It's hilarious how some folks suddenly want Sony to stop making PC ports. Brand fanboys really are like those old soldiers who can't realize the war's long been over
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It's PC gaming simplified. Steam has a lot of advantages. No pay to play online, countless Indy exclusives, and early access games like Titan Quest 2 for example, and even PS studios games for those who care(TLOU2, GoT, etc). There are console gamers who are intimidated by shopping for a gaming PC. My daughter would totally get this. She could care less about power and it will play most anything flawlessly, anyway. Even the Deck is fine power wise and this is a lot more capable(6x the power?).
There is a reason Steam had 41.6 million concurrent users as a recent record. It's awesome.
Was that why they discontinued to orig? I thought valve just dumped them because they didn't want to support it anymore or it was an end of life type of thing. I remember getting a bunch of steam controllers and steam links from valve a long time ago for like $10.I doubt the Steam Controller 2 will be subject to a lawsuit. However, I wonder if people are going to buy them up (just in case) and leave them boxed because they see how much the original can go for nowadays because they think these will also be discontinued.
My 6 year old is already going on about PCsIt's PC gaming simplified. Steam has a lot of advantages. No pay to play online, countless Indy exclusives, and early access games like Titan Quest 2 for example, and even PS studios games for those who care(TLOU2, GoT, etc). There are console gamers who are intimidated by shopping for a gaming PC. My daughter would totally get this. She could care less about power and it will play most anything flawlessly, anyway. Even the Deck is fine power wise and this is a lot more capable(6x the power?).
There is a reason Steam had 41.6 million concurrent users as a recent record. It's awesome.
Man, now I need a Steam Machine.....
From what I understand they lost the lawsuit, and they had to stop making them, so they just got rid of them entirely. Of course, the Steam Controllers were part of a bigger failure anyway, so it was inevitable anyway I suppose.Was that why they discontinued to orig? I thought valve just dumped them because they didn't want to support it anymore or it was an end of life type of thing. I remember getting a bunch of steam controllers and steam links from valve a long time ago for like $10.
If they make an Orange Box skin with translucent crystal orange panels, I'm in.
having a shrink wrap is probably much better than actually going for a 3d structure. this is anyway just a target render but the non flat outside would maybe add problems. Cooling, port access, manufacturing.
Not "marketing points" — I extensively quoted the actual DigitalFoundry take on it — which isAll VR displays use the strobing you're talking about to improve persistence, including AMOLED and mOLED's, all the way back to the OG Vive and Rift. This is not Index and Frame specific functionality, nor is it limited to LCD's. You are quoting what are effectively marketing bullet points from Valve trying to cast cheap LCD's in a favorable light to sell the headset, or perhaps justify an unexpectedly high price tag. Did they not quote a microsecond range of the OG Vive? Seems a curious ommission if they're trying to extol the virtues of LCD's at the expense of OLED's. Regardless, high end mOLED panels are capable of over 5,000 nits at the display, leaving ample amounts of headroom to lose to pancakes and low persistence strobing while easily delivering 100 nits to the eye.
I'm not even arguing whether LCD's may or may not have a theoretical microsecond advantage in persistence, I'm saying it's completely moot as a practical matter if you're only trying to deliver the 100 nits the Frame is outputting, and that as trade offs go, it isn't even in the same Galaxy as the image quality trade off between a 500:1 70% SRGB IPS LCD and an Infinity:1 100% P3 OLED. You're under the impression we're arguing about what size square tires to put on a Ferrari when I'm actually telling you to use round ones.
So you are making it up... or don't know what mura is, gotchaI am the source. I had PS Vita so i know what perfectly mura is while other reviewers probably never saw Vita in their life, I had PSVR1, I have PSVR2 I also have right now Pico4 and had Vive, Rift, Quest 2 and 3. And I just ordered Play for Dream MR as I was waiting for Frame to see if it will sport at least 3k per eye but didn't so PFD it is.
PSVR2 "mura" is the same exact thing as PSVR1 had. It's not mura it's just how their screen door effect works. Both PSVR1 and PSVR2 are completely black when pixels are off like watching black screen. There is no mura there like on PS VITA where you had blotches of slight green tint on parts of screen when you loaded up completely black screen in pitch black darkness.
Essentially as your display moves toward gray part of spectrum you start to see SDE more and more because in bright conditions it is pretty much invisible. That's just how sony display works how they structured spaces between pixels and etc.
But it is really SLIGHT effect occuring mostly on gray parts of display. And it was the same exact thing on PSVR1 just a bit stronger since PSVR1 had lower res but back then you had it too in bright parts of screen as well again due to much larger space between pixels. But even with that PSVR1 had still the best SDE of all GEN1 vr headsets.
In my opinion it is just some kind of coating or polarization layer that scatters light. This is why for example PSVR2 image is slightly blurrier than what resolution is supposed to give you because that polarization or coating layers scatters light effectively stretches light to neighboring pixels hiding black spaces between pixels. This works great when you display bright stuff but when there is no enough light like in gray situation suddely that coating/layer might not work at all and puff you see SDE.
The difference here is that on Pico4 and Quest 3 you can see SDE all over the screen all the time. They have good res but you can still slightly see it. On PSVR2 you can't see normally SDE it's only when you display picture changes toward gray when you start to see it. It's improvement over Quest3 type devices.
And then you have OLED colors and blacks that just shit all over LCDs in Quest3/Pico and this upcoming Frame.
If Sony had better drivers for their controllers on PC i would reccomend it over Quest3/Pico4 any day of the week but alas Sony can't into BT drivers and every BT dongle has some kind of issues.
The CPU is way faster than consoles because it's Zen 4 instead of Zen 2. The GPU is a slightly slower rx 7600 which competed with the 4060.The Steam Machine seems weak as shit.
It's the Wii U stick placement which is just the playstation placement but upwards. I had a Wii u it worked very well.The stick spacing on that controller looks terrible. The shape - everything. It looks like a thousand hand-cramps compressed into thirty minutes of gameplay... like instant carpal-tunnel.
And the D-Pad on those VR controllers? Like... that makes so little sense.
I hope these are fake.
most probably noHe mentioned the HDMI 2.0 port having been "tested" at 2.1 speeds but lacking a few features that would allow it to be called HDMI 2.1. Does that mean it will still have the bandwidth for 4k120fps ?
Exactly.
I think a lot of the people naysaying the Steam Machine aren't realizing the big picture. Yes its lower specs than the new PS or Xbox will be. ...
Nope I owned 3 steam controllers and this one is an absolute upgrade. Steam controller has 1 analog stick this one has 2 which is standard. Steam controller had 2 back buttons this one has 4 which is essential for being able to move aim and use buttons at the same time (otherwise you only have the 4 shoulder buttons available without leaving the aiming stick).Controller looks like a step backwards from the first.
It's lower spec (except for the CPU) than the CURRENT PlayStation and Xbox (not including the XSS). The PS6 and whatever the next Xbox is will utterly destroy it.
That's true, but it still doesn't negate the fact that the Steam Machine on launch day will be able to play many tens of thousands of games instantly. Sure it won't be competitive with the PS6 nor next Xbox, but does that really matter? People buying a Steam Machine will probably own one of the next gen consoles alongside it, just like many PC gamers today also own a console too.
Its not designed nor intended to compete with the next gen consoles, its meant to supplement them or target an audience who doesn't need the "next best thing" but rather desires a huge, massive library of games. Cheap games. Games which regularly go on sales. And tons of new games every month too, unique and odd games, games you simply can't find on consoles anywhere.
I think there's a market for this thing, a good sized market.
Maybe? Their specs state up to 4K @ 120hz and there's no weird wording like up to 4K and 120hz which implies the two are the max but not at the same time. Their wording states it supports 4K @ 120hz.He mentioned the HDMI 2.0 port having been "tested" at 2.1 speeds but lacking a few features that would allow it to be called HDMI 2.1. Does that mean it will still have the bandwidth for 4k120fps ?
everyone should watch the Linus video as he goes through a lot of what the controller can do. it apparently has some thumbtsticks that are better than HALL and everything is capacitive touch not just the pads.