From looking at the front page it seems "console debut" was the phrase of the show.
It doesn't seem to save anti-aliasing and subtitle options when run without client, does it save progress at least?
If you run
Code:ShadowComplex-Win32-EGL.exe -AUTH_LOGIN= -AUTH_PASSWORD= -AUTH_TYPE=
From the Binaries\Win32\ directory, it will launch without the client, but you won't have access to online features such as leaderboards and whatnot.
It doesn't seem to save anti-aliasing and subtitle options when run without client, does it save progress at least?
Thanks, that what i was looking for.make a .bat file that goes
call c:/actualPathToTheExe/ShadowComplex-Win32-EGL.exe -AUTH_LOGIN= -AUTH_PASSWORD= -AUTH_TYPE=
i think that should be it?
dunno why you would want the empty params tho
It's saving progress for me. I think I had an issue the first time, but it's been working ever since.
npThanks, that what i was looking for.
So I played the first episode of the new King's Quest (thanks, Sony and PS+), and it's better and meatier than I thought it would be?
Will grab Steam version.
Wow, a lot of SNK's stuff has done pretty well on steam. Like KoF 13 has sold 338,600 copies, that's great.
I tried that, however it's making error.np
you could just make a shortcut and add the params after the target in the properties tho
I tried that, however it's making error.
Sony did a bad job at thes "console debute" announcements. There were 3 screens there, the middle showed the game, the 2 other said "console debute", but the person up on the stage still said many of them are PS4/PS exclusives.
Im confused.
Wow, a lot of SNK's stuff has done pretty well on steam. Like KoF 13 has sold 338,600 copies, that's great.
Sony did a bad job at thes "console debute" announcements. There were 3 screens there, the middle showed the game, the 2 other said "console debute", but the person up on the stage still said many of them are PS4/PS exclusives.
Im confused.
Sony did a bad job at thes "console debute" announcements. There were 3 screens there, the middle showed the game, the 2 other said "console debute", but the person up on the stage still said many of them are PS4/PS exclusives.
Im confused.
Sounds like PSX was pretty good for "probably also coming to PC day 1 or later" announcements and stuff.
Good stuff.
Yup, Last Blade 2 would do well since it's well regarded in general if you ask SNK aficionados about it. If you were to make a list of top 20 fighting games LB2 has to be among them.
They are deliberately trying their hardest to make it seem like its only coming to ps4. Both them and MS have been spinning their words since the new gen began. Its really sad.
They've always done this really.
Dying Light's The Following expansion will launch 9th February 2016, Polish developer Techland has announced, alongside - as well as included within - a newly unveiled Enhanced Edition of the game. This is for all three formats: PC, PS4, Xbox One.
The Enhanced Edition does what a Game of the Year Edition would typically do - bundle the game and all downloadable content - but with added relish. The enhancements and added extras apparently took half-a-year to create.
The enhancements include:
- Nightmare difficulty setting
- Legend system
- Bounties system
- New Parkour moves
- New enemy attacks and behaviours
- Enhanced facial expressions
- New NPC models
- Improved human enemy AI
- Improved volatile AI
- Greater firearm variety
- HUD and video filter customisations
- Audio upgrades
- Gameplay quality improvements
- Console performance upgrades
- Overall game look and feel improvements
- #DrinkForDLC Content
Those enhancements are available to any one who owns the game. You'll be able to download them as a patch if you own the game already, or they'll come with the Enhanced Edition itself - it would be jolly strange if they did not.
Also included in the Enhanced Edition are DLCs The Following, The Bozak Horde mode, the Be the Zombie mode, the Cuisine & Cargo challenge missions, the Ultimate Survivor Bundle, and all the content updates released to date. It's a $60 game, so a full-priced game.
The Following expansion is available either alone or as part of the Season Pass, which will be raised in price to £24 on 8th December. Currently it's £16. Techland announced its intention to up the price about a week ago, explaining that The Following had grown so large it required a bigger price. Alternatively you can buy The Following alone for £16.
The Following introduces drivable buggies to the game, which can be murderously modified and full-throttled around a giant new map that's the same size as Dying Light's current maps combined, apparently. See it in the trailer below.
Dying Light came out at the very beginning of 2015. Made by the team who brought us Dead Island, it presented a familiar premise: co-operative zombie slaying, albeit this time with Parkour - free-running - manoeuvrability. It was a bit scruffy back then but after nearly a year of updates it's in better shape.
They even said the new character in SFV is PlayStation exclusive. Confusing shit is right.
Even if he was they can keep him.
Street Fighter V 2016 Season Pass
Just seen the DOTT remaster trailer.
Is it just me, or they basically passed the original game through a random scaling algorithm available on ScummVM and called it a day?
Animations (and no lip sync) seem exactly identical to the original ones, what's the point in doing a lazy job like this? :/
They even said the new character in SFV is PlayStation exclusive. Confusing shit is right.
Just seen the DOTT remaster trailer.
Is it just me, or they basically passed the original game through a random scaling algorithm available on ScummVM and called it a day?
Animations (and no lip sync) seem exactly identical to the original ones, what's the point in doing a lazy job like this? :/
They even said the new character in SFV is PlayStation exclusive. Confusing shit is right.
Just seen the DOTT remaster trailer.
Is it just me, or they basically passed the original game through a random scaling algorithm available on ScummVM and called it a day?
Animations (and no lip sync) seem exactly identical to the original ones, what's the point in doing a lazy job like this? :/
still kills me when PS fans are excited for indies. When more than half of them are already on steam. Only benefit is the vita play so you can be portable, but you can argue a laptop for that.
They even said the new character in SFV is PlayStation exclusive. Confusing shit is right.
is it tuesday
You know why you shouldn't have GOTY awards or an awards show before the year is out? Because you miss stuff like Xenoblade Choricles X.
is it tuesday
Yeah, I don't agree with some there who say it's very clear that console exclusive means it will come to PC as well and generally that all this is not confusing at all.I agree with the OP. If something is announced to be a 'console exclusive' by the definition of 'exclusive' it implies that it will only be available on consoles.
Naughty Dog games are actually console exclusive, likewise Bloodborne, but Cuphead apparently is also 'console exclusive' yet coming to PC.
It's the new 'literally'.
Not to this extent. A 2 hour conference and just about every person who got on stage said some confusing shit. They are better off not talking about any platform at all and instead just show a trailer. But of course Sony has to do something to make people in the crowd happy. Everyone is twisting words for marketing and contractual purposes. Its pathetic tbqh.
For all intents and purposes, it's intended to stay close to the OG sprites 1:1.
You get the original game with it anyways so no biggy.
I personally like the new art and really we got over the lip sync issues of Life is Strange and we'd still vote that as GotY, so I don't see the issue here.
Yeah, I don't agree with some there who say it's very clear that console exclusive means it will come to PC as well and generally that all this is not confusing at all.
Come on, if it wasn't confusing so many would not have to ask around. Even for definition of words.
You know why you shouldn't have GOTY awards or an awards show before the year is out? Because you miss stuff like Xenoblade Choricles X. 34 bloody hours I've put into this so far and it's an exploration freaks wet dream. To parrot what someone said in the OT, everything about it is massive except the UI text (which is really, really tiny).
Just seen the DOTT remaster trailer.
Is it just me, or they basically passed the original game through a random scaling algorithm available on ScummVM and called it a day?
Animations (and no lip sync) seem exactly identical to the original ones, what's the point in doing a lazy job like this? :/