So retail games would become giftable? How does it work right now? Just doesn't accept the code?Stallion Free said:It would mean that you can purchase a Steamworks retail game copy and trade the key associated with it through Valve's system.
So retail games would become giftable? How does it work right now? Just doesn't accept the code?Stallion Free said:It would mean that you can purchase a Steamworks retail game copy and trade the key associated with it through Valve's system.
You would have to message it to them and risk getting scammed. This whole system is implemented to avoid scammers in TF2 and other games.Exuro said:So retail games would become giftable? How does it work right now? Just doesn't accept the code?
I don't see anything wrong with temporal arbitrage, especially when there's a ceiling set (just buy the game off Steam).balladofwindfishes said:Money for items and games seems dangerous.
Selling gifts is generally frowned upon (I believe), so this seems to just be a way for Valve to control that.
But it seems like it would deflate the prices of a lot of common, bundled games. People who bought the potato pack, for example, could collect their extra games and pawn them off later. Or they could just buy the bundle as a gift and sell each game later when the price goes up again.
Once money is in the Steam wallet, there is no way to get it out. It has to be used on Steam products. Valve doesn't mind it here because it stays in the economy.balladofwindfishes said:Money for items and games seems dangerous.
Selling gifts is generally frowned upon (I believe), so this seems to just be a way for Valve to control that.
But it seems like it would deflate the prices of a lot of common, bundled games. People who bought the potato pack, for example, could collect their extra games and pawn them off later. Or they could just buy the bundle as a gift and sell each game later when the price goes up again.
DISCLAIMER: Pirate on Steam Translation was intended as demonstrational language on STS funtionalities. Translations for this language are unlikely to ever be shipped for Steam or any Valve games. I apologize to anyone submitting translations in high hopes that this language will eventually be shipped once completed. However, at some point in the future this might still happen, but it is highly unlikely to happen for 2011. The Pirate localization files remain downloadable in the export section.
Weenerz said:Friends/Community just go down for anyone?
crimsonheadGCN said:Wargame: European Escalation's store page is availabe: http://store.steampowered.com/app/58610/?snr=1_4_4__105_2
Developed by Eugen Systems (R.U.S.E. and Act of War series)
PaulLFC said:F1 2011 has been added to the registry, as has Worms Ultimate Mayhem.
crimsonheadGCN said:Wargame: European Escalation's store page is availabe: http://store.steampowered.com/app/58610/?snr=1_4_4__105_2
Developed by Eugen Systems (R.U.S.E. and Act of War series)
I was actually just looking for a decent campaign romp to go through with a buddy, thanks for saving me $10 though! Maybe when it hits $2.50Phife Dawg said:I found it awful. Characters and story did nothing for me, filters were all over the place, describing the AI as braindead would be exaggerating, gameplay was dull and boring. Might be worth it to you for the novelty factor, dunno. Oh and it's super short, can't remember how short exactly though.
Shit. I really should finish 2010... I haven't even driven on all the tracks :/AcridMeat said:HELL YES!
They lost me at "real-time"crimsonheadGCN said:Wargame: European Escalation's store page is availabe: http://store.steampowered.com/app/58...r=1_4_4__105_2
Developed by Eugen Systems (R.U.S.E. and Act of War series)
morningbus said:what have you done.
The R.U.S.E. trailer was so awesome, but it really made me wish I had a MS Surface on which to play it. :-(crimsonheadGCN said:Wargame: European Escalation's store page is availabe: http://store.steampowered.com/app/58610/?snr=1_4_4__105_2
Developed by Eugen Systems (R.U.S.E. and Act of War series)
Shaneus said:Shit. I really should finish 2010... I haven't even driven on all the tracks :/
Need to set up my wheel again, too!
Safe to say that F1-GAF will be all jumping on the PC one?
crimsonheadGCN said:Wargame: European Escalation's store page is availabe: http://store.steampowered.com/app/58610/?snr=1_4_4__105_2
Developed by Eugen Systems (R.U.S.E. and Act of War series)
When a publisher or developer agrees to sell their game on Steam, we do not limit what other channels they can use to sell their game. So we cannot tell you what retailers are authorized for any particular game, because we don't know - it's not our decision.
If you wanted to know the places where a particular product is sold, you would need to ask the publisher of that game
This game requires Steam(TM) in order to install and run and so cannot be traded or refunded.
Yeah it does, I just tried registering. Doesn't let you in without an invite code. If you enter an incorrect invite code (I just put 'dontknow' to test it), you just get a page saying "nice try"coopolon said:Looks like it requires an invite for now. We're safe from 5 pages of "My Steam account is worth..."
At least for awhile...
goldsoundz said:Anyone have a four pack started for Dead Island?
EDIT: Nevermind. Didn't know PayPal bank transfers took 3-5 days. I'll ask again when the money has made it through.
This seems like a very good solution to implement a game score in Steam, i like it a lot. Valve should go for it, it could spice achievements a whole lot.EternalGamer said:Steam could easily visible show percentage completes on each game and an "Overall Percentage Complete" achievement tally/score. I think that would be a cool way to handle it. And it would require no uniformity and almost no extra work beyond what they currently track.
If they wanted to make it more "score like" then each game's percentage complete just becomes a number that is a running tally. So 35% of TF2 achievements = 35 "points." 100% of Witcher 2's achievements = 100 points etc.
I don't think it has controller support.You could probably use joy2key and find a custom config.Greyvvolf said:I just bought Hitman: Blood Money. Can I use my PS3 controller with MotionJoy to play it? If so, can someone send me a tutorial on how to do this? I can't seem to find any information about this at all.
Yeah, I found out you can do this with Xpadder. Thanks for the reply.snoopeasystreet said:I don't think it has controller support.You could probably use joy2key and find a custom config.
Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.Refreshment.01 said:This seems like a very good solution to implement a game score in Steam, i like it a lot. Valve should go for it, it could spice achievements a whole lot.
SmokyDave said:Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.
The way Steam currently handles achievements is perfect, they're there if you give a shit but totally unobtrusive if you don't.
loblaw said:How would adding a score suddenly make achievements obtrusive?
SmokyDave said:Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.
The way Steam currently handles achievements is perfect, they're there if you give a shit but totally unobtrusive if you don't.
coopolon said:The thought is then people start playing multiplayer not to have fun in a conventional sense but rather to get achievements, which makes it not fun for people who don't care about them.
Because you get people 'boosting' their score by totally fucking up online games. It changes the way that people play the games, they chase the small objective that they personally need for that one achievement rather than focusing on the bigger picture.loblaw said:How would adding a score suddenly make achievements obtrusive?
Ever run round a map on Halo for ages and find nobody to kill?loblaw said:Is this a big problem on the consoles? I only play Halo or whatever with my friends every now and then, but it generally doesn't seem like people are simply trying to get achievements.
I mean, I could see an increase in achievement servers or something, but I can't honestly see it ruining multiplayer for those that really just want to play.
SmokyDave said:Ever run round a map on Halo for ages and find nobody to kill?
Yeah, that's because they're lining up neatly somewhere else on the map to get the 'Spartan Laser' achievement.
SmokyDave said:Because you get people 'boosting' their score by totally fucking up online games. It changes the way that people play the games, they chase the small objective that they personally need for that one achievement rather than focusing on the bigger picture.
That was my experience playing XBL anyway. People always doing stupid shit in races or matches because they need the achievement for '1000 pistol kills from behind a wall' or something. People desperately trying to find ways to cheat the system.
Ever run round a map on Halo for ages and find nobody to kill?
Yeah, that's because they're lining up neatly somewhere else on the map to get the 'Spartan Laser' achievement.
Maybe I've been unlucky but it put me off playing on XBL completely. Even Borderlands had some goon lead our group miles out of our way to 'see something really cool'. When we got there, it was an achievement for standing on a fucking boat. Great.
SmokyDave said:Oh god no please no. As soon as you attach a score, people get retarded and online multi-player goes to shit.
I'm really excited for it!weekendCONFIRMED said:Anyone else trying to find things to do (my day off..) until Rock of Ages unlocks?! Can't wait to play it.
Isn't there already a website (Steam calculator if I am correct) that calculates how much your account is worth?PaulLFC said:Yeah it does, I just tried registering. Doesn't let you in without an invite code. If you enter an incorrect invite code (I just put 'dontknow' to test it), you just get a page saying "nice try"
No, it's not like it happens every other game. Of course it happens, but if you play dozens, hundreds, or thousands of matches there will always find people doing stupid stuff whether because of achievements or not.loblaw said:Honestly can't say I have. Guess I don't play as much as I thought.
Was that back when achievements unlocked weapons? Because it is only expected that some people are going to try to unlock new weapons when they come out.spindoctor said:Actually, the moment you attach achievements to a game is when people go crazy. Having a score attached to them is not what makes the difference.
I remember back when the Heavy update for TF2 came out... there's an achievement to eat 100 sandviches. During a game, I saw 3 people standing in spawn eating sandviches for the achievement instead of actually helping the team.
Multiplayer games should not have achievements. Or if they must, they should be designed very carefully so that none of them can disrupt gameplay.
morningbus said:The fact that people buy/rent shitty games just to boost their points should be reason enough to never want to go down that road. I mean, I'm surprised that publishers haven't pushed for a achievement-tied point system ala Xbox Live, as it would certainly boost sales of their crappy games, but I don't see the benefit as a consumer.
I've already got one person on my friend list that owns Bad Rats. Imagine if it grew your digital wang, too? It'd be madness.