Finishing off the sale with 3 Early Access games: Overgrowth (on sale until tomorrow!), Rust, and DayZ.
Question: What does it mean when it says cards expire on the 3rd? Do they get removed from the inventory after that?
Yup
Finishing off the sale with 3 Early Access games: Overgrowth (on sale until tomorrow!), Rust, and DayZ.
Question: What does it mean when it says cards expire on the 3rd? Do they get removed from the inventory after that?
The other Sam & Max Seasons (Beyond Time & Space = 2, The Devil's Playhouse = 3) are five bucks as well. Great price.Thank you very much for the heads up!!
Finishing off the sale with 3 Early Access games: Overgrowth (on sale until tomorrow!), Rust, and DayZ.
Question: What does it mean when it says cards expire on the 3rd? Do they get removed from the inventory after that?
Question: What does it mean when it says cards expire on the 3rd? Do they get removed from the inventory after that?
Finishing off the sale with 3 Early Access games: Overgrowth (on sale until tomorrow!), Rust, and DayZ.
Question: What does it mean when it says cards expire on the 3rd? Do they get removed from the inventory after that?
Let me tell you all about a game named Damned, which you should all vote for, btw...
Let me first get this out of the way... It's an early access game, and it shows. Its rough around the edges right now, sometimes the game will crash, occasionally I've experienced people joining a game problems, and a few glitches here and there. The game updates about 2-3 times per month, and in the last three months they've added a lot of fixes, a new monster, and three new stages, with a lot more coming in some New Years updates coming in the near future. Just know the game is bumpy right now, but I also believe its fully worth it, especially at that price.
Damned is a multiplayer horror game where four people play humans, and another player plays a monster. Now, everything I'm about to say is for the current build of the game, as over time new mechanics and things to balance have been introduced, so keep that in mind with this post.
There are five maps and two monsters currently. The five maps take place in a motel, in a restaurant, in an asylum, in a storage facility, and an alternative version of the Motel map (different but similar layout, differences in how you progress through the motel, etc). The two monsters are currently this very fleshy-looking monster, and this ghost monster known as the Phantom. Both bring very different things to the table.
The fleshy-monster was the default monster on the game's release. The monster is invisible at start-up, and can't be seen by players, or see players. The monster has to 'charge' up the ability to manifest into the real world. He can't see the players, but he can hear them, and can try and reveal their location by setting 'traps'. Traps are things that make loud noises, and if they're set-off, you'll know that somebody is or was there. While invisible you also move a lot faster and you can't see doors (so you cant tell which doors they've opened, which they've closed, or if they're being opened). When fully charged and you desire too, you can then manifest into the real world. You move slower, but faster than the players walk (slower than they run), You can only stay out for a limited time, and the longer you stay out the longer it'll take to charge the ability to manifest again. The other monster, the Phantom, is a ghost who is always in the physical world, but is mostly blind. The monster doesn't set traps, as rather random traps around the stage have automatically already been set. And when a trap goes off, or the player makes a loud enough noise close to the Phantom (IE, running, turning flashlight on and off, opening doors quickly), the Phantom can see the player for a limited time. The only other way for the Phantom to see the player is to be on-top of them, basically. The phantom for the players is bit hard to see as its translucent, but you do not want to shine your flashlight on it as it will attract the attention of the monster an make you visible to it for a bit. The closer you are to the phantom when you attract its attention, the longer it'll be able to see you.
As the human, your main goal is to find an escape. Right now that is mainly by finding items, like keys, combination codes, crowbars, etc., to open new areas and find a way out. There's randomized elements to everything (and more randomization coming), and what you can do basically is walk, crouch, run (but you have limited stamina that must recharge), turn your flashlight on and off, and interact with things. You also have a meter that shows how visible you are, and how much noise your making (like a stealth game). You must work with the other players to try and find escape from the facility, either all of you starting in the same room, or in separate parts of the facility you're trapped in. You need to hunt down items, try to avoid traps, and not get killed by the monster. You are defenseless, so running and hiding is your only option. The fleshy-monster will need to go back to charging mode eventually, and the Phantom loses sight of players rather quickly if they get far enough and stop making noise. If another player dies, you'll need to locate their corpse to collect the items they were holding.
I should also mention the humans can use the chat to talk with each other in text, the monsters can't see the chat.
It's been a lot of fun with friends, played with quite a few with various okay-levels of horror (some scream, some laugh when caught, some get angry, etc.) It takes a bit to learn, but both sides are fun. I have a reputation of being a terrible monster to play with as I troll people hard, standing behind them for a while until they turn around and scream so I can kill them instantly, staring at them from behind a mirror and see if they notice, or wait around corners and the like. Humans are fun to try and outwit the monster as well.
I recommend it, and say its what you all should vote for. Playing with you GAF'ers would be fun~
Finishing off the sale with 3 Early Access games: Overgrowth (on sale until tomorrow!), Rust, and DayZ.
Question: What does it mean when it says cards expire on the 3rd? Do they get removed from the inventory after that?
I think you need this
For the future, this is your profile. http://steamcommunity.com/id/sallokin Even if we change the name we go by, the profile name remains what we started out with.
.
Let me tell you all about a game named Damned, which you should all vote for, btw...
~horror snip~
Not a single Painkiller sale. Go to hell!
I'm in the weird position of owning Civ V and Gods and Kings, but nothing else, so the Gold Edition is too expensive/pointless for just the DLCs.
Not a single Painkiller sale. Go to hell!
Thanks for VVVVVVVVVVV. Makes me happy.Sill one VVVVVV code, it's first come first serve.
http://www.neogaf.com/forum/showpost.php?p=95495401&postcount=1647
It's good.Yo how is street fighter 4 on the PC also is someone tryng to 4 pack it.
Let me tell you all about a game named Damned, which you should all vote for, btw...
Let me first get this out of the way... It's an early access game, and it shows. Its rough around the edges right now, sometimes the game will crash, occasionally I've experienced people joining a game problems, and a few glitches here and there. The game updates about 2-3 times per month, and in the last three months they've added a lot of fixes, a new monster, and three new stages, with a lot more coming in some New Years updates coming in the near future. Just know the game is bumpy right now, but I also believe its fully worth it, especially at that price.
Damned is a multiplayer horror game where four people play humans, and another player plays a monster. Now, everything I'm about to say is for the current build of the game, as over time new mechanics and things to balance have been introduced, so keep that in mind with this post.
There are five maps and two monsters currently. The five maps take place in a motel, in a restaurant, in an asylum, in a storage facility, and an alternative version of the Motel map (different but similar layout, differences in how you progress through the motel, etc). The two monsters are currently this very fleshy-looking monster, and this ghost monster known as the Phantom. Both bring very different things to the table.
The fleshy-monster was the default monster on the game's release. The monster is invisible at start-up, and can't be seen by players, or see players. The monster has to 'charge' up the ability to manifest into the real world. He can't see the players, but he can hear them, and can try and reveal their location by setting 'traps'. Traps are things that make loud noises, and if they're set-off, you'll know that somebody is or was there. While invisible you also move a lot faster and you can't see doors (so you cant tell which doors they've opened, which they've closed, or if they're being opened). When fully charged and you desire too, you can then manifest into the real world. You move slower, but faster than the players walk (slower than they run), You can only stay out for a limited time, and the longer you stay out the longer it'll take to charge the ability to manifest again. The other monster, the Phantom, is a ghost who is always in the physical world, but is mostly blind. The monster doesn't set traps, as rather random traps around the stage have automatically already been set. And when a trap goes off, or the player makes a loud enough noise close to the Phantom (IE, running, turning flashlight on and off, opening doors quickly), the Phantom can see the player for a limited time. The only other way for the Phantom to see the player is to be on-top of them, basically. The phantom for the players is bit hard to see as its translucent, but you do not want to shine your flashlight on it as it will attract the attention of the monster an make you visible to it for a bit. The closer you are to the phantom when you attract its attention, the longer it'll be able to see you.
As the human, your main goal is to find an escape. Right now that is mainly by finding items, like keys, combination codes, crowbars, etc., to open new areas and find a way out. There's randomized elements to everything (and more randomization coming), and what you can do basically is walk, crouch, run (but you have limited stamina that must recharge), turn your flashlight on and off, and interact with things. You also have a meter that shows how visible you are, and how much noise your making (like a stealth game). You must work with the other players to try and find escape from the facility, either all of you starting in the same room, or in separate parts of the facility you're trapped in. You need to hunt down items, try to avoid traps, and not get killed by the monster. You are defenseless, so running and hiding is your only option. The fleshy-monster will need to go back to charging mode eventually, and the Phantom loses sight of players rather quickly if they get far enough and stop making noise. If another player dies, you'll need to locate their corpse to collect the items they were holding.
I should also mention the humans can use the chat to talk with each other in text, the monsters can't see the chat.
It's been a lot of fun with friends, played with quite a few with various okay-levels of horror (some scream, some laugh when caught, some get angry, etc.) It takes a bit to learn, but both sides are fun. I have a reputation of being a terrible monster to play with as I troll people hard, standing behind them for a while until they turn around and scream so I can kill them instantly, staring at them from behind a mirror and see if they notice, or wait around corners and the like. Humans are fun to try and outwit the monster as well.
I recommend it, and say its what you all should vote for. Playing with you GAF'ers would be fun~
No we should still have one last 24hr sale starting tomorrow at 10am PT.Is this the last 24 hours?
Not a single Painkiller sale. Go to hell!
Last day is typically a recap though.No we should still have one last 24hr sale starting tomorrow at 10am PT.
Last day is typically a recap though.
Weird. I kinda like having a set of the cards from summer. Guess I better get my shit sold or crafted then!Yeah they won't be sticking around in our inventory like they did during the Summer Sale.
Yep! I've been following the game for a while, and remember them saying for a long time that when it got onto Steam, everyone who'd pre-ordered it would get a Steam key.Speaking of Overgrowth, does one get a Steam key if they have already purchased the game in the past? I'm assuming not, but just curious.
Nevermind, main website has my answer. AWESOME!
I'm in, if you still need buyers. Paypal good?I guess I'll go ahead and set one up.
Hammerwatch 4-pack
1. XShagrath
2. firehawk12
3.
4.
Let me tell you all about a game named Damned, which you should all vote for, btw...
Let me first get this out of the way... It's an early access game, and it shows. Its rough around the edges right now, sometimes the game will crash, occasionally I've experienced people joining a game problems, and a few glitches here and there. The game updates about 2-3 times per month, and in the last three months they've added a lot of fixes, a new monster, and three new stages, with a lot more coming in some New Years updates coming in the near future. Just know the game is bumpy right now, but I also believe its fully worth it, especially at that price.
Damned is a multiplayer horror game where four people play humans, and another player plays a monster. Now, everything I'm about to say is for the current build of the game, as over time new mechanics and things to balance have been introduced, so keep that in mind with this post.
There are five maps and two monsters currently. The five maps take place in a motel, in a restaurant, in an asylum, in a storage facility, and an alternative version of the Motel map (different but similar layout, differences in how you progress through the motel, etc). The two monsters are currently this very fleshy-looking monster, and this ghost monster known as the Phantom. Both bring very different things to the table.
The fleshy-monster was the default monster on the game's release. The monster is invisible at start-up, and can't be seen by players, or see players. The monster has to 'charge' up the ability to manifest into the real world. He can't see the players, but he can hear them, and can try and reveal their location by setting 'traps'. Traps are things that make loud noises, and if they're set-off, you'll know that somebody is or was there. While invisible you also move a lot faster and you can't see doors (so you cant tell which doors they've opened, which they've closed, or if they're being opened). When fully charged and you desire too, you can then manifest into the real world. You move slower, but faster than the players walk (slower than they run), You can only stay out for a limited time, and the longer you stay out the longer it'll take to charge the ability to manifest again. The other monster, the Phantom, is a ghost who is always in the physical world, but is mostly blind. The monster doesn't set traps, as rather random traps around the stage have automatically already been set. And when a trap goes off, or the player makes a loud enough noise close to the Phantom (IE, running, turning flashlight on and off, opening doors quickly), the Phantom can see the player for a limited time. The only other way for the Phantom to see the player is to be on-top of them, basically. The phantom for the players is bit hard to see as its translucent, but you do not want to shine your flashlight on it as it will attract the attention of the monster an make you visible to it for a bit. The closer you are to the phantom when you attract its attention, the longer it'll be able to see you.
As the human, your main goal is to find an escape. Right now that is mainly by finding items, like keys, combination codes, crowbars, etc., to open new areas and find a way out. There's randomized elements to everything (and more randomization coming), and what you can do basically is walk, crouch, run (but you have limited stamina that must recharge), turn your flashlight on and off, and interact with things. You also have a meter that shows how visible you are, and how much noise your making (like a stealth game). You must work with the other players to try and find escape from the facility, either all of you starting in the same room, or in separate parts of the facility you're trapped in. You need to hunt down items, try to avoid traps, and not get killed by the monster. You are defenseless, so running and hiding is your only option. The fleshy-monster will need to go back to charging mode eventually, and the Phantom loses sight of players rather quickly if they get far enough and stop making noise. If another player dies, you'll need to locate their corpse to collect the items they were holding.
I should also mention the humans can use the chat to talk with each other in text, the monsters can't see the chat.
It's been a lot of fun with friends, played with quite a few with various okay-levels of horror (some scream, some laugh when caught, some get angry, etc.) It takes a bit to learn, but both sides are fun. I have a reputation of being a terrible monster to play with as I troll people hard, standing behind them for a while until they turn around and scream so I can kill them instantly, staring at them from behind a mirror and see if they notice, or wait around corners and the like. Humans are fun to try and outwit the monster as well.
I recommend it, and say its what you all should vote for. Playing with you GAF'ers would be fun~
What your idin need of 9 and 10 globe, can trade 5 and 7 for those
How is Interstellar Marines?
No problem, I've forgotten I've changed my name and a few times and that only occurred a few weeks ago. Welcome to the group. 70 more and we'll have 6660 members.
You've convinced me my friend, I voted for it.
By the road, did you see that fans managed to get online play back for Resident Evil Outbreak? Well, the Japanese copy at least, which is fully playable for non-Japanese speakers.
http://www.neogaf.com/forum/showthread.php?t=743698
Still the best co-op survival horror game in my mind. Though I'm sure with some work Damned could be a close second.
Not a single Painkiller sale. Go to hell!