What About Multiplayer?
This is something we are working on right now. We are going to implement a hotseat multiplayer mode first, then a basic 1 vs. 1 mode, and well see how that goes. We would like to take it even further, but that depends on how well the game does. Ideally we would like to have a progression-based multiplayer mode with a separate card shop with a whole range of special cards and things to unlock (customization options). But again, it depends on how well the game does whether we can manage more ambitious MP ideas, but we are seriously committed to expanding your Runespell experience.
What about paid DLC?
No paid DLC. Expansions that we develop for the game will be free of charge, to enhance what you already paid for.
What about bugs? I have some issues.
Please send them to
support@runespell.zendesk.com and well check it out.
The BETA phase of Runespell turned up some issues with the game.
Yes, and we taking those very seriously. We are looking into all reported issues and pooling resources to be able to fix them in upcoming patches. This is priority 1 for us.
What about suggestions? I have ideas on how to improve the game.
Great! We would love to hear them! We are actively engaged with our community and consider your insights valuable. Please post them in the various threads in these forums and discuss your ideas with other members. We are reading the forums, and we are taking note of your ideas. We will be creating a special section for all these ideas as well.
Is there going to be more Runespell?
If we have anything to say about it, yes. We intend to continue the story. Both by adding through it by content updates to Runespell: Overture and possibly (hopefully) with new future Runespell products. To be specific: after multiplayer we hope to have the resources to add singe player content updates.
Are there going to be localized versions of Runespell?
We would like to localize the game in other languages like German, French, Spanish, and so on. The problem is our resources: we are indie developers and we can only focus on certain things at the same time. That being said, if you are a good translator, we would like to hear from you. Send us a mail at our info address at mysticbox.com.
Why did you do Y and not X?
We are aware that there is a lot that can be added to the game feature-wise and content-wise that would make it even better than it is already. We think that weve created a pretty good game, but we had to make some hard choices. In order to do the core of the game well and not compromise there, we had to leave other things for later. Why? Because we are a very small team, and we arent backed by a big publisher. We figured wed do the core of the game right, as opposed to doing everything and the kitchen sink half-heartedly.
How many card decks are in play during a battle?
1 for the player, 1 for the computer. Opposed to what some are claiming, the cards do not appear randomly. On each side, the cards appearing will be according to what would be left in a standard playing deck, spread out over the 7 stacks. Once the game has cycled through an entire deck, it will start over again with a fresh deck. That does mean that there can be instances where cards from a previous cycle and a new cycle (possibly on both sides) are in play.
Why not have cards that influence the playing field more?
Also on our to do list is a feature that was cut from the original game (with much pain in our hearts): Wyrd Cards. These are power cards that can destroy card stacks, reshuffle the playing field, split attack hands, and so on. Together with multiplayer, Wyrd Cards are what we hope to develop next, after some patching of known issues.