I really want to get Rayman Legends on Steam since for whatever crazy reason my PS3 digital ver. of the game keeps deleting my save data T.T
Uplay likes to delete saves as well, which is one of the many reasons I want nothing to do with it.
I really want to get Rayman Legends on Steam since for whatever crazy reason my PS3 digital ver. of the game keeps deleting my save data T.T
Looking forward to it.Happy b-day Milamber. I'll try to remember to PM you some hot fanart when I get thome XP
Thanks.Happy birthday and thank you, I tookTheatre of War 2: AfricaOff-Road Drive.
I decided to help someone in Dark Souls 2 today.
His name was Little Mac.
All fists, all the time. I couldn't stop laughing.
I decided to help someone in Dark Souls 2 today.
His name was Little Mac.
All fists, all the time. I couldn't stop laughing.
Dark Souls 2 is so massive. I'm like 30 hours in and I'm still supposedly at the "Early part of the game".
Design decisions, re-used content, whatever. This thing is packed full. And I'm enjoying myself
It helps that I'm playing a way different build than I was before.
I decided to help someone in Dark Souls 2 today.
His name was Little Mac.
All fists, all the time. I couldn't stop laughing.
Uplay likes to delete saves as well, which is one of the many reasons I want nothing to do with it.
Thanks a lot.
Oh come ON, this make me worry for my Child of Light save data =_= I assume Rayman Legends on Steam also requires Uplay?
No, golf is boooooooriiiinggggg.bad
get mario golf
Probably to block key resellers?Oh, nice to know. Never had a look at the Retail sub before so I though it was odd. I mean, what sense does it make to put the gifting and trading restrictions on a key?
From what I've played of Demon's Souls (and I assume that Dark 1 & 2 are similar in essence), the game seems to be like good old NES games in the sense that you need time, patience, concentration and willingness to experiment.c'mon dude that's not fair
like, the recipe to success in dark souls is no secret: don't be fucking greedy.
there's very little cursing and screaming if you play like you're meant to, there's a lot of it if you don't.
it's not a big revelation or anything, if you just play safe you win, it's not a hard game at all, it's just a game that punishes you harder than most for not playing it right.
but you know, it's a lot more rewarding, which is why people like it so much
Happy Birthday Milamber!!
No, golf is boooooooriiiinggggg.
yea i beat ninja gaiden sigma doing the same thingFor what it's worth, I beat Bayonetta on hard mode using a single combo for at least 95% of the game.
I still laugh about that.
There's so much to Bayonetta that is completely optional in terms of learning. I still think it's a solid action game, but I fault it for never teaching you or requiring you to learn the some of the more complex mechanics that make the game different.
I decided to help someone in Dark Souls 2 today.
His name was Little Mac.
All fists, all the time. I couldn't stop laughing.
Another random bundle, via Shiny Loot: http://www.shinyloot.com/patrick-scott-patterson-indie-bundle
Think only 3 Stars of Destiny hasn't been bundled yet, though. The two non-Steam games are apparently Greenlit and claim to be getting keys when they go live.
I can't wait till someone comes out with a bundle called 'the piece of shit bundle'
Featuring:
Wheelchair simulator
5 RPG maker games
and some game that makes War-Z look like a masterpiece
Hadn't heard of 3 Stars of Destiny before. Sounds like 1/36th of a Suikoden game.
I can't wait till someone comes out with a bundle called 'the piece of shit bundle'
Featuring:
5 RPG maker games
To the Moon is a good game made with RPG Maker
I resent that remark, there are some actual good RPG Maker games. Ratio of good-to-bad seems to be on par with GameMaker or AGS games, really.
I decided to help someone in Dark Souls 2 today.
His name was Little Mac.
All fists, all the time. I couldn't stop laughing.
To the Moon is a good game made with RPG Maker
BTW guys, I really cannot understand you people saying DS isn't hard if you have a cautious approach. That just isn't true and you know it.
Bosses are motherfuckers no matter how careful you are. Some patterns are just too counter-intuitive, requiring too much trial-and-error to figure them out. IIRC, the fat dragon in the Asylum requires you to run in its butthole to avoid its AOE attack which is some kind of wave starting from it. So you're just supposed to be in the eye of the hurricane to be safe, even if the eye coincides with the most dangerous place in the arena. Ok: when you know it the boss becomes pretty easy to beat, but I still have to understand how you're supposed to figure out a strategy like that.
Also, I've been stuck forever in front of Sen's Fortress, yeah you know, the Sen's Funhouse gif part. Mostly because I was forced to stop playing for months, but then, when I started again, I was able to kick the Darkroot wolf in the ass, and still I'm able to basically get to the first mimic (there I get greedy and he always eats me ).
But my point is: Sen's entrance features several ranged spellcasters. I'm totally not specced for a ranged fight, so I'd need like 200 arrows or spells to kill one of them. Now, this has been the harshest wall I found in DS so far. Without ranged, I really don't know how to safely proceed, but I'm not really into farming for hours to buy some powerful arrows for a single try that will probably abruptly ends because I misstep on a swinging blade.
Game is hard as shit. It's its main feature and the main reason it rules so much. But it's hard as shit nonetheless. You cannot diminish its difficulty just to make a (implicit) point of how good is DS, because you're actually diminishing the game itself.
BTW guys, I really cannot understand you people saying DS isn't hard if you have a cautious approach. That just isn't true and you know it.
Bosses are motherfuckers no matter how careful you are. Some patterns are just too counter-intuitive, requiring too much trial-and-error to figure them out. IIRC, the fat dragon in the Asylum requires you to run in its butthole to avoid its AOE attack who is some kind of wave starting from it. So you're just supposed to be in the eye of the hurricane to be safe, even if the eye coincides with the most dangerous place in the arena. Ok: when you know it the boss becomes pretty easy to beat, but I still have to understand how you're supposed to figure out a strategy like that.
Also, I've been stuck forever in front of Sen's Fortress, yeah you know, the Sen's Funhouse gif part. Mostly because I was forced to stop playing for months, but then, when I started again, I was able to kick the Darkroot wolf in the ass, and still I'm able to basically get to the first mimic (there I get greedy and he always eats me ).
But my point is: Sen's entrance features several ranged spellcasters. I'm totally not specced for a ranged fight, so I'd need like 200 arrows or spells to kill one of them. Now, this has been the harshest wall I found in DS so far. Without ranged, I really don't know how to safely proceed, but I'm not really into farming for hours to buy some powerful arrows for a single try that will probably abruptly ends because I misstep on a swinging blade.
Game is hard as shit. It's its main feature and the main reason it rules so much. But it's hard as shit nonetheless. You cannot diminish its difficulty just to make a (implicit) point of how good is DS, because you're actually diminishing the game itself.
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Absolutely, it's easily recommendable. I really like how Freebird handled the Steam release: if you purchased the game from their website, they'd send you a free Steam key.
How cool is that?
A few spares:
The specific examples you cited don't really help your point. Being cautious/patient don't mean standing there with your shield up hoping that the boss falls over for you. You have to be observant, learn from your mistakes, and adapt. You don't need ranged spells/projectiles in order to get past Sen's, you just need the ability to identify threats and make snap decisions when the situation calls for one.
Absolutely, it's easily recommendable. I really like how Freebird handled the Steam release: if you purchased the game from their website, they'd send you a free Steam key.
How cool is that?
This shouldn't be cool at all, this should be a standard all devs should adhere to (most do, incidentally).
Many devs do the same thing. Too bad they don't do the opposite
Probably not the best example, but I stopped playing some time ago so my memories are a bit blurry.
Still, in that room, the second bridge with four blades has a spellcaster right beyond the last blade. I honestly don't know how to approach it melee and damage free, because if I go slow to avoid blades I take at least one hit, and then I have not enough time to do a combo attack because of the blade in front of the guy.
Now if someone comes out with a super easy super dumb melee way to aggro ranged enemies, I swear I'm not going to work to play DS.
Probably not the best example, but I stopped playing some time ago so my memories are a bit blurry.
Still, in that room, the second bridge with four blades has a spellcaster right beyond the last blade. I honestly don't know how to approach it melee and damage free, because if I go slow to avoid blades I take at least one hit, and then I have not enough time to do a combo attack because of the blade in front of the guy.
Now if someone comes out with a super easy super dumb melee way to aggro ranged enemies, I swear I'm not going to work to play DS.
I don't feel at all driven to play DkSII for some reason. I like the beards though
I'm hopelessly addicted right now.
I didn't realize it was common practice. I guess I'm really out of the loop in that regard. I don't spend much time off of Steam these days.
I think I know what you're talking about, and here's how to approach that situation: wait for the caster to cast a spell that will either hit a blade or just miss entirely, then advance a bit. Wait with your shield up in a safe spot (keeping in mind knockback from blocking a spell, so don't be too close to a blade behind you) and wait for another cast to either hit a blade or be blocked. Then run forward and try to run around the caster for a backstab, or if it blocks your path then hit it so it moves out of your way then run in the room.
Basically, playing cautious does not mean moving at a snail's pace the entire time. There are times when there's a very short green light and you just have to go. And as far as the Stray Demon, I actually had a really really difficult time my first playthrough, but I was a much better player for it. Here are the adaptations I had to make:I switched my shield up for one with higher magic resist, and while it was obvious to me that I should get behind it since then I'd be avoiding all of her frontal swings/spells, I wasn't able to effectively do so until I abandoned locking on entirely.