vocab said:
TF2 used to be a good game before all that achievement farming bullshit, but good god, that demo and soldier update made that game unplayable. Plus random crits in FPS are just flat out dumb.
I've been beaten by lots of people, but yeah......it's rather difficult to get a OHKO with the sword. You can curve some at the end, but it's loud, linear, and if you're aware that there's a corner and you have sound on you should certainly be able to avoid it. Natascha, airblast, and I (I'm guessing) the FaN, sentries, and rockets shut it down nicely. I'm bad with stickies, but yeah, the demoman also loses POWERFUL STICKIES if he tries to go melee. At the very least go pyro and learn to airblast.
And in terms of the demo and soldier update as a whole, let's see. The demo got a sticky launcher that most people don't use. It's hard to use. It makes demos less powerful in general. They got a sword and a shield that work best together, and are pretty easy to avoid as describe above.
The soldier got a great melee upgrade, but if they're moving fast enough to be dangerous, they only need one or two hits to kill them. Natascha and pyros especially, for instance. The soldier also got a bugle and some jumping shoes -- the shoes don't reduce fall damage, and they can't both be used at the same time, and the soldier loses the shotgun if he uses them (yeah there's the bugle glitch but you have to go back to spawn). All in all I don't consider either of them game-breaking. The mini-crits are nice, but the duration has been nerfed already, and it's still not much more than an extra boost to try to get through a chokepoint. It kind of depends on your team working together.
And the soldier also got the direct hit. If you're complaining about people aiming that thing well, then try using it yourself...it's not that easy, and spamming it seems less successful than something like the huntsman to me.
But all in all, I'm a pretty doggone bad player sometimes, and I think I hardly ever get hit by charging demoman. :lol