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STEAM | April 2014 - Insert witty title here.

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JaseC

gave away the keys to the kingdom.
Aaaahh that makes sense, was almost losing my mind. I generally know when and where I bought a game, but with 850+ games it keeps getting harder. That is why I log all acquisitions in my trusty excel sheet.

So: +1 to add in excel

I was going to track my Steam-related spending this year, including making note of where a purchase was made (something I overlooked last year), but ultimately forgot. I'll keep tabs during the Summer Sale, though.

i bet bench kills also retain the body or it'd be pretty weird lol

the body thing limitation is really weird in ue3 games tho. like it may be some engine thing or something, because it happens on bioshock infinite too and it's super fast.

what's sad is that they bothered to make splicers actually react to dead bodies, which is great, so it's super dumb that bodies disappear if you look away for like 5 seconds

Oh yeah, those too, haha.
 

sprinkles

Member
I wouldn't have much of a backlog and more games played steam stats if Valve allowed my type of games on Steam.
There a already quite a few Visual Novels on Steam nowadays, but since all of those are "for all ages" I get your pain!

omg zkylon's new avatar I am totally lost
is this a month where everyone changes their picture too
chaos all over again
;_;
Haha good I looked back a few pages, I had already written a PM to zkylon asking what his new avatar is based on.
 

RionaaM

Unconfirmed Member
These backlog comments are making me afraid of what the future holds for me...
It depends on how you look at it. If to you the concept of a backlog means "games I must play and finish no matter what" then yes, it can be scary. But not too long ago I learned to treat my library as a collection of games that I can choose from whenever I feel like it, instead of feeling obliget to play a specific title.

For example, right now I could be playing Deus Ex Invisible War (and Human Revolution afterwards), Sleeping Dogs (waiting for a new PC so I can play it on max with hi-res textures), Dishonored (need to grab the last DLC before I begin), Doom 3, Quake 4, Broken Age, Alice Madness Returns, System Shock 2, Condemned, Dragon Age Origins, XCOM Enemy Unknown, Rage (after trading Rogue Legacy for it), Fallout New Vegas, Hitman Contracts, Splinter Cell Chaos Theory, Kingpin, Kingdoms of Amalur and several other games I have on Steam and I haven't touched yet. But here I am, replaying the first season of Sam & Max instead (which I already finished up to episode 6 on Wii, on which I got stuck). And you know what? I'm fine with that, because I have a lot of options for when I feel like playing something else.
 

Acccent

Member
on the philosophical (or at least political i'd say), i think it was more a thing of delivery than intent. the game was clearly trying to go there, but imo it just ended up being cartoony and like a fantasy american idea of how this shit must be. i mean it's just as valid as my fantasy argie idea of how diamond wars go about in africa and all, maybe with more guns, but you know, i didn't buy it.
(argie = what? argentinian?)

Yeah, but tbh I think games just aren't there yet; I mean, games in general are so dumb that no one expects them to be any clever, particularly if they're subtle about it, like FC2 was trying to be. I mean yeah, it probably failed in being what it tried to be, but even if it had succeeded I don't think people would've seen it. For people to see that a game is trying to do something clever it has to be kinda ham-fisted, like in Spec Ops: The Line – 'look! this game is actually trying to talk about wider issues and form a criticism or war and the representation of war in games!'.

I mean when you read Yohalem, FC3's lead writer, about his game, you see that it's also trying to be super clever – probably the most clever subtext I've seen in any game, but it's even more hidden than anywhere else, so obviously no one saw it, and it wasn't very well done either. The intention is there though! But yeah games aren't ready yet probs.

ugh sorry that was terribly structured ~_~


like do they instantly swallow their bodies up and when you open the closet again they're gone? that's hilarious lol

if that's in ac3 i already feel like playing it
The same is true of haystacks and leave piles. As far as contextual stealth kills are concerned only killing from a bush/"stalking zone" actually retains the body.
yeah, what's fun with the closets though is that on the outside they're barely big enough to contain a single person, so when your assassin drags a body inside you're already wondering how the fuck he can still go in as well, but then when you pile 12 corpses in there any shred of sense is lost and it becomes some sort of absurd surreal art performance
 

Jawmuncher

Member
JaseC I think I figured out what was causing those games to go crazy. I think steam was still thinking of the old location of those games even when I inserted the link shell. I started Monaco from the HDD and steam found the game and files then downloaded the updated and was good to go. Still a weird occurrence though.
 

JaseC

gave away the keys to the kingdom.
JaseC I think I figured out what was causing those games to go crazy. I think steam was still thinking of the old location of those games even when I inserted the link shell. I started Monaco from the HDD and steam found the game and files then downloaded the updated and was good to go. Still a weird occurrence though.

Steam was drinking on the job but it's sober now.
 

zkylon

zkylewd
Haha good I looked back a few pages, I had already written a PM to zkylon asking what his new avatar is based on.
i love how me changing avatars turned out to be this big event lol

i actually changed my avatar for like one minute like 29 times over the ages but was never pleased enough with them so went back to kusanagi

still hoping i'll find the one true successor but this one makes me happy so it should do for now

It depends on how you look at it. If to you the concept of a backlog means "games I must play and finish no matter what" then yes, it can be scary. But not too long ago I learned to treat my library as a collection of games that I can choose from whenever I feel like it, instead of feeling obliget to play a specific title.

For example, right now I could be playing Deus Ex Invisible War.
lemme stop ya there friend

no

hear me out now

NO

(argie = what? argentinian?)

Yeah, but tbh I think games just aren't there yet; I mean, games in general are so dumb that no one expects them to be any clever, particularly if they're subtle about it, like FC2 was trying to be. I mean yeah, it probably failed in being what it tried to be, but even if it had succeeded I don't think people would've seen it. For people to see that a game is trying to do something clever it has to be kinda ham-fisted, like in Spec Ops: The Line – 'look! this game is actually trying to talk about wider issues and form a criticism or war and the representation of war in games!'.

I mean when you read Yohalem, FC3's lead writer, about his game, you see that it's also trying to be super clever – probably the most clever subtext I've seen in any game, but it's even more hidden than anywhere else, so obviously no one saw it, and it wasn't very well done either. The intention is there though! But yeah games aren't ready yet probs.

ugh sorry that was terribly structured ~_~
yeah definite agree, tho i'm not sure if games aren't there yet. games are for the most part very "unsubtle", which is demostrated on games like spec ops but also metal gear, the final fantasy games, hotline miami, deus ex, papers please, the witcher, mass effect, and so many others on so many themes (many are a lot more personal like i dunno planescape torment or nier or braid or whatever) that i feel failing to convey something aside from "africa sucks" can't really be pinned on videogames not being there yet. like it can be hamfisted and it won't be OSCAR QUALITY but you know it's something.

and like it's alright if the game had something to tell and it fucked it up and didn't tell it well. it's at least better than games that don't say or evoke anything and WAY better than the ones that poison your brain like call of duty. i love cod btw, but man is that game like the most evil racist thing ever lol. but like farcry 2 evidently tried, failed, but you know, writer dude can probably do better next time and learn from it, so it's all good

also yea argie = argentina. i just hate how argentine or argentinian sounds. too many letters and it sounds like an elder scrolls race or something.

yeah, what's fun with the closets though is that on the outside they're barely big enough to contain a single person, so when your assassin drags a body inside you're already wondering how the fuck he can still go in as well, but then when you pile 12 corpses in there any shred of sense is lost and it becomes some sort of absurd surreal art performance
lol if only

bizarro corpse art is so underrepresented in videogaes
 

Jawmuncher

Member
All this backlog talk and I have to say that I agree with the collector's sentiment. When it comes to my Steam Library where I make a lot of impulse purchases that's how I treat it now. On consoles since I buy so sparingly there now I don't really build a backlog over there.
 
All this backlog talk and I have to say that I agree with the collector's sentiment. When it comes to my Steam Library where I make a lot of impulse purchases that's how I treat it now. On consoles since I buy so sparingly there now I don't really build a backlog over there.

That's probably because you don't have PSN+, my console backlog am cry.
 

Jawmuncher

Member
That's probably because you don't have PSN+, my console backlog am cry.

I have PS+ but every game that has popped up that I want I already own no joke.
Also I did luck out my last deployment when I had an actual console backlog. Actually managed to play through everything i wanted to. Took the golden rule that if I wasn't liking the game I wasn't going to beat it to heart. Saved me from a few games like Cross Edge.
 

Anteater

Member
That's probably because you don't have PSN+, my console backlog am cry.

I think I've played most of what I wanted to play from PS+, too bad stuff like FF13-2 and Beyond 2 Souls aren't on psn though. For 3rd party stuff I mostly just play them on the computer, like Brothers the story of 2 dudes
 
Curse of the backlog. How serious is it with you guys?
20+ games here.

You will never end the backlog. Especially with PC games.

I got Age of Wonders, Unholy Heights and Goat Simulator this week. Guess what game I'm playing?

Dawn of War Soulstorm, and its massive mod Ultimate Apocalypse, which updated 2 days ago.
 

Coreda

Member
Can't wait for Shovel Knight :) Backed it in what seems ages ago. I'm guessing they'll send out the Steam key when it's released.
 

def sim

Member
Curse of the backlog. How serious is it with you guys?
20+ games here.

I'm perfectly fine with the slow pace I'm playing my growing collection. I'd hate this hobby to feel like a chore, after all. To answer the question: probably over a hundred. Not too bad relative to some other members here!
 

Dr Dogg

Member
I've surfaced from my Dark Souls Spoiler Free Hibernation to say to anyone who is even morbidly curious about Ride To Hell: Retribution, just buy it already. I haven't laughed this much in ages.

Considering the stereotypical view of the industry for the last 5-7 years has been one of AAA or 'Indie' releases and nothing inbetween, Ride To Hell knocks all that into a cocked hat and even goes as far as to show that anyone with an idea can put out a functional game. Adding to the hilarity is that it's technically savy with a x64 executable, great SLI scaling, no front end options but loads are able to be tweaked in the .ini files and has about practically every UE3 feature implemented. Going some way in showing up less optimised PC ports.

Though you wouldn't be buying this for the port, graphical quality or it's tech but like a rubbernecker onlooking a car crash to see how bad it is. Truth be told I have played worse games (just about every 8bit movie licensed game is worse than this) though some of it's various gameplay segments are repetitive beyond belief but there's a reward for suffering through them (and the nigh on constant loading screens for every tiny area or cutscene) and that's that batshit bonkers story, script, voice acting and cinematic animation (and sometimes the comical lack of any ambient or environmental noise).

As the title kind of suggests this is a story of revenge but comes across more like a 70's exploitation flick. You play as Jake, a Vietnam vet returning to his small community where he live with his younger brother and rather older uncle. Though the game does it's best to confuse you as it starts of in medias res 10 days in the future with a montage which demonstrates all the whacky mechanics in the game (that you have to play and have not a clue what you're doing) before settling into it's rhythm and giving you Jakes motivation (and the start of the plot holes and implausibility).

Some of the scrapes our 'hero' Jake gets himself stuck in to seam quite easily solvable with a bit of common sense and lateral thinking but he certainly has a knack of thinking up the most convoluted and contrived solution you can't help crease up laughing. For example he's chased one of the rival biker gang leaders to a warehouse which he can't enter due to the gate shutting behind the other biker. Now there's plenty of windows that can be easily broken to gain entry but no our intrepid hero sees a different angle. There's happens to be a woman doing some repairs on a truck right next to the entrance and Jake has spies his move. Conveniently her ex husband is the foreman of the warehouse and has a key to get in and the female mechanic will show Jake where he live so he can get the key off him but only if he helps her out. He's taken her wedding ring with him which she wants back (I'm not sure if it had sentimental worth to her it's a bloody macguffin of the highest order alright). So this involves a 3 minute drive across town via the nondescript freeway battling random, unconnected bikers on the way. When we get to her ex's house there's the hilarious tough guy exchange before the Arkham ripoff melee combat the game employs. Victorious the woman is ecstatic we got her ring back and happily rewards us with a 30 second clip of fully clothed intercourse (complete with naff 70's style porn music rifts) I'm assuming in her ex husbands house after we just battered his lights out. Then we hop back on our bike and enter the warehouse and the chase after the biker gang leader.

Why that 30 minute diversion happened I have no idea but I couldn't stop laughing. The game plays it straight faced but I can't believe any of the devs weren't chuckeling as much as I was whilst making this unless they were seriously deluded in that they though they were making an important masterpiece.

So after about 3 hours in is this a good game? No, not by a long shot but for £1.59 I don't think I've had better value for money in the entertainment stakes in a very, very long time.

I'll leave this with a quote from one of the scrapes Jake gets into when he enters into a boxing tournament to track down another biker. The announcer introduces his opponent by saying:
Some say this man can reach into a tiger's throat, and rip it inside out by the balls
 

Jawmuncher

Member
I've surfaced from my Dark Souls Spoiler Free Hibernation to say to anyone who is even morbidly curious about Ride To Hell: Retribution, just buy it already. I haven't laughed this much in ages.

Considering the stereotypical view of the industry for the last 5-7 years has been one of AAA or 'Indie' releases and nothing inbetween, Ride To Hell knocks all that into a cocked hat and even goes as far as to show that anyone with an idea can put out a functional game. Adding to the hilarity is that it's technically savy with a x64 executable, great SLI scaling, no front end options but loads are able to be tweaked in the .ini files and has about practically every UE3 feature implemented. Going some way in showing up less optimised PC ports.

Though you wouldn't be buying this for the port, graphical quality or it's tech but like a rubbernecker onlooking a car crash to see how bad it is. Truth be told I have played worse games (just about every 8bit movie licensed game is worse than this) though some of it's various gameplay segments are repetitive beyond belief but there's a reward for suffering through them (and the nigh on constant loading screens for every tiny area or cutscene) and that's that batshit bonkers story, script, voice acting and cinematic animation (and sometimes the comical lack of any ambient or environmental noise).

As the title kind of suggests this is a story of revenge but comes across more like a 70's exploitation flick. You play as Jake, a Vietnam vet returning to his small community where he live with his younger brother and rather older uncle. Though the game does it's best to confuse you as it starts of in medias res 10 days in the future with a montage which demonstrates all the whacky mechanics in the game (that you have to play and have not a clue what you're doing) before settling into it's rhythm and giving you Jakes motivation (and the start of the plot holes and implausibility).

Some of the scrapes our 'hero' Jake gets himself stuck in to seam quite easily solvable with a bit of common sense and lateral thinking but he certainly has a knack of thinking up the most convoluted and contrived solution you can't help crease up laughing. For example he's chased one of the rival biker gang leaders to a warehouse which he can't enter due to the gate shutting behind the other biker. Now there's plenty of windows that can be easily broken to gain entry but no our intrepid hero sees a different angle. There's happens to be a woman doing some repairs on a truck right next to the entrance and Jake has spies his move. Conveniently her ex husband is the foreman of the warehouse and has a key to get in and the female mechanic will show Jake where he live so he can get the key off him but only if he helps her out. He's taken her wedding ring with him which she wants back (I'm not sure if it had sentimental worth to her it's a bloody macguffin of the highest order alright). So this involves a 3 minute drive across town via the nondescript freeway battling random, unconnected bikers on the way. When we get to her ex's house there's the hilarious tough guy exchange before the Arkham ripoff melee combat the game employs. Victorious the woman is ecstatic we got her ring back and happily rewards us with a 30 second clip of fully clothed intercourse (complete with naff 70's style porn music rifts) I'm assuming in her ex husbands house after we just battered his lights out. Then we hop back on our bike and enter the warehouse and the chase after the biker gang leader.

Why that 30 minute diversion happened I have no idea but I couldn't stop laughing. The game plays it straight faced but I can't believe any of the devs weren't chuckeling as much as I was whilst making this unless they were seriously deluded in that they though they were making an important masterpiece.

So after about 3 hours in is this a good game? No, not by a long shot but for £1.59 I don't think I've had better value for money in the entertainment stakes in a very, very long time.

I'll leave this with a quote from one of the scrapes Jake gets into when he enters into a boxing tournament to track down another biker. The announcer introduces his opponent by saying:

Your post sums up exactly why I bought it at that price.
I saw Angry Joes review and Game Grumps Lets Play and it just looked amazing in that it was so bad. Especially since it takes itself seriously and in the end is still playable. Can't wait to play through it when I get back. Though I think i'll be using some cheats just to make it even more ludicrous.
 
I'm stuck at home sick again.

I guess I'll do some achievements cleanup while I wait for Half Minute Hero (and somehow I bet I'll be all better by tomorrow and have to go to work, heh).
 

Dusk Golem

A 21st Century Rockefeller
I just beat BlackSoul: Extended Edition.

header_292x136.jpg


I will have a full set of impressions later, but for now some pros and cons.

PROS
+Good music
+Interesting files to read through
+Fairly long (took me about 14 hours to complete on Hard difficulty)
+Good variety of locations, and some nice looking environments
+Mostly fun puzzles
+Some good scares sprinkled in
+Exploration is rather well handled.
+Good atmosphere, especially later in.
+Having both Fixed Camera and Behind-The-Shoulder is neat, and being able to switch freely is interesting, helpful, and fun to mess with

CONS
-Almost no story outside of files
-Disappointing climax and ending
-Clunky animations
-SS2 Engine causes the game to crash
-Only one type of enemy in the game (zombies) with only slight alterations
-Game loves the bleak colors of black and grey a little too much
-Some of the scares and puzzles are lifted directly out of Resident Evil and Silent Hill
-Few annoying back-tracking sections of going back and forth between two locations.
-The Infected mechanic is handled poorly in my opinion, not throwing antidotes at you for long segments of gameplay

And here was the final list of game locations (though you visit a few of them multiple times):
-Forest
-Grave Keepers House
-Graveyard
-Mansion
-Underground Tunnels
-Farmhouse
-Hospital

(for those who were curious)

Was larger than a typical horror game, but in the end I'd rank as a C-Tier game. Not the best, not the worst, I didn't find myself getting bored but its flawed and requires some patience and acceptance for jank. There were a few pretty cool scenes, though.
 

r3n4ud

Member
I'm stuck at home sick again.

I guess I'll do some achievements cleanup while I wait for Half Minute Hero (and somehow I bet I'll be all better by tomorrow and have to go to work, heh).
Feel better soon Pixy :)

By the way, I'm quite impressed at the number of games you 100% complete. Wish I had that much patience/was good at games. Tried 100%ing Power Puff Girls but screw it. I'm not going to fool myself in thinking I can beat the game on hard with 5 or fewer saves, lol.
 

Tizoc

Member
Just a heads up about the new Playfire achievements for the next few days:
Black Mirror 2 - Reigning Evil - play for the first time - £0.10
Cognition: An Erica Reed Thriller - play for the first time - £0.10
Cognition: An Erica Reed Thriller - unlock See No Evil - £0.10
Cognition: An Erica Reed Thriller - unlock Nothing Gets Past You - £0.25
Cognition: An Erica Reed Thriller - unlock Take That, Jack! - £0.50
Gray Matter - play for the first time - £0.10
Scourge: Outbreak - play for the first time - £0.10
Scourge: Outbreak - unlock Prolific Killer - £0.10
Scourge: Outbreak - unlock Small Arms Specialist - £0.25
Scourge: Outbreak - unlock Combustion - £0.50
Type Rider - play for the first time - £0.10
Type Rider - unlock Wall rider - £0.10
Type Rider - unlock Legendary - £0.25
Type Rider - unlock Letters - £0.50

Guess I'm starting Cognition soon XD
Will squeeze in as much as I can after playing some Goat simulator.
 

Stallion Free

Cock Encumbered
What is so philosophical about FC2? It's baby's first "into the heart of darkness" told in the most uninteresting, dry way you can tell it.
 

aku:jiki

Member
Just a heads up about the new Playfire achievements for the next few days:
Oh, I got Type Rider in that bundle so I guess I should just get started on PF stuff. I created an account and linked with Steam so my achievements popped up on my PF account, do I need to do anything else or do I just launch Type Rider and go?
 

Phinor

Member
Just a heads up about the new Playfire achievements for the next few days:


Guess I'm starting Cognition soon XD
Will squeeze in as much as I can after playing some Goat simulator.

Just started playing Type: Rider, mostly because of the rewards. At least I now actually try these games I'd never play otherwise, whether they are good or bad.
 

Tizoc

Member
Oh, I got Type Rider in that bundle so I guess I should just get started on PF stuff. I created an account and linked with Steam so my achievements popped up on my PF account, do I need to do anything else or do I just launch Type Rider and go?

If you haven't played Type: Rider yet, start it soon and once the time period for its rewards is up you'll get the cash rewards added to your GMG account.
 

RionaaM

Unconfirmed Member
lemme stop ya there friend

no

hear me out now

NO
But if it ends up being as bad as everyone says, maybe I'll come to appreciate the original even more. It's like jumping to "Dear Prudence" right after "Revolution 9". The former is always great, but it sounds even better when you just listened to the aural abomination that is the latter.

Besides, I'm sure it isn't as bad as people think. I mean, it has Deus Ex as part of the title, doesn't it? Surely it's not completely bad?
 

Tizoc

Member
cORRECt me if I'm wrong but Awesomenauts seems to have more than 3 cards you could get from it.
If so, what do you guys use besides idling, to get cards from Steam games?
 

JaseC

gave away the keys to the kingdom.
How in the world are you supposed to get 2 million points in Goat Simulator?

You have to be the GOAT.

cORRECt me if I'm wrong but Awesomenauts seems to have more than 3 cards you could get from it.
If so, what do you guys use besides idling, to get cards from Steam games?

You either buy them from the market or trade with other users directly, and as far as F2P games in particular are concerned you also have the option of spending $10 in-game to earn a drop.
 

Garcia

Member
Huh, I just decided yesterday that I hate it. Really dislike the overemphasis on spamming reinforcements and how your towers are pretty crap because of it. Also, no FF, only four towers and two spells and the little goblins look stupid.

Well, we just happen to have opposite points of view on that regard, lol. I enjoy the interactivity it offers and it is what separates it from many other Tower Defense games. My last experience with a TD was PixelJunk Monsters and the difference is pretty abysmal.

Kingdom Rush requires a lot of strategy in order to perfect score each round. The tower and unit upgrades are fantastic and the fact that you can reset all the star upgrades according to each scenario is a much welcomed addition to the formula.

How unfortunate to read that you don't like it when I'm having a wonderful and enjoyable time with it! Different strokes for different folks.
 

nampad

Member
Is there any way to change the language in Type:Rider? It uses my system language (German) but I want to play it in English.
 

JaseC

gave away the keys to the kingdom.
Planetary Annihilation is 40% off ($29.99) over at Bundle Stars.

Awesome Thanks. Now the only thing i'm wondering is if they have a system to detect SAM or not.

All GMG can do is check achievement unlock times to ensure there's no obvious funny business (e.g. a bunch of unrelated achievements unlocking at or close to the same time).
 

derExperte

Member
Is there any way to change the language in Type:Rider? It uses my system language (German) but I want to play it in English.

I think only by changing the region settings in Windows which also changes the date format and so on. Yep, it's stupid.
 

Jawmuncher

Member
All GMG can do is check achievement unlock times to ensure there's no obvious funny business (e.g. a bunch of unrelated achievements unlocking at or close to the same time).

Well I decided screw it and just unlocked stuff. Since I don't have access to actually play the games on this laptop. We'll see what becomes of me.
 
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