I care nothing for fighters but Jeff Gerstmann and Austin Walker speak very highly of this. They both wanted to know why it wasn't accepted as a nominee for best fighter at the game awards when there was an available spot.
I think I'm gonna finally try Bionic Commando 2009
I care nothing for fighters but Jeff Gerstmann and Austin Walker speak very highly of this. They both wanted to know why it wasn't accepted as a nominee for best fighter at the game awards when there was an available spot.
I think I'm gonna finally try Bionic Commando 2009
Yes Impulse Triggers do work with the official Microsoft adapter, and they don't work via Blutooth. Also the only games I've had them work in have been UWP games (ReCore, Forza 6 Apex, FH3, and Gears of War 4.) Really lame but that's the way it is.
Yeah it only works with the adapter. Have the adapter on my main PC and it worked. Went on vacation and went over bluetooth on my laptop and got nothing. It is a pretty good feature.
I think this is maybe a misunderstanding of what happened. It seems more like people noticed a strange behaviour in the AI that may have been a quirk or may have been intentional, and then in exploring this, noticed from the source comments that actually it seemed to reflect some deeper philosophical thinking on the part of the author, which is kinda weird, and then when they reached out to the developer to ping him on it, he escalated in a weird and hostile way, so they published the article anyway, then the developer melted down, which then called attention to his broader political inclinations, which then escalated and got into the culture war. I don't think it's an ideal outcome.
What the hell? This came out of nowhere... And look at that bad ass discount. No choice but to buy it.
Has anyone been getting issues of steam freezing (on beta branch) when plugging in a DS4 controller? Sorry if it was mentioned earlier
announced ages ago and came out on PS4, there was even a quicklook on giantbomb for example. Not exavtly "out of nowhere" material
game looks super fun and easy to play too, its one of the most tempting anime fighters of the last batch for me
"From our standpoint, Out of Ammo has exceeded our sales predictions and achieved our internal objectives," Hall explained. "However, it has been very unprofitable. It is extremely unlikely that it will ever be profitable. We are comfortable with this, and approached it as such. We expected to lose money and we had the funding internally to handle this. Consider then that Out of Ammo has sold unusually well compared to many other VR games."
"How are the people who are against timed exclusives proposing that development studios pay for the development of the games?
"There is no money in it. I don't mean 'money to go buy a Ferrari'. I mean 'money to make payroll'. People talk about developers who have taken Oculus/Facebook/Intel money like they've sold out and gone off to buy an island somewhere. The reality is these developers made these deals because it is the only way their games could come out.
"Here is an example. We considered doing some timed exclusivity for Out of Ammo, because it was uneconomical to continue development. We decided not to because the money available would just help cover costs. The amount of money was not going to make anyone wealthy. Frankly, I applaud Oculus for fronting up and giving real money out with really very little expectations in return other than some timed-exclusivity. Without this subsidization there is no way a studio can break even, let alone make a profit.
"Some will point to GabeN's email about fronting costs for developers, however I've yet to know anyone who's got that, has been told about it, or knows how to apply for this. It also means you need to get to a point you can access this. Additionally, HTC's "accelerator" requires you to set up your studio in specific places - and these specific places are incredibly expensive areas to live and run a studio. I think Valve/HTC's no subsidy/exclusive approach is good for the consumer in the short term - but terrible for studios.
HTC has founded Vive Studios, a subsidiary that will publish both internally and externally developed games for the headset.
HTC VP of content Joel Breton is heading up the label, which debuts this week with the launch of its first internally developed effort, Arcade Saga.
"Vive Studios will use a publishing model similar to console games, where the label will produce first-party content through internal developers, such as [Arcade Saga developer] 2 Bears, as well as partner with external developers," the company said. "For external developers, Vive Studios is now a partner they can turn to for development funding as well as publishing and marketing support on VR content. Vive Studios is actively creating content across key categories for VR including games, education, cinematic, design, social, real-estate and sports, as well as tools and applications that can revolutionize areas such as media, retail, healthcare and location-based entertainment centers and arcades."
In an unusual twist for a platform holder, it does not appear that Vive Studios games will be exclusive to the Vive headset by default. Arcade Saga--which unlocks December 10--is currently listed on Steam as supporting the Oculus Rift headset as well as the Vive.
"We believe content should be open and go wherever consumers want to access it," Breton told the site, adding, "We don't feel that they [Oculus] need to lose for us to win."
Ah, guess I'll have to wait for a fix. Thanks.Yeah, it's a widespread issue.
Do some Kickstarter peers (or however you call it) get access to the source code, with comments? If not, it is an interesting question.In it, he states that the decompiled code would not have contained any comments and it also wouldn't have had local variable names. He insists that the author of the RPS article put her own variable names on things to try to figure out what was going on and, in his view, created pseudocode out of his decompiled code. He believes this is how her interpretation of the game structure kind of became like setting up tests to prove her own hypothesis..
It feels like the natural endgame of that thing developing. There's this huge world genned right from the start and you pick one little square out of hundreds. I kinda just want to make one world and colonize and war over the entire planet for what will basically be time immemorial.
Yeah, I saw that planet picture too but never connected the dots. (We can now point to why Dwarf Fortress is over my head. )
But in Grief.exe's context, that sounds absolutely amazing.
A persistent save with multiple colonies, whether online or not, would be incredible in the longevity dept. Right now it's just, "Start from scratch, evolve tech to rocket off the planet." Rinse & Repeat.
I LOVE the idea of having a single save where I can bounce around different regions on the globe. Perhaps maintaining multiple colonies at various stages of evolution.
Man, it sure does get you thinking BIG for this game.
"Personal attacks are never OK," he says. I want to believe him, but geez.
Again, the update will illucidate a lot.
I think this is maybe a misunderstanding of what happened. It seems more like people noticed a strange behaviour in the AI that may have been a quirk or may have been intentional, and then in exploring this, noticed from the source comments that actually it seemed to reflect some deeper philosophical thinking on the part of the author, which is kinda weird, and then when they reached out to the developer to ping him on it, he escalated in a weird and hostile way, so they published the article anyway, then the developer melted down, which then called attention to his broader political inclinations, which then escalated and got into the culture war. I don't think it's an ideal outcome.
This is what I said at the time the story broke, and I stick to it now:
I really don't get the impression that roving packs of Feminist Source Code Barbarians were looking for a male space to invade and picked this one. It seems like a minor thing that got out of hand due to the dev being super defensive.
However, in my email response I said, “You should be aware that there are some bugs in the relationship system in Alpha 15 that are already reported and fixed for Alpha 16. So you’re analyzing a broken system :/ Also, this system is just something slammed together to get the game working in a basic way. It’s just barely functional enough to fill its role. It’s never been intended as any kind of accurate or even reasonable simulation of the real thing.”
The truth of this system is that it is very rough, and that it’s based on research and discussions with various people. I’d be willing to talk about these things, in the context of an honest discussion of hows and whys. This is not that, so I’m not going to try to justify every part of this here.
huhh how about no? Every big publisher goes for the mainstream, that's a given. Ubi, however, is doing much better than most of them. They took all the feedback from their games for Watch Dogs 2 (which is much better in its open world and mission design), the support for Rainbow Six Siege has been amazing and the game is great, both on PC (especially) and on consoles. They gave AC it's well deserved break.
Their ports for a long time have been pretty good on PC, too. Some issues here and there, but far from bad.
They greenlit Beyond Good And Evil 2. For Honor looks amazing. Wildlands looks good fun, especially in co-op.
They have been heading in a great direction. I know that you hate the ~blockbusters, but Vivendi will definitely fuck Ubi and their plans.
Okay, what the hell? Dungeons and Dragons: Chronicles of Mystara has crazy black lines everywhere when I'm in fullscreen. Time to dig into my driver options, I guess...
Just a heads up Humble Bundle Store just put up a Capcom sale and there are some great prices and most are under $10
Humble Bundle Store Capcom Sale
Did you read his long defense that Grief posted the link to above?
You mean... scanlines? >_<
Well, DR1 just released on Steam like 3 months ago whereas the others have been on Steam for years. It's only natural that DR1 is more expensive.Some of the prices aren't great but a few of them are about as low as they are gonna go on there or on steam.I'm surprised DR1 is the most expensive one it doesn't make sense.
Story wise it doesn't really matter (though DR3 has some plot points that directly reference DR2 so those two would be better served playing in order), but as with most franchises it might be a little weird playing the sequel before the original since you'll be losing all the QOL improvements when you get around to playing the original. DR1 is totally the best one though so maybe it wouldn't be so bad getting some of the others out of the way first.I've been looking to buy a Dead Rising game for a while but 1 is always more expensive than 2. Should I just grab 2 or is it better to wait for 1 to drop a bit more (hopefully in the next sale) and play that first?
No, like crazy lines that jump around the screen and make it look like my monitor's broken.
Had to take a picture because they didn't show up in screenshots. Turning off fast sync gets rid of them, but that leads to another problem: I can't get vsync to work! Turning it on normally in my drivers does nothing.
Just a heads up Humble Bundle Store just put up a Capcom sale and there are some great prices and most are under $10
Humble Bundle Store Capcom Sale
Word. The controls definitely take a while to wrap your head around, and I can see some people bouncing off the game because of it. It can be tempting to switch to the "hover" platforms instead of the walkers to try and alleviate some of the tank controls, but stick with it and learn the walkers first; the hover platforms are generally pretty specialized for a few specific purposes and you won't be able to play the whole game with them.
But once you get the hang of it, the game is awesome. Great atmosphere, plays like Future Strike on crack, the lighting effects are ultranuts, great soundtrack, etc.
I was experimented with SC controls a bit last night. I'll have to start up the story to see how it feels with everything going on at once. I'm testing something where I have W/S on the left touchpad (or stick, whatever), and A/D on the grips. Something feels right with grips and tank controls.
Just a heads up Humble Bundle Store just put up a Capcom sale and there are some great prices and most are under $10
Humble Bundle Store Capcom Sale
Is Ducktales any good?
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That has to be a refresh rate thing, right? Like it's too high for the monitor or something.No, like crazy lines that jump around the screen and make it look like my monitor's broken.
Had to take a picture because they didn't show up in screenshots. Turning off fast sync gets rid of them, but that leads to another problem: I can't get vsync to work! Turning it on normally in my drivers does nothing.
How is that a personal attack? He doesn't like the article and explains it in a straight forward way. Also, I could totally see him getting a lot of angry mail from people because of this article, which would explain why he wrote so much.
I don't really get why a simplistic video game sim has to be acceptable to any ones understanding of sexual relations. Its just a bit of code, and if you have acess to it, you might even play around with it yourself.
Accusing someone of purposefully lying does seem like an attack to me, but eh.I'm pretty sure Lurker wasn't referencing that as a personal attack. He's saying he wants to believe what the dev says, but when the dev launches into a "scientific" defense of blatant bisexual erasure, it begins to be harder and harder to trust that someone is coming from a good place or just needs the benefit of the doubt.
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So eeeh I wanted to play some emulated games so I plugged in my PS3 Controller instead of Steam Controller and it turns out that the latest Steam beta crashes when Xbox Controller is plugged, what are the odds
I really liked it and It's pretty faithful to the NES version. The art and music is phenominal and the game controls really well. I'd say it's worth the price if you like a good old school platformer.
Bundlestars email said:4K Steam strategy is today's STAR DEAL!
4K space strategy Distant Worlds: Universe is on sale. Get a best ever price on an officially licensed Steam key. But... once they're gone, they're gone!
Distant Worlds: Universe isn't really a 4X either. It's closer to a grand strategy game, IIRC.Now people are mixing up 4K and 4X
Turns out that Steam Controller works flawlessly with no setup with Dolphin and is a great Wii controller to boot o_o
That's a ridiculously good idea! Can't believe I never even thought of that.. and don't think I would have either. I tend to only imagine up relatively similar bindings for what I keep playing when they use similar actions, but games like this really deserve something different - and what you suggest sounds perfect to match that set of tank controls.
Turns out that Steam Controller works flawlessly with no setup with Dolphin and is a great Wii controller to boot o_o
I care nothing for fighters but Jeff Gerstmann and Austin Walker speak very highly of this. They both wanted to know why it wasn't accepted as a nominee for best fighter at the game awards when there was an available spot.
Anything in particular? I already have Human Fall Flat (cool little game) and the Stealth games.
I played Explodemon a long time ago and found it pretty decent.
Also, the Stealth Basterd serie is really polished.
Anything in particular? I already have Human Fall Flat (cool little game) and the Stealth games.
Pretty much every game there has at least Very Positive reviews on Steam.
I bought 10 Second Ninja, Hue, Manual Samuel, Pumped BMX+ and Human Fell Flat. Very happy, got all of them for €8.