... yeah. posting from shitty phone.fanboi said:...
Even your picture is broken
just played my first ladder game with my new steelseries 6g v2, I really feel it's a good fit for starcraft, only thing that bothers me is the lack of the left windows key (might have a friend help solder the shit) and the fact that the ' button is weirdly placed with the scandinavian layout I haveAdventureRacing said:Damn i'm looking into getting a new keyboard. Next time you want to break one you could always ship it off to me .
Also you need to get a stress ball or something so you can bash it instead of expensive equipment.
don't do it, mmmkayYoshichan said:lol, I told you guys I've given up.
Yoshichan said:I destroyed my last mouse and got this amazing one I have right now.
Same goes with my previous keyboard, now I'm rocking mechanical.
Corran Horn said:youtube is horrible for me lately. Cant even load a fucking video...
ksan said:so what's a good way to kill ghosts?
I prefer not to play 59 minute games to win
feedback as tossksan said:so what's a good way to kill ghosts?
I prefer not to play 59 minute games to win
Pandaman said:feedback as toss
f10+n as zerg
joelseph said:It has been fucked for the last week for me too. Shit loads super slow and even after it has a good buffer it still stutters into that fucking loading circle. Makes me rage.
Pandaman said:feedback as toss
f10+Qas zergQ
Hugoboss21 said:fixed
(its like that now to exit game, since last patch)
Chinese Electric Batman said:Actually sometimes for me it's F10 + N and sometimes it's F10 + Q.
Dunno whats up.
Chinese Electric Batman said:Actually sometimes for me it's F10 + N and sometimes it's F10 + Q.
Dunno whats up.
Jeff-DSA said:Yeah, I get both too.
Ghosts can be dealt with fine as a Zerg. I don't think they're anywhere near as scary as HTs since the EMP doesn't do any damage and you don't have forcefields to ensure that the EMPs hit anyway. Also, snipe takes quite a bit of micro to pull off well, and you're not going to be using EMPs if you're sniping.
Hugoboss21 said:what?
I'm pretty sure you can vary between the hotkey E and R...?
Jeff-DSA said:You also have to keep them at the right distances because they die easily. They're a lot like HTs and Infestors that way. Attacking isn't a problem, but keeping them alive is the challenge. They can't just burrow or morph into Archons if they get out of energy or a little too close to the engagement.
Hugoboss21 said:Ghost's have the biggest cast range. And us protoss and zerg manage to put our casters in the back, it's your fault.
Jeff-DSA said:I love Ghosts, I use 'em in both matchups, but they're not anything that tough to deal with for other races.
Hugoboss21 said:for toss ya, but i think they kinda are a problem for zerg.
Combined with siege tanks and other shit it's pretty hard to deal with, you just have to go for a super long game :/Jeff-DSA said:I love Ghosts, I use 'em in both matchups, but they're not anything that tough to deal with for other races.
zerg has no reliable way to eliminate enemy casters. :<Jeff-DSA said:I love Ghosts, I use 'em in both matchups, but they're not anything that tough to deal with for other races.
Pandaman said:zerg has no reliable way to eliminate enemy casters. :<
thats why infestors are so strong, they cant neutralize an enemy like a feedback or emp can, so they have to be strong to overcome that disadvantage.
Accidentus said:I think infestors would be fine if fungal didn't also act as detection.
Accidentus said:I think infestors would be fine if fungal didn't also act as detection.
you know.Jeff-DSA said:Well, if we're talking about that, I'd rather lose my caster than my whole bio ball or mineral line in a matter of a couple of seconds. Infestors are fine being as strong as they are, I just wish that Fungal didn't root. I've never had issues with the damage they deal, the fact that they can burrow, or neural parasite.
Accidentus said:I think infestors would be fine if fungal didn't also act as detection.
spore detection should probably have a cooldown too. you have to select the colony, toggle detection and it'll turn on for half the time of a scan.joelseph said:Yeah us zerg have so many great detection abilities, defending against banshees and dts is so simple. I say we remove fungals detection and probably the overseer for good measure.
Pandaman said:you know.
nothing stopping you from loading 4 ghosts into a medivac and murdering a whole mineral line with snipe.
well, nothing but the 2-3 other equally efficient and much cheaper drop options you have that can also murder tech structures and mineral lines.
Pandaman said:spore detection should probably have a cooldown too. you have to select the colony, toggle detection and it'll turn on for half the time of a scan.
Jeff-DSA said:It's not that hard to shut down drops. Once Mutas are out they lose their effectiveness. Every drop becomes a one-way trip at best, if they even make it to the drop location in the first place. They're awesome early on, but as the match progresses they become less dangerous.
Pandaman said:you know.
nothing stopping you from loading 4 ghosts into a medivac and murdering a whole mineral line with snipe.
well, nothing but the 2-3 other equally efficient and much cheaper drop options you have that can also murder tech structures and mineral lines.
Jeff-DSA said:It's not that hard to shut down drops. Once Mutas are out they lose their effectiveness. Every drop becomes a one-way trip at best, if they even make it to the drop location in the first place. They're awesome early on, but as the match progresses they become less dangerous.
ultron87 said:It must be so hard for all you Zergs and Terrans to have easily accessible detection from your primary tech path.
Pandaman said:toss are oficially complaining that they have too many options.
smh.
ultron87 said:It must be so hard for all you Zergs and Terrans to have easily accessible detection from your primary tech path.
Zen said:Oh wow, the NA server is easy town right now. I've completely rolled over all of my oponents so far.