I'm loving the new updates, specifically the soft trigger mouse shift and the desktop configuration. I made a config that lets me do pretty much everything I normally do when I use Chrome (even Alt+Tabbing between applications, both directions!) with mode shifting and the soft trigger mouse clicks from the Steam browser. The only thing missing is the ability to use the pop-up keyboard on the desktop, which would let me not have to put the controller down when copy/paste isn't enough.
My configuration is named after my username but on my friend's account, and I altered it several times, so I have no idea what it looks like to the public. Does Steam only use the most recent modification of a configuration based on the name? Or are there multiple configs created every time for you save a new setting change?
I also got to try it out with Rogue Legacy, with the jump and attack mapped to the grips so I could get some training in. It worked alright, but the best part was taking tirns with my friend. We switched off every 3 deaths, but the special part was how I just turned on my Steam controller on my turn, overriding his 360 controller, and turning it off when my turn was over, seamlessly "passing" control of the game back to him. I don't know if it's because we were already in a game, but Big Picture Mode didn't start up each time I turned on the controller. Taking turns in a game with no interface disruptions or mandatory relinquishing of the controller is fantastic.
One last thing, I have a hard time wrapping my head around some
of these settings. I work better with visualizations rather than basic descriptions, so many of the settings don't come across easily for me. Some of them don't even have real descriptions, instead having just a placeholder line of text. After watching that Woodsie analog video, it makes sense that some of the stuff I tried tweaking had no immediate effect, which I hope Valve fixes in another update. I also spent an hour trying to get gyro and the right pad working both together and separately in Resident Evil 4, and it didn't work out very well. A lot of that can probably be chalked up to the game not being built for a controller with options, though.
EDIT: What's the joystick mode that feels like a rubberband is pulling back on the pad? I can't find anything that sounds like it in the settings.