MoFuzz said:
Are there any noticable real-world improvements as a result of this process? Other than widescreen & gamepad support I mean. Is that based on performance, i.e. framerate, stuttering, loading?
I am genuinely curious as to what they mean by a smoother experience on modern PC's.
Well. Depends on the quality of the port, really.
You could get the Disk in which you bought AvP back in 2000 and put it on your PC to play. I could work or it couldn't. It could be slow as molasses (SimCity 4 has that issue) or it could be too fast (no hard limit on frames).
If they make a decent port of the engine to todays standards, it means it's compatible across the board with everything (Rendering processes, audio manipulation, input variety). You wouldn't need to run all kinds of crazy compatibility modes, old-ass OpenGL implementations, Software mode or anything like that to make the game run well.
Now, if the port is really good (which appears to be the case here), you get an awesomely increased performance of the code. Since it's much simpler geometry/textures, no computer would have a problem running it (since the game was ported to run natively on today's hardware and being so "simple" that it doesn't require massive amounts of processing to run properly).
It's a shame that most game re-releases don't do that.