Thiefs world has zombies, but theyre not what you think. Instead of being easily-killed, mindless fodder, Thiefs undead cant be killed through violence. Hack them up, and theyll wait a few minutes before returning. You can outrun them, but if youre not careful, theyll gang up on you. If you want to kill a zombie, youre going to need holy water. Unfortunately, its not the most common of items, and the best way to put holy water on zombies is to use it in your water arrows, which tends to be expensive.
One of the games levels has about twenty zombies roaming a massive chamber. I died a few times trying to take the zombies out. It was too easy for them to spot me and gang up (Im not the most patient person when it comes to stealth, I must add), and I didnt have enough arrows to take them all on. I had to do something about it, so I came up with a plan.
When a zombie notices you, it groans. This alerts other zombies.
Water arrows have a splash effect when you shoot them.
One of the rooms in the map, where a few zombies lay dormant, was fairly small. I could, I was fairly certain, attract a few zombies to the room, then use the splash damage to kill as many as possible.
I sneaked through the level, climbed my way up to a vantage point, and used a regular arrow on a zombie. It groaned. The other dormant zombies got up, groaning. A few zombies shuffled through the door after a few moments.
I was ready.
And then some more zombies shuffled through the door.
And some more.
I couldnt believe my luck, used the holy water on my arrows, and started firing. The splash damage, I discovered, stacked, meaning I wouldnt even have to aim at zombies. One by one, and sometimes two by three, the zombies exploded as I drenched them. By the time it was over, I had killed all but one of the twenty or so zombies in the level!
This is why I think Thief is one of the best games ever made. Its a game that continually subverts my expectations, that operates on rules that approximate real-world logic. Its a game that doesnt pander to me or treat me like Im an idiot, but instead presents me with problems that I have to use my brain to solve. Unlike the new Thief, which apparently kills people for deviating from their set path, the original Thief said hey, theres a logic herereal logic, not just pattern memorizationand if you can figure it out, youll live. If you cant, well
tough luck.
Thief is one of the only games that is content to trust me to play it well. Its one of the only games that lets me author my own experience, rather than consistently attempting to interrupt and curate my play. Its weird, its strange, and its beautiful. Of course its got faultsthe default key bindings are terrible, the graphics were bad, even for 1998but the faults are nothing compared to the brilliance of Thief.
If you play it, youll find yourself experiencing things no one else has. Youll be able to share stories, tell people new things, and be engaged in ways youve never even dreamed possible.