Aselith said:
There's nothing demanding or hardcore about setting autopilot for a gate and then watching your distance countdown. I start out 78km away and my ship goes 107m/s with nothing to speed that up that's at every gate. My other ship goes 2.5x as fast as this piece of shit jalopy they gave me and has a temporal distortion thingy that speeds up time to 6x normal. You can warp to zero in EVE and this journey would take 5 minutes. They could have given me a ship that made the journey reasonable but they didn't. It's a boring mission and I don't know what they were thinking.
Edit: I started my four gate trip with an 1 and ten minute time left to do the mission and I made it with 8 minutes to spare that was in order to earn 1300 credits which is the nearly same amount they give you for free when you start a game. I shit you not.
I hear ya. I tried out X3 for the first time last night as well, and I think I've decided it will be a game I play when I have a book (or my phone) with me, ha. But a couple things to keep in mind:
1) Games of this nature
intentionally start you off really scrubby. This is so the improvements actually feel good. So the gamer actually appreciates them. Yes it's a bad first impression and yes it's not fun to have to spend literally 5+ minutes to fly anywhere. But it's done this way so the player
truly appreciates The value of their first jump drive, for example. And so the feeling of relief/elation when the player gets it is genuinely earned.
2) Missions can be dropped or ignored at any time. Once you saw it was going to take a while and the credit payout was low, feel free to just ignore it. Fly somewhere else and see what else is happening in space.