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STEAM- Announcements & Updates 2011 Edition |OT2|

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Exuro

Member
Stallion Free said:
It would mean that you can purchase a Steamworks retail game copy and trade the key associated with it through Valve's system.
So retail games would become giftable? How does it work right now? Just doesn't accept the code?
 

Stallion Free

Cock Encumbered
Exuro said:
So retail games would become giftable? How does it work right now? Just doesn't accept the code?
You would have to message it to them and risk getting scammed. This whole system is implemented to avoid scammers in TF2 and other games.
 
Money for items and games seems dangerous.

Selling gifts is generally frowned upon (I believe), so this seems to just be a way for Valve to control that.

But it seems like it would deflate the prices of a lot of common, bundled games. People who bought the potato pack, for example, could collect their extra games and pawn them off later. Or they could just buy the bundle as a gift and sell each game later when the price goes up again.
 

wutwutwut

Member
balladofwindfishes said:
Money for items and games seems dangerous.

Selling gifts is generally frowned upon (I believe), so this seems to just be a way for Valve to control that.

But it seems like it would deflate the prices of a lot of common, bundled games. People who bought the potato pack, for example, could collect their extra games and pawn them off later. Or they could just buy the bundle as a gift and sell each game later when the price goes up again.
I don't see anything wrong with temporal arbitrage, especially when there's a ceiling set (just buy the game off Steam).
 

Stallion Free

Cock Encumbered
balladofwindfishes said:
Money for items and games seems dangerous.

Selling gifts is generally frowned upon (I believe), so this seems to just be a way for Valve to control that.

But it seems like it would deflate the prices of a lot of common, bundled games. People who bought the potato pack, for example, could collect their extra games and pawn them off later. Or they could just buy the bundle as a gift and sell each game later when the price goes up again.
Once money is in the Steam wallet, there is no way to get it out. It has to be used on Steam products. Valve doesn't mind it here because it stays in the economy.
 
A legend has died today
DISCLAIMER: Pirate on Steam Translation was intended as demonstrational language on STS funtionalities. Translations for this language are unlikely to ever be shipped for Steam or any Valve games. I apologize to anyone submitting translations in high hopes that this language will eventually be shipped once completed. However, at some point in the future this might still happen, but it is highly unlikely to happen for 2011. The Pirate localization files remain downloadable in the export section.
 

Derrick01

Banned
I was going to ask if Steam has been a little wonky the last few days for anyone else. Usually about once a day I get randomly logged off, like the store will load up but it will ask me to sign in on the right (and I just had to do it now) and it says this one friend I have was last on 16 hours ago even though I saw him on about 4 hours ago. It's also been loading a little slow too.

Seems like it's probably update hiccups I guess.
 

Erudite

Member
Phife Dawg said:
I found it awful. Characters and story did nothing for me, filters were all over the place, describing the AI as braindead would be exaggerating, gameplay was dull and boring. Might be worth it to you for the novelty factor, dunno. Oh and it's super short, can't remember how short exactly though.
I was actually just looking for a decent campaign romp to go through with a buddy, thanks for saving me $10 though! Maybe when it hits $2.50
 

Shaneus

Member
AcridMeat said:
HELL YES!
Shit. I really should finish 2010... I haven't even driven on all the tracks :/

Need to set up my wheel again, too!

Safe to say that F1-GAF will be all jumping on the PC one?
 

AcridMeat

Banned
Shaneus said:
Shit. I really should finish 2010... I haven't even driven on all the tracks :/

Need to set up my wheel again, too!

Safe to say that F1-GAF will be all jumping on the PC one?

Yes. The league we have will be PC, anyhow.
 

Greyvvolf

Member
I just bought Hitman: Blood Money. Can I use my PS3 controller with MotionJoy to play it? If so, can someone send me a tutorial on how to do this? I can't seem to find any information about this at all.
 
Regarding CD Keys for Steamworks titles and Unauthorized Resellers:

When a publisher or developer agrees to sell their game on Steam, we do not limit what other channels they can use to sell their game. So we cannot tell you what retailers are authorized for any particular game, because we don't know - it's not our decision.

If you wanted to know the places where a particular product is sold, you would need to ask the publisher of that game

http://forums.steampowered.com/forums/showpost.php?p=24901282&postcount=60

Not sure if this was posted already.
 
Anyone have a four pack started for Dead Island?

EDIT: Nevermind. Didn't know PayPal bank transfers took 3-5 days. I'll ask again when the money has made it through.
 

PaulLFC

Member
coopolon said:
Looks like it requires an invite for now. We're safe from 5 pages of "My Steam account is worth..."

At least for awhile...
Yeah it does, I just tried registering. Doesn't let you in without an invite code. If you enter an incorrect invite code (I just put 'dontknow' to test it), you just get a page saying "nice try"
KuGsj.gif
 
goldsoundz said:
Anyone have a four pack started for Dead Island?

EDIT: Nevermind. Didn't know PayPal bank transfers took 3-5 days. I'll ask again when the money has made it through.

Can't you get it cheaper on Green Man Gaming using this code? READY-UPDEA-ISLAN

It's 34€ for me instead of the 37.5€ you'd pay in a 4pack on Steam. PM me if you need a referral.
 
EternalGamer said:
Steam could easily visible show percentage completes on each game and an "Overall Percentage Complete" achievement tally/score. I think that would be a cool way to handle it. And it would require no uniformity and almost no extra work beyond what they currently track.

If they wanted to make it more "score like" then each game's percentage complete just becomes a number that is a running tally. So 35% of TF2 achievements = 35 "points." 100% of Witcher 2's achievements = 100 points etc.
This seems like a very good solution to implement a game score in Steam, i like it a lot. Valve should go for it, it could spice achievements a whole lot.
 
Greyvvolf said:
I just bought Hitman: Blood Money. Can I use my PS3 controller with MotionJoy to play it? If so, can someone send me a tutorial on how to do this? I can't seem to find any information about this at all.
I don't think it has controller support.You could probably use joy2key and find a custom config.
 

SmokyDave

Member
Refreshment.01 said:
This seems like a very good solution to implement a game score in Steam, i like it a lot. Valve should go for it, it could spice achievements a whole lot.
Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.

The way Steam currently handles achievements is perfect, they're there if you give a shit but totally unobtrusive if you don't.
 

Symphonic

Member
SmokyDave said:
Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.

The way Steam currently handles achievements is perfect, they're there if you give a shit but totally unobtrusive if you don't.

How would adding a score suddenly make achievements obtrusive?
 

coopolon

Member
loblaw said:
How would adding a score suddenly make achievements obtrusive?

The thought is then people start playing multiplayer not to have fun in a conventional sense but rather to get achievements, which makes it not fun for people who don't care about them.
 

JaseC

gave away the keys to the kingdom.
SmokyDave said:
Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.

The way Steam currently handles achievements is perfect, they're there if you give a shit but totally unobtrusive if you don't.

Agreed, although I wouldn't mind if Valve moved them to the main page of Steam Community profiles for the purposes of ease of access and, as many so wish, comparison. They could simply retool the small section they had for the Summer Sale achievements.
 

Symphonic

Member
coopolon said:
The thought is then people start playing multiplayer not to have fun in a conventional sense but rather to get achievements, which makes it not fun for people who don't care about them.

Is this a big problem on the consoles? I only play Halo or whatever with my friends every now and then, but it generally doesn't seem like people are simply trying to get achievements.

I mean, I could see an increase in achievement servers or something, but I can't honestly see it ruining multiplayer for those that really just want to play.
 

SmokyDave

Member
loblaw said:
How would adding a score suddenly make achievements obtrusive?
Because you get people 'boosting' their score by totally fucking up online games. It changes the way that people play the games, they chase the small objective that they personally need for that one achievement rather than focusing on the bigger picture.

That was my experience playing XBL anyway. People always doing stupid shit in races or matches because they need the achievement for '1000 pistol kills from behind a wall' or something. People desperately trying to find ways to cheat the system.


loblaw said:
Is this a big problem on the consoles? I only play Halo or whatever with my friends every now and then, but it generally doesn't seem like people are simply trying to get achievements.

I mean, I could see an increase in achievement servers or something, but I can't honestly see it ruining multiplayer for those that really just want to play.
Ever run round a map on Halo for ages and find nobody to kill?

Yeah, that's because they're lining up neatly somewhere else on the map to get the 'Spartan Laser' achievement.

Maybe I've been unlucky but it put me off playing on XBL completely. Even Borderlands had some goon lead our group miles out of our way to 'see something really cool'. When we got there, it was an achievement for standing on a fucking boat. Great.
 

Symphonic

Member
SmokyDave said:
Ever run round a map on Halo for ages and find nobody to kill?

Yeah, that's because they're lining up neatly somewhere else on the map to get the 'Spartan Laser' achievement.

Honestly can't say I have. Guess I don't play as much as I thought.
 
I just realized something. If it's DLC, steam will mark it with the purple sash thing but there is nothing if it's something that is considered an expansion.

Not a hug problem but they should show you if something is an expansion without having to click the link.
 

Derrick01

Banned
SmokyDave said:
Because you get people 'boosting' their score by totally fucking up online games. It changes the way that people play the games, they chase the small objective that they personally need for that one achievement rather than focusing on the bigger picture.

That was my experience playing XBL anyway. People always doing stupid shit in races or matches because they need the achievement for '1000 pistol kills from behind a wall' or something. People desperately trying to find ways to cheat the system.



Ever run round a map on Halo for ages and find nobody to kill?

Yeah, that's because they're lining up neatly somewhere else on the map to get the 'Spartan Laser' achievement.

Maybe I've been unlucky but it put me off playing on XBL completely. Even Borderlands had some goon lead our group miles out of our way to 'see something really cool'. When we got there, it was an achievement for standing on a fucking boat. Great.

There shouldn't be online achievements anyway, that's just 1 of the reasons why. It should just be campaign and I guess co-op, though I would prefer single player. It sucks that I won't get all of Dead Island's because I don't want to play co-op.

I know what you're talking about with Halo, as me and a few friends achievement whored quite a bit in Reach :p. Though we usually had it set up so no random person could join, like we would have our Rock Band instruments plugged in so they'd register as a guest and we would do what we had to on them to get achievements.
 
SmokyDave said:
Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.

Actually, the moment you attach achievements to a game is when people go crazy. Having a score attached to them is not what makes the difference.

I remember back when the Heavy update for TF2 came out... there's an achievement to eat 100 sandviches. During a game, I saw 3 people standing in spawn eating sandviches for the achievement instead of actually helping the team.

Multiplayer games should not have achievements. Or if they must, they should be designed very carefully so that none of them can disrupt gameplay.
 
PaulLFC said:
Yeah it does, I just tried registering. Doesn't let you in without an invite code. If you enter an incorrect invite code (I just put 'dontknow' to test it), you just get a page saying "nice try"
KuGsj.gif
Isn't there already a website (Steam calculator if I am correct) that calculates how much your account is worth?
 
loblaw said:
Honestly can't say I have. Guess I don't play as much as I thought.
No, it's not like it happens every other game. Of course it happens, but if you play dozens, hundreds, or thousands of matches there will always find people doing stupid stuff whether because of achievements or not.

Edit: That was my experience back in the Halo 3 days, anyways. I've pretty much stopped playing multiplayer games after that one.
 

Blizzard

Banned
spindoctor said:
Actually, the moment you attach achievements to a game is when people go crazy. Having a score attached to them is not what makes the difference.

I remember back when the Heavy update for TF2 came out... there's an achievement to eat 100 sandviches. During a game, I saw 3 people standing in spawn eating sandviches for the achievement instead of actually helping the team.

Multiplayer games should not have achievements. Or if they must, they should be designed very carefully so that none of them can disrupt gameplay.
Was that back when achievements unlocked weapons? Because it is only expected that some people are going to try to unlock new weapons when they come out.

I mean it would be nice if Valve gave everyone all items, and it would be nice if games like BC2 let medics heal people to start with instead of grinding to max level, but I suppose games aren't usually set up that way.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
The fact that people buy/rent shitty games just to boost their points should be reason enough to never want to go down that road. I mean, I'm surprised that publishers haven't pushed for a achievement-tied point system ala Xbox Live, as it would certainly boost sales of their crappy games, but I don't see the benefit as a consumer.

I've already got one person on my friend list that owns Bad Rats. Imagine if it grew your digital wang, too? It'd be madness.
 

Derrick01

Banned
morningbus said:
The fact that people buy/rent shitty games just to boost their points should be reason enough to never want to go down that road. I mean, I'm surprised that publishers haven't pushed for a achievement-tied point system ala Xbox Live, as it would certainly boost sales of their crappy games, but I don't see the benefit as a consumer.

I've already got one person on my friend list that owns Bad Rats. Imagine if it grew your digital wang, too? It'd be madness.

Don't you have to be a steamworks game to get achievements anyway? I think some older games may break that rule but I can't think of anything in the last 2 years or so that wasn't steamworks but had achievements.

If a better achievement system boosted steamworks use because of all of us cheevo whores, I'd say everyone wins there.
 

Mrbob

Member
If there is a point system doesn't that limit the number of achievements developers can add to a game? How would they go about adding new chieves for things like the summer sale? I say keep points out. Couldn't tell you what my gamer score is on 360 right now, nor could I tell you any of the scores on my friends list.

I do think Valve should make chievos easier to access than going to the steam overlay when in game.
 
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