just give me damn Arbiters
syllogism said:"warp" probably means stasis/cloak. You don't actually move the building anywhere
Dooraven said:Recall is 75 energy lmao? Also Marauders are removed? Fuck. Yes.
syllogism said:Of course marauders aren't gone since there is no new bio unit. There's even a marauder in one of the screenshots above
Yea I doubt you can teleport enemy buildings somewhere else. Sounds like a temporary phase-out to deny damage for defense, and pause research on offense.syllogism said:"warp" probably means stasis/cloak. You don't actually move the building anywhere
ShallNoiseUpon said:Hugo goes from FUCK ONLY 9 UNITS NOT PAYING FOR THIS SHIT FUCK BLIZZARD to "TOO MANY CHANGES?"
lol