Oh good, now the cameos in Dust: An Elysian Tail are looking less out-of-place. There are still at least two cameos that are XBLA exclusive and are odd to see in a PC game though.spelunky coming this summer http://spelunkyworld.com/cominghome/
Oh good, now the cameos in Dust: An Elysian Tail are looking less out-of-place. There are still at least two cameos that are XBLA exclusive and are odd to see in a PC game though.spelunky coming this summer http://spelunkyworld.com/cominghome/
Did they fix the control issues some people were having from the demo?
I'd say the two XBLA titles I'd most like to see on the PC are Shadow Complex and ilomilo.
Money is useful, badges are not. Choice should be obvious.not sure to sell my cards.. or craft them to get em badges
I crafted a few badges with the first games released, but I have to assume that when the trading card thing leaves beta the market will be flooded and pretty much everything will be cheapernot sure to sell my cards.. or craft them to get em badges
ffffffffucking fiiiiiiiiinaaaaaalllly yeeeessssspelunky coming this summer http://spelunkyworld.com/cominghome/
spelunky coming this summer http://spelunkyworld.com/cominghome/
Third Strike Online Edition!
I'd say the two XBLA titles I'd most like to see on the PC are Shadow Complex and ilomilo.
Edit: ilomilo is on the Win8 Store.
Journey
Spelunky!! Awesome.
Dark Souls is $12.00 at GMG with 20% off voucher GMG20-JLKSA-7A8HA, and Magicka and all its DLC are 75% off.
All this will no doubt be cheaper in Steam's summer sale, so wait if you can.
That's PSN only.
- Perfect Dark/Banjo Kazooie/Banjo Tooie (Don't really expect Rare games on Steam)
- Symphony of the Night (The XBLA port is supposedly horrible)
- Shadow Complex
- Rez (Though its not like we don't already have a glut of these type of games)
- Outland
Journey
Looking at the list, we have the vast majority of great XBLA games available on Steam. We can be pretty happy with what we got.
...of course we always want what we can't have.
- Perfect Dark/Banjo Kazooie/Banjo Tooie (Don't really expect Rare games on Steam)
- Symphony of the Night (The XBLA port is supposedly horrible)
- Shadow Complex
- Rez (Though its not like we don't already have a glut of these type of games)
- Outland
Journey
Looking at the list, we have the vast majority of great XBLA games available on Steam. We can be pretty happy with what we got.
...of course we always want what we can't have.
Holy shit Magicka is on sale? Cross that white whale off your lists, everyone.
Indeed.
A while back I made a list of 360 exclusive games that I really enjoyed here:
http://www.neogaf.com/forum/showpost.php?p=42194928&postcount=215
(it includes XBLA stuff as well). A few of the games in question have since been ported somewhere else, but most of them are still true.
You liked Dance Central 2? :0
A while back I made a list of 360 exclusive games that I really enjoyed here:
http://www.neogaf.com/forum/showpost.php?p=42194928&postcount=215
(it includes XBLA stuff as well). A few of the games in question have since been ported somewhere else, but most of them are still true.
That would be why it's masked.
Raiden Fighters Aces is on GOG. It has Raiden as well.
Indeed.
If it's horrible (I don't think it is, I payed it to completion and it works), why would we want it on PC?
A while back I made a list of 360 exclusive games that I really enjoyed here:
http://www.neogaf.com/forum/showpost.php?p=42194928&postcount=215
(it includes XBLA stuff as well). A few of the games in question have since been ported somewhere else, but most of them are still true.
That's PSN only.
Raiden Fighters Aces is on GOG. It has Raiden as well.
That would be why it's masked.
Indeed.
It's not what we'd want out of a Steam port, but Rez runs really well on NullDC (you can even enable a widescreen mode that looks really trippy).
some smart.
Somesmart has been holding out forever for this moment!
Well the dev did mention considering releasing their titles on PC.
In case anyone missed it, Castlevania: Lords of Shadow releasing on PC in August: http://www.neogaf.com/forum/showthread.php?t=577189
spelunky coming this summer http://spelunkyworld.com/cominghome/
Yes, as I mentioned, I made that post a long time ago and a few things have been ported since then. Deadly Premonition, Joe Danger announced for a port, World of Keflings, ilomilo, etc.
Now I really regret buying the iOS version.
Journey, Flower and the PS3 port of Flow were all funded by Sony as part of a three-game deal, so I doubt they're going anywhere else.
Point taken. Never let anyone convince you I have brains.
FINALLY!@#spelunky coming this summer http://spelunkyworld.com/cominghome/
Didn't see it mentioned:
http://www.bundlestars.com/
6 games, $5.01, All Steam:
Section 8 (first one, GFWL)
The First Templar
Legendary
Dream Pinball
Disciples 3
Insecticide
Tropico Trilogy (1,2,3)
Imperium Romanum
SpaceChem
Dino D-Day
On the fence myself. I want First Templar and Dream Pinball. Kind of want Disciples 3.
Xelios mentioned it about 24 hours ago, but I'm glad you've brought it up again because the site wasn't loading for me at the time and I forgot all about it, haha.
Theres a higher standard for game design at Klei since the success of Mark Of The Ninja, too. We cant accept anything less any more, says Cheng. Its raised the bar of what we can do. Before, Klei was best known for its two Shank games, both action-based brawlers. I look back on Shank, he admits, and think its not such a good game.
In the beginning, he was just trying to survive. Low on savings, he pitched proposals for depressing contract jobs, including making a game based on the Bratz licence. Every pitch was rejected, which hes thankful for in retrospect. We were forced to just build our own stuff and try to sell it, because we couldn't get anything else.
Klei has at least two more unannounced projects underway. The ability to develop this number of games at once only became achievable in the past year, when the studio reached a critical staffing level. Cheng says hitting that point was very much a goal. We need the freedom to do what we believe is right for the game, to experiment with that. And in order for us to do that, we need to feel like we have choice, options, and that we arent bound to a single game or a publisher. Both of those things are important. Even if we were self-publishing and we only had one game, we would have to have that game hit. Otherwise our company is doomed. That would cause us to make the wrong decisions about the game, because we would make decisions that are less risky. Wed have to say, Maybe we shouldnt do that, because it might jeopardise our sales. The stress levels much lower, now, with multiple projects. We get to experiment with a lot more things.
Great article from EDGE magazine focusing on Klei, the makers of Shank, Mark of the Ninja, and Don't Starve.
I'm glad that Don't Starve and Mark have brought them so much financial success. They are now fully staffed and working on two unannounced games.
http://www.edge-online.com/features/how-mark-of-the-ninja-saved-klei-entertainment-from-starvation/