Nyoro: SEGAs own Valkyria Chronicles, though not a fighting game, has achieved great success on Steam. Has the fantastic success of that title created any imperative for similar anime-styled games like Dengeki Bunko Fighting Climax to come to PC?
Sam: We are aware that Steam and PC is definitely a growing platform. Thats basically all I can really say on that front.
Nyoro: SEGA already has incredibly good PC support with their teams like Creative Assembly. However, it feels like there is a divide between what SEGA of America does with the PC platform and what SEGA of Japan does with the PC platform.
Sam: Yes, absolutely. The reality is that PC isnt as big in Japan, and often when we go to localize our titles were picking up what Japan has already done and taking it on. Adding a platform after the fact can add heavy delays to a project.
Nyoro: That is true
unless a platform is designated from the very beginning before development starts it can be quite a time addition to do a port. So then, for titles that are developed by SEGA of Japan, how much say does SEGA of America have for what platforms games like DFC come to?
Sam: It really does depend on the situation. Some games, we have a lot of input, and some we dont. It ultimately depends on how invested the different territories are on each platform. [Fighting Climax] was developed first and foremost for the Japanese audience, so when it comes to our end we look at the game and discuss how much does the local fan-base want us to alter for a foreign release and make the decisions there.