they all can be set to 1024x without "hacking" (see NIN)tjohn86 said:Can anyone who has bought the commandos pack say how they hold up on modern systems?
Im interested but if its gonna be 640x480 stretched to 1080p im gonna pass.
Valve said:Fortix Released on Steam
Product Release - Valve
Featuring Steam Leaderboards and Achievements, Fortix is a a new type of strategy and arcade game. Can you emerge victorious and reclaim the land of your ancestors? You are knight Fortix, the sole hope for the desolate and tortured land of Fortiana to become the fertile land that it was before.
BeeDog said:Awesome! Do the Commandos games support HD resolutions (like 1920x1080)? If so, I'll immediately buy the pack.
BeeDog said:Quoting myself. Could someone please do me the favor of checking? If they support widescreen monitors, I immediately want to buy the bundle.
NIN90 said:http://www.widescreengamingforum.com/forum/viewtopic.php?t=16028
Keep in mind that the very first tutorial mission plays on a VERY small map and won't display correctly on anything past 1024x768 (there's black borders everywhere, but its still very playable and it's like only 5 minutes long) BUT OTHER MISSIONS ARE FINE.
DisenLedZep said:About this...
I don't have problems with the resolution, what's been bugging me is that the game runs to damn fast :lol It's imposible to do some misions going this fast.
So, is there a way to run the game with a fps limiter? I tried cpukiller but it's pretty unstable. And I've seen a loader of tha game that has fps limiter but the download url was broken
NIN90 said:
crimsonheadGCN said:
LocoMrPollock said:Did you try forcing vsync on with a refresh of 60hz, that helps sometimes.
On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections.
Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters.
Server operators that manually set their master servers (we recommend against this practice however) please use "hl2master.steampowered.com" to refer to them instead of the IPs directly. This name returns all Master addresses.
We will update once the move is complete.
.SIZE [ .INITSIZE 3 ]
.PROFILE [ .USER 0 ]
.DEVELOP 1
.DEVELOP 1
How does the save game system work in the Commando games? Are there traditional quicksave/save slots that you can load up at any time? Or does it use checkpoints?Gexecuter said:Truthfully i would not recommend the first Commando game if you can't stomach trial and error gameplay, the game is brutal in later missions. Fuck i think i spent hours in mission 8 realoding at least 100 times, oh and the game has 20 missions. I think the sequels are much easier tough.
NIN90 said:http://www.widescreengamingforum.com/forum/viewtopic.php?t=16028
Keep in mind that the very first tutorial mission plays on a VERY small map and won't display correctly on anything past 1024x768 (there's black borders everywhere, but its still very playable and it's like only 5 minutes long) BUT OTHER MISSIONS ARE FINE.
MoFuzz said:How does the save game system work in the Commando games? Are there traditional quicksave/save slots that you can load up at any time? Or does it use checkpoints?
MoFuzz said:How does the save game system work in the Commando games? Are there traditional quicksave/save slots that you can load up at any time? Or does it use checkpoints?
RedSwirl said:Is the demo for Commandos 3 Gold a good representation of the series?
Also, does AvP (2000) hold up well enough to be worth my time?
Desaparecido said:Forgetting the graphics, is the multiplayer any good?
It didn't at launch, but now it does.NIN90 said:I don't think this re-release has multiplayer.
epmode said:It didn't at launch, but now it does.
Hope this mean mac steam very soonWe've been working on a Steam UI update which will enhance the way you already buy and play games, adding more info about the things that matter getting games, playing them with friends, and staying current in the gaming world. This new version of Steam will be released to all users in the coming weeks.
adriano999 said:seems that the ui beta is ending in the coming weeks http://store.steampowered.com/uiupdate
Hope this mean mac steam VERY SOON
Twig said:No more beta phase, huh?
Too bad they never fixed the categories. \:
I tried multiplayer and the interface is terrible.NIN90 said:Oh sweet. I thought that would be just some marketing spin when I heard that they want to implent it post release.
Is it populated at all?
I haven't heard anything about this game. Most places still list it as TBA.Roofy said:anyone interested in doing a 4 pack of The Scourge Project this friday?
actually, is the game worth it for 15$?:lol
IMACOMPUTA said:Yeah, even if it were free i wouldn't really recommend it.
For me, any time that I have to play games is precious.. I don't really have time to play through a bunch of old games when there are new things coming out all the time that I'm interested in. I guess its nice to have in a collection, but i'd be really surprised if i ever get any use out of it.
And I'm a graphics whore.
Beat Hazard Now Available!
Product Release - Valve
Welcome to a new experience in gameplay mechanics: Beat Hazard
Gameplay Powered by YOUR Music!
Experience your music collection like never before with this intense music driven arcade shooter. Each of your songs will have its own unique ebb and flow based on the music.
Power up your spaceship and watch as the music boosts your firepower. Unleash hell on the enemy ships when you max out with weapon pickups!
Beat Hazard seamlessly mixes the love of gaming and music. Together they become greater than the sum of their parts.
I already bought Beat Hazard for XNA so I guess I'll end up double dipping. It's one of the few dual stick shooters not made obsolete by Geometry Wars.crimsonheadGCN said:
wat whatSciz said:Audiosurf meets Geometry Wars? I'm intrigued.
crimsonheadGCN said:
NIN90 said:Commandos 2 is worth the price alone. It's so good. Here's my old RTTP thread: http://www.neogaf.com/forum/showthread.php?t=372279
http://www.widescreengamingforum.com/forum/viewtopic.php?t=16028
Keep in mind that the very first tutorial mission plays on a VERY small map and won't display correctly on anything past 1024x768 (there's black borders everywhere, but its still very playable and it's like only 5 minutes long) BUT OTHER MISSIONS ARE FINE.
Max's Severed Head
It's not often you're given the gift of a beloved character's decapitated head by the very studio responsible for that character. Still, we're not complaining. It's soft, it wicks away moisture in the heat of battle, it highlights our eyes. It's got us thinking about all the other game characters we could be wearing around as clothes.
Max's Pistol
Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
Sam's Revolver
This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let's face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can't get over how much your dog sucks.