Let me tell you all about a game named
Damned, which you should all vote for, btw...
Let me first get this out of the way... It's an early access game, and it shows. Its rough around the edges right now, sometimes the game will crash, occasionally I've experienced people joining a game problems, and a few glitches here and there. The game updates about 2-3 times per month, and in the last three months they've added a lot of fixes, a new monster, and three new stages, with a lot more coming in some New Years updates coming in the near future. Just know the game is bumpy right now, but I also believe its fully worth it, especially at that price.
Damned is a multiplayer horror game where four people play humans, and another player plays a monster. Now, everything I'm about to say is for the current build of the game, as over time new mechanics and things to balance have been introduced, so keep that in mind with this post.
There are five maps and two monsters currently. The five maps take place in a motel, in a restaurant, in an asylum, in a storage facility, and an alternative version of the Motel map (different but similar layout, differences in how you progress through the motel, etc). The two monsters are currently this very fleshy-looking monster, and this ghost monster known as the Phantom. Both bring very different things to the table.
The fleshy-monster was the default monster on the game's release. The monster is invisible at start-up, and can't be seen by players, or see players. The monster has to 'charge' up the ability to manifest into the real world. He can't see the players, but he can hear them, and can try and reveal their location by setting 'traps'. Traps are things that make loud noises, and if they're set-off, you'll know that somebody is or was there. While invisible you also move a lot faster and you can't see doors (so you cant tell which doors they've opened, which they've closed, or if they're being opened). When fully charged and you desire too, you can then manifest into the real world. You move slower, but faster than the players walk (slower than they run), You can only stay out for a limited time, and the longer you stay out the longer it'll take to charge the ability to manifest again. The other monster, the Phantom, is a ghost who is always in the physical world, but is mostly blind. The monster doesn't set traps, as rather random traps around the stage have automatically already been set. And when a trap goes off, or the player makes a loud enough noise close to the Phantom (IE, running, turning flashlight on and off, opening doors quickly), the Phantom can see the player for a limited time. The only other way for the Phantom to see the player is to be on-top of them, basically. The phantom for the players is bit hard to see as its translucent, but you do not want to shine your flashlight on it as it will attract the attention of the monster an make you visible to it for a bit. The closer you are to the phantom when you attract its attention, the longer it'll be able to see you.
As the human, your main goal is to find an escape. Right now that is mainly by finding items, like keys, combination codes, crowbars, etc., to open new areas and find a way out. There's randomized elements to everything (and more randomization coming), and what you can do basically is walk, crouch, run (but you have limited stamina that must recharge), turn your flashlight on and off, and interact with things. You also have a meter that shows how visible you are, and how much noise your making (like a stealth game). You must work with the other players to try and find escape from the facility, either all of you starting in the same room, or in separate parts of the facility you're trapped in. You need to hunt down items, try to avoid traps, and not get killed by the monster. You are defenseless, so running and hiding is your only option. The fleshy-monster will need to go back to charging mode eventually, and the Phantom loses sight of players rather quickly if they get far enough and stop making noise. If another player dies, you'll need to locate their corpse to collect the items they were holding.
I should also mention the humans can use the chat to talk with each other in text, the monsters can't see the chat.
It's been a lot of fun with friends, played with quite a few with various okay-levels of horror (some scream, some laugh when caught, some get angry, etc.) It takes a bit to learn, but both sides are fun. I have a reputation of being a terrible monster to play with as I troll people hard, standing behind them for a while until they turn around and scream so I can kill them instantly, staring at them from behind a mirror and see if they notice, or wait around corners and the like. Humans are fun to try and outwit the monster as well.
I recommend it, and say its what you all should vote for. Playing with you GAF'ers would be fun~