While Blue Byte has traditionally focused on developing established brands like Anno and The Settlers, “developing the PC version of For Honor is a watershed moment for the studio,” says Grindel. “We’re working to establish ourselves as experts in developing console titles for PC.” With a depth of knowledge that includes online games and big-name franchises, the studio is perfectly positioned to tackle the challenges of bringing PC players to the battlefields of For Honor.
Multiplatform development comes with inherent challenges, which the team is battling head-on. “It needs to have a PC look and feel, but it is also a balancing act,” says Philipp Sonnefeld, associate producer on the PC version of For Honor. “PC is the most powerful and diverse platform to develop for, so it’s about pushing the game to the limits of new hardware, while still keeping it accessible to a broad audience of PC gamers.”
“We’re working very closely with Ubisoft Montreal to ensure we deliver a true PC experience for players,” adds Sonnefeld.