State of Decay Year One Survival Edition |OT| More P's, Less D's

MAYA!

OH MY GOD, IT HAPPENED AGAIN.

WHAT THE FUCK, THIS TIME WAS MEANT TO BE DIFFERENT. YOU WERE MEANT TO LIVE!

chcqfIG.gif


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!
 
Dude, your health was way too low to be messing with those zombies. Also, gotta have those pills stockpiled and ready to quick use man!

;) :p
 
So here's an old post from the Steam forums, which has a copy/paste of an even older post from the Undead Labs forums, from their community manager Sanya. I have no idea if all of this info is still valid, but if it is, here are the basics:

-The resource caches at the outpost location determine which resource the is generated.
-If there's more than one type, it will use the first one, alphabetically. (so ammo first)
-If you leave no resource caches before creating the outpost, ammo will be generated.
-Once you establish the outpost, you can loot the resource caches and the generation will continue.

Given this info, I would load up all the resource caches from a location into rucksacks, except for one (whichever resource I want the outpost to generate). Then make it an outpost, then take the last one.

If someone can point me to info proving me wrong, let me know and I'll edit this stuff out. It could be old information for all I know.

Ahh. This is what that other post was talking about.

I want to test this but not sure how to tell what resource an outpost is generating.
 
So here's an old post from the Steam forums, which has a copy/paste of an even older post from the Undead Labs forums, from their community manager Sanya. I have no idea if all of this info is still valid, but if it is, here are the basics:

-The resource caches at the outpost location determine which resource the is generated.
-If there's more than one type, it will use the first one, alphabetically. (so ammo first)
-If you leave no resource caches before creating the outpost, ammo will be generated.
-Once you establish the outpost, you can loot the resource caches and the generation will continue.

Given this info, I would load up all the resource caches from a location into rucksacks, except for one (whichever resource I want the outpost to generate). Then make it an outpost, then take the last one.

If someone can point me to info proving me wrong, let me know and I'll edit this stuff out. It could be old information for all I know.

Hmm, I never suspected. The game's just too 24/7 constant juggling of timed missions and base development for me to pay attention, I guess. I will leave what resource I need most in its place when I make it an outpost and try to keep tabs on it afterward. Could be super-useful if that's how it works.

Anyone have a reliable plan of attack for Juggernauts? I always bring large caliber guns with at least three reloads worth of ammo and a mine or grenade if i have them for those hunting missions, but melee is always a tense encounter especially when others show up at the same time. Wish that the spin sweep-knockdown-finisher combo I love worked on that asshole.
 
MAYA!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

Should've stayed indoors. Marcus, Maya, and the new woman with the badass blades, Gurubani, are my A-team and it makes me want to start all over again if I lose any of them. I always have to quit for a while right after I lose someone, anyway, but those three are essential.

I noticed that the barricades are still reset every time you continue after quitting. I guess that was intentional on the developers' part?
 
MAYA!

OH MY GOD, IT HAPPENED AGAIN.

WHAT THE FUCK, THIS TIME WAS MEANT TO BE DIFFERENT. YOU WERE MEANT TO LIVE!

chcqfIG.gif


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

This filled me with both empathy and laughter ;p.

My missions are unlocking a lot earlier in this playthrough than they did on the 360. I ended up getting the
courthouse
and
grange
related achievements before having the option to leave the
church
. I ended up speccing Marcus with blunt instead of heavy this time. Kind of regretting it a little. The knockdown is pretty nice, but heavy starts to wreck stuff on powerhouses.
 
So here's an old post from the Steam forums, which has a copy/paste of an even older post from the Undead Labs forums, from their community manager Sanya. I have no idea if all of this info is still valid, but if it is, here are the basics:

-The resource caches at the outpost location determine which resource the is generated.
-If there's more than one type, it will use the first one, alphabetically. (so ammo first)
-If you leave no resource caches before creating the outpost, ammo will be generated.
-Once you establish the outpost, you can loot the resource caches and the generation will continue.

Given this info, I would load up all the resource caches from a location into rucksacks, except for one (whichever resource I want the outpost to generate). Then make it an outpost, then take the last one.

If someone can point me to info proving me wrong, let me know and I'll edit this stuff out. It could be old information for all I know.

Wait so if I found a house with a Food cache and make it an outpost BEFORE I take the cache it will generate more Food caches?

How often does a cache get created? Where does it generate in the outpost? Or does it go automatically to my home base?


And I lost Maya on the Besieged mission too :(
Horde came out of nowhere.
 
Wait so if I found a house with a Food cache and make it an outpost BEFORE I take the cache it will generate more Food caches?

How often does a cache get created? Where does it generate in the outpost? Or does it go automatically to my home base?


And I lost Maya on the Besieged mission too :(
Horde came out of nowhere.

Yes, it would generate food, as long as that's the only resource at that location when you make it an outpost.

The resources go straight into your home base resources.



I took this screenshot in a gun shop, after looting all resources except for one ammo stockpile. The icon in the upper left shows the resources still there.
i5T2kPaTsqarH.png



This screenshot was taken right after turning it into an outpost. Notice it has the ammo icon. The 3 castle looking icons are locations that I completely cleaned out before converting to outposts. I don't know if they generate anything, but the info I've found says they should generate ammo.
ibepLWy8FqJNhE.png
 
So I just escaped out of the first part playing as Maya.
The bridge was broken and it took me a good 20 minutes to figure out where to go. My two guys following me got stuck and I guess got killed by zombies. I went up to the other side (I finally found the path with the rocks to climb). Found a car and now I'm the only one. It's kind of boring now. I'm just driving and hitting zombies with my door. It gets kind of stagnant when it's just you by yourself.
 
Yes, it would generate food, as long as that's the only resource at that location when you make it an outpost.

The resources go straight into your home base resources.



I took this screenshot in a gun shop, after looting all resources except for one ammo stockpile. The icon in the upper left shows the resources still there.



This screenshot was taken right after turning it into an outpost. Notice it has the ammo icon. The 3 castle looking icons are locations that I completely cleaned out before converting to outposts. I don't know if they generate anything, but the info I've found says they should generate ammo.

Thanks for the detailed answer, just one more question if you don't mind.
When you left the one ammo cache and made it an outpost did you then take the ammo cache or leave it?
 
Yes, it would generate food, as long as that's the only resource at that location when you make it an outpost.

The resources go straight into your home base resources.



I took this screenshot in a gun shop, after looting all resources except for one ammo stockpile. The icon in the upper left shows the resources still there.
i5T2kPaTsqarH.png



This screenshot was taken right after turning it into an outpost. Notice it has the ammo icon. The 3 castle looking icons are locations that I completely cleaned out before converting to outposts. I don't know if they generate anything, but the info I've found says they should generate ammo.
ibepLWy8FqJNhE.png

Admittedly, I read this info back when it was first posted when the game came out on 360 but never got it - but you're the first person I saw that noted that the resources go straight to the home base resources.

So with the tidbit you added, I basically just have to clean out the place except for the one resource I want to regenerate, turn it into an outpost, and then I never have to go back there again to loot anything?

I beat the base game 100%, but the way it was written back then never specified whether you were supposed to go back and keep looting, or it would happen automatically. Things got so busy in-game, and the loot was so plentiful because I explored so much that I never ran out of supplies so I never went back to a spot like that to double-check.
 
Yes, it would generate food, as long as that's the only resource at that location when you make it an outpost.

The resources go straight into your home base resources.



I took this screenshot in a gun shop, after looting all resources except for one ammo stockpile. The icon in the upper left shows the resources still there.
i5T2kPaTsqarH.png



This screenshot was taken right after turning it into an outpost. Notice it has the ammo icon. The 3 castle looking icons are locations that I completely cleaned out before converting to outposts. I don't know if they generate anything, but the info I've found says they should generate ammo.
ibepLWy8FqJNhE.png

All my time with the game and I never knew this. This game man! :D
 
Is the framerate in this game good? I kept seeing reviews stating that there were shaky framerate issues and one even said sometimes it makes the game unplayable on XB1, any of you experience this or does it run great on XB1 all the time?
 
Is the framerate in this game good? I kept seeing reviews stating that there were shaky framerate issues and one even said sometimes it makes the game unplayable on XB1, any of you experience this or does it run great on XB1 all the time?

It's average if a bit slow normally, and it's absolutely terrible if you're anywhere near a fire. I'm talking around 10FPS or so. Just avoid fire and you should be okay.
 
Is the framerate in this game good? I kept seeing reviews stating that there were shaky framerate issues and one even said sometimes it makes the game unplayable on XB1, any of you experience this or does it run great on XB1 all the time?
To me it feels like Bloodborne in terms of performance. State of Decay's lows are pretty low, though they aren't frequent and for the greater part it's fine. The best improvement over the 360 version IMO is the lack of screentearing.
 
Thanks for the detailed answer, just one more question if you don't mind.
When you left the one ammo cache and made it an outpost did you then take the ammo cache or leave it?

Yea, after making it an outpost I loaded the last of it into a rucksack and took it home. The map screenshot was taken after that.



So with the tidbit you added, I basically just have to clean out the place except for the one resource I want to regenerate, turn it into an outpost, and then I never have to go back there again to loot anything?

Right, the whichever resource that outpost has, will generate and be added to your home base resources. Also, you should be able to take that last resource after making the outpost.
 
Yea, after making it an outpost I loaded the last of it into a rucksack and took it home. The map screenshot was taken after that.





Right, the whichever resource that outpost has, will generate and be added to your home base resources. Also, you should be able to take that last resource after making the outpost.

Awesome, thanks again dude.
 
I got this game on a Steam sale, but it is sadly unplayable on my Laptop (strange since it can handle most games at least decently. Is there anything I can do to improve the performance so I can finally play this game?
 
Tempted by this, as I can get it on Xbox One for £8 through some work scheme. Heard it's really buggy though?

At full price it's already worth it despite the unfortunate bugs. It's the best zombie or survival game I've ever played, it's truly a game that encompasses both genres in the best way I've seen yet.

Everything in the game is finite aside from the above-mentioned resource generation, right down to the people in the game. You have to go out to get ammo and guns to keep not just yourself, but your whole camp supplied. Your base has to have the essentials or there will be quarrels, sickness or even death. You'll have to make runs out in the pitch dark (and I mean, so pitch dark that you'll see nothing but red zombie eyes) to save fellow survivors of the base in a jam that are also out hunting resources just like you and doing their part instead of standing around doing nothing. No respawns or second chances. Not even cars respawn, you'll have to make sure that your base has a workshop to be able to repair your damaged cars, and they take time (overnight) to repair.

So imagine at just £8 that you'd have a steal on your hands. And I have no doubt that they will be trying their best to patch the game to fix these bugs too. Get the game like right now. It was my GOTY back when it launched on 360, and 3 million+ made it the fastest selling XBLA game of all time back then too. If they fix the framerate and bugs, it would just make the best ever zombie/survival game the perfect zombie/survival game.

Right, the whichever resource that outpost has, will generate and be added to your home base resources. Also, you should be able to take that last resource after making the outpost.

Right, I did make sure to take the last resource back then as well - awesome. Thanks for the clarification man!
 
I'll have to echo that this game is most definitely worth the full price, even more so if you got it on sale

Currently struggling with not enough guns for my camp. Also wanted to open a Dojo but I don't have anymore slots left :/

What home base did y'all pick?
 
I picked this up based on comments in this thread, and just wanna come back and say GAF, this game is amazing. It's a buggy, tough and believable spiral into nothingness.
 
I got this game on a Steam sale, but it is sadly unplayable on my Laptop (strange since it can handle most games at least decently. Is there anything I can do to improve the performance so I can finally play this game?

What laptops specs? I ended up getting it for my laptop instead of XB1 and it runs great on it at Ultra settings but my res is 1366x768 so surely that helps. This is mine:

Lenovo Ideapad Y400 - i7-3630QM 2.4Ghz, 8GB DDR3, GeForce GT750M 2GB, Crucial M500 240GB SSD, Seagate 1TB SSHD, Seagate 1TB HDD, 14" HD display (16:9 widescreen) (1366x768), Windows 10
 
I'm loving it, and I paid the full $30. No regrets.

I didn't know cars were a finite resource or that you can repair them. Mowing down a horde in a heavy vehicle is so satisfying.
 
Picked it up last night for the XB1 and I'm completely addicted again :)

What home base did y'all pick?
If you set up your outposts correctly and build the right things,
Snyder's Trucking Warehouse
can make the game very easy from a base management standpoint. It becomes an almost self sustaining, impenetrable fortress.
 
I'm loving it, and I paid the full $30. No regrets.

I didn't know cars were a finite resource or that you can repair them. Mowing down a horde in a heavy vehicle is so satisfying.

Ya its nice that you can get a spot at your base to repair them a bit each night. Lets them last a bit longer.

So stoked to see so many people enjoying this game. It deserves all the eyes on it.
 
What laptops specs? I ended up getting it for my laptop instead of XB1 and it runs great on it at Ultra settings but my res is 1366x768 so surely that helps. This is mine:

Lenovo Ideapad Y400 - i7-3630QM 2.4Ghz, 8GB DDR3, GeForce GT750M 2GB, Crucial M500 240GB SSD, Seagate 1TB SSHD, Seagate 1TB HDD, 14" HD display (16:9 widescreen) (1366x768), Windows 10

I have an Ideapad Z580 with 8GB DDR3, an i7 1.9Ghz, an GT630M 2GB, and run on 1366x768 with Win7

I just tried it again with medium settings and it seemed kind of playable.
 
Shoot the screamers or draw them out and run them over. Kill the remaining zombies however you normally would. Infestations are normally fine even if you're swarmed, you only seem to die if you're on low health/downed near a freak or a big group.

Just throw in molotovvs/firebombs etc, you'll be fine

Alarm clock and car.
Place alarm clock in road near house. Wait till they come out and kill them all in one swoop. Record it post to youtube.

Or ignore the alarm clock and just use the car horn. Also there is a glitch where if a zombie is in the animation of falling or leaping off a fence and you hit it with the corner of the vehicle no damage is done to the vehicle. Can't always work but I just killed about 500 zombies that way with a perfectly fine car afterwards

Ok, i'll muster up the courage and try it. wish me luck!
 
Ok, i'll muster up the courage and try it. wish me luck!

I use my horn, bring em out and bomb them with a Molotov. Then run in and take care of the screamers (haven't come across more than two Screamers + a Juggernaut(sometimes a Feral or two Swat zombies instead) at a time...yet).
 
Tempted by this, as I can get it on Xbox One for £8 through some work scheme. Heard it's really buggy though?

It is buggy, but the fun you have in this sucker more than makes up for any weird glitches and framerate issues.

Lost my favorite character to a feral zombie, those things are quick. Population is down to 7 now and I just know it will reach 0 soon enough and I don't care. I don't think I am doing too bad for being new to the State of Decay universe.
 
MAYA!

OH MY GOD, IT HAPPENED AGAIN.

WHAT THE FUCK, THIS TIME WAS MEANT TO BE DIFFERENT. YOU WERE MEANT TO LIVE!

chcqfIG.gif


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

I think all of us who play the game can say: We know the feeling bro. ;)
Luckily in my dwindling population Maya is one of the few alive.

Edit: Freaking Ferals pop out of nowhere.
 
Is there a time in game that shows how long you have played on the xbox one version. It either doesn't exist or I'm just missing it.
 
fucking hell. lost Sasquatch in the Lifeline DLC. hes a main character with own series of missions. got torn in half by one of those big fat guys. now i cant complete them. im so fucking furious at the game right now.

i love this game.
 
Its hard to get started, but once you do, it's a great game. Currently surviving at the warehouse with 14 survivors.. Though if I fail to beat the campaign, idk if I could muster up to start at the beginning again..
 
Is there a time in game that shows how long you have played on the xbox one version. It either doesn't exist or I'm just missing it.

The only way I know is to go to a friend's profile and compare games, then go to the game in question. If there's another way to see it, Id on't know.




I chose Savini's house as my new home after the church. I had done Snyder's in Breakdown on PC, and was tempted to move there again, but I want to experience a variety and thought I would slowly work my way up. I would have had to find some materials to move there anyway. Plus Jacob seemed so excited about the treehouse and I couldn't let him down.
 
The only way I know is to go to a friend's profile and compare games, then go to the game in question. If there's another way to see it, Id on't know.

This is what I do:
Strangely, it doesn't seem like this information is available on the console itself.

I say strangely, because it is tracked and available to view under the "Achievements" page in the SmartGlass Companion application for android, ios, etc. But it doesn't appear to be visible anywhere on the console.
 
MAYA!

OH MY GOD, IT HAPPENED AGAIN.

WHAT THE FUCK, THIS TIME WAS MEANT TO BE DIFFERENT. YOU WERE MEANT TO LIVE!

chcqfIG.gif


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!

LMAO...#REKT.
 
Is the framerate in this game good? I kept seeing reviews stating that there were shaky framerate issues and one even said sometimes it makes the game unplayable on XB1, any of you experience this or does it run great on XB1 all the time?

I bought this on XBone, and the framerate was terrible. I called up xbox support and got a refund. I might get the PC version, but going to wait a bit for more impressions, and see if there is a fix for resolutions greater than 1080p, other than creating cfg's.
 
I bought this on XBone, and the framerate was terrible. I called up xbox support and got a refund. I might get the PC version, but going to wait a bit for more impressions, and see if there is a fix for resolutions greater than 1080p, other than creating cfg's.

I'm about to do the same.
 
Breakdown has such a steep hump at the beginning if you don't know what you're doing (or forgot like I did). But once you get the initial hordes out of the way and establish some defenses, the game kinda gets too easy too fast.

I'm currently just going to try getting through each stage as fast as possible though, to get to the harder levels.
 
I bought this on XBone, and the framerate was terrible. I called up xbox support and got a refund. I might get the PC version, but going to wait a bit for more impressions, and see if there is a fix for resolutions greater than 1080p, other than creating cfg's.

I'm about to do the same.

Yea, the performance is really bad. I don't remember it being this bad on Xbox 360 (though it's been a while). The things people are loving about this game are definitely not the graphics and framerate. Some people will be able to tolerate it, others won't.
 
Yea, the performance is really bad. I don't remember it being this bad on Xbox 360 (though it's been a while). The things people are loving about this game are definitely not the graphics and framerate. Some people will be able to tolerate it, others won't.
The performance is way better than the 360 version, but it's still just OK. The 360 had horrendous amounts of screen tearing and constant frame drops, where the XB1 version has no screen tearing (at least I haven't noticed any) and a much more stable (but still pretty poor at times) frame rate.
 
So... I was doing a missions that involves me driving sort of out to the middle of nowhere with another character. I accidentally flipped the car, and didn't know what to do. so I shot it and it blew up. The missions tracking went away and the guy ran off, and now I'm in the middle of nowhere with no vehicles in sight. Not only an I stranded, but I'm wondering if I missed out on all future missions from that character.
 
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