A few other things I forgot to mention about Grim Dawn.
You actually have an inventory to manage. Different equipment take up different amounts of space. The smaller tab on the right is a ruck sack you can acquire fairly early on to expand your carrying capacity. Grim Dawn is like Diablo 3 in that you can use the town portal whenever you want at no cost. You don't have to buy or carry tp scrolls. So selling kruft for iron (the currency in Grim Dawn) is a fairly quick and easy thing to do.
The items in red are pieces of equipment I can't use. Their use is restricted by how much of a specific stat I have. Every time you level up you get 3 class points and one skill point for your character. When using those class points you choose between leveling up your class, which confers a small amount of all three major stats with each point invested and opens up more abilities for you to skill, or leveling up your available abilities. With the character skill point you get one major boost to one of the three major stats of your choosing.
I've mostly been dumping skill points into Spirit and adding some points into Str/Vit stat when I need a gear boost.
Enemies from different factions attack each other. Early on it was wild animals attacking the Aether animated undead, and I've seen these bloodmages fighting those same undead in another area. So not everything is aggro'ing on to you the moment you step into combat. It's something you can use to your advantage to quickly whittle down the number of enemies.