I dunno. On the one hand, exclusives suck, regardless of whether they're on PS4, Wii U, PC or Phantom, and regardless of whether they're indie or AAA.
For many indie devs though, this is their dream come true. Being able to distribute your own game to millions, being touted as a major selling point for a Sony/Nintendo/MSoft console is happening. Tell that to an indie developer from the PS2/GC era. Indies have always had this underdog feeling about them, and that's made people support them and get passionate and discover that indie games often offer something different and create this whole incredible culture within gaming.
But the thing is, they're starting to win. I remember getting excited as fuck when World of Goo and Audiosurf appeared on Steam. I couldn't believe that games that I'd seen made by indies and small teams were actually selling. Indie games for me were Cave Story, Warning Forever, the original Every Extend, Cho Ren Sha 68k, Frozen Bubble, etc. and to see the genre go from being an underground culture to being called GOTYs by major publications? It's not like I'm assuming I'm some kind of indie veteran, but you couldn't have convinced me in a million years that I'd see Sony showing that kind of games on E3 back then.
If anything, this is a consequence of that transition that started (I would say) years ago. The market is shifting, indie games are becoming more popular and recognized, and its inevitable that they're being absorbed into the big leagues and melding with concepts that we usually only associate with AAA games.