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STEAM Announcements & Updates 2013 V - Message Modbot for Good Time 1-800-555-READOP

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wat

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Grief.exe

Member
Whoever is working on BioShock 2 is really in crunch time.

That is two nights in a row they have updated right at or after 7 Pacific. I don't recall them updating this late previously.
 

r3n4ud

Member
I wonder why they didn't put the game on pre-order, there's no steam page yet :(

For Two Brothers, I assume it's because of this...

Apparently there's some confusion about Brothers' Steam release date. Starbreeze tweeted on the 20th that both PC and PS3 were coming in 2 weeks, i.e., Sept 3.

I assume that information supersedes the earlier press release saying Steam was Aug 28th.
 

FloatOn

Member
Bought Rush Bros from GMG, activated the code on my steam account, and absolutely nothing happened. The game isn't in my list.

It's for the best. I have it and its terrible. Speedrunners should be better. But really all I want is for halfbrick to put Raskulls on steam.
 

Nabs

Member
It's for the best. I have it and its terrible. Speedrunners should be better. But really all I want is for halfbrick to put Raskulls on steam.

Speedrunners is a lot of fun, it's just not polished at the moment. It's definitely something to consider near release.
 

CheesecakeRecipe

Stormy Grey
Yes, there is nothing about ADS that prohibits movement or even discourages it. The only people who stand still in games are campers or people who are AFK/typing and none of those things have any relation to ADS.

There's a handful of games that do the whole "move slower while ADSing" but it isn't all of them.
 

Grief.exe

Member
Yes, there is nothing about ADS that prohibits movement or even discourages it. The only people who stand still in games are campers or people who are AFK/typing and none of those things have any relation to ADS.

...except most games slow you down by 50-75%, or more, when you ADS.
 

Stallion Free

Cock Encumbered
...except most games slow you down by 50-75%, or more, when you ADS.

Last I checked that isn't standing still, but I'm glad you took the time to measure out the speed difference so that you could throw in some bullshit numbers to back up your joke of a point. By your metric Red Orchestra has a low skill ceiling and every game should top off the run speed at Quake 3 levels.
 

Grief.exe

Member
Last I checked that isn't standing still, but I'm glad you took the time to measure out the speed difference so that you could throw in some bullshit numbers to back up your joke of a point. By your metric Red Orchestra has a low skill ceiling and every game should top off the run speed at Quake 3 levels.

I was hoping to have a good discussion, but that is a great deal of fallacies in one post.

Do you at least concede that ADS mechanics slow you down significantly while aiming?

I consider RO2 and ARMA more of a historical or military sim, respectively, rather than a competitive multiplayer shooter so that lays outside of my argument. I never said anything about Quake 3.
 

Stallion Free

Cock Encumbered
I was hoping to have a good discussion, but that is a great deal of fallacies in one post.

Do you at least concede that ADS mechanics slow you down significantly while aiming?

I consider RO2 and ARMA more of a historical or military sim, respectively, rather than a competitive multiplayer shooter so that lays outside of my argument. I never said anything about Quake 3.

How is RO2 not a competitive multiplayer shooter? Because it doesn't fit your argument?

Or are you just setting up another awesome sick burn on COD?
 

maneil99

Member
Yes, there is nothing about ADS that prohibits movement or even discourages it. The only people who stand still in games are campers or people who are AFK/typing and none of those things have any relation to ADS.

Not true, when you ADS in most games you can barely move, this makes it alot easier to shoot people since if they are shooting at you they cannot strafe, same with you. Games like RO2 have it aswell but since that game is a much slower pace game strafing really doesn't make sense in it. RO2 combat is normally one team holding down a position or in cover vs another player running to cover or a position, not two teams running around aiming to get kills
 

Khronico

Member
Guys... Just... Stop fighting ;_;

I got past the asteroid section in Dead Space. Why do people dread it so much? I passed it first try without much effort.
 

Exuro

Member
Not true, when you ADS in most games you can barely move, this makes it alot easier to shoot people since if they are shooting at you they cannot strafe, same with you. Games like RO2 have it aswell but since that game is a much slower pace game strafing really doesn't make sense in it. RO2 combat is normally one team holding down a position or in cover vs another player running to cover or a position, not two teams running around aiming to get kills
Well that's more of a case of implementation than the inherent design of ADS.

Either way, I don't see how ADS making a game slower makes it less competitive.
 

Grief.exe

Member
How is RO2 not a competitive multiplayer shooter? Because it doesn't fit your argument?

Or are you just setting up another awesome sick burn on COD?

As I said, a game like RO2 focuses more on historical accuracy than being a typical military or competitive shooter like CS or COD. RO2 has a pretty high learning curve due to the way it is played, and mechanics like extreme bullet drop that would exist whether or not ADS was apart of the game.

You now seem to be focusing more on tertiary issues that are not completely relevant to the discussion at hand. What we consider RO2 to be does not really affect the argument.

Well that's more of a case of implementation than the inherent design of ADS.

Either way, I don't see how ADS making a game slower makes it less competitive.

Makes it significantly easier to shoot.

Assuming your opponent is shooting as well, both targets are not moving and both shooters don't have to even think about their positioning since they are, essentially, grounded on the spot.

The most difficult shot you would have to make is you are standing still, and the opponent is not aware of you and continues to move. With the TTK being so low at every point in the body in the vast majority of these games, it makes it incredibly easy to get a kill.
 
I'm not sure if it's appropriate to ask in this thread but I didn't want to start a thread for it.

Is their any old (or new if their's any) FPS shooters like Doom, Turok, or Duke Nukem on Steam worth playing? I just started playing Doom 3 on a friends computer and I was having a lot of fun with it. It really reminded me how much I liked the FPS's of the past where iron sights wasn't a thing.

So far I've played:
Doom 3 (Currently playing)
Duke Nukem Forever (I can't believe my friend let me play this)
Fallout 3

I've played others but these were ones I've played recently. Any suggestions?

Tribes ascend
natural selection 2
serious sam 3
rise of the triad
hard reset

enjoy
 

JaseC

gave away the keys to the kingdom.
DNF isn't half bad. It's not great, mind you, but if you're in the mood for an old-timey shooter and can stomach the terribly-modified UE2.5 engine plus the occasional modern game design trope ("press space to open!"), it's a worthwhile ride.
 

Grief.exe

Member
I can't believe that Blacklist runs on UE2.5.

The game doesn't look particularly good, but its just strange to use an engine that old. Ubisoft obviously cheaped out to make the transition easier.
 

Exuro

Member
Makes it significantly easier to shoot.

Assuming your opponent is shooting as well, both targets are not moving and both shooters don't have to even think about their positioning since they are, essentially, grounded on the spot.

The most difficult shot you would have to make is you are standing still, and the opponent is not aware of you and continues to move. With the TTK being so low at every point in the body in the vast majority of these games, it makes it incredibly easy to get a kill.
Well those assumptions are what makes that statement true. If you have moving targets it would make it much harder no?

I think a lot of the negative connotation comes from how ADS is used in games. I personally would like games to use it where you have no crosshairs, and you have to use the ADS to actually aim. No changes otherwise, no increased resolution for aiming, no slowing down when aim, no reduced bullet spray, ect.
 

Anustart

Member
Which of the New Vegas dlcs are worth picking up? Love this game so much.

Also its so hard for me to resist doing the negative casino chip glitch!
 
No, just generous with praise. :p

It's like the only thing the internet is completely right about. It's not crazy hyperbole, it really is as bad as everyone says it is. I have like 5 canker sores in my mouth right now and I'd rather have another 100 than play DNF again.
 
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