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....brother. that Steam Machine GPU is weaker than your 3080.This seems like a logical upgrade from my 3080, and allow me to play pc games on my couch.
No brainer.
....brother. that Steam Machine GPU is weaker than your 3080.This seems like a logical upgrade from my 3080, and allow me to play pc games on my couch.
No brainer.
Sorry to say, but it will be a bit weaker than your 3080 is.This seems like a logical upgrade from my 3080, and allow me to play pc games on my couch.
No brainer.
Yeah, for a moment i was confused too. Isn't it the equivalent of a 4060 more or less?....brother. that Steam Machine GPU is weaker than your 3080.![]()
I would bet a huge amount of people won't use the pc stricly for gaming (as is my case and all my friends for example).I still need to run other software with a reasonable amount of trust it's not going to shit the bed.Probably only a matter of time before Valve officially deploy SteamOS for desktop.
If so, I think that's actually the biggest news here, honestly. It's what many have been asking for, and it's probably one of the things Microsoft was hoping wouldn't happen or at least would be way further down the line. Basically if you want better performance than Windows for PC gaming but think the specs in a Steam Machine are too low, there's nothing stopping you from getting that better performance (SteamOS) in whatever spec build you want it to run on.
So, you effectively have zero excuse to still stick with Windows for PC gaming outside of arguably Game Pass and a very small number of games without Linux versions due to anti-cheat (which is more a reflection of the dev teams not wanting to implement a form themselves, as other games have system-level anticheat on Linux distros). Even in those cases, I can see many still installing something like SteamOS for dual-booting alongside Windows.
The reason I say it's one of the things Microsoft didn't want to see happen, is because any amount of usage a user has in SteamOS means less Windows usage, meaning less time for MS to push their AI services and ads onto said person. Users can sidestep those avenues for the majority of their PC usage now if they mainly play the 99% of modern games compatible on Windows & SteamOS, and/or productivity software usage of the same.
I've seen many times that it's considered more of a mixed bag for VR purposes than some tend to claim here... for instance, this comment sums it up well:How is LCD low latency and low persistence? Isn't it slower than OLED for ghosting and response times?
Yes. And modding will be difficult. For me a big part of pc gaming is being able to mod and in Linux everything is so confusing and convoluted. Not interested in this
Under "Power" it says this; "One USB-C 2.0 port in the rear, for charging and data"Haven't heard anything about cables. This is what they say when it comes to connecting with your PC:
edit source: https://store.steampowered.com/sale/steamframe
And to those saying that the original Steam Machines failed: that was well before Steam Deck.I refuse to believe the Steam Machine is DOA. Valve knows PC gaming inside and out. I trust their choices when it comes to specs, and if there's any company capable of reshaping the market, it's them. Today's a huge day
- plus, there are (as many PSVR2 reviews pointed out) major complications with "MURA" effect for VR, which many users would is a far worse annoyance than having less constrast
My sense from listening to these conversations is always that the OLED vs LCD thing is a trade-off with various complications. Other choices apart from the sceen, like pancake lenses and very custom factored LCD shape (they discuss a bit the panels in the Valve headset), may have a greater impact than the nice OLED contrast, and there are various OLED factors that cut both ways as far as its speed, depending on how it is used and the overall setup.
At the very least, DF seemed to acknowledge that there are trade-offs here and there isn't any easy solution to pick.
Even if other companies make these it's still a linux device running Proton. It's not gonna attract the CoD/ GTA/ Fortnite crowd who accounts for the vast bulk of revenue on consoles. It's gonna attract morons likeTopher and I who absolutely do not need this but will buy it anyway.
I don't think anyone said that, but it's fair to compare with Deck itself, and it's not like the sales are stellarI refuse to believe the Steam Machine is DOA. Valve knows PC gaming inside and out. I trust their choices when it comes to specs, and if there's any company capable of reshaping the market, it's them. Today's a huge day
Back then, Proton and DXVK didn't exist. The performance penalty from the WINED3D translation layer was rather significant.And to those saying that the original Steam Machines failed: that was well before Steam Deck.
I'm sure Valve has learned a ton from that experiment, too.
Gaming LCD monitors and LCD TV's can also use backlight blinking to eliminate image persistence. It's a pretty common thing actually and has been around a long time. Blinking the backlight simulates the natural brightness degradation inherent in CRT displays of a bygone era, the reason CRT's always had perfect motion resolution was because the phosphors on a CRT would be illuminated by the electron gun but immediately fade back to dark the moment it passed byI've seen many times that it's considered more of a mixed bag for VR purposes than some tend to claim here... for instance, this comment sums it up well:
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tl/dr (and this seems to fit with what DigitalFoundry said in the video):
- better raw response times may be possible on OLED screen, yes, for general (non-VR) purposes
- but not always as possible or easy to do truly low image persistence where you actually can strobe with black between frames, at least at these already higher framerates (without backlight toggling you'd have to at least double the framerate to do black strobing, yes? and that just ends up cutting down on the brightness anyway so then you waste a lot of the OLED power);
- this actually matters for VR, where you can be very affected by artificial motion;
- plus, there are (as many PSVR2 reviews pointed out) major complications with "MURA" effect for VR, which many users would is a far worse annoyance than having less constrast
My sense from listening to these conversations is always that the OLED vs LCD thing is a trade-off with various complications. Other choices apart from the sceen, like pancake lenses and very custom factored LCD shape (they discuss a bit the panels in the Valve headset), may have a greater impact than the nice OLED contrast, and there are various OLED factors that cut both ways as far as its speed, depending on how it is used and the overall setup.
At the very least, DF seemed to acknowledge that there are trade-offs here and there isn't any easy solution to pick.
The specs are more than fine for pc gaming (despite what you may see spoken in DF or among enthusiasts here). The thing they have to get right is the price.I refuse to believe the Steam Machine is DOA. Valve knows PC gaming inside and out. I trust their choices when it comes to specs, and if there's any company capable of reshaping the market, it's them. Today's a huge day
I don't think sales numbers matter that much. Valve is building an ecosystem, positioning itself as the leading company guiding Linux, something that's always been missing in the distro world. I believe this is all part of a long-term plan where, in the future, Valve becomes a major name in the PC world for pre-built hardware (handhelds, desktops, VR), beyond the software/store where it already dominates, and possibly even turns into the face of Linux... finally challenging Microsoft's long-standing dominance in operating systemsI don't think anyone said that, but it's fair to compare with Deck itself, and it's not like the sales are stellar
PSVR2 does not have mura. The mura reviews are talking about (like mura in PS VITA) is just screen door effect that is hidden very well on PSVR2 until you hit scene that goes into gray color like shadows where suddenly you can see SDE which looks like mesh on your whole screen. It is slight effect nothing huge.
The difference is that on PSVR2 you can't normally see SDE like on Quest3 or Pico4 which is there all the time.
Whatever it is - it's a put off. The lack of clarity and bloom outside of a small sweet spot. The original did not suffer from thisEvery report I have seen, from very credible people in the VR field, report that many PSVR2 headsets suffer from varying amounts of mura due to inconsistent lighting of the pixels. I've never heard your explanation that states this isn't the case. I'm not saying you are wrong, but could you point me to a source that corroborates this assertion?
I don't think anyone said that, but it's fair to compare with Deck itself, and it's not like the sales are stellar
what did they mean by this?![]()
where are my chad master race gamers
It doesn't have to.Steam Machine won't outsell Steam Deck.
I can see it on my OG PSVR, but my mind doesn't have trouble blocking it out.Whatever it is - it's a put off. The lack of clarity and bloom outside of a small sweet spot. The original did not suffer from this![]()
Steam machine has 9 tflops but it's rdna3
How does that compare to ps5 10 tflops being rdna2?
![]()
where are my chad master race gamers
The goal here is to increase the addressable market of SteamOS users.
Yeah, that isn't happening. This will be $499.99 minimum, but expect $599 - $799 depending on the SKU. I don't see this selling well with those specs at a $500 price point.
Also, yes Switch 2 is $449.99, but it has exclusive Nintendo games so people will pay whatever for Nintendo exclusives.
Marketing is one hell of a thing.
As long as Valve doesn't market this thing as good and as strong as PlayStation. SteamMachines will always be a fart in the wind.