Gyroscopes measure movement, not absolute position. At some point the slight miscalculations add up and you get drift.I wonder what is going on with the gyro beginning to drift after a few minutes. Could it be hardware-related?
A software fix should be doable then i guess.Gyroscopes measure movement, not absolute position. At some point the slight miscalculations add up and you get drift.
Gyroscopes measure movement, not absolute position. At some point the slight miscalculations add up and you get drift.
By drift I assume people mean that your cursor moves even when you are holding the pad still? Does the gyro not reset when you release whichever button or touchpad activates it? How are the proponents of gyro aiming coping with this? Mouse + gyro was one of the features I was most looking forward to.
Yes, the cursor (or where you look in a game) is always moving. It's slow, but it forces you to constantly realign and fight it.
According to Valve, the way to reset it is to toggle the gyro to always on (instead of having to put a finger on the pad to activate it) and put it down on a table so that it's perfectly still for a few seconds.
Some people swear by the gyro, though, so they probably don't have as much drift as I do.
Eh....you could sort of fake it. There's an option to add a button press to the outer edges of the pad, or to invert it to the inner circle. Then you could adjust the threshold so it covers the entire pad. But it applies it universally in all directions. It's primarily meant to add a sprint key or a walk key to a motion.
What exactly are you trying to accomplish in a game with this idea?
Yeah, I think it's because ranking is done by people using it. So right now people testing all their games by picking the first setup, then trying it, closing the game and moving onto the next one. It needs to be a voting system or total-time-in-game-used which might skew correctly a couple weeks from now.It comes and goes. Hopefully fixable in a software update. I had it really bad in MGSV last night. When I tried CS GO today it didn't drift, however I hadn't been using it for that long of a period of time so maybe I didn't give it enough time to kick in.
Speaking of CS GO, the top community settings are utter garbage, the top one has almost 400 people using it and you can't move your mouse position vertically at all. Tried another one with Gyro but you couldn't even move your character, it had like 20 votes.
There has to be a better way to move these bindings up and down. I actually watched a guys youtube video last night using it in CSGO and couldn't find his binding at all.
Okay, well that would have worked the way I remembered it but unfortunately I remembered it wrong. The edge binding option I mentioned only works for joystick emulation, and not mouse.FFXIV bindings- FFXIV (and MMOs) control the camera by holding down the right mouse button and moving the mouse.
FFXIV has dual analog support for controlling the camera, but I find using the touchpad as a camera stick isn't nearly as responsive as using a physical stick, hence trying to find alternatives.
Most, but not all, of my issues with cursor jitter have been taken care of by setting smoothing to maximum. I only wish that I could smooth that thing even more.
Steam Controller
Made trigger soft and full pull mode-shift and gyro-enable capable buttons
Added the ability to mode shift triggers
Mouse Rotation horizon line visualization is now shown/hidden when adjusted
Added Trigger Mouse Dampening. Squeezing the trigger can now engage a dampening factor to the mouse mode.
Added Joystick Camera option to Gyro.
Added Invert Horizontal and Invert Vertical to mouse/joystick modes.
Did you try the minimum movement slider?
The only big thing that I still want is a Joystick emulation mode that works just like trackball mode for the mouse. That's actually how emulators typically do joystick emulation with a mouse, anyway-- just take the speed of the mouse and set that as the joystick position. It works beautifully, and it's honestly the simplest and most intuitive way to translate a trackball into a joystick, but for some odd reason it's not an option.
I notice they're using the stick rather than the left touchpad. I had better results with that than the pad in Mirror's Edge too.I see GamerMuscle managed to win a game of Counter Strike (Arm's race) with it:
https://www.youtube.com/watch?v=lSeRwYotCQ0
Mouse dampening works extremely well!
What exactly is that? Sensitivity goes down by pulling the trigger?
Finally got a chance to try the controller on my PC (ie, actually try it). My first imrpession was that the touchpads don't make for a good classic controller style interface, but maybe it's just getting used to the device. I found the controls a little too flighty and couldn't quite nail down the emulated facebutton presses, which is a shame, as the actual face buttons are too far down to feel comfortable.
Is there still no way to enable the mouse/trackball movement in big picture mode?
Are you right handed? I'm the opposite -- I might have been happier with a stick on the left and the existing pad on the right. I haven't found anything I really love with the left pad yet besides spinning it to scroll.Started using the right touch pad as a WASD instead of the stick. I'm starting to prefer it. Kind of wish they hadn't put the stick in now and added 4 buttons instead but I'm not sure
Are you right handed? I'm the opposite -- I might have been happier with a stick on the left and the existing pad on the right. I haven't found anything I really love with the left pad yet besides spinning it to scroll.
I see GamerMuscle managed to win a game of Counter Strike (Arm's race) with it:
https://www.youtube.com/watch?v=lSeRwYotCQ0
Mouse dampening works extremely well!
Good to see mode shift triggers already popping up. What a weird oversight(?).
Might give Guild Wars 2 a shot later with this.
Whats mode shift triggersGood to see mode shift triggers already popping up. What a weird oversight(?).
Might give Guild Wars 2 a shot later with this.
You can bind a second function to the trigger that'll be used by holding down another button at the same time. Before you could do it on other inputs, but not the triggers.Whats mode shift triggers
Wait, is there a way to configure this or do you mean they just changed how the buttons act outside of Windows?Really appreciate that they added desktop configuration already, I feel like it's already made this thing ten times as useful to me. Now they just need to add a way to open that BPM onscreen keyboard in Windows.
If you bring up Big Picture Mode and go to "Settings -> Controller -> Configurations -> Desktop configuration" you can configure it.Wait, is there a way to configure this or do you mean they just changed how the buttons act outside of Windows?
You might have more luck in the steam link thread.Got a Steam Link question, not controller, but this seems like as good a place as any to ask?
Is there an easy way to get my desktop on my screen? I tried adding a shortcut to a browser, which opened the browser and the immediately went back to the Big Picture Mode. Also, when it opened the browser it displayed both monitors on my TV screen, side by side, really small.
Oooh man i cant wait for nov10 when amazon sends minesThat moment when you figure out a control sheme where you never have to move a finger off any button hnghggg
With 6 grip and trigger buttons, with soft and hard triggers, soft touch left pad, outer dead zone buttons and click pad buttons. It's just immense.
That moment when you figure out a control sheme where you never have to move a finger off any button hnghggg
With 6 grip and trigger buttons, with soft and hard triggers, soft touch left pad, outer dead zone buttons and click pad buttons. It's just immense.