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STEAM | April 2014 - Insert witty title here.

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Nabs

Member
That's...interesting.

RG4nETG.gif

Some of these reviews are just terrible.

"Seriously DO NOT buy this game, yet. It is the worst port I have ever seen/played. The controls suck, the UI sucks, everything about this game sucks at the moment.
Love how the developers ruin it all for the PC community..."

"Abomination. They promised a dedicated PC port. That they would not make the same mistakes as they did with DSI. They actually did worse...." <-29 hours played

"Plays and looks like crap on PC - we were swindled. Such a slap in the face!

Shame on you Steam."

"Almost as &#9829;&#9829;&#9829;&#9829;ty of a port as DS1, and they had like 2 &#9829;&#9829;&#9829;&#9829;ing months to fix everything before the PC release..."

"Dont buy this crap. A BAD port. They clearly have no idea how to make a PC game so dont buy it on PC."

"this game has no challenge" <-3.3 hours on record.
 

Dice

Pokémon Parentage Conspiracy Theorist
I won't downvote DS2 without playing it, but I will say the original game was the most anti-fun game I have ever played. Aside from the level design, its design was the most opposite from my tastes as you can get.
 
I don't mean to be harsh, but I find often with Steam reviews a lot of them will negative rate a game for some really stupid minor reason. Things like down-rating a visual novel because "It's not a game," or some superficial flaw or something of that sort. Sometimes it even comes to self-entitlement issues.

I am not saying all Steam reviews are this obviously, but I've seen it more commonly than I would have liked at this point.

Some of these reviews are just terrible.

"Seriously DO NOT buy this game, yet. It is the worst port I have ever seen/played. The controls suck, the UI sucks, everything about this game sucks at the moment.
Love how the developers ruin it all for the PC community..."

"Abomination. They promised a dedicated PC port. That they would not make the same mistakes as they did with DSI. They actually did worse...." <-29 hours played

"Plays and looks like crap on PC - we were swindled. Such a slap in the face!

Shame on you Steam."

"Almost as &#9829;&#9829;&#9829;&#9829;ty of a port as DS1, and they had like 2 &#9829;&#9829;&#9829;&#9829;ing months to fix everything before the PC release..."

"Dont buy this crap. A BAD port. They clearly have no idea how to make a PC game so dont buy it on PC."

"this game has no challenge" <-3.3 hours on record.

Yeah, glancing at the reviews it looks like most of the negatives have to do with the kb+m controls and UI button prompts. While I can understand that being annoying, it seems a bit over-reactionary. Hell, I can't even run the game if I have my monitor connected via HDMI and I have issues with the controls using a controller, but I still don't think I'd give it a negative review.
 

Grief.exe

Member
I won't downvote DS2 without playing it, but I will say the original game was the most anti-fun game I have ever played. Aside from the level design, its design was the most opposite from my tastes as you can get.

It's definitely a niche game and not for everyone.

My personal Game of the Generation, but I am very vocal in my dislike of the lowest common denominator nature of modern AAA games.
 
D

Deleted member 47027

Unconfirmed Member
Dark Souls 2 disappointed me in a lot of ways, but one area it doesn't lack is content. Very meaty game and even though it's not as good as DS1 or Demon's Souls, it's still better than most games.
 

Knurek

Member
I won't downvote DS2 without playing it, but I will say the original game was the most anti-fun game I have ever played. Aside from the level design, its design was the most opposite from my tastes as you can get.

Controversial opinion time: I'm currently playing through Telltale's Jurassic Park and having way more fun then I had with DS1. Certainly less stressful.
Maybe DS will click for me in the future. Certainly willing to give the game a try when GfWL gets removed.
 

Durante

Member
Wow, people suck at Dark Souls 2. Still, I think most are playing, not reviewing. The amount of activity for a weekday is pretty wild.

(And I think it's a good thing some people hate Dark Souls. Games no one hates are by definition bland)

Certainly less stressful.
Being legitimately stressful at times is one of the finest qualities of the Souls series.
 

Dr Dogg

Member
Going by the latest gameplay video we won't be missing much. Honestly it looks like Borderlands for people who think Borderlands' gameplay is too fast paced. Everyone moves like they're 80 year olds in wheelchairs. Hype firmly remains at zero %.

I'm not Borderlands' biggest fan (despite playing the first for 40 hours!) but the environments in Destiny shown so far look bland compared to BL, especially 2. Sure the concept art looks quite varied but as someone who owns more art books than is reasonably healthy, concept art invariably looks better than final product in most games.
 

Knurek

Member
Being legitimately stressful at times is one of the finest qualities of the Souls series.

Also just about every permadeath game.
It's just that the game requires a lot of concentration of the player. Not something I have in droves after a day at work.
 
Also just about every permadeath game.
It's just that the game requires a lot of concentration of the player. Not something I have in droves after a day at work.

I will say I'm having more fun with Dark Souls II then I did with Demon Souls. One of the frustrations with Demon Souls is that I generally didn't have the time needed to put several hours of gameplay per session into Demon Souls to get anywhere in that game. It feels like DS II (I haven't played the first Dark Souls, yet) can be tackled in smaller chunks, bopping from bonfire to bonfire.

I feel like I can play for an hour and see progress, even if I die a couple times. If nothing else, killing/rekilling some of the peons enough that they don't respawn.
 

Durante

Member
Also just about every permadeath game.
Sure, but there aren't many good ones.

And you are perfectly right that it requires concentration, which is another thing I like about it. But my favourite feature of the Souls series is how much it rewards caution -- in that it's the exact opposite of most modern game design.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
bundle games are repating themselves way too juch again lately, seems its a cycle, theres a period where bundles have lots of new and different stuf, then a period where every bundle has the same games.

its annoying because as my never ending steam wishlist proves, theres no lack on new indie games on steam
 

Dice

Pokémon Parentage Conspiracy Theorist
My personal Game of the Generation, but I am very vocal in my dislike of the lowest common denominator nature of modern AAA games.
I hate those too. Yet as open and unguided as DS is, I feel the range of play is ultimately every bit as narrow and mindless due to its constraints. I feel like DS could have been great if it didn't go too far with what it does. Thief 1 & 2 have a lot of similar principles in general, but keep it much more flexible, creative, and rewarding. Risk is not most-often a road to death and a lot of wasted time, but rather decently often a road to a new experience. Experimentation doesn't immediately exploit your ignorance to punish you, but has different ways of working out a mess if you stir one up. DS goes so far that I feel locked in, bogged down, bored out of my mind, and unrewarded even when I make progress.

I'm sure that if one were to spend 100 hours with the game they may finally clear enough ignorance out that play style can open up, but that would be 100 hours of anti-fun to me, and I don't see the marks of design that allows truly different dynamics of play anyway, only rather formulaic weaknesses that you can prepare yourself to survive by following very exacting planning. Yeah, mastery of any game tends to come down to this, but the difference for enjoyment in getting to that mastery is in the ability to navigate and interact with it on the fly before your knowledge is comprehensive. That is what gives me enjoyment in games, the feeling of being alive in the moment, not the surmounting of challenges. When the dance is over I say "that was a fun dance" not "yeah, I got em!" and monotony between is only a hindrance to getting back in. And, when death is so easy, it isn't even like getting to another dance so much as getting to a pistol duel.

So, if a game is a mindless guided shooting gallery, I'm bored. Yet I'm also bored if the game pretends to give you freedom but doesn't actually provide you with enough to play with it. Cautiously looking out inch by inch and poking things with a 10 foot pole is not embracing of gameplay to me, doesn't feel like exploration. If I find a grueling challenge and beat it, I don't feel great that I did, I'm just relieved the unenjoyable experience is over. I guess that is why my favorite gameplay is in fighters and racers, because they put everything in your hands and rely on full engagement and constant give-and-take while pushing limits, and wasted time before trying a different approach is minimal. I think MGS1 is the best single player game ever made with all this in mind, with the pacing of introducing new elements and making you solve problems and develop skills on the fly.

Anyway, I see clearly that many people are all about surmounting challenges, and the greater the challenge, the happier they are when it is done. Since I don't get that buzz at all, I can see how it's just made for a totally different personality type, just like the mindless guided AAA games, or open no-objective games like Minecraft. We all like different stuff.
 

Dusk Golem

A 21st Century Rockefeller
bundle games are repating themselves way too juch again lately, seems its a cycle, theres a period where bundles have lots of new and different stuf, then a period where every bundle has the same games.

its annoying because as my never ending steam wishlist proves, theres no lack on new indie games on steam

I know exactly what you mean, but on the other hand it also gives me a lot of keys to give to others, which I like doing.

However, and this isn't just aimed at you as it goes back at me just as hard, but this is like, the definition of first-world problems.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
However, and this isn't just aimed at you as it goes back at me just as hard, but this is like, the definition of first-world problems.

youre right, but in a VIDEOGAME forum, you could say that about any subject we talk about :p
 

DocSeuss

Member
I feel like DS could have been great if it didn't go too far with what it does. Thief 1 & 2 have a lot of similar principles in general, but keep it much more flexible, creative, and rewarding.

That's what's bugged me about the series.

It's either brutally hard for no good reason, or just something you have to memorize to beat satisfactorily. That's not interesting to me. I value creativity. I like STALKER because it's brutally hard in part because it's very much about experimentation.

I'm loving Lost Alpha because things happen and they're not all things I can just memorize. I don't care about things like timing or strategies, I like going into a place and just having to figure out what to do in that moment. There is no optimal path for anything, nothing that can simply be prepared for. You just have to deal with what you're facing with whatever gear you've got, and that's that.

"Oh, this is X boss's room, he'll behave like Y and so I need Z for best equipment and A behavior..." that's not what I think a good game is.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
not everyone has to like every game. In fact, the Souls series especially because they are supposed to be so niche, nobody says the same about the Kings Field series. if theres a pet peeve of mine about Gaf (you could say the same about most forums, but I notice it on Gaf the most), and I dont have many, but this idea that there are sacred cows in gaming (espcially PC gaming) that you simply HAVE TO ADORE BECAUSE THEY ARE THE BEST GAMES EVER OMG

like Deus Ex for example... you know what, no I did not like Deus Ex. I think Vampire The Masquerade shits all over it if you want to use a game from the same period, and...here it comes boys... I liked Human Revolution 10 times more. Derrick is screaming at his computer screen right now if hes reading.

Come at me bros!
be gentle
 

Miguel81

Member
I'd love to see From port the King's Field series to Steam. Those games are really good and would benefit from WASD and mouse-look.

Edit: Want to give away 11th Hour Steam key. I'll PM the key to whoever wants it.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
I missed a free Battlepillars giveaway today? son of a bitch :(
 
if theres a pet peeve of mine about Gaf (you could say the same about most forums, but I notice it on Gaf the most), and I dont have many, but this idea that there are sacred cows in gaming (espcially PC gaming) that you simply HAVE TO ADORE BECAUSE THEY ARE THE BEST GAMES EVER OMG

What is worse, people who say you need to adore a game, or people who feel the need to say a game shits all over another game, for no particular reason?

There are lots of "sacred" games I don't particularly like. I am also certain nobody needs to know and that they certainly will not care.
 
Oh damn. Silent Storm is on Steam now? And on sale? Bought. I remember playing that game many years ago. Figured it was just lost to the ages.

Pretty decent tactical combat game if you haven't tried it. Check it out.
 

DocSeuss

Member
What is worse, people who say you need to adore a game, or people who feel the need to say a game shits all over another game, for no particular reason?

There are lots of "sacred" games I don't particularly like. I am also certain nobody needs to know and that they certainly will not care.

This bugs me quite a bit. If you go make a thread on "PC games you need," everyone always rushes to list a bunch of crappy games with addiction mechanics or whatever, just 'cause they're known, and legit great PC titles get missed in the rush.

Is anyone doing anyone any favors saying they should play Portal 2 or Starcraft 2? Nah, not really. Everyone already knows about 'em, and most people have likely played Portal 2 anyways.
 

Jive Turkey

Unconfirmed Member
Oh damn. Silent Storm is on Steam now? And on sale? Bought. I remember playing that game many years ago. Figured it was just lost to the ages.

Pretty decent tactical combat game if you haven't tried it. Check it out.

Been on Steam for a while now. It was even in a Blink bundle a month or two ago if I remember correctly.
 
This bugs me quite a bit. If you go make a thread on "PC games you need," everyone always rushes to list a bunch of crappy games with addiction mechanics or whatever, just 'cause they're known, and legit great PC titles get missed in the rush.

Is anyone doing anyone any favors saying they should play Portal 2 or Starcraft 2? Nah, not really. Everyone already knows about 'em, and most people have likely played Portal 2 anyways.
I shall continue striving towards Unicorn status.

I agree in a sense, but is that any different from 30+ people mentioning Uncharted or TLOU in 'I just got a PS3' threads? It happens with every platform.
 

Dr Dogg

Member
I know this probably got overlooked when Nvidia released their DX11 patch but damn has Metro 2033's performance shot through the roof. Still got some bad stuttering here and there but frame rate has gone up anywhere from 20-40% for me. Might actually get round to finishing it now.
 
This is the best news to wake up to. This can only bring good things.

1393247846-natural-doctrine-ps4-box-art.jpg
Now that is a nice boxart, infact it is so good that I want it on PC, but sadly it appears to be a Playstation exclusive right now.
I won't downvote DS2 without playing it, but I will say the original game was the most anti-fun game I have ever played. Aside from the level design, its design was the most opposite from my tastes as you can get.
Everyone I know who have played Dark Souls ended up liking it in the end. Maybe I should try and get this one guy who's favorite types of games are cinematic experiences, i.e, Beyond Two Souls, The Last of Us, Heavy Rain, and Uncharted to see if he can share some love for a real game.
Seems like most of the people are complaining about the key bindings...
It was sorta wonky at first, but I just changed a few things, mapped some keys to my mouse and I was good to go. It was nice being able to attack, parry, block and lock on all without touching a key.
 

Tellaerin

Member
What is worse, people who say you need to adore a game, or people who feel the need to say a game shits all over another game, for no particular reason?

There are lots of "sacred" games I don't particularly like. I am also certain nobody needs to know and that they certainly will not care.

I enjoy hearing other peoples' opinions on games, myself. Personally, I just want everyone to feel comfortable discussing why they like or dislike the things they do. A little good-natured ribbing's fine, but sometimes people take things a bit too far, whether it's in defending the games they like or bashing the ones they don't (or in some cases, bashing the people who don't share their tastes :p).
 

zkylon

zkylewd
PATCH AND TRANSLATIONS

Our next patch is going to include a large number of languages. We've got German, French and Portuguese in the bag and Russian, Polish and Spanish are in the works. The patch will also include a couple fixes and tweaks, most notably that the final battle (you know the one) has been re-balanced. If you found it impossible, give it another try, and remember you can always lower the difficulty at any time in the options.

The patch will be going up as soon as we get all the translations back and we'll let you know when they're available!
so banner saga got a ks update and apparently they're reworking the final boss

too late for me, but it's nice to hear they're doing something about it, since it was simply the most annoying thing in the game for sure.

i really wish they take this approach to banner saga 2 and rework some of the not-so-good systems
 

RionaaM

Unconfirmed Member
Controversial opinion time: I'm currently playing through Telltale's Jurassic Park and having way more fun then I had with DS1. Certainly less stressful.
Maybe DS will click for me in the future. Certainly willing to give the game a try when GfWL gets removed.
I gave up for good yesterday, when I couldn't get the game to run (which is weird, because it worked fine last time I tried it, a few months ago). I didn't enjoy the 10 or so hours I put into it at all.

I can see it's a well crafted game, but it's not for me. I'm not a fan of frustrating games (I can count the exceptions with one hand), and this game's goal in life is making mine living hell.
 
This weekend I played more of Dark Souls 1.
I keep going guideless for this game :)

Okay, so I killed those pesky Bell Gargoyles and somehow managed to get a nifty Axe out of the tail of one of those.
Went under the blacksmith and killed... uhhh.. something that only had one leg.
Made my way trough this ugly forest and killed some Ents, took a detour and found myself killing a Black Knight on a risk ledge, it was a cool fight. Got into a elevator and reached a place called "Valley of the Drakes". That wasn't a good idea.
Reached back and killed some weird ass golems, and saw some kind of hydra farther, but the water kept me from getting there fast enough. I will come back later.
Traced back, killed more Ents and thanks to a fire message found out a hidden bonfire behind a wall. Took a breath off.
Went further, killed more Ents and found a path after "killing" a tree. Remember to hit trees from now on. Found myself on forest with stone giants sleeping, those bastards hit hard! also they cast slow on me. I killed them. Found a secret path after killing another tree and slayed some weird frog things and a couple more of those stone giants, reached all the way back to a soul I couldn't reach before, it gave me a Wolf Ring that improves "Poise". What the hell is poise?.
Turned back and cleared all the forest, found out a fog door atop a tower.
I feel a boss nearby. The bastard will bite it today.

It was a good weekend.
 

Miguel81

Member
I gave up for good yesterday, when I couldn't get the game to run (which is weird, because it worked fine last time I tried it, a few months ago). I didn't enjoy the 10 or so hours I put into it at all.

I can see it's a well crafted game, but it's not for me. I'm not a fan of frustrating games (I can count the exceptions with one hand), and this game's goal in life is making mine living hell.

I loved the style of the game. It does dark fantasy better than a lot of western RPGs. However, it was a bit frustrating to me as well. I beat Gwyn, but I missed the Artorias DLC. Started New Game+, but I stopped after beating the 2 gargoyles. Soo glad I moved on to Sleeping Dogs(fantastic!!!!).

Does anyone want "The 11th Hour" Steam Key? I'll PM it as I don't need it.
 

Dice

Pokémon Parentage Conspiracy Theorist
Everyone I know who have played Dark Souls ended up liking it in the end. Maybe I should try and get this one guy who's favorite types of games are cinematic experiences, i.e, Beyond Two Souls, The Last of Us, Heavy Rain, and Uncharted to see if he can share some love for a real game.
i2eHtZ7ko9HMf.gif
 

Grief.exe

Member
Hmmmm, where to next:

Hunter's Copse, Sinner's Rise, or The Prison of the Last Bastille?

Just explore, it really doesn't matter.

I would suggest finishing off Prison and Sinner's, then moving onto Huntsmans.

For example, Rhanknar any I were roughly keeping pace in terms of progression, and I assume, Soul Level. At one point I ventured off far in a random direction into a place he had never seen before.
 

rookiejet

Member
RE: Secrets of Raetekon...

I agree.

Beyond a certain volume of production, a single entity curating for a large audience will always be worse than simply leaving that adjudication altogether to said large audience to resolve.

Not every game unreservedly deserves to get attention or succeed. There will always be winners and losers in the market. You can arguably have a great product, follow every marketing ground rule, and still fail. For Valve to be fair in this situation is to set the rules, and give participants equal opportunity to fail or succeed. If dev x's product gets preferential treatment by Valve and not y's or z's, how can we rationalize it being fair to y or z? And for the consumer, especially, considering the highly subjective merit of the products in question? It's best to let the masses be unfair to each other in a heaving, organic cesspool of opportunity and unfairness, than for Valve to be the accidental, misconstrued dictator.

Considering the consumer's point of view dealing with volume of choice, not opening the floodgates is (feebly) trying to delay the inevitable. Deciding between the currently available ~3000 games and 13000+ isn't going to be different on the buyer's part: it was a lot of information to consider before, it still is a lot of information, and it wasn't going to stop growing (information age and all that.) All we can reasonably do is to alleviate the anxiety from this deluge. For Valve this means transparently augmenting their customers' existing filtering mechanisms with store contextual tools to process this mass of information.

And it's not like Valve is really pioneering this or anything, Amazon has been doing this for a while now with Marketplace, Kindle Direct Publishing, personalized recommendations within the context of the store, and a lot of subsidiary data mining and recommendation services like IMDB, goodreads, etc.
 

The_Monk

Member
I gave up for good yesterday, when I couldn't get the game to run (which is weird, because it worked fine last time I tried it, a few months ago). I didn't enjoy the 10 or so hours I put into it at all.

I can see it's a well crafted game, but it's not for me. I'm not a fan of frustrating games (I can count the exceptions with one hand), and this game's goal in life is making mine living hell.

I hope they can do something regarding GFWL and make the game much more functional. If you ever decide to give one last try this could help. ;)

I'm not good at games, really. Hard difficulty is not for me and I'm horrible and any sort of platforming/jumping to point A to point B but I can honestly say thay 99% of the time I died on Dark Souls 1 was because:

- I was not patient
- I did not studied my enemy
- I got too much confidence

Too much games these days hold your hand for so much time that when I tried a game that did not gave me a constant green arrow to point my objective all the time and ultra weak enemies I felt the game was "hard" but it was not, it's all about your own perception and understanding how patience is key and being clever makes you proceed in the game. With that in mind, I managed to finish Demon's Souls and later on Dark Souls. Right now on Dark Souls II, I had plenty of deaths and again, 99% of the time was because I was too greedy and decided to swing my sword just one more time or I was not fully aware of my surroundings.

With that being said, these games are not for everyone and I understand, however, never a sense of risk-reward felt so good like when playing a Souls game. Specially when this is coming from someone who is not good at harder games.
 
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