This thread does encompass a wide demographic, and the culture did used to be vastly different. So telling a large portion of people to fuck off if they don't appreciate the current climate is a bit obtuse.
I believe the current culture of the thread hasn't fostered good, constant gaming and PC discussion like it used to, but I'm also not telling people to fuck off and get off my lawn either.
like i said many times before
wanna drive the thread into a positive direction that interests the people you represent?
contribute in any form that isn't complaining, and if what you're saying interests people then you'll receive a response
but all that people does is lament the great posters that went away (who?) and randomly complain about anime and how they can no longer have the great conversations of old (which, btw, i can't remember, and i've been in these threads pretty much ever since they began)
it's so easy to complain
Finished "Brothers in Arms: Road to Hill 30" and "Brothers in Arms: Earned in Blood" these last few days. I remembered playing one of them when they were released but never finished it.
It's almost unbelievable that these games, with those graphics and these horrible controls are so popular. And I can't even say they are bad games. Behind those clunky controls and the mediocre graphics lies a damn fine strategy shooter with a compelling story and memorable characters.
But besides that, the most annoying thing is aiming (in a shooting game!). The worst parts always were, when my man were pinning down the enemy (the most common thing in the game, you pin enemies down from start to finish) and I made my way to their flanks.
I sneaked up to them, used iron sight and started firing but more than half of my bullets miss them and only one of three "Krauts" is dead.
In hectic situations these controls almost always meant "instant death" because you can't hit shit when you are overrun by a bunch of "Krauts".
I'm not saying that the game is hard because of the clunky controls, but these controls don't make the game any easier. And the AI of my own guys isn't flawless either, sometimes standing in front of the cover and getting blown to pieces.
Well, after finishing "Earned in Blood" which is the second of the three (with improved enemy AI, larger areas and more variety but also further increased difficulty) I just started part 3, "Hells Highway" and I couldn't believe my eyes.
Pretty graphics, great controls and far superior cut scenes to tell the cool "Band of Brothers"-like-story that was established in the first two games.
I'm blown away. NOW I understand why so many people want another "Brothers in Arms" game, because the third one is this awesome tactical shooter with great graphics and smooth controls.
But anybody who is interested in this franchise should play the first two as well.
actually i feel the opposite way
comparing graphics of games of two different generations of consoles is moot, so that part i'll ignore. i'll just say for the time rth30 and eib were released they actually looked really good and i still think they have a really good mood to them, probably my favorite in any ww2 game. something about the dead quiet, open fields, recreated from real ww2 battles just feel realistic in a way that the bombastic urban wars of call of duty never really matched for me. lots of small details like switching weapons actually having a lengthy animation and the blur when aiming down the sights were actually really impressive at the time. i also felt like the violence looked really raw, like it wasn't exaggerated like in hell's highway but it also wasn't downplayed and someone getting hit by a tank would end up being a bloody mess of a person, but not to the point it's gibs everywhere. it was a genuinely moody game.
second, the complaint about controls is weird. it's not call of duty, the point was never for you to be able to line up shots perfectly and whatnot. i remember trying to beat the game just using commands (except that one section, obviously), which actually work super well and are very streamlined and simple but really enjoyable too. every fight is like a small puzzle and it's all in how you arrange your people for suppressing fire, flanking, etc. there's no need for you to shoot people yourself, and if you do it's inaccurate to simulate the tension of a real life battle. yeah it's a bit too inaccurate but then you have hell's highway which can be easily be played like a regular third person shooter what with the regenerating health and the cover mechanics and whatnot. the first games were scary, one or two shots and you're dead and tanks and turrets would fuck up your team really bad if you were dumb. and having someone die or taking a shot had persistent consequences which gave decisions a gravity that hell's highway insta-respawning squad members and regenerating health didn't. and since you're a lot more independent because your accuracy is so much better then it's not such a big deal to have one or two guys die on you.
and tbh i didn't really like the more "cinematic" approach to hell's highway's storytelling either. it has a lot of cutscene drama which is pretty decent, even if it's aged really poorly, but it lacks the subtlety and the sense of dread and despair of the first two games. whereas rth30 actually feels like your squad's being taken out one by one and like things couldn't get any worse and that the best thing that happens is actually not having everyone die on you, hell's highway, which is supposed to be a story about a big american defeat, actually feels like a victory, in no small part thanks to the more action-y nature of the gameplay, but also how colorful everything is and how empowered having access to bazookas and good aiming and regenerating health and tanks driving missions makes you feel. the story in the first games often happened off screen, with missions started around the body of one of your comrades that got killed by an unseen sniper bullet, and delivered so well by baker and red's monologues at the start of each level. characters would get a lot of "gameplay characterization" because of how effective they were in combat, rather than getting dedicated cutscenes and you'd bond with them that way. i remember back when i was playing rth30 for the first time being the biggest fan of red because of just how effective that machinegun he had was and how he always seemed to pull through for me, and then when he got a few lines of dialogue that just helped cement him as a likable character, but it was all built on how awesome he was during gameplay. the potential the first two games had for that was really high, while being so powerful and independent on hell's highway meant you didn't get to experience that sort of thing, at least not nearly as often
i don't think hell's highway's bad or anything, i actually like how it wraps up baker's whole pstd thing or whatever, but it's imo the least interesting game in the series, really hamstrung for its early gen release being so tied to the whole gears of war craze and whatnot.
it's one of my favorite shooter series, and i really like its cast and how serious gearbox was about being faithful to historical events and characters, so i'd love a new game, but i think they should go back to the more minimalistic, intimate style that made that series unique, and leave the explosions and the gore for call of duty
sorry for the rambly post, i really like that series!
OT but I know there is cross over here
FUCK EVERYTHING!!!
fuck this shit
Never played grim so i'm also waiting that sale
dang you're up for a treat of amazing writing and terrible puzzling <3
I came here during the Summed Sale 2014 and proceeded to change SteamGAF forever. You may blame all the anime, waifu and off-topic convos on me.
i remember you gifting a bunch of stuff once
what ever happened to that nice side of yours