Has anyone given Wanderlust a go yet? It looks pretty neat.
I went in on a four-pack but won't be able to play until Sunday, so I'd really appreciate some impressions as well.
I've only played an Elementalist solo in story mode through the end of Chapter 2, so I don't have a lot of impressions but I'll try my best with what I've got. First understand you are essentially playing a top down hack n slash "lite". The game is fun, but the controls are frustrating. Gamepad is in the options, but it doesn't include all the keys you need on your pad for any class, so that is useless. I tried Xpadder and couldn't get that to work either. Once you get used to the WASD movement and click to attack it's not that bad, but you'll find yourself hung up on environmental objects, aiming wrong and the usual pitfalls of less than perfect controls and collision detection.
You can choose whether to have 3 NPCs of other classes accompany you if you're not co-opping, which is nice and gives you sense of what 4 player would be like. Chaotic. Everything is quite small and it gets busy. Enemies get pushed back into corners or behind the environment or your party becomes entangled in one big group of friend/foe and you can't really see what you're doing, so you just spam fireball/shock/freeze from afar and hope you see it "Whack!" the baddies. Battles are likely to remain somewhat of a spamfest for all classes, so yeah, top down hack & slash lite. Enemies drop loot components (each character has their own drops, like D3!), there is a crafting system and you can outfit your character with gear. You also have a stash in the camp.
The skill system looks pretty sweet and like it will take a long time to build your character up. On my Elementalist I had plenty of spells I could learn or upgrade, some way out of my league in point cost so I can only imagine what they look like/their effects. With the ability to replay chapters and the crawl/survival mode, there's supposed to be a lot of replayability. It's not a once and done kind of game, so much like Diablo (though not as complex) your character is your save, not the world. You're supposed to get attached to your character. You earn points to put into spells/stats after finishing chapters (which are very short so far) based on how well you did/completion rate. I was only getting ~60% so not sure what I'm doing wrong. The waypoints (dots leading to a destination, having to stop at each) you have to go through on the way to story points on the world map are very small encounter areas, boring and feel kind of pointless. Hoping this improves later with some larger environments, but the Chapter 2 main quest environment was promising. The screens I've seen from further in the game have very varied environments so I'm sure it's no issue.
Windowed the game is in a small box resolution and I couldn't get Steam overlay to work, so I'm guessing like 1024x768? It looks nice and crisp like this, but you can full screen it and stretch/blur it out which looks terrible. The lobby/camp is full of people chatting so it's a good time for MP. Crawl/survival mode is not available to play until you've finished Chapter 8, so I have no experience with that.
Sorry this was mostly an unhelpful ramble. I usually don't write about a game until I'm done with it or well into it, but there you go.